255 lines
7.5 KiB
C++
255 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "backends/keymapper/remap-dialog.h"
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#include "gui/eval.h"
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#include "gui/newgui.h"
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#include "gui/PopUpWidget.h"
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#include "gui/ScrollBarWidget.h"
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namespace Common {
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enum {
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kRemapCmd = 'REMP'
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};
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RemapDialog::RemapDialog()
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: Dialog("remap"), _activeRemap(0), _currentActions(0), _topRow(0) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_keymapper = g_system->getEventManager()->getKeymapper();
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assert(_keymapper);
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_activeKeymaps = &_keymapper->_activeMaps;
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int keymapCount = 0;
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_globalKeymaps = &_keymapper->_keymapMan->getGlobalDomain();
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if (_globalKeymaps->count() == 0)
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_globalKeymaps = 0;
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else
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keymapCount += _globalKeymaps->count();
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if (ConfMan.getActiveDomain() != 0) {
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_gameKeymaps = &_keymapper->_keymapMan->getGameDomain();
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if (_gameKeymaps->count() == 0)
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_gameKeymaps = 0;
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else
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keymapCount += _gameKeymaps->count();
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} else
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_gameKeymaps = 0;
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_keymapTable = (Keymap**)malloc(sizeof(Keymap*) * keymapCount);
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int labelWidth = g_gui.evaluator()->getVar("remap_popup_labelW");
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_kmPopUp = new GUI::PopUpWidget(this, "remap_popup", "Keymap: ", labelWidth);
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if (_activeKeymaps->size() > 0) {
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_kmPopUp->appendEntry(_activeKeymaps->top().keymap->getName() + " (Active)");
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}
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KeymapManager::Domain::iterator it;
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uint32 idx = 0;
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if (_globalKeymaps) {
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_kmPopUp->appendEntry("");
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for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); it++) {
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_kmPopUp->appendEntry(it->_value->getName() + " (Global)", idx);
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_keymapTable[idx++] = it->_value;
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}
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}
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if (_gameKeymaps) {
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_kmPopUp->appendEntry("");
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for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); it++) {
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_kmPopUp->appendEntry(it->_value->getName() + " (Game)", idx);
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_keymapTable[idx++] = it->_value;
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}
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}
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int scrollbarWidth;
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if (g_gui.getWidgetSize() == GUI::kBigWidgetSize) {
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_buttonHeight = GUI::kBigButtonHeight;
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scrollbarWidth = GUI::kBigScrollBarWidth;
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} else {
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_buttonHeight = GUI::kButtonHeight;
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scrollbarWidth = GUI::kNormalScrollBarWidth;
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}
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_colCount = g_gui.evaluator()->getVar("remap_col_count");
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_spacing = g_gui.evaluator()->getVar("remap_spacing");
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_keymapArea.left = g_gui.evaluator()->getVar("remap_keymap_area.x");
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_keymapArea.top = g_gui.evaluator()->getVar("remap_keymap_area.y");
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_keymapArea.setWidth(g_gui.evaluator()->getVar("remap_keymap_area.w"));
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_keymapArea.setHeight(g_gui.evaluator()->getVar("remap_keymap_area.h"));
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_colWidth = (_keymapArea.width() - scrollbarWidth - _colCount * _spacing) / _colCount;
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_rowCount = (_keymapArea.height() + _spacing) / (_buttonHeight + _spacing);
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_keymapArea.setHeight(_rowCount * (_buttonHeight + _spacing) - _spacing);
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_scrollBar = new GUI::ScrollBarWidget(this,
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_keymapArea.right - scrollbarWidth, _keymapArea.top,
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scrollbarWidth, _keymapArea.height());
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_scrollBar->_entriesPerPage = _rowCount;
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_scrollBar->_numEntries = 1;
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_scrollBar->recalc();
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}
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RemapDialog::~RemapDialog() {
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free(_keymapTable);
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}
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void RemapDialog::open() {
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Dialog::open();
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_kmPopUp->setSelected(0);
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loadKeymap();
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}
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void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapMappings.size()) {
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startRemapping(&_keymapMappings[cmd - kRemapCmd]);
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} else if (cmd == GUI::kPopUpItemSelectedCmd) {
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loadKeymap();
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} else if (cmd == GUI::kSetPositionCmd) {
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if (data != _topRow) refreshKeymap();
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} else {
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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}
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void RemapDialog::startRemapping(Mapping *remap) {
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_activeRemap = remap;
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_activeRemap->keyButton->setLabel("...");
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_keymapper->setEnabled(false);
