scummvm/engines/sci/graphics/frameout.cpp

2104 lines
64 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/list.h"
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "sci/sci.h"
#include "sci/console.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/font.h"
#include "sci/graphics/view.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint32.h"
#include "sci/graphics/palette32.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/remap.h"
#include "sci/graphics/text32.h"
#include "sci/graphics/plane32.h"
#include "sci/graphics/screen_item32.h"
#include "sci/graphics/frameout.h"
#include "sci/video/robot_decoder.h"
namespace Sci {
// TODO/FIXME: This is partially guesswork
static int dissolveSequences[2][20] = {
/* SCI2.1early- */ { 3, 6, 12, 20, 48, 96, 184, 272, 576, 1280, 3232, 6912, 13568, 24576, 46080 },
/* SCI2.1mid+ */ { 0, 0, 3, 6, 12, 20, 48, 96, 184, 272, 576, 1280, 3232, 6912, 13568, 24576, 46080, 73728, 132096, 466944 }
};
static int16 divisionsDefaults[2][16] = {
/* SCI2.1early- */ { 1, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 40, 40, 101, 101 },
/* SCI2.1mid+ */ { 1, 20, 20, 20, 20, 10, 10, 10, 10, 20, 20, 6, 10, 101, 101, 2 }
};
static int16 unknownCDefaults[2][16] = {
/* SCI2.1early- */ { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 0, 0, 0, 0 },
/* SCI2.1mid+ */ { 0, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 0, 0, 7, 7, 0 }
};
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette32 *palette, GfxPaint32 *paint32) :
_isHiRes(false),
_cache(cache),
_palette(palette),
_resMan(resMan),
_screen(screen),
_segMan(segMan),
_paint32(paint32),
_showStyles(nullptr),
// TODO: Stop using _gfxScreen
_currentBuffer(screen->getDisplayWidth(), screen->getDisplayHeight(), nullptr),
_remapOccurred(false),
_frameNowVisible(false),
_screenRect(screen->getDisplayWidth(), screen->getDisplayHeight()),
_overdrawThreshold(0),
_palMorphIsOn(false) {
_currentBuffer.setPixels(calloc(1, screen->getDisplayWidth() * screen->getDisplayHeight()));
for (int i = 0; i < 236; i += 2) {
_styleRanges[i] = 0;
_styleRanges[i + 1] = -1;
}
for (int i = 236; i < ARRAYSIZE(_styleRanges); ++i) {
_styleRanges[i] = 0;
}
// TODO: Make hires detection work uniformly across all SCI engine
// versions (this flag is normally passed by SCI::MakeGraphicsMgr
// to the GraphicsMgr constructor depending upon video configuration,
// so should be handled upstream based on game configuration instead
// of here)
if (getSciVersion() >= SCI_VERSION_2_1_EARLY && _resMan->detectHires()) {
_isHiRes = true;
}
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
_dissolveSequenceSeeds = dissolveSequences[0];
_defaultDivisions = divisionsDefaults[0];
_defaultUnknownC = unknownCDefaults[0];
} else {
_dissolveSequenceSeeds = dissolveSequences[1];
_defaultDivisions = divisionsDefaults[1];
_defaultUnknownC = unknownCDefaults[1];
}
// TODO: Nothing in the renderer really uses this. Currently,
// the cursor renderer does, and kLocalToGlobal/kGlobalToLocal
// do, but in the real engine (1) the cursor is handled in
// frameOut, and (2) functions do a very simple lookup of the
// plane and arithmetic with the plane's gameRect. In
// principle, CoordAdjuster could be reused for
// convertGameRectToPlaneRect, but it is not super clear yet
// what the benefit would be to do that.
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
// TODO: Script resolution is hard-coded per game;
// also this must be set or else the engine will crash
_coordAdjuster->setScriptsResolution(_currentBuffer.scriptWidth, _currentBuffer.scriptHeight);
}
GfxFrameout::~GfxFrameout() {
clear();
CelObj::deinit();
free(_currentBuffer.getPixels());
}
void GfxFrameout::run() {
CelObj::init();
Plane::init();
ScreenItem::init();
// NOTE: This happens in SCI::InitPlane in the actual engine,
// and is a background fill plane to ensure hidden planes
// (planes with a priority of -1) are never drawn
Plane *initPlane = new Plane(Common::Rect(_currentBuffer.scriptWidth, _currentBuffer.scriptHeight));
initPlane->_priority = 0;
_planes.add(initPlane);
}
// SCI32 actually did not clear anything at all it seems on restore. The scripts actually cleared up
// planes + screen items right before restoring. And after restoring they sync'd its internal planes list
// as well.
void GfxFrameout::clear() {
_planes.clear();
_visiblePlanes.clear();
_showList.clear();
}
// This is what Game::restore does, only needed when our ScummVM dialogs are patched in
// It actually does one pass before actual restore deleting screen items + planes
// And after restore it does another pass adding screen items + planes.
// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created.
void GfxFrameout::syncWithScripts(bool addElements) {
EngineState *engineState = g_sci->getEngineState();
SegManager *segMan = engineState->_segMan;
// In case original save/restore dialogs are active, don't do anything
if (ConfMan.getBool("originalsaveload"))
return;
// Get planes list object
reg_t planesListObject = engineState->variables[VAR_GLOBAL][10];
reg_t planesListElements = readSelector(segMan, planesListObject, SELECTOR(elements));
List *planesList = segMan->lookupList(planesListElements);
reg_t planesNodeObject = planesList->first;
// Go through all elements of planes::elements
while (!planesNodeObject.isNull()) {
Node *planesNode = segMan->lookupNode(planesNodeObject);
reg_t planeObject = planesNode->value;
if (addElements) {
// Add this plane object
kernelAddPlane(planeObject);
}
reg_t planeCastsObject = readSelector(segMan, planeObject, SELECTOR(casts));
reg_t setListElements = readSelector(segMan, planeCastsObject, SELECTOR(elements));
// Now go through all elements of plane::casts::elements
List *planeCastsList = segMan->lookupList(setListElements);
reg_t planeCastsNodeObject = planeCastsList->first;
while (!planeCastsNodeObject.isNull()) {
Node *castsNode = segMan->lookupNode(planeCastsNodeObject);
reg_t castsObject = castsNode->value;
reg_t castsListElements = readSelector(segMan, castsObject, SELECTOR(elements));
List *castsList = segMan->lookupList(castsListElements);
reg_t castNodeObject = castsList->first;
while (!castNodeObject.isNull()) {
Node *castNode = segMan->lookupNode(castNodeObject);
reg_t castObject = castNode->value;
// read selector "-info-" of this object
// TODO: Seems to have been changed for SCI3
// Do NOT use getInfoSelector in here. SCI3 games did not use infoToa, but an actual selector.
