This mode ensure that an integral scaling is used both for the width and for the height. Compared to the old pixel perfect stretch mode it thus differs in the way it handles the aspect ratio correction. It may stretch or squeeze the vertical direction to snap it to a multiple of the original game height. |
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.. | ||
pipelines | ||
context.cpp | ||
debug.cpp | ||
debug.h | ||
framebuffer.cpp | ||
framebuffer.h | ||
opengl-defs.h | ||
opengl-func.h | ||
opengl-graphics.cpp | ||
opengl-graphics.h | ||
opengl-sys.h | ||
shader.cpp | ||
shader.h | ||
texture.cpp | ||
texture.h |