scummvm/backends/platform/gph/gph-main.cpp
David-John Willis 6f1c7cf30a GPH: Change backend to mask backend code to GPH_DEVICE.
* This is mainly to make it easy to drop the old GP2X into the
  same codebase (I really have no desire to manage 2 sets of 99.9%
  identical code ;)).
* Code paths for just one of the supported devices can be runtime
  worked out or just defined for that device.

mount.sh: Fixed some small errors#	../../../../scummvm.gph
2011-04-11 18:22:58 +01:00

51 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/gph/gph-sdl.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
#if defined(GPH_DEVICE)
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_GPH();
assert(g_system);
// Pre initialize the backend
((OSystem_GPH *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
delete (OSystem_GPH *)g_system;
return res;
}
#endif