// Maybe that selector is just a straight copy, but it needs to get verified/checked.
uint16 castInfoSelector = readSelectorValue(segMan, castObject, SELECTOR(_info_));
if (castInfoSelector & kInfoFlagViewInserted) {
if (addElements) {
// Flag set, so add this screen item
kernelAddScreenItem(castObject);
} else {
// Flag set, so delete this screen item
kernelDeleteScreenItem(castObject);
}
}
castNodeObject = castNode->succ;
}
planeCastsNodeObject = castsNode->succ;
}
if (!addElements) {
// Delete this plane object
kernelDeletePlane(planeObject);
}
planesNodeObject = planesNode->succ;
}
}
#pragma mark -
#pragma mark Screen items
void GfxFrameout::kernelAddScreenItem(const reg_t object) {
const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
_segMan->getObject(object)->setInfoSelectorFlag(kInfoFlagViewInserted);
Plane *plane = _planes.findByObject(planeObject);
if (plane == nullptr) {
error("kAddScreenItem: Plane %04x:%04x not found for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(object));
}
ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
if (screenItem != nullptr) {
screenItem->update(object);
} else {
screenItem = new ScreenItem(object);
plane->_screenItemList.add(screenItem);
}
}
void GfxFrameout::kernelUpdateScreenItem(const reg_t object) {
const reg_t magnifierObject = readSelector(_segMan, object, SELECTOR(magnifier));
if (magnifierObject.isNull()) {
const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
Plane *plane = _planes.findByObject(planeObject);
if (plane == nullptr) {
error("kUpdateScreenItem: Plane %04x:%04x not found for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(object));
}
ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
if (screenItem == nullptr) {
error("kUpdateScreenItem: Screen item %04x:%04x not found in plane %04x:%04x", PRINT_REG(object), PRINT_REG(planeObject));
}
screenItem->update(object);
} else {
error("Magnifier view is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!");
}
}
void GfxFrameout::kernelDeleteScreenItem(const reg_t object) {
_segMan->getObject(object)->clearInfoSelectorFlag(kInfoFlagViewInserted);
const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
Plane *plane = _planes.findByObject(planeObject);
if (plane == nullptr) {
return;
}
ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
if (screenItem == nullptr) {
return;
}
if (screenItem->_created == 0) {
screenItem->_created = 0;
screenItem->_updated = 0;
screenItem->_deleted = getScreenCount();
} else {
plane->_screenItemList.erase(screenItem);
plane->_screenItemList.pack();
}
}
#pragma mark -
#pragma mark Planes
void GfxFrameout::kernelAddPlane(const reg_t object) {
Plane *plane = _planes.findByObject(object);
if (plane != nullptr) {
plane->update(object);
updatePlane(*plane);
} else {
plane = new Plane(object);
addPlane(*plane);
}
}
void GfxFrameout::kernelUpdatePlane(const reg_t object) {
Plane *plane = _planes.findByObject(object);
if (plane == nullptr) {
error("kUpdatePlane: Plane %04x:%04x not found", PRINT_REG(object));
}
plane->update(object);
updatePlane(*plane);
}
void GfxFrameout::kernelDeletePlane(const reg_t object) {
Plane *plane = _planes.findByObject(object);
if (plane == nullptr) {
error("kDeletePlane: Plane %04x:%04x not found", PRINT_REG(object));
}
if (plane->_created) {
// NOTE: The original engine calls some `AbortPlane` function that
// just ends up doing this anyway so we skip the extra indirection
_planes.erase(plane);
} else {
plane->_created = 0;
plane->_deleted = g_sci->_gfxFrameout->getScreenCount();
}
}
void GfxFrameout::deletePlane(Plane &planeToFind) {
Plane *plane = _planes.findByObject(planeToFind._object);
if (plane == nullptr) {
error("deletePlane: Plane %04x:%04x not found", PRINT_REG(planeToFind._object));
}
if (plane->_created) {
_planes.erase(plane);
} else {
plane->_created = 0;
plane->_moved = 0;
plane->_deleted = getScreenCount();
}
}
void GfxFrameout::kernelMovePlaneItems(const reg_t object, const int16 deltaX, const int16 deltaY, const bool scrollPics) {
Plane *plane = _planes.findByObject(object);
if (plane == nullptr) {
error("kMovePlaneItems: Plane %04x:%04x not found", PRINT_REG(object));
}
plane->scrollScreenItems(deltaX, deltaY, scrollPics);
for (ScreenItemList::iterator it = plane->_screenItemList.begin(); it != plane->_screenItemList.end(); ++it) {
ScreenItem &screenItem = **it;
// If object is a number, the screen item from the
// engine, not a script, and should be ignored
if (screenItem._object.isNumber()) {
continue;
}
if (deltaX != 0) {
writeSelectorValue(_segMan, screenItem._object, SELECTOR(x), readSelectorValue(_segMan, screenItem._object, SELECTOR(x)) + deltaX);
}
if (deltaY != 0) {
writeSelectorValue(_segMan, screenItem._object, SELECTOR(y), readSelectorValue(_segMan, screenItem._object, SELECTOR(y)) + deltaY);
}
}
}
int16 GfxFrameout::kernelGetHighPlanePri() {
return _planes.getTopSciPlanePriority();
}
void GfxFrameout::addPlane(Plane &plane) {
if (_planes.findByObject(plane._object) == nullptr) {
plane.clipScreenRect(_screenRect);
_planes.add(&plane);
} else {
plane._deleted = 0;
if (plane._created == 0) {
plane._moved = g_sci->_gfxFrameout->getScreenCount();
}
_planes.sort();
}
}
void GfxFrameout::updatePlane(Plane &plane) {
// NOTE: This assertion comes from SCI engine code.
assert(_planes.findByObject(plane._object) == &plane);
Plane *visiblePlane = _visiblePlanes.findByObject(plane._object);
plane.sync(visiblePlane, _screenRect);
// NOTE: updateScreenRect was originally called a second time here,
// but it is already called at the end of the Plane::Update call
// in the original engine anyway.
_planes.sort();
}
#pragma mark -
#pragma mark Pics
void GfxFrameout::kernelAddPicAt(const reg_t planeObject, const GuiResourceId pictureId, const int16 x, const int16 y, const bool mirrorX) {
Plane *plane = _planes.findByObject(planeObject);
if (plane == nullptr) {
error("kAddPicAt: Plane %04x:%04x not found", PRINT_REG(planeObject));
}
plane->addPic(pictureId, Common::Point(x, y), mirrorX);
}
#pragma mark -
#pragma mark Rendering
void GfxFrameout::frameOut(const bool shouldShowBits, const Common::Rect &rect) {
// TODO: Robot
// if (_robot != nullptr) {
// _robot.doRobot();
// }
// NOTE: The original engine allocated these as static arrays of 100
// pointers to ScreenItemList / RectList
ScreenItemListList screenItemLists;
EraseListList eraseLists;
screenItemLists.resize(_planes.size());
eraseLists.resize(_planes.size());
if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
remapMarkRedraw();
}
calcLists(screenItemLists, eraseLists, rect);
for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
list->sort();
}
for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
for (DrawList::iterator drawItem = list->begin(); drawItem != list->end(); ++drawItem) {
(*drawItem)->screenItem->getCelObj().submitPalette();
}
}
_remapOccurred = _palette->updateForFrame();
// NOTE: SCI engine set this to false on each loop through the
// planelist iterator below. Since that is a waste, we only set
// it once.
