scummvm/backends/platform/ds/arm9/source/gbampsave.cpp
Filippos Karapetis e10e412bba COMMON: Allow the savefile manager to create uncompressed saves
These are useful in cases where the files can be used in the original
interpreters (such as the exported characters from QFG), in order to avoid
confusion in cases where the users are unaware that these saves are
compressed and are trying to load them in the original interpreters.
2012-06-21 10:48:03 +03:00

134 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides for FILE
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
#include "gbampsave.h"
#include "fat/gba_nds_fat.h"
#include "backends/fs/ds/ds-fs.h"
#include "common/config-manager.h"
#include "common/bufferedstream.h"
#define SAVE_BUFFER_SIZE 100000
// This method copied from an old version of the savefile.cpp, since it's been removed from there and
// placed in default-saves.cpp, where I cannot call it.
// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering
// that nothing sets a default value for the "savepath" either, wouldn't it better
// to return a fixed path here?
static Common::String getSavePath() {
// Try to use game specific savepath from config
return ConfMan.get("savepath");
}
//////////////////////////
// GBAMP Save File Manager
//////////////////////////
Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
Common::String fileSpec = getSavePath();
if (fileSpec.lastChar() != '/')
fileSpec += '/';
fileSpec += filename;
// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
Common::WriteStream *stream = DS::DSFileStream::makeFromPath(fileSpec, true);
// Use a write buffer
stream = Common::wrapBufferedWriteStream(stream, SAVE_BUFFER_SIZE);
return stream;
}
Common::InSaveFile *GBAMPSaveFileManager::openForLoading(const Common::String &filename) {
Common::String fileSpec = getSavePath();
if (fileSpec.lastChar() != '/')
fileSpec += '/';
fileSpec += filename;
// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
return DS::DSFileStream::makeFromPath(fileSpec, false);
}
bool GBAMPSaveFileManager::removeSavefile(const Common::String &filename) {
return false; // TODO: Implement this
}
Common::StringArray GBAMPSaveFileManager::listSavefiles(const Common::String &pattern) {
enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 };
char name[256];
{
char dir[128];
strcpy(dir, getSavePath().c_str());
char *realName = dir;
if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) {
realName += 4;
}
// consolePrintf("Real cwd:%d\n", realName);
char *p = realName;
while (*p) {
if (*p == '\\') *p = '/';
p++;
}
// consolePrintf("Real cwd:%d\n", realName);
FAT_chdir(realName);
}
// consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern);
int fileType = FAT_FindFirstFileLFN(name);
Common::StringArray list;
do {
if (fileType == TYPE_FILE) {
FAT_GetLongFilename(name);
for (int r = 0; name[r] != 0; r++) {
name[r] = tolower(name[r]);
}
if (Common::matchString(name, pattern.c_str())) {
list.push_back(name);
}
}
} while ((fileType = FAT_FindNextFileLFN(name)));
FAT_chdir("/");
return list;
}