346 lines
8.8 KiB
C++
346 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "backends/events/default/default-events.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/virtual-mouse.h"
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#include "backends/vkeybd/virtual-keyboard.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "gui/message.h"
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DefaultEventManager::DefaultEventManager(Common::EventSource *boss) :
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_buttonState(0),
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_modifierState(0),
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_shouldQuit(false),
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_shouldReturnToLauncher(false),
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_confirmExitDialogActive(false) {
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assert(boss);
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_dispatcher.registerSource(boss, false);
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_dispatcher.registerSource(&_artificialEventSource, false);
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_dispatcher.registerObserver(this, kEventManPriority, false);
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#ifdef ENABLE_VKEYBD
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_vk = nullptr;
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#endif
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_virtualMouse = new Common::VirtualMouse(&_dispatcher);
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_keymapper = new Common::Keymapper(this);
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_dispatcher.registerMapper(_keymapper);
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}
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DefaultEventManager::~DefaultEventManager() {
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delete _virtualMouse;
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#ifdef ENABLE_VKEYBD
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delete _vk;
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#endif
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delete _keymapper;
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}
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void DefaultEventManager::init() {
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#ifdef ENABLE_VKEYBD
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_vk = new Common::VirtualKeyboard();
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if (ConfMan.hasKey("vkeybd_pack_name")) {
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_vk->loadKeyboardPack(ConfMan.get("vkeybd_pack_name"));
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} else {
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_vk->loadKeyboardPack("vkeybd_default");
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}
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#endif
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}
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bool DefaultEventManager::pollEvent(Common::Event &event) {
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_dispatcher.dispatch();
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if (g_engine)
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// Handle autosaves if enabled
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g_engine->handleAutoSave();
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if (_eventQueue.empty()) {
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return false;
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}
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event = _eventQueue.pop();
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bool forwardEvent = true;
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// If the backend has the kFeatureNoQuit, replace Quit event with RTL
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if (event.type == Common::EVENT_QUIT && g_system->hasFeature(OSystem::kFeatureNoQuit))
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event.type = Common::EVENT_RETURN_TO_LAUNCHER;
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_modifierState = event.kbd.flags;
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if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
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// WORKAROUND: Some engines incorrectly attempt to use the
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// ascii value instead of the keycode to detect the backspace
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// key (a non-portable behavior). This fails at least on
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// Mac OS X, possibly also on other systems.
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// As a workaround, we force the ascii value for backspace
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// key pressed. A better fix would be for engines to stop
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// making invalid assumptions about ascii values.
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event.kbd.ascii = Common::KEYCODE_BACKSPACE;
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}
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break;
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case Common::EVENT_KEYUP:
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_modifierState = event.kbd.flags;
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break;
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case Common::EVENT_MOUSEMOVE:
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_mousePos = event.mouse;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= LBUTTON;
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break;
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case Common::EVENT_LBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~LBUTTON;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= RBUTTON;
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break;
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case Common::EVENT_RBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~RBUTTON;
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break;
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case Common::EVENT_MAINMENU:
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if (g_engine && !g_engine->isPaused())
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g_engine->openMainMenuDialog();
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if (_shouldQuit)
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event.type = Common::EVENT_QUIT;
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else if (_shouldReturnToLauncher)
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event.type = Common::EVENT_RETURN_TO_LAUNCHER;
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break;
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#ifdef ENABLE_VKEYBD
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case Common::EVENT_VIRTUAL_KEYBOARD:
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if (!_vk)
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break;
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if (_vk->isDisplaying()) {
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_vk->close(true);
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} else {
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PauseToken pt;
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if (g_engine)
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pt = g_engine->pauseEngine();
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_vk->show();
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forwardEvent = false;
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}
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break;
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#endif
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case Common::EVENT_RETURN_TO_LAUNCHER:
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if (ConfMan.getBool("confirm_exit")) {
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PauseToken pt;
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if (g_engine)
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pt = g_engine->pauseEngine();
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GUI::MessageDialog alert(_("Do you really want to return to the Launcher?"), _("Launcher"), _("Cancel"));
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forwardEvent = _shouldReturnToLauncher = (alert.runModal() == GUI::kMessageOK);
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} else
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_shouldReturnToLauncher = true;
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break;
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case Common::EVENT_MUTE:
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if (g_engine)
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g_engine->flipMute();
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break;
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case Common::EVENT_QUIT:
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if (ConfMan.getBool("confirm_exit")) {
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if (_confirmExitDialogActive) {
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forwardEvent = false;
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break;
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}
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_confirmExitDialogActive = true;
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{