_frameNowVisible = false;
for (PlaneList::size_type i = 0; i < _planes.size(); ++i) {
drawEraseList(eraseLists[i], *_planes[i]);
drawScreenItemList(screenItemLists[i]);
}
// TODO: Robot
// if (_robot != nullptr) {
// _robot->frameAlmostVisible();
// }
_palette->updateHardware();
if (shouldShowBits) {
showBits();
}
_frameNowVisible = true;
// TODO: Robot
// if (_robot != nullptr) {
// robot->frameNowVisible();
// }
}
// Determine the parts of 'r' that aren't overlapped by 'other'.
// Returns -1 if r and other have no intersection.
// Returns number of returned parts (in outRects) otherwise.
// (In particular, this returns 0 if r is contained in other.)
int splitRects(Common::Rect r, const Common::Rect &other, Common::Rect(&outRects)[4]) {
if (!r.intersects(other)) {
return -1;
}
int count = 0;
if (r.top < other.top) {
Common::Rect &t = outRects[count++];
t = r;
t.bottom = other.top;
r.top = other.top;
}
if (r.bottom > other.bottom) {
Common::Rect &t = outRects[count++];
t = r;
t.top = other.bottom;
r.bottom = other.bottom;
}
if (r.left < other.left) {
Common::Rect &t = outRects[count++];
t = r;
t.right = other.left;
r.left = other.left;
}
if (r.right > other.right) {
Common::Rect &t = outRects[count++];
t = r;
t.left = other.right;
}
return count;
}
void GfxFrameout::calcLists(ScreenItemListList &drawLists, EraseListList &eraseLists, const Common::Rect &calcRect) {
RectList rectlist;
Common::Rect outRects[4];
int deletedPlaneCount = 0;
bool addedToRectList = false;
int planeCount = _planes.size();
bool foundTransparentPlane = false;
if (!calcRect.isEmpty()) {
addedToRectList = true;
rectlist.add(calcRect);
}
for (int outerPlaneIndex = 0; outerPlaneIndex < planeCount; ++outerPlaneIndex) {
Plane *outerPlane = _planes[outerPlaneIndex];
if (outerPlane->_type == kPlaneTypeTransparent) {
foundTransparentPlane = true;
}
Plane *visiblePlane = _visiblePlanes.findByObject(outerPlane->_object);
if (outerPlane->_deleted) {
if (visiblePlane != nullptr) {
if (!visiblePlane->_screenRect.isEmpty()) {
addedToRectList = true;
rectlist.add(visiblePlane->_screenRect);
}
}
++deletedPlaneCount;
} else if (visiblePlane != nullptr) {
if (outerPlane->_updated) {
--outerPlane->_updated;
int splitcount = splitRects(visiblePlane->_screenRect, outerPlane->_screenRect, outRects);
if (splitcount) {
if (splitcount == -1) {
if (!visiblePlane->_screenRect.isEmpty()) {
rectlist.add(visiblePlane->_screenRect);
}
} else {
for (int i = 0; i < splitcount; ++i) {
rectlist.add(outRects[i]);
}
}
addedToRectList = true;
}
if (!outerPlane->_redrawAllCount) {
int splitCount = splitRects(outerPlane->_screenRect, visiblePlane->_screenRect, outRects);
if (splitCount) {
for (int i = 0; i < splitCount; ++i) {
rectlist.add(outRects[i]);
}
addedToRectList = true;
}
}
}
}
if (addedToRectList) {
for (RectList::iterator rect = rectlist.begin(); rect != rectlist.end(); ++rect) {
for (int innerPlaneIndex = _planes.size() - 1; innerPlaneIndex >= 0; --innerPlaneIndex) {
Plane *innerPlane = _planes[innerPlaneIndex];
if (!innerPlane->_deleted && innerPlane->_type != kPlaneTypeTransparent && innerPlane->_screenRect.intersects(**rect)) {
if (innerPlane->_redrawAllCount == 0) {
eraseLists[innerPlaneIndex].add(innerPlane->_screenRect.findIntersectingRect(**rect));
}
int splitCount = splitRects(**rect, innerPlane->_screenRect, outRects);
for (int i = 0; i < splitCount; ++i) {
rectlist.add(outRects[i]);
}
rectlist.erase(rect);
break;
}
}
}
rectlist.pack();
}
}
// clean up deleted planes
if (deletedPlaneCount) {
for (int planeIndex = planeCount - 1; planeIndex >= 0; --planeIndex) {
Plane *plane = _planes[planeIndex];
if (plane->_deleted) {
--plane->_deleted;
if (plane->_deleted <= 0) {
PlaneList::iterator visiblePlaneIt = Common::find_if(_visiblePlanes.begin(), _visiblePlanes.end(), FindByObject<Plane *>(plane->_object));
if (visiblePlaneIt != _visiblePlanes.end()) {
_visiblePlanes.erase(visiblePlaneIt);
}
_planes.remove_at(planeIndex);
eraseLists.remove_at(planeIndex);
drawLists.remove_at(planeIndex);
}
if (--deletedPlaneCount <= 0) {
break;
}
}
}
}
planeCount = _planes.size();
for (int outerIndex = 0; outerIndex < planeCount; ++outerIndex) {
// "outer" just refers to the outer loop
Plane *outerPlane = _planes[outerIndex];
if (outerPlane->_priorityChanged) {
--outerPlane->_priorityChanged;
Plane *visibleOuterPlane = _visiblePlanes.findByObject(outerPlane->_object);
rectlist.add(outerPlane->_screenRect.findIntersectingRect(visibleOuterPlane->_screenRect));
for (int innerIndex = planeCount - 1; innerIndex >= 0; --innerIndex) {
// "inner" just refers to the inner loop
Plane *innerPlane = _planes[innerIndex];
Plane *visibleInnerPlane = _visiblePlanes.findByObject(innerPlane->_object);
int rectCount = rectlist.size();
for (int rectIndex = 0; rectIndex < rectCount; ++rectIndex) {
int splitCount = splitRects(*rectlist[rectIndex], _planes[innerIndex]->_screenRect, outRects);
if (splitCount == 0) {
if (visibleInnerPlane != nullptr) {
// same priority, or relative priority between inner/outer changed
if ((visibleOuterPlane->_priority - visibleInnerPlane->_priority) * (outerPlane->_priority - innerPlane->_priority) <= 0) {
if (outerPlane->_priority <= innerPlane->_priority) {
eraseLists[innerIndex].add(*rectlist[rectIndex]);
} else {
eraseLists[outerIndex].add(*rectlist[rectIndex]);
}
}
}
rectlist.erase_at(rectIndex);
} else if (splitCount != -1) {
for (int i = 0; i < splitCount; ++i) {
rectlist.add(outRects[i]);
}
if (visibleInnerPlane != nullptr) {
// same priority, or relative priority between inner/outer changed
if ((visibleOuterPlane->_priority - visibleInnerPlane->_priority) * (outerPlane->_priority - innerPlane->_priority) <= 0) {
*rectlist[rectIndex] = outerPlane->_screenRect.findIntersectingRect(innerPlane->_screenRect);
if (outerPlane->_priority <= innerPlane->_priority) {
eraseLists[innerIndex].add(*rectlist[rectIndex]);
}
else {
eraseLists[outerIndex].add(*rectlist[rectIndex]);
}
}
}
rectlist.erase_at(rectIndex);
}
}
rectlist.pack();
}
}
}
for (int planeIndex = 0; planeIndex < planeCount; ++planeIndex) {
Plane *plane = _planes[planeIndex];
Plane *visiblePlane = nullptr;
PlaneList::iterator visiblePlaneIt = Common::find_if(_visiblePlanes.begin(), _visiblePlanes.end(), FindByObject<Plane *>(plane->_object));
if (visiblePlaneIt != _visiblePlanes.end()) {
