DefaultEventManager now initialises Keymapper and passes key press events to it svn-id: r33227
58 lines
No EOL
1.3 KiB
C++
58 lines
No EOL
1.3 KiB
C++
#ifndef COMMON_KEYMAP_MANAGER
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#define COMMON_KEYMAP_MANAGER
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#include "backends/common/keymap.h"
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#include "common/config-manager.h"
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#include "common/hash-str.h"
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#include "common/hashmap.h"
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namespace Common {
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class KeymapManager {
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public:
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class Domain {
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public:
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Domain() : _defaultKeymap(0) {}
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~Domain() { deleteAllKeyMaps(); }
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void addDefaultKeymap(Keymap *map);
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void addKeymap(const String& name, Keymap *map);
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void deleteAllKeyMaps();
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Keymap *getDefaultKeymap();
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Keymap *getKeymap(const String& name);
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private:
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typedef HashMap<String, Keymap*,
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IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
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Keymap *_defaultKeymap;
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KeymapMap _keymaps;
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};
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void registerDefaultGlobalKeymap(Keymap *map);
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void registerGlobalKeymap(const String& name, Keymap *map);
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void registerDefaultGameKeymap(Keymap *map);
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void registerGameKeymap(const String& name, Keymap *map);
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void unregisterAllGameKeymaps();
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Keymap *KeymapManager::getKeymap(const String& name);
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private:
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void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
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bool loadKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
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void saveKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
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void automaticMap(Keymap *map);
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Domain _globalDomain;
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Domain _gameDomain;
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};
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} // end of namespace Common
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#endif |