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PauseToken pt;
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if (g_engine)
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pt = g_engine->pauseEngine();
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GUI::MessageDialog alert(_("Do you really want to quit?"), _("Quit"), _("Cancel"));
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forwardEvent = _shouldQuit = (alert.runModal() == GUI::kMessageOK);
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}
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_confirmExitDialogActive = false;
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} else {
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_shouldQuit = true;
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}
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break;
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case Common::EVENT_DEBUGGER: {
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GUI::Debugger *debugger = g_engine ? g_engine->getOrCreateDebugger() : nullptr;
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if (debugger) {
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debugger->attach();
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debugger->onFrame();
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forwardEvent = false;
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}
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break;
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}
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case Common::EVENT_INPUT_CHANGED: {
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Common::HardwareInputSet *inputSet = g_system->getHardwareInputSet();
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Common::KeymapperDefaultBindings *backendDefaultBindings = g_system->getKeymapperDefaultBindings();
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_keymapper->registerHardwareInputSet(inputSet, backendDefaultBindings);
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break;
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}
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default:
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break;
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}
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return forwardEvent;
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}
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void DefaultEventManager::pushEvent(const Common::Event &event) {
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// If already received an EVENT_QUIT, don't add another one
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if (event.type == Common::EVENT_QUIT) {
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if (!_shouldQuit)
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_artificialEventSource.addEvent(event);
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} else
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_artificialEventSource.addEvent(event);
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}
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void DefaultEventManager::purgeMouseEvents() {
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_dispatcher.dispatch();
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Common::Queue<Common::Event> filteredQueue;
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while (!_eventQueue.empty()) {
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Common::Event event = _eventQueue.pop();
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switch (event.type) {
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// Update button state even when purging events to avoid desynchronisation with real button state
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case Common::EVENT_LBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= LBUTTON;
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break;
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case Common::EVENT_LBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~LBUTTON;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= RBUTTON;
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break;
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case Common::EVENT_RBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~RBUTTON;
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break;
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case Common::EVENT_WHEELUP:
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case Common::EVENT_WHEELDOWN:
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case Common::EVENT_MBUTTONDOWN:
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case Common::EVENT_MBUTTONUP:
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case Common::EVENT_X1BUTTONDOWN:
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case Common::EVENT_X1BUTTONUP:
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case Common::EVENT_X2BUTTONDOWN:
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case Common::EVENT_X2BUTTONUP:
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case Common::EVENT_MOUSEMOVE:
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// do nothing
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break;
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default:
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filteredQueue.push(event);
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break;
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}
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}
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_eventQueue = filteredQueue;
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}
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Common::Keymap *DefaultEventManager::getGlobalKeymap() {
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using namespace Common;
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// Now create the global keymap
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Keymap *globalKeymap = new Keymap(Keymap::kKeymapTypeGlobal, kGlobalKeymapName, _("Global"));
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Action *act;
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act = new Action("MENU", _("Global Main Menu"));
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act->addDefaultInputMapping("C+F5");
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act->addDefaultInputMapping("JOY_START");
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act->setEvent(EVENT_MAINMENU);
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globalKeymap->addAction(act);
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#ifdef ENABLE_VKEYBD
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act = new Action("VIRT", _("Display keyboard"));
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act->addDefaultInputMapping("C+F7");
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act->addDefaultInputMapping("JOY_BACK");
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act->setEvent(EVENT_VIRTUAL_KEYBOARD);
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globalKeymap->addAction(act);
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#endif
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act = new Action("MUTE", _("Toggle mute"));
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act->addDefaultInputMapping("C+u");
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act->setEvent(EVENT_MUTE);
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globalKeymap->addAction(act);
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act = new Action("QUIT", _("Quit"));
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act->setEvent(EVENT_QUIT);
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#if defined(MACOSX)
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// On Macintosh, Cmd-Q quits
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act->addDefaultInputMapping("M+q");
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#elif defined(POSIX)
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// On other *nix systems, Control-Q quits
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act->addDefaultInputMapping("C+q");
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#else
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// Ctrl-z quits
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act->addDefaultInputMapping("C+z");
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#ifdef WIN32
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// On Windows, also use the default Alt-F4 quit combination
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act->addDefaultInputMapping("A+F4");
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#endif
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#endif
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globalKeymap->addAction(act);
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act = new Action("DEBUGGER", _("Open Debugger"));
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act->addDefaultInputMapping("C+A+d");
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act->setEvent(EVENT_DEBUGGER);
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globalKeymap->addAction(act);
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_virtualMouse->addActionsToKeymap(globalKeymap);
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return globalKeymap;
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}
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#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)
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