69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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// Language codes
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#define ENGLISH 0x00
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#define AMERICAN 0x01
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#define GERMAN 0x02
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#define FRENCH 0x03
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#define SPANISH 0x04
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#define ITIALIAN 0x05
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#define JAPANESE 0x06
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#define SLOVAK 0x07
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uint8 languageVersion = ENGLISH;
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static uint8 versionFromFile = 0;
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/**
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* This function modifies the 'version' passed in to be the current language.
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* The first time this function is called, it gets the language from the
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* version.inf file distributed on the game CD.
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* @param version a pointer to the variable to store language information in
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* @return an RD error code if version.inf cannot be opened, or the version
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* cannot be obtained from it
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*/
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int32 GetLanguageVersion(uint8 *version) {
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if (versionFromFile) {
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*version = languageVersion;
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} else {
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versionFromFile = 1;
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languageVersion = AMERICAN;
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return RDERR_OPENVERSIONFILE;
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}
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return RD_OK;
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}
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/**
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* This function is useful for debugging. It sets the version to the one passed
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* in.
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*/
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int32 SetLanguageVersion(uint8 version) {
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languageVersion = version;
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return RD_OK;
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}
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} // End of namespace Sword2
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