For compatibility location 0 is used to decide whether fixed function style vertex information is used in old GL contexts. In some cases drivers might assign the color information to be passed through attribute 0. This caused the array attribute status for location 0 to be disabled and resulted in wrong vertex data to be used. |
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.. | ||
clut8.cpp | ||
clut8.h | ||
fixed.cpp | ||
fixed.h | ||
pipeline.cpp | ||
pipeline.h | ||
shader.cpp | ||
shader.h |