visiblePlane = *visiblePlaneIt;
}
if (plane->_redrawAllCount) {
plane->redrawAll(visiblePlane, _planes, drawLists[planeIndex], eraseLists[planeIndex]);
} else {
if (visiblePlane == nullptr) {
error("Missing visible plane for source plane %04x:%04x", PRINT_REG(plane->_object));
}
plane->calcLists(*visiblePlane, _planes, drawLists[planeIndex], eraseLists[planeIndex]);
}
if (plane->_created) {
_visiblePlanes.add(new Plane(*plane));
--plane->_created;
} else if (plane->_moved) {
assert(visiblePlaneIt != _visiblePlanes.end());
**visiblePlaneIt = *plane;
--plane->_moved;
}
}
if (foundTransparentPlane) {
for (int planeIndex = 0; planeIndex < planeCount; ++planeIndex) {
for (int i = planeIndex + 1; i < planeCount; ++i) {
if (_planes[i]->_type == kPlaneTypeTransparent) {
_planes[i]->filterUpEraseRects(drawLists[i], eraseLists[planeIndex]);
}
}
if (_planes[planeIndex]->_type == kPlaneTypeTransparent) {
for (int i = planeIndex - 1; i >= 0; --i) {
_planes[i]->filterDownEraseRects(drawLists[i], eraseLists[i], eraseLists[planeIndex]);
}
if (eraseLists[planeIndex].size() > 0) {
error("Transparent plane's erase list not absorbed");
}
}
for (int i = planeIndex + 1; i < planeCount; ++i) {
if (_planes[i]->_type == kPlaneTypeTransparent) {
_planes[i]->filterUpDrawRects(drawLists[i], drawLists[planeIndex]);
}
}
}
}
}
void GfxFrameout::drawEraseList(const RectList &eraseList, const Plane &plane) {
if (plane._type != kPlaneTypeColored) {
return;
}
for (RectList::const_iterator it = eraseList.begin(); it != eraseList.end(); ++it) {
mergeToShowList(**it, _showList, _overdrawThreshold);
_currentBuffer.fillRect(**it, plane._back);
}
}
void GfxFrameout::drawScreenItemList(const DrawList &screenItemList) {
for (DrawList::const_iterator it = screenItemList.begin(); it != screenItemList.end(); ++it) {
DrawItem &drawItem = **it;
mergeToShowList(drawItem.rect, _showList, _overdrawThreshold);
ScreenItem &screenItem = *drawItem.screenItem;
// TODO: Remove
// debug("Drawing item %04x:%04x to %d %d %d %d", PRINT_REG(screenItem._object), PRINT_RECT(drawItem.rect));
CelObj &celObj = *screenItem._celObj;
celObj.draw(_currentBuffer, screenItem, drawItem.rect, screenItem._mirrorX ^ celObj._mirrorX);
}
}
void GfxFrameout::mergeToShowList(const Common::Rect &drawRect, RectList &showList, const int overdrawThreshold) {
Common::Rect merged(drawRect);
bool didDelete = true;
RectList::size_type count = showList.size();
while (didDelete && count) {
didDelete = false;
for (RectList::size_type i = 0; i < count; ++i) {
Common::Rect existing = *showList[i];
Common::Rect candidate;
candidate.left = MIN(merged.left, existing.left);
candidate.top = MIN(merged.top, existing.top);
candidate.right = MAX(merged.right, existing.right);
candidate.bottom = MAX(merged.bottom, existing.bottom);
if (candidate.height() * candidate.width() - merged.width() * merged.height() - existing.width() * existing.height() <= overdrawThreshold) {
merged = candidate;
showList.erase_at(i);
didDelete = true;
}
}
count = showList.pack();
}
showList.add(merged);
}
void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry *showStyle) {
Palette sourcePalette(*_palette->getNextPalette());
alterVmap(sourcePalette, sourcePalette, -1, styleRanges);
int16 prevRoom = g_sci->getEngineState()->variables[VAR_GLOBAL][12].toSint16();
Common::Rect rect(_screen->getDisplayWidth(), _screen->getDisplayHeight());
_showList.add(rect);
showBits();
Common::Rect calcRect(0, 0);
// NOTE: The original engine allocated these as static arrays of 100
// pointers to ScreenItemList / RectList
ScreenItemListList screenItemLists;
EraseListList eraseLists;
screenItemLists.resize(_planes.size());
eraseLists.resize(_planes.size());
if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
remapMarkRedraw();
}
calcLists(screenItemLists, eraseLists, calcRect);
for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
list->sort();
}
for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
for (DrawList::iterator drawItem = list->begin(); drawItem != list->end(); ++drawItem) {
(*drawItem)->screenItem->getCelObj().submitPalette();
}
}
_remapOccurred = _palette->updateForFrame();
_frameNowVisible = false;
for (PlaneList::size_type i = 0; i < _planes.size(); ++i) {
drawEraseList(eraseLists[i], *_planes[i]);
drawScreenItemList(screenItemLists[i]);
}
Palette nextPalette(*_palette->getNextPalette());
if (prevRoom < 1000) {
for (int i = 0; i < ARRAYSIZE(sourcePalette.colors); ++i) {
if (styleRanges[i] == -1 || styleRanges[i] == 0) {
sourcePalette.colors[i] = nextPalette.colors[i];
sourcePalette.colors[i].used = true;
}
}
} else {
for (int i = 0; i < ARRAYSIZE(sourcePalette.colors); ++i) {
if (styleRanges[i] == -1 || (styleRanges[i] == 0 && i > 71 && i < 104)) {
sourcePalette.colors[i] = nextPalette.colors[i];
sourcePalette.colors[i].used = true;
}
}
}
_palette->submit(sourcePalette);
_palette->updateFFrame();
_palette->updateHardware();
alterVmap(nextPalette, sourcePalette, 1, _styleRanges);
if (showStyle && showStyle->type != kShowStyleUnknown) {
// TODO: SCI2.1mid transition effects
// processEffects();
warning("Transition not implemented!");
} else {
showBits();
}
_frameNowVisible = true;
for (PlaneList::iterator plane = _planes.begin(); plane != _planes.end(); ++plane) {
(*plane)->_redrawAllCount = getScreenCount();
}
if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
remapMarkRedraw();
}
calcLists(screenItemLists, eraseLists, calcRect);
for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
list->sort();
}
for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
for (DrawList::iterator drawItem = list->begin(); drawItem != list->end(); ++drawItem) {
(*drawItem)->screenItem->getCelObj().submitPalette();
}
}
_remapOccurred = _palette->updateForFrame();
// NOTE: During this second loop, `_frameNowVisible = false` is
// inside the next loop in SCI2.1mid
_frameNowVisible = false;
for (PlaneList::size_type i = 0; i < _planes.size(); ++i) {
drawEraseList(eraseLists[i], *_planes[i]);
drawScreenItemList(screenItemLists[i]);
}
_palette->submit(nextPalette);
_palette->updateFFrame();
_palette->updateHardware();
showBits();
_frameNowVisible = true;
}
// TODO: What does the bit masking for the show rects do,
// and does it cause an off-by-one error in rect calculations
// since SOL_Rect is BR inclusive and Common::Rect is BR
// exclusive?
