scummvm/backends/saves/default/default-saves.cpp
Filippos Karapetis e10e412bba COMMON: Allow the savefile manager to create uncompressed saves
These are useful in cases where the files can be used in the original
interpreters (such as the exported characters from QFG), in order to avoid
confusion in cases where the users are unaware that these saves are
compressed and are trying to load them in the original interpreters.
2012-06-21 10:48:03 +03:00

169 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#include "backends/saves/default/default-saves.h"
#include "common/savefile.h"
#include "common/util.h"
#include "common/fs.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/zlib.h"
#ifndef _WIN32_WCE
#include <errno.h> // for removeSavefile()
#endif
DefaultSaveFileManager::DefaultSaveFileManager() {
}
DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) {
ConfMan.registerDefault("savepath", defaultSavepath);
}
void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) {
clearError();
if (!dir.exists()) {
setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist");
} else if (!dir.isDirectory()) {
setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory");
}
}
Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &pattern) {
Common::String savePathName = getSavePath();
checkPath(Common::FSNode(savePathName));
if (getError().getCode() != Common::kNoError)
return Common::StringArray();
// recreate FSNode since checkPath may have changed/created the directory
Common::FSNode savePath(savePathName);
Common::FSDirectory dir(savePath);
Common::ArchiveMemberList savefiles;
Common::StringArray results;
Common::String search(pattern);
if (dir.listMatchingMembers(savefiles, search) > 0) {
for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
results.push_back((*file)->getName());
}
}
return results;
}
Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) {
// Ensure that the savepath is valid. If not, generate an appropriate error.
Common::String savePathName = getSavePath();
checkPath(Common::FSNode(savePathName));
if (getError().getCode() != Common::kNoError)
return 0;
// recreate FSNode since checkPath may have changed/created the directory
Common::FSNode savePath(savePathName);
Common::FSNode file = savePath.getChild(filename);
if (!file.exists())
return 0;
// Open the file for reading
Common::SeekableReadStream *sf = file.createReadStream();
return Common::wrapCompressedReadStream(sf);
}
Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
// Ensure that the savepath is valid. If not, generate an appropriate error.
Common::String savePathName = getSavePath();
checkPath(Common::FSNode(savePathName));
if (getError().getCode() != Common::kNoError)
return 0;
// recreate FSNode since checkPath may have changed/created the directory
Common::FSNode savePath(savePathName);
Common::FSNode file = savePath.getChild(filename);
// Open the file for saving
Common::WriteStream *sf = file.createWriteStream();
return compress ? Common::wrapCompressedWriteStream(sf) : sf;
}
bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) {
Common::String savePathName = getSavePath();
checkPath(Common::FSNode(savePathName));
if (getError().getCode() != Common::kNoError)
return false;
// recreate FSNode since checkPath may have changed/created the directory
Common::FSNode savePath(savePathName);
Common::FSNode file = savePath.getChild(filename);
// FIXME: remove does not exist on all systems. If your port fails to
// compile because of this, please let us know (scummvm-devel or Fingolfin).
// There is a nicely portable workaround, too: Make this method overloadable.
if (remove(file.getPath().c_str()) != 0) {
#ifndef _WIN32_WCE
if (errno == EACCES)
setError(Common::kWritePermissionDenied, "Search or write permission denied: "+file.getName());
if (errno == ENOENT)
setError(Common::kPathDoesNotExist, "removeSavefile: '"+file.getName()+"' does not exist or path is invalid");
#endif
return false;
} else {
return true;
}
}
Common::String DefaultSaveFileManager::getSavePath() const {
Common::String dir;
// Try to use game specific savepath from config
dir = ConfMan.get("savepath");
// Work around a bug (#999122) in the original 0.6.1 release of
// ScummVM, which would insert a bad savepath value into config files.
if (dir == "None") {
ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
ConfMan.flushToDisk();
dir = ConfMan.get("savepath");
}
#ifdef _WIN32_WCE
if (dir.empty())
dir = ConfMan.get("path");
#endif
return dir;
}
#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)