221 lines
6.1 KiB
C++
221 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PLATFORM_3DS_H
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#define PLATFORM_3DS_H
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#include <citro3d.h>
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#include "backends/mutex/mutex.h"
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#include "backends/base-backend.h"
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#include "graphics/palette.h"
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#include "base/main.h"
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#include "audio/mixer_intern.h"
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#include "backends/graphics/graphics.h"
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#include "backends/platform/3ds/sprite.h"
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#include "common/rect.h"
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#include "common/queue.h"
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#define TICKS_PER_MSEC 268123
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namespace _3DS {
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enum {
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GFX_LINEAR = 0,
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GFX_NEAREST = 1
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};
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enum InputMode {
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MODE_HOVER,
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MODE_DRAG,
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};
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static const OSystem::GraphicsMode s_graphicsModes[] = {
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{"default", "Default Test", GFX_LINEAR},
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{ 0, 0, 0 }
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};
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class OSystem_3DS : public EventsBaseBackend, public PaletteManager {
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public:
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OSystem_3DS();
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virtual ~OSystem_3DS();
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volatile bool exiting;
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volatile bool sleeping;
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virtual void initBackend();
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virtual bool hasFeature(OSystem::Feature f);
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virtual void setFeatureState(OSystem::Feature f, bool enable);
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virtual bool getFeatureState(OSystem::Feature f);
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virtual bool pollEvent(Common::Event &event);
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virtual uint32 getMillis(bool skipRecord = false);
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virtual void delayMillis(uint msecs);
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virtual void getTimeAndDate(TimeDate &t) const;
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virtual MutexRef createMutex();
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virtual void lockMutex(MutexRef mutex);
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virtual void unlockMutex(MutexRef mutex);
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virtual void deleteMutex(MutexRef mutex);
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virtual void logMessage(LogMessageType::Type type, const char *message);
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virtual Audio::Mixer *getMixer();
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virtual PaletteManager *getPaletteManager() { return this; }
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virtual Common::String getSystemLanguage() const;
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virtual void fatalError();
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virtual void quit();
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virtual Common::String getDefaultConfigFileName();
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// Graphics
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virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
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int getDefaultGraphicsMode() const;
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bool setGraphicsMode(int mode);
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void resetGraphicsScale();
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int getGraphicsMode() const;
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inline Graphics::PixelFormat getScreenFormat() const { return _pfGame; }
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
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void initSize(uint width, uint height,
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const Graphics::PixelFormat *format = NULL);
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virtual int getScreenChangeID() const { return 0; };
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void beginGFXTransaction();
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OSystem::TransactionError endGFXTransaction();
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int16 getHeight(){ return _gameHeight; }
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int16 getWidth(){ return _gameWidth; }
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void setPalette(const byte *colors, uint start, uint num);
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void grabPalette(byte *colors, uint start, uint num);
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void copyRectToScreen(const void *buf, int pitch, int x, int y, int w,
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int h);
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Graphics::Surface *lockScreen();
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void unlockScreen();
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void updateScreen();
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void setShakePos(int shakeOffset);
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void setFocusRectangle(const Common::Rect &rect);
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void clearFocusRectangle();
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void showOverlay();
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void hideOverlay();
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Graphics::PixelFormat getOverlayFormat() const;
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void clearOverlay();
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void grabOverlay(void *buf, int pitch);
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void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w,
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int h);
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virtual int16 getOverlayHeight();
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virtual int16 getOverlayWidth();
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virtual void displayMessageOnOSD(const char *msg);
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bool showMouse(bool visible);
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void warpMouse(int x, int y);
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void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
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int hotspotY, uint32 keycolor, bool dontScale = false,
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const Graphics::PixelFormat *format = NULL);
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void setCursorPalette(const byte *colors, uint start, uint num);
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// Transform point from touchscreen coords into gamescreen coords
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void transformPoint(touchPosition &point);
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void setCursorDelta(float deltaX, float deltaY);
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void updateFocus();
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void updateConfig();
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void updateSize();
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private:
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void initGraphics();
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void destroyGraphics();
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void initAudio();
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void destroyAudio();
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void initEvents();
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void destroyEvents();
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void flushGameScreen();
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void flushCursor();
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protected:
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Audio::MixerImpl *_mixer;
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private:
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u16 _gameWidth, _gameHeight;
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u16 _gameTopX, _gameTopY;
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u16 _gameBottomX, _gameBottomY;
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// Audio
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Thread audioThread;
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// Graphics
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Graphics::PixelFormat _pfGame;
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Graphics::PixelFormat _pfGameTexture;
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Graphics::PixelFormat _pfCursor;
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byte _palette[3 * 256];
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byte _cursorPalette[3 * 256];
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Graphics::Surface _gameScreen;
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Sprite _gameTopTexture;
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Sprite _gameBottomTexture;
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Sprite _overlay;
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int _screenShakeOffset;
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bool _overlayVisible;
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DVLB_s *_dvlb;
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shaderProgram_s _program;
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int _projectionLocation;
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int _modelviewLocation;
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C3D_Mtx _projectionTop;
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C3D_Mtx _projectionBottom;
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C3D_RenderTarget* _renderTargetTop;
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C3D_RenderTarget* _renderTargetBottom;
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// Focus
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Common::Rect _focusRect;
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bool _focusDirty;
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C3D_Mtx _focusMatrix;
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int _focusPosX, _focusPosY;
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int _focusTargetPosX, _focusTargetPosY;
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float _focusStepPosX, _focusStepPosY;
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float _focusScaleX, _focusScaleY;
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float _focusTargetScaleX, _focusTargetScaleY;
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float _focusStepScaleX, _focusStepScaleY;
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uint32 _focusClearTime;
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// Events
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Thread _eventThread;
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Thread _timerThread;
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Common::Queue<Common::Event> _eventQueue;
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// Cursor
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Graphics::Surface _cursor;
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Sprite _cursorTexture;
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bool _cursorPaletteEnabled;
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bool _cursorVisible;
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bool _cursorScalable;
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float _cursorX, _cursorY;
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float _cursorDeltaX, _cursorDeltaY;
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int _cursorHotspotX, _cursorHotspotY;
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uint32 _cursorKeyColor;
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};
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} // namespace _3DS
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#endif
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