void GfxFrameout::showBits() {
for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) {
Common::Rect rounded(**rect);
// NOTE: SCI engine used BR-inclusive rects so used slightly
// different masking here to ensure that the width of rects
// was always even.
rounded.left &= ~1;
rounded.right = (rounded.right + 1) & ~1;
// TODO:
// _cursor->GonnaPaint(rounded);
}
// TODO:
// _cursor->PaintStarting();
for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) {
Common::Rect rounded(**rect);
// NOTE: SCI engine used BR-inclusive rects so used slightly
// different masking here to ensure that the width of rects
// was always even.
rounded.left &= ~1;
rounded.right = (rounded.right + 1) & ~1;
byte *sourceBuffer = (byte *)_currentBuffer.getPixels() + rounded.top * _currentBuffer.screenWidth + rounded.left;
g_system->copyRectToScreen(sourceBuffer, _currentBuffer.screenWidth, rounded.left, rounded.top, rounded.width(), rounded.height());
}
// TODO:
// _cursor->DonePainting();
_showList.clear();
}
void GfxFrameout::alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges) {
uint8 clut[256];
for (int paletteIndex = 0; paletteIndex < ARRAYSIZE(palette1.colors); ++paletteIndex) {
int outerR = palette1.colors[paletteIndex].r;
int outerG = palette1.colors[paletteIndex].g;
int outerB = palette1.colors[paletteIndex].b;
if (styleRanges[paletteIndex] == style) {
int minDiff = 262140;
int minDiffIndex;
for (int i = 0; i < 236; ++i) {
if (styleRanges[i] != style) {
int r = palette1.colors[i].r;
int g = palette1.colors[i].g;
int b = palette1.colors[i].b;
int diffSquared = (outerR - r) * (outerR - r) + (outerG - g) * (outerG - g) + (outerB - b) * (outerB - b);
if (diffSquared < minDiff) {
minDiff = diffSquared;
minDiffIndex = i;
}
}
}
clut[paletteIndex] = minDiffIndex;
}
if (style == 1 && styleRanges[paletteIndex] == 0) {
int minDiff = 262140;
int minDiffIndex;
for (int i = 0; i < 236; ++i) {
int r = palette2.colors[i].r;
int g = palette2.colors[i].g;
int b = palette2.colors[i].b;
int diffSquared = (outerR - r) * (outerR - r) + (outerG - g) * (outerG - g) + (outerB - b) * (outerB - b);
if (diffSquared < minDiff) {
minDiff = diffSquared;
minDiffIndex = i;
}
}
clut[paletteIndex] = minDiffIndex;
}
}
// NOTE: This is currBuffer->ptr in SCI engine
byte *pixels = (byte *)_currentBuffer.getPixels();
for (int pixelIndex = 0, numPixels = _currentBuffer.screenWidth * _currentBuffer.screenHeight; pixelIndex < numPixels; ++pixelIndex) {
byte currentValue = pixels[pixelIndex];
int8 styleRangeValue = styleRanges[currentValue];
if (styleRangeValue == -1 && styleRangeValue == style) {
currentValue = pixels[pixelIndex] = clut[currentValue];
styleRangeValue = styleRanges[clut[currentValue]];
}
if (
(styleRangeValue == 1 && styleRangeValue == style) ||
(styleRangeValue == 0 && style == 1)
) {
pixels[pixelIndex] = clut[currentValue];
}
}
}
void GfxFrameout::kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor) {
if (toColor > fromColor) {
return;
}
for (int i = fromColor; i < toColor; ++i) {
_styleRanges[i] = 0;
}
}
inline ShowStyleEntry * GfxFrameout::findShowStyleForPlane(const reg_t planeObj) const {
ShowStyleEntry *entry = _showStyles;
while (entry != nullptr) {
if (entry->plane == planeObj) {
break;
}
entry = entry->next;
}
return entry;
}
inline ShowStyleEntry *GfxFrameout::deleteShowStyleInternal(ShowStyleEntry *const showStyle) {
ShowStyleEntry *lastEntry = nullptr;
for (ShowStyleEntry *testEntry = _showStyles; testEntry != nullptr; testEntry = testEntry->next) {
if (testEntry == showStyle) {
break;
}
lastEntry = testEntry;
}
if (lastEntry == nullptr) {
_showStyles = showStyle->next;
lastEntry = _showStyles;
} else {
lastEntry->next = showStyle->next;
}
// NOTE: Differences from SCI2/2.1early engine:
// 1. Memory of ShowStyle-owned objects was freed before ShowStyle was
// removed from the linked list, but since this operation is position
// independent, it has been moved after removal from the list for
// consistency with SCI2.1mid+
// 2. In SCI2, `screenItems` was a pointer to an array of pointers, so
// extra deletes were performed here; we use an owned container object
// instead, which is automatically freed when ShowStyle is freed
#if 0
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
uint8 type = showStyle->type;
if (type >= 1 && type <= 10) {
ScreenItemList &styleItems = showStyle->screenItems;
for (ScreenItemList::iterator it = styleItems.begin(); it != styleItems.end(); ++it) {
if (active) {
// TODO: _screen->deleteScreenItem(showStyle->plane, *it->id);
_screenItems.remove(*it);
}
delete *it;
}
} else if (type == 11 || type == 12) {
if (!showStyle->bitmapMemId.isNull()) {
_segMan->freeHunkEntry(showStyle->bitmapMemId);
}
if (showStyle->bitmapScreenItem != nullptr) {
// TODO: _screen->deleteScreenItem(showStyle->plane, showStyle->bitmapScreenItem->id);
_screenItems.remove(showStyle->bitmapScreenItem);
delete showStyle->bitmapScreenItem;
}
}
} else {
#endif
delete[] showStyle->fadeColorRanges;
#if 0
}
#endif
delete showStyle;
// TODO: Verify that this is the correct entry to return
// for the loop in processShowStyles to work correctly
return lastEntry;
}
// TODO: 10-argument version is only in SCI3; argc checks are currently wrong for this version
// and need to be fixed in future
// TODO: SQ6 does not use 'priority' (exists since SCI2) or 'blackScreen' (exists since SCI3);
// check to see if other versions use or if they are just always ignored
void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 back, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen) {
bool hasDivisions = false;
bool hasFadeArray = false;
// KQ7 2.0b uses a mismatched version of the Styler script (SCI2.1early script
// for SCI2.1mid engine), so the calls it makes to kSetShowStyle are wrong and
// put `divisions` where `pFadeArray` is supposed to be
if (getSciVersion() == SCI_VERSION_2_1_MIDDLE && g_sci->getGameId() == GID_KQ7) {
hasDivisions = argc > 7;
hasFadeArray = false;
divisions = argc > 7 ? pFadeArray.toSint16() : -1;
pFadeArray = NULL_REG;
} else if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
hasDivisions = argc > 7;
hasFadeArray = false;
} else if (getSciVersion() < SCI_VERSION_3) {
hasDivisions = argc > 8;
hasFadeArray = argc > 7;
} else {
hasDivisions = argc > 9;
hasFadeArray = argc > 8;
}
bool isFadeUp;
int16 color;
if (back != -1) {
isFadeUp = false;
color = back;
} else {
isFadeUp = true;
color = 0;
}
if ((getSciVersion() < SCI_VERSION_2_1_MIDDLE && type == 15) || type > 15) {
error("Illegal show style %d for plane %04x:%04x", type, PRINT_REG(planeObj));
}
Plane *plane = _planes.findByObject(planeObj);
if (plane == nullptr) {
error("Plane %04x:%04x is not present in active planes list", PRINT_REG(planeObj));
}
// TODO: This is Plane.gameRect in SCI engine, not planeRect. Engine uses
// Plane::ConvGameRectToPlaneRect to convert from gameRect to planeRect.
