scummvm/backends/taskbar/win32/win32-taskbar.cpp
Julien 154c584d44 BACKENDS: Enhance Win32TaskbarManager::getIconPath()
We now look for an iconsPath configuration variable with the path to the icons folder.
In addition, we look if there is an "icons" subfolder (useful when using extrapath to store icons)
2011-06-16 16:09:20 -04:00

272 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// We cannot use common/scummsys.h directly as it will include
// windows.h and we need to do it by hand to allow excluded functions
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#if defined(WIN32) && defined(USE_TASKBAR)
// Needed for taskbar functions
#if defined(__GNUC__)
#ifdef __MINGW32__
#include "backends/taskbar/win32/mingw-compat.h"
#else
#error Only compilation with MingW is supported
#endif
#else
// We need certain functions that are excluded by default
#undef NONLS
#undef NOICONS
#include <windows.h>
#if defined(ARRAYSIZE)
#undef ARRAYSIZE
#endif
// Default MSVC headers for ITaskbarList3 and IShellLink
#include <SDKDDKVer.h>
#endif
#include <shlobj.h>
// For HWND
#include <SDL_syswm.h>
#include "common/scummsys.h"
#include "backends/taskbar/win32/win32-taskbar.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/file.h"
// System.Title property key, values taken from http://msdn.microsoft.com/en-us/library/bb787584.aspx
const PROPERTYKEY PKEY_Title = { /* fmtid = */ { 0xF29F85E0, 0x4FF9, 0x1068, { 0xAB, 0x91, 0x08, 0x00, 0x2B, 0x27, 0xB3, 0xD9 } }, /* propID = */ 2 };
Win32TaskbarManager::Win32TaskbarManager() {
// Do nothing if not running on Windows 7 or later
if (!isWin7OrLater())
return;
CoInitialize(NULL);
// Try creating instance (on fail, _taskbar will contain NULL)
HRESULT hr = CoCreateInstance(CLSID_TaskbarList,
0,
CLSCTX_INPROC_SERVER,
IID_ITaskbarList3,
reinterpret_cast<void**> (&(_taskbar)));
if (SUCCEEDED(hr)) {
// Initialize taskbar object
if (FAILED(_taskbar->HrInit())) {
_taskbar->Release();
_taskbar = NULL;
}
} else {
warning("[Win32TaskbarManager::init] Cannot create taskbar instance");
}
}
Win32TaskbarManager::~Win32TaskbarManager() {
if (_taskbar)
_taskbar->Release();
_taskbar = NULL;
CoUninitialize();
}
void Win32TaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) {
//warning("[Win32TaskbarManager::setOverlayIcon] Setting overlay icon to: %s (%s)", name.c_str(), description.c_str());
if (_taskbar == NULL)
return;
if (name.empty()) {
_taskbar->SetOverlayIcon(getHwnd(), NULL, L"");
return;
}
// Compute full icon path
Common::String path = getIconPath(name);
if (path.empty())
return;
HICON pIcon = (HICON)::LoadImage(NULL, path.c_str(), IMAGE_ICON, 16, 16, LR_LOADFROMFILE);
if (!pIcon) {
warning("[Win32TaskbarManager::setOverlayIcon] Cannot load icon!");
return;
}
// Sets the overlay icon
LPWSTR desc = ansiToUnicode(description.c_str());
_taskbar->SetOverlayIcon(getHwnd(), pIcon, desc);
DestroyIcon(pIcon);
delete[] desc;
}
void Win32TaskbarManager::setProgressValue(int completed, int total) {
if (_taskbar == NULL)
return;
_taskbar->SetProgressValue(getHwnd(), completed, total);
}
void Win32TaskbarManager::setProgressState(TaskbarProgressState state) {
if (_taskbar == NULL)
return;
_taskbar->SetProgressState(getHwnd(), (TBPFLAG)state);
}
void Win32TaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
//warning("[Win32TaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str());
if (_taskbar == NULL)
return;
// ANSI version doesn't seem to work correctly with Win7 jump lists, so explicitly use Unicode interface.
