278 lines
7.7 KiB
C++
278 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_GRAPHICS_HELPERS_H
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#define SCI_GRAPHICS_HELPERS_H
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#include "common/endian.h" // for READ_LE_UINT16
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#include "common/rect.h"
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#include "common/serializer.h"
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#ifdef ENABLE_SCI32
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#include "common/rational.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#endif
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#include "sci/engine/vm_types.h"
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namespace Sci {
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// Cache limits
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#define MAX_CACHED_CURSORS 10
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#define MAX_CACHED_FONTS 20
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#define MAX_CACHED_VIEWS 50
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#define SCI_SHAKE_DIRECTION_VERTICAL 1
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#define SCI_SHAKE_DIRECTION_HORIZONTAL 2
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typedef int GuiResourceId; // is a resource-number and -1 means no parameter given
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typedef int16 TextAlignment;
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#define PORTS_FIRSTWINDOWID 2
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#define PORTS_FIRSTSCRIPTWINDOWID 3
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#ifdef ENABLE_SCI32
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#define PRINT_RECT(x) (x).left,(x).top,(x).right,(x).bottom
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#endif
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struct Port {
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uint16 id;
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int16 top, left;
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Common::Rect rect;
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int16 curTop, curLeft;
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int16 fontHeight;
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GuiResourceId fontId;
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bool greyedOutput;
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int16 penClr, backClr;
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int16 penMode;
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uint16 counterTillFree;
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Port(uint16 theId) : id(theId), top(0), left(0),
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curTop(0), curLeft(0),
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fontHeight(0), fontId(0), greyedOutput(false),
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penClr(0), backClr(0xFF), penMode(0), counterTillFree(0) {
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}
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bool isWindow() const { return id >= PORTS_FIRSTWINDOWID && id != 0xFFFF; }
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};
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struct Window : public Port, public Common::Serializable {
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Common::Rect dims; // client area of window
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Common::Rect restoreRect; // total area of window including borders
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uint16 wndStyle;
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uint16 saveScreenMask;
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reg_t hSaved1;
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reg_t hSaved2;
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Common::String title;
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bool bDrawn;
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Window(uint16 theId) : Port(theId),
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wndStyle(0), saveScreenMask(0),
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hSaved1(NULL_REG), hSaved2(NULL_REG),
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bDrawn(false) {
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}
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void syncRect(Common::Serializer &ser, Common::Rect &targetRect) {
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ser.syncAsSint16LE(targetRect.top);
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ser.syncAsSint16LE(targetRect.left);
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ser.syncAsSint16LE(targetRect.bottom);
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ser.syncAsSint16LE(targetRect.right);
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}
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virtual void saveLoadWithSerializer(Common::Serializer &ser) {
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ser.syncAsUint16LE(id);
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ser.syncAsSint16LE(top);
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ser.syncAsSint16LE(left);
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syncRect(ser, rect);
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ser.syncAsSint16LE(curTop);
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ser.syncAsSint16LE(curLeft);
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ser.syncAsSint16LE(fontHeight);
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ser.syncAsSint32LE(fontId);
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ser.syncAsByte(greyedOutput);
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ser.syncAsSint16LE(penClr);
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ser.syncAsSint16LE(backClr);
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ser.syncAsSint16LE(penMode);
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ser.syncAsUint16LE(counterTillFree);
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syncRect(ser, dims);
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syncRect(ser, restoreRect);
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ser.syncAsUint16LE(wndStyle);
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ser.syncAsUint16LE(saveScreenMask);
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if (ser.isLoading()) {
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// The hunk table isn't saved, so we just set both pointers to NULL
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hSaved1 = NULL_REG;
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hSaved2 = NULL_REG;
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}
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ser.syncString(title);
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ser.syncAsByte(bDrawn);
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}
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};
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#ifdef ENABLE_SCI32
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/**
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* Multiplies a rectangle by two ratios with default
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* rounding. Modifies the rect directly.
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*/
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inline void mul(Common::Rect &rect, const Common::Rational &ratioX, const Common::Rational &ratioY) {
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rect.left = (rect.left * ratioX).toInt();
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rect.top = (rect.top * ratioY).toInt();
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rect.right = (rect.right * ratioX).toInt();
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rect.bottom = (rect.bottom * ratioY).toInt();
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}
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/**
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* Multiplies a rectangle by two ratios with default
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* rounding. Modifies the rect directly. Uses inclusive
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* rectangle rounding.