// Also this never gets used by SQ6 so it is not clear what it does yet
// Common::Rect gameRect = plane.planeRect;
bool createNewEntry = true;
ShowStyleEntry *entry = findShowStyleForPlane(planeObj);
if (entry != nullptr) {
bool useExisting = true;
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
useExisting = plane->_planeRect.width() == entry->width && plane->_planeRect.height() == entry->height;
}
if (useExisting) {
useExisting = entry->divisions == (hasDivisions ? divisions : _defaultDivisions[type]) && entry->unknownC == _defaultUnknownC[type];
}
if (useExisting) {
createNewEntry = false;
isFadeUp = true;
entry->currentStep = 0;
} else {
isFadeUp = true;
color = entry->color;
deleteShowStyleInternal(entry/*, true*/);
entry = nullptr;
}
}
if (type > 0) {
if (createNewEntry) {
entry = new ShowStyleEntry;
// NOTE: SCI2.1 engine tests if allocation returned a null pointer
// but then only avoids setting currentStep if this is so. Since
// this is a nonsensical approach, we do not do that here
entry->currentStep = 0;
entry->unknownC = _defaultUnknownC[type];
entry->processed = false;
entry->divisions = hasDivisions ? divisions : _defaultDivisions[type];
entry->plane = planeObj;
#if 0
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
entry->bitmapMemId = NULL_REG;
entry->screenItems.empty();
entry->width = plane->_planeRect.width();
entry->height = plane->_planeRect.height();
} else {
#endif
entry->fadeColorRanges = nullptr;
if (hasFadeArray) {
// NOTE: SCI2.1mid engine does no check to verify that an array is
// successfully retrieved, and SegMan will cause a fatal error
// if we try to use a memory segment that is not an array
SciArray<reg_t> *table = _segMan->lookupArray(pFadeArray);
uint32 rangeCount = table->getSize();
entry->fadeColorRangesCount = rangeCount;
// NOTE: SCI engine code always allocates memory even if the range
// table has no entries, but this does not really make sense, so
// we avoid the allocation call in this case
if (rangeCount > 0) {
entry->fadeColorRanges = new uint16[rangeCount];
for (size_t i = 0; i < rangeCount; ++i) {
entry->fadeColorRanges[i] = table->getValue(i).toUint16();
}
}
} else {
entry->fadeColorRangesCount = 0;
}
#if 0
}
#endif
}
// NOTE: The original engine had no nullptr check and would just crash
// if it got to here
if (entry == nullptr) {
error("Cannot edit non-existing ShowStyle entry");
}
entry->fadeUp = isFadeUp;
entry->color = color;
entry->nextTick = g_sci->getTickCount();
entry->type = type;
entry->animate = animate;
entry->delay = (seconds * 60 + entry->divisions - 1) / entry->divisions;
if (entry->delay == 0) {
#if 0
if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE && entry->fadeColorRanges != nullptr) {
#endif
if (entry->fadeColorRanges != nullptr) {
delete[] entry->fadeColorRanges;
}
delete entry;
error("ShowStyle has no duration");
}
if (frameOutNow) {
Common::Rect frameOutRect(0, 0);
frameOut(false, frameOutRect);
}
if (createNewEntry) {
// TODO: Implement SCI3, which may or may not actually have
// the same transitions as SCI2/SCI2.1early, but implemented
// differently
#if 0
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
switch (entry->type) {
case kShowStyleHShutterIn:
case kShowStyleHShutterOut:
prepareShowStyleWipe(entry, priority, 2, true);
break;
case kShowStyleVShutterIn:
case kShowStyleVShutterOut:
prepareShowStyleWipe(entry, priority, 2, false);
break;
case kShowStyleHWipe1:
case kShowStyleHWipe2:
prepareShowStyleWipe(entry, priority, 1, true);
break;
case kShowStyleVWipe1:
case kShowStyleVWipe2:
prepareShowStyleWipe(entry, priority, 1, false);
break;
case kShowStyleIrisIn:
case kShowStyleIrisOut:
prepareShowStyleIris(entry, priority);
break;
case kShowStyle11:
case kShowStyle12:
prepareShowStylePixels(entry, priority, plane->planeRect);
break;
default:
break;
}
}
#endif
entry->next = _showStyles;
_showStyles = entry;
}
}
}
#if 0
void addFrameoutEntryInternal(ShowStyleEntry *const showStyle, const int16 priority, const CelInfo32 &celInfo, const Common::Rect &rect) {
ScreenItem *screenItem = new ScreenItem;
screenItem->plane = showStyle->plane;
screenItem->celInfo = celInfo;
screenItem->celRect = rect;
screenItem->isInList = true;
screenItem->priority = priority;
screenItem->visible = true;
showStyle->screenItems.push_back(screenItem);
}
void GfxFrameout::prepareShowStyleWipe(ShowStyleEntry *const showStyle, const int16 priority, const int16 edgeCount, const bool horizontal) {
assert(edgeCount == 1 || edgeCount == 2);
const int numScreenItems = showStyle->divisions * edgeCount;
const int extra = edgeCount > 1 ? 1 : 0;
showStyle->edgeCount = edgeCount;
showStyle->screenItems.reserve(numScreenItems);
CelInfo32 celInfo;
celInfo.bitmap = NULL_REG;
celInfo.type = kCelObjTypeView;
celInfo.color = showStyle->color;
for (int i = 0; i < numScreenItems; ++i) {
Common::Rect rect;
if (horizontal) {
rect.top = 0;
rect.bottom = showStyle->height - 1;
rect.left = (showStyle->width * i) / (showStyle->divisions * edgeCount);
rect.right = ((i + 1) * (showStyle->width + extra)) / (showStyle->divisions * edgeCount) - 1;
} else {
rect.left = 0;
rect.right = showStyle->width - 1;
rect.top = (showStyle->height * i) / (showStyle->divisions * edgeCount);
rect.bottom = ((i + 1) * (showStyle->height + extra)) / (showStyle->divisions * edgeCount) - 1;
}
addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
if (edgeCount == 2) {
if (horizontal) {
int temp = rect.left;
rect.left = showStyle->width - rect.right - 1;
rect.right = showStyle->width - temp - 1;
} else {
