Replaces the formerly custom WinCE massadd function (CELauncherDialog::automaticScanDirectory) with the global one, which is better because it shows progress (massadd in combination with a uncached plugin build takes a very long time to complete and user thinks device has crashed when no progress is shown). Also fixes the additional custom WinCE about dialog (text was cut off before).
95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/wince/wince-sdl.h"
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#include "CELauncherDialog.h"
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#include "engines/metaengine.h"
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#include "gui/gui-manager.h"
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#include "gui/widget.h"
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#include "gui/browser.h"
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#include "gui/message.h"
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#include "gui/ThemeEval.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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using namespace GUI;
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using namespace Common;
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class CEAboutDialog : public Dialog {
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public:
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CEAboutDialog()
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: Dialog(10, 60, 300, 77) {
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char tempo[100];
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const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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new ButtonWidget(this, (_w - buttonWidth) / 2, 55, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r');
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Common::String videoDriver(_("Using SDL driver "));
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SDL_VideoDriverName(tempo, sizeof(tempo));
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videoDriver += tempo;
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new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter);
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Common::String displayInfos(_("Display "));
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sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
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displayInfos += tempo;
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new StaticTextWidget(this, 0, 30, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter);
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}
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};
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CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
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}
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void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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LauncherDialog::handleCommand(sender, cmd, data);
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if (cmd == 'ABOU') {
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CEAboutDialog about;
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about.runModal();
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}
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}
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void CELauncherDialog::addGame() {
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MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No"));
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if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
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MassAddDialog massAddDlg(_browser->getResult());
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massAddDlg.runModal();
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// Update the ListWidget and force a redraw
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// If new target(s) were added, update the ListWidget and move
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// the selection to to first newly detected game.
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Common::String newTarget = massAddDlg.getFirstAddedTarget();
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if (!newTarget.empty()) {
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updateListing();
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selectTarget(newTarget);
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}
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draw();
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} else
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GUILauncherDialog::addGame();
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}
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