scummvm/engines/stark/gfx/opengl.h

65 lines
1.7 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef STARK_GFX_OPENGL_H
#define STARK_GFX_OPENGL_H
#include "common/system.h"
#ifdef USE_OPENGL
#include "engines/stark/gfx/driver.h"
namespace Stark {
class OpenGLGfxDriver : public GfxDriver {
public:
OpenGLGfxDriver();
~OpenGLGfxDriver();
void setupScreen(int screenW, int screenH, bool fullscreen);
void setGameViewport() override;
void setupPerspective(const Math::Matrix4 &projectionMatrix) override;
void setupCamera(const Math::Vector3d &position, const Math::Matrix4 &lookAt) override;
void clearScreen();
void flipBuffer();
void drawSurface(const Graphics::Surface *surface, Common::Point dest, Common::Rect rect);
void set3DMode();
private:
void start2DMode();
void end2DMode();
};
} // End of namespace Stark
#endif // USE_OPENGL
#endif // STARK_GFX_OPENGL_H