int temp = rect.top;
rect.top = showStyle->height - rect.bottom - 1;
rect.bottom = showStyle->height - temp - 1;
}
addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
}
}
}
void GfxFrameout::prepareShowStyleIris(ShowStyleEntry *const showStyle, const int16 priority) {
const int edgeCount = 4;
const int numScreenItems = showStyle->divisions * edgeCount;
showStyle->edgeCount = edgeCount;
showStyle->screenItems.reserve(numScreenItems);
CelInfo32 celInfo;
celInfo.bitmap = NULL_REG;
celInfo.type = kCelObjTypeView;
celInfo.color = showStyle->color;
for (int i = 0; i < numScreenItems; ++i) {
Common::Rect rect;
rect.right = showStyle->width - ((showStyle->width * i) / (showStyle->divisions * 2)) - 1;
rect.left = (showStyle->width * i) / (showStyle->divisions * 2);
rect.top = (showStyle->height * i) / (showStyle->divisions * 2);
rect.bottom = ((i + 1) * (showStyle->height + 1)) / (showStyle->divisions * 2) - 1;
addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
{
int temp = rect.top;
rect.top = showStyle->height - rect.bottom - 1;
rect.bottom = showStyle->height - temp - 1;
}
addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
rect.top = ((i + 1) * (showStyle->height + 1)) / (showStyle->divisions * 2);
rect.right = ((i + 1) * (showStyle->width + 1)) / (showStyle->divisions * 2) - 1;
rect.bottom = ((i + 1) * (showStyle->height + 1)) / (showStyle->divisions * 2) - 1;
addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
{
int temp = rect.left;
rect.left = showStyle->width - rect.right - 1;
rect.right = showStyle->width - temp - 1;
}
addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
}
}
void GfxFrameout::prepareShowStylePixels(ShowStyleEntry *const showStyle, const int16 priority, const Common::Rect planeGameRect) {
const int bitmapSize = showStyle->width * showStyle->height;
// TODO: Verify that memory type 0x200 (what GK1 engine uses)
// is Hunk type
reg_t bitmapMemId = _segMan->allocateHunkEntry("ShowStylePixels()", bitmapSize + sizeof(GfxBitmapHeader));
showStyle->bitmapMemId = bitmapMemId;
// TODO: SCI2 GK1 uses a Bitmap constructor function to
// do this work
byte *bitmap = _segMan->getHunkPointer(bitmapMemId);
GfxBitmapHeader *header = (GfxBitmapHeader *)bitmap;
byte *bitmapData = bitmap + sizeof(GfxBitmapHeader);
// TODO: These are defaults from the Bitmap constructor in
// GK1, not specific values set by this function.
// TODO: This probably should not even be using a struct at
// all since this information is machine endian dependent
// and will be reversed for Mac versions or when running
// ScummVM on big-endian systems. GK1 used packed structs
// everywhere so this probably worked better there too.
header->field_18 = 36;
header->field_1c = 36;
memset(header, 0, sizeof(GfxBitmapHeader));
header->width = showStyle->width;
header->height = showStyle->height;
header->field_8 = 250;
header->size = bitmapSize;
// TODO: Scaled dimensions in bitmap headers was not added
// until SCI2.1mid. It is not clear what the right thing to
// do here is.
if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
header->scaledWidth = _currentBuffer.scriptWidth;
header->scaledHeight = _currentBuffer.scriptHeight;
}
Common::Rect copyRect;
// TODO: planeGameRect is supposedly in script coordinates,
// which are usually 320x200. If bitsSaveDisplayScreen is
// in native resolution then seemingly this function will
// not work properly since we will be not copy enough bits,
// or from the correct location.
copyRect.left = planeGameRect.left;
copyRect.top = planeGameRect.top;
copyRect.right = planeGameRect.left + showStyle->width;
copyRect.bottom = planeGameRect.top + showStyle->height;
_screen->bitsSaveDisplayScreen(copyRect, bitmapData);
CelInfo32 celInfo;
celInfo.bitmap = bitmapMemId;
celInfo.type = kCelObjTypeMem;
ScreenItem *screenItem = new ScreenItem;
screenItem->position.x = 0;
screenItem->position.y = 0;
showStyle->bitmapScreenItem = screenItem;
screenItem->priority = priority;
// TODO: Have not seen/identified this particular flag yet in
// SCI2.1mid (SQ6) engine; maybe (1) a duplicate of `created`,
// or (2) does not exist any more, or (3) one of the other
// still-unidentified fields. Probably need to look at the
// GK1 source for its use in drawing algorithms to determine
// if/how this correlates to ScreenItem members in the
// SCI2.1mid engine.
// screenItem->isInList = true;
Plane *plane = _planes.findByObject(showStyle.plane);
plane->_screenItemList.add(screenItem);
}
#endif
// NOTE: Different version of SCI engine support different show styles
// SCI2 implements 0, 1/3/5/7/9, 2/4/6/8/10, 11, 12, 13, 14
// SCI2.1 implements 0, 1/2/3/4/5/6/7/8/9/10/11/12/15, 13, 14
// SCI3 implements 0, 1/3/5/7/9, 2/4/6/8/10, 11, 12/15, 13, 14
// TODO: Sierra code needs to be replaced with code that uses the
// computed entry->delay property instead of just counting divisors,
// as the latter is machine-speed-dependent and leads to wrong
// transition speeds
void GfxFrameout::processShowStyles() {
uint32 now = g_sci->getTickCount();
bool continueProcessing;
// TODO: Change to bool? Engine uses inc to set the value to true,
// but there does not seem to be any reason to actually count how
// many times it was set
int doFrameOut;
do {
continueProcessing = false;
doFrameOut = 0;
ShowStyleEntry *showStyle = _showStyles;
while (showStyle != nullptr) {
bool retval = false;
if (!showStyle->animate) {
++doFrameOut;
}
if (showStyle->nextTick < now || !showStyle->animate) {
// TODO: Different versions of SCI use different processors!