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*/
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inline void mulinc(Common::Rect &rect, const Common::Rational &ratioX, const Common::Rational &ratioY) {
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rect.left = (rect.left * ratioX).toInt();
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rect.top = (rect.top * ratioY).toInt();
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rect.right = ((rect.right - 1) * ratioX).toInt() + 1;
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rect.bottom = ((rect.bottom - 1) * ratioY).toInt() + 1;
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}
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/**
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* Multiplies a number by a rational number, rounding up to
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* the nearest whole number.
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*/
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inline int mulru(const int value, const Common::Rational &ratio, const int extra = 0) {
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int num = (value + extra) * ratio.getNumerator();
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int result = num / ratio.getDenominator();
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if (num > ratio.getDenominator() && num % ratio.getDenominator()) {
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++result;
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}
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return result - extra;
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}
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/**
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* Multiplies a point by two rational numbers for X and Y,
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* rounding up to the nearest whole number. Modifies the
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* point directly.
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*/
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inline void mulru(Common::Point &point, const Common::Rational &ratioX, const Common::Rational &ratioY) {
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point.x = mulru(point.x, ratioX);
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point.y = mulru(point.y, ratioY);
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}
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/**
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* Multiplies a point by two rational numbers for X and Y,
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* rounding up to the nearest whole number. Modifies the
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* rect directly.
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*/
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inline void mulru(Common::Rect &rect, const Common::Rational &ratioX, const Common::Rational &ratioY, const int extra) {
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rect.left = mulru(rect.left, ratioX);
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rect.top = mulru(rect.top, ratioY);
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rect.right = mulru(rect.right - 1, ratioX, extra) + 1;
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rect.bottom = mulru(rect.bottom - 1, ratioY, extra) + 1;
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}
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struct Buffer : public Graphics::Surface {
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uint16 screenWidth;
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uint16 screenHeight;
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uint16 scriptWidth;
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uint16 scriptHeight;
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Buffer(const uint16 width, const uint16 height, uint8 *const pix) :
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screenWidth(width),
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screenHeight(height),
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// TODO: These values are not correct for all games. Script
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// dimensions were hard-coded per game in the original
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// interpreter. Search all games for their internal script
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// dimensions and set appropriately. (This code does not
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// appear to exist at all in SCI3, which uses 640x480.)
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scriptWidth(320),
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scriptHeight(200) {
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init(width, height, width, pix, Graphics::PixelFormat::createFormatCLUT8());
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}
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void clear(const uint8 value) {
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memset(pixels, value, w * h);
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}
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inline uint8 *getAddress(const uint16 x, const uint16 y) {
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return (uint8 *)getBasePtr(x, y);
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}
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inline uint8 *getAddressSimRes(const uint16 x, const uint16 y) {
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return (uint8*)pixels + (y * w * screenHeight / scriptHeight) + (x * screenWidth / scriptWidth);
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}
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bool isNull() {
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return pixels == nullptr;
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}
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};
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#endif
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struct Color {
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byte used;
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byte r, g, b;
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#ifdef ENABLE_SCI32
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bool operator==(const Color &other) const {
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return used == other.used && r == other.r && g == other.g && b == other.b;
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}
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inline bool operator!=(const Color &other) const {
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return !(*this == other);
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}
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#endif
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};
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struct Palette {
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byte mapping[256];
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uint32 timestamp;
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Color colors[256];
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byte intensity[256];
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#ifdef ENABLE_SCI32
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bool operator==(const Palette &other) const {
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for (int i = 0; i < ARRAYSIZE(colors); ++i) {
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if (colors[i] != other.colors[i]) {
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return false;
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}
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}
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return true;
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}
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inline bool operator!=(const Palette &other) const {
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return !(*this == other);
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}
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#endif
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};
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struct PalSchedule {
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byte from;
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uint32 schedule;
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};
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// Game view types, sorted by the number of colors
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enum ViewType {
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kViewUnknown, // uninitialized, or non-SCI
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kViewEga, // EGA SCI0/SCI1 and Amiga SCI0/SCI1 ECS 16 colors
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kViewAmiga, // Amiga SCI1 ECS 32 colors
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kViewAmiga64, // Amiga SCI1 AGA 64 colors (i.e. Longbow)
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kViewVga, // VGA SCI1 256 colors
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kViewVga11 // VGA SCI1.1 and newer 256 colors
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};
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} // End of namespace Sci
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#endif
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