scummvm/audio/softsynth/fmtowns_pc98/towns_euphony.h
2016-10-09 15:02:02 +02:00

226 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOWNS_EUP_H
#define TOWNS_EUP_H
#include "audio/softsynth/fmtowns_pc98/towns_audio.h"
#include "common/array.h"
class EuphonyBaseDriver {
public:
EuphonyBaseDriver() {}
virtual ~EuphonyBaseDriver() {}
virtual bool init() { return true; }
virtual void send(uint8 command) = 0;
};
class EuphonyPlayer;
class EuphonyDriver : public EuphonyBaseDriver {
public:
EuphonyDriver(Audio::Mixer *mixer, EuphonyPlayer *pl);
~EuphonyDriver();
bool init();
void reset();
int assignPartToChannel(int chan, int part);
void send(uint8 command);
void setTimerA(bool enable, int tempo);
void setTimerB(bool enable, int tempo);
void loadInstrument(int chanType, int id, const uint8 *data);
void setInstrument(int chan, int instrID);
void loadWaveTable(const uint8 *data);
void unloadWaveTable(int id);
void reserveSoundEffectChannels(int num);
void playSoundEffect(int chan, int note, int velo, const uint8 *data);
void stopSoundEffect(int chan);
bool soundEffectIsPlaying(int chan);
void channelPan(int chan, int mode);
void channelPitch(int chan, int pitch);
void channelVolume(int chan, int vol);
void setOutputVolume(int chanType, int volLeft, int volRight);
void cdaToggle(int a);
void setMusicVolume(int volume);
void setSoundEffectVolume(int volume);
private:
void noteOff();
void noteOn();
void controlChange_volume();
void controlChange_panPos();
void controlChange_allNotesOff();
void programChange();
void pitchWheel();
Common::Array<uint8> _currentEvent;
int8 *_partToChanMapping;
int8 *_sustainChannels;
struct Channel {
int8 part;
int8 next;
uint8 note;
uint8 pri;
} *_channels;
TownsAudioInterface *_intf;
};
class Type0Driver : public EuphonyBaseDriver {
public:
Type0Driver(EuphonyPlayer *pl);
~Type0Driver();
bool init();
void send(uint8 command);
};
class EuphonyPlayer : public TownsAudioInterfacePluginDriver {
public:
EuphonyPlayer(Audio::Mixer *mixer);
virtual ~EuphonyPlayer();
bool init();
int startTrack(const uint8 *data, int trackSize, int barLen);
void stop();
void pause();
void resume();
int setTempo(int tempo);
void setLoopStatus(bool loop);
bool isPlaying() {return _playing; }
int configPart_enable(int part, int val);
int configPart_setType(int part, int val);
int configPart_remap(int part, int val);
int configPart_adjustVolume(int part, int val);
int configPart_setTranspose(int part, int val);
void timerCallback(int timerId);
EuphonyDriver *driver() { return _eupDriver; }
private:
void reset();
void resetPartConfig();
void resetTempo();
void updatePulseCounters();
void updateBeat();
void updateParser();
void updateCheckEot();
bool parseEvent();
void proceedToNextEvent();
void updateHangingNotes();
void clearHangingNotes();
void resetAllControls();
void allPartsOff();
uint8 appendEvent(uint8 evt, uint8 chan);
typedef bool(EuphonyPlayer::*EuphonyEvent)();
bool event_notImpl();
bool event_noteOn();
bool event_polyphonicAftertouch();
bool event_controlChange_pitchWheel();
bool event_programChange_channelAftertouch();
bool event_sysex();
bool event_advanceBar();
bool event_setTempo();
bool event_typeOrdrChange();
uint8 applyTranspose(uint8 in);
uint8 applyVolumeAdjust(uint8 in);
void sendEvent(uint8 type, uint8 command);
void sendNoteEvent(int type, int evt, int note, int velo);
void sendControllerReset(int type, int part);
void sendAllNotesOff(int type, int part);
void sendTempo(int tempo);
uint8 *_partConfig_enable;
uint8 *_partConfig_type;
uint8 *_partConfig_ordr;
int8 *_partConfig_volume;
int8 *_partConfig_transpose;
struct SavedEvent {
SavedEvent(int ev, int tp, int nt, int vl, int ln, SavedEvent *chain) : evt(ev), type(tp), note(nt), velo(vl), len(ln), next(chain) {}
uint8 evt;
uint8 type;
uint8 note;
uint8 velo;
uint16 len;
SavedEvent *next;
};
SavedEvent *_savedEventsChain;
uint8 _defaultBarLength;
uint8 _barLength;
int _playerUpdatesLeft;
int _tempoControlMode;
int _updatesPerPulseRemainder;
int _updatesPerPulse;
int _timerSetting;
int8 _tempoMode1PulseCounter;
int _tempoModifier;
uint32 _bar;
uint32 _parseToBar;
int8 _tempoMode1UpdateF8;
uint8 _deltaTicks;
uint32 _beat;
uint8 _defaultTempo;
int _trackTempo;
bool _loop;
bool _playing;
bool _endOfTrack;
bool _paused;
const uint8 *_musicStart;
const uint8 *_musicPos;
uint32 _musicTrackSize;
EuphonyDriver *_eupDriver;
EuphonyBaseDriver *_drivers[3];
};
#endif