// This is the SQ6/KQ7/SCI2.1mid table.
switch (showStyle->type) {
case kShowStyleNone: {
retval = processShowStyleNone(showStyle);
break;
}
case kShowStyleHShutterOut:
case kShowStyleVShutterOut:
case kShowStyleWipeLeft:
case kShowStyleWipeUp:
case kShowStyleIrisOut:
#if 0
if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
#endif
retval = processShowStyleMorph(showStyle);
#if 0
} else {
retval = processShowStyleWipe(-1, showStyle);
}
#endif
break;
case kShowStyleHShutterIn:
case kShowStyleVShutterIn:
case kShowStyleWipeRight:
case kShowStyleWipeDown:
case kShowStyleIrisIn:
#if 0
if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
#endif
retval = processShowStyleMorph(showStyle);
#if 0
} else {
retval = processShowStyleWipe(1, showStyle);
}
#endif
break;
case kShowStyle11:
#if 0
if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
#endif
retval = processShowStyleMorph(showStyle);
#if 0
} else {
retval = processShowStyle11(showStyle);
}
#endif
break;
case kShowStyle12:
case kShowStyleUnknown: {
#if 0
if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
#endif
retval = processShowStyleMorph(showStyle);
#if 0
} else {
retval = processShowStyle12(showStyle);
}
#endif
break;
}
case kShowStyleFadeOut: {
retval = processShowStyleFade(-1, showStyle);
break;
}
case kShowStyleFadeIn: {
retval = processShowStyleFade(1, showStyle);
break;
}
}
}
if (!retval) {
continueProcessing = true;
}
if (retval && showStyle->processed) {
showStyle = deleteShowStyleInternal(showStyle);
} else {
showStyle = showStyle->next;
}
}
if (doFrameOut) {
frameOut(true);
// TODO: Transitions without the “animate” flag are too
// fast, but the throttle value is arbitrary. Someone on
// real hardware probably needs to test what the actual
// speed of these transitions should be
EngineState *state = g_sci->getEngineState();
state->speedThrottler(33);
state->_throttleTrigger = true;
}
} while(continueProcessing && doFrameOut);
}
bool GfxFrameout::processShowStyleNone(ShowStyleEntry *const showStyle) {
if (showStyle->fadeUp) {
_palette->setFade(100, 0, 255);
} else {
_palette->setFade(0, 0, 255);
}
showStyle->processed = true;
return true;
}
bool GfxFrameout::processShowStyleMorph(ShowStyleEntry *const showStyle) {
palMorphFrameOut(_styleRanges, showStyle);
showStyle->processed = true;
return true;
}
// TODO: Normalise use of 'entry' vs 'showStyle'
bool GfxFrameout::processShowStyleFade(const int direction, ShowStyleEntry *const showStyle) {
bool unchanged = true;
if (showStyle->currentStep < showStyle->divisions) {
int percent;
if (direction <= 0) {
percent = showStyle->divisions - showStyle->currentStep - 1;
} else {
percent = showStyle->currentStep;
}
percent *= 100;
percent /= showStyle->divisions - 1;
if (showStyle->fadeColorRangesCount > 0) {
for (int i = 0, len = showStyle->fadeColorRangesCount; i < len; i += 2) {
_palette->setFade(percent, showStyle->fadeColorRanges[i], showStyle->fadeColorRanges[i + 1]);
}
} else {
_palette->setFade(percent, 0, 255);
}
++showStyle->currentStep;
showStyle->nextTick += showStyle->delay;
unchanged = false;
}
if (showStyle->currentStep >= showStyle->divisions && unchanged) {
if (direction > 0) {
showStyle->processed = true;
}
return true;
}
return false;
}
// TODO: Rect sizes are wrong, rects in SCI are inclusive of bottom/right but
// in ScummVM are exclusive so extra ±1 operations here are wrong
#if 0
bool GfxFrameout::processShowStyleWipe(const ShowStyleEntry *const style) {
const int16 divisions = style->divisions;
Common::Rect rect(divisions, divisions);
const Plane *const plane = _visibleScreen->planeList->findByObject(style->plane);
const int16 planeLeft = plane->field_4C.left;
const int16 planeTop = plane->field_4C.top;
const int16 planeRight = plane->field_4C.right;
const int16 planeBottom = plane->field_4C.bottom;
const int16 planeWidth = planeRight - planeLeft + 1;
const int16 planeHeight = planeBottom - planeTop + 1;
const int16 divisionWidth = planeWidth / divisions - 1;
int16 shutterDivisionWidth = planeWidth / (2 * divisions);
if (shutterDivisionWidth >= 0) {
const int16 heightPerDivision = planeHeight / divisions;
int16 shutterMiddleX = divisions * shutterDivisionWidth;
for (int16 x = divisionWidth - shutterDivisionWidth; x <= divisionWidth; ++x) {
int16 divisionTop = 0;
for (int16 y = 0; y < heightPerDivision; ++y, divisionTop += divisions) {
rect.top = planeTop + divisionTop;
rect.bottom = rect.top + divisions - 1;
rect.left = planeLeft + shutterMiddleX;
rect.right = rect.left + divisions - 1;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
// number of divisions does not divide evenly into plane height,
// draw the remainder
if (planeHeight % divisions) {
rect.top = planeTop + divisionTop;
rect.bottom = rect.top + planeHeight % divisions - 1;
rect.left = planeLeft + shutterMiddleX;
rect.right = rect.left + divisions - 1;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
divisionTop = 0;
for (int16 y = 0; y < heightPerDivision; ++y, divisionTop += divisions) {
rect.top = planeTop + divisionTop;
rect.bottom = rect.top + divisions - 1;
rect.left = planeLeft + divisions * x;
rect.right = rect.left + divisions - 1;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
if (planeHeight % divisions) {
rect.top = planeTop + divisionTop;
rect.bottom = rect.top + planeHeight % divisions - 1;
rect.left = planeLeft + divisions * x;
rect.right = rect.left + divisions - 1;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
shutterMiddleX -= divisions;
--shutterDivisionWidth;
}
}
if (planeWidth % divisions) {
const int16 roundedPlaneWidth = divisions * divisionWidth;
int16 divisionTop = 0;
for (int16 y = 0; y < planeHeight / divisions; ++y, divisionTop += divisions) {
rect.top = planeTop + divisionTop;
rect.bottom = rect.top + divisions - 1;
rect.left = planeLeft + roundedPlaneWidth;
rect.right = rect.left + planeWidth % divisions + divisions - 1;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
if (planeHeight % divisions) {
rect.top = planeTop + divisionTop;
rect.bottom = rect.top + planeHeight % divisions - 1;
rect.left = planeLeft + roundedPlaneWidth;
rect.right = rect.left + planeWidth % divisions + divisions - 1;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
}
rect.right = planeRight;
rect.left = planeLeft;
rect.top = planeTop;
rect.bottom = planeBottom;
// _screen->rectList.clear();
// _screen->rectList.add(rect);
// showBits();
}
#endif
#if 0
bool GfxFrameout::processShowStyleWipe(const int direction, ShowStyleEntry *const showStyle) {
if (showStyle->currentStep < showStyle->divisions) {
int index;
if (direction <= 0) {
index = showStyle->divisions - showStyle->currentStep - 1;
} else {
index = showStyle->currentStep;
}
index *= showStyle->edgeCount;
if (showStyle->edgeCount > 0) {
for (int i = 0; i < showStyle->edgeCount; ++i) {
if (showStyle->fadeUp) {
ScreenItem *screenItem = showStyle->screenItems[index + i];
if (screenItem != nullptr) {
// TODO: _screen->deleteScreenItem(screenItem);
_screenItems.remove(screenItem);
delete screenItem;
showStyle->screenItems[index + i] = nullptr;
}
} else {
ScreenItem *screenItem = showStyle->screenItems[index + i];
// TODO: _screen->addScreenItem(screenItem);
_screenItems.push_back(screenItem);
}
}