IShellLinkW *link;
// Get the ScummVM executable path.
WCHAR path[MAX_PATH];
GetModuleFileNameW(NULL, path, MAX_PATH);
// Create a shell link.
if (SUCCEEDED(CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC, IID_IShellLinkW, reinterpret_cast<void**> (&link)))) {
// Convert game name and description to Unicode.
LPWSTR game = ansiToUnicode(name.c_str());
LPWSTR desc = ansiToUnicode(description.c_str());
// Set link properties.
link->SetPath(path);
link->SetArguments(game);
Common::String iconPath = getIconPath(name);
if (iconPath.empty()) {
link->SetIconLocation(path, 0); // No game-specific icon available
} else {
LPWSTR icon = ansiToUnicode(iconPath.c_str());
link->SetIconLocation(icon, 0);
delete[] icon;
}
// The link's display name must be set via property store.
IPropertyStore* propStore;
HRESULT hr = link->QueryInterface(IID_IPropertyStore, reinterpret_cast<void**> (&(propStore)));
if (SUCCEEDED(hr)) {
PROPVARIANT pv;
pv.vt = VT_LPWSTR;
pv.pwszVal = desc;
hr = propStore->SetValue(PKEY_Title, pv);
propStore->Commit();
propStore->Release();
}
// SHAddToRecentDocs will cause the games to be added to the Recent list, allowing the user to pin them.
SHAddToRecentDocs(SHARD_LINK, link);
link->Release();
delete[] game;
delete[] desc;
}
}
Common::String Win32TaskbarManager::getIconPath(Common::String target) {
// We first try to look for a iconspath configuration variable then
// fallback to the extra path
//
// Icons can be either in a subfolder named "icons" or directly in the path
Common::String iconsPath = ConfMan.get("iconspath");
Common::String extraPath = ConfMan.get("extrapath");
#define TRY_ICON_PATH(path) { \
Common::FSNode node((path)); \
if (node.exists()) \
return (path); \
}
if (!iconsPath.empty()) {
TRY_ICON_PATH(iconsPath + "/" + target + ".ico");
TRY_ICON_PATH(iconsPath + "/" + ConfMan.get("gameid") + ".ico");
TRY_ICON_PATH(iconsPath + "/icons/" + target + ".ico");
TRY_ICON_PATH(iconsPath + "/icons/" + ConfMan.get("gameid") + ".ico");
}
if (!extraPath.empty()) {
TRY_ICON_PATH(extraPath + "/" + target + ".ico");
TRY_ICON_PATH(extraPath + "/" + ConfMan.get("gameid") + ".ico");
TRY_ICON_PATH(extraPath + "/icons/" + target + ".ico");
TRY_ICON_PATH(extraPath + "/icons/" + ConfMan.get("gameid") + ".ico");
}
return "";
}
bool Win32TaskbarManager::isWin7OrLater() {
OSVERSIONINFOEX versionInfo;
DWORDLONG conditionMask = 0;
ZeroMemory(&versionInfo, sizeof(OSVERSIONINFOEX));
versionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
versionInfo.dwMajorVersion = 6;
versionInfo.dwMinorVersion = 1;
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL);
return VerifyVersionInfo(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask);
}
LPWSTR Win32TaskbarManager::ansiToUnicode(const char *s) {
DWORD size = MultiByteToWideChar(0, 0, s, -1, NULL, 0);
if (size > 0) {
LPWSTR result = new WCHAR[size];
if (MultiByteToWideChar(0, 0, s, -1, result, size) != 0)
return result;
}
return NULL;
}
HWND Win32TaskbarManager::getHwnd() {
SDL_SysWMinfo wmi;
SDL_VERSION(&wmi.version);
if(!SDL_GetWMInfo(&wmi))
return NULL;
return wmi.window;
}
#endif