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}
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void RemapDialog::stopRemapping() {
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refreshKeymap();
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_activeRemap = 0;
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_keymapper->setEnabled(true);
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}
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void RemapDialog::handleKeyDown(Common::KeyState state) {
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if (_activeRemap) {
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const HardwareKey *hwkey = _keymapper->getHardwareKey(state);
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if (hwkey) {
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_activeRemap->action->mapKey(hwkey);
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stopRemapping();
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}
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} else {
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GUI::Dialog::handleKeyDown(state);
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}
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}
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void RemapDialog::loadKeymap() {
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if (_activeKeymaps->size() > 0 && _kmPopUp->getSelected() == 0) {
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// TODO: show active keymaps (with inherited mappings)
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} else if (_kmPopUp->getSelected() != -1) {
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Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()];
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_currentActions = &km->getActions();
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int actionCount = _currentActions->size();
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int maxActions = _colCount * _rowCount;
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if (actionCount < maxActions)
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setupWidgets(actionCount);
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else
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setupWidgets(maxActions);
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// refresh scroll bar
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_scrollBar->_currentPos = 0;
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_scrollBar->_numEntries = (actionCount + _colCount - 1) / _colCount;
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_scrollBar->recalc();
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_topRow = 0;
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_topAction = _currentActions->begin();
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} else {
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_currentActions = 0;
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setupWidgets(0);
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}
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refreshKeymap();
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}
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void RemapDialog::refreshKeymap() {
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uint newTopRow = _scrollBar->_currentPos;
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while (newTopRow < _topRow) {
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for (uint i = 0; i < _colCount; i++)
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_topAction--;
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_topRow--;
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}
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while (newTopRow > _topRow) {
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for (uint i = 0; i < _colCount; i++)
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_topAction++;
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_topRow++;
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}
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uint idx = 0;
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uint max = _keymapMappings.size();
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List<Action*>::iterator it;
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for (it = _topAction; it != _currentActions->end() && idx < max; it++, idx++) {
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Mapping& ma = _keymapMappings[idx];
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ma.action = *it;
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ma.actionText->setLabel(ma.action->description + ": ");
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const HardwareKey *mappedKey = ma.action->getMappedKey();
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if (mappedKey)
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ma.keyButton->setLabel(mappedKey->description);
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else
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ma.keyButton->setLabel("-");
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_keymapMappings[idx].actionText->clearFlags(GUI::WIDGET_INVISIBLE);
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_keymapMappings[idx].keyButton->clearFlags(GUI::WIDGET_INVISIBLE);
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}
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while (idx < max) {
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_keymapMappings[idx].actionText->setFlags(GUI::WIDGET_INVISIBLE);
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_keymapMappings[idx].keyButton->setFlags(GUI::WIDGET_INVISIBLE);
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idx++;
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}
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draw();
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}
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void RemapDialog::setupWidgets(uint newNum) {
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uint num = _keymapMappings.size();
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if (num == newNum) return;
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uint textYOff = (_buttonHeight - kLineHeight) / 2;
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while (num < newNum) {
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uint x = _keymapArea.left + (num % _colCount) * (_colWidth + _spacing);
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uint y = _keymapArea.top + (num / _colCount) * (_buttonHeight + _spacing);
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Mapping ma;
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ma.action = 0;
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ma.actionText = new GUI::StaticTextWidget(this, x, y + textYOff,
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_colWidth / 2, kLineHeight, "", Graphics::kTextAlignRight);
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ma.keyButton = new GUI::ButtonWidget(this, x + _colWidth / 2,
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y, _colWidth / 2, _buttonHeight, "", kRemapCmd + num);
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_keymapMappings.push_back(ma);
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num++;
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}
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while (num > newNum) {
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Mapping ma = _keymapMappings.remove_at(num - 1);
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removeWidget(ma.actionText);
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delete ma.actionText;
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removeWidget(ma.keyButton);
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delete ma.keyButton;
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num--;
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}
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}
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} // end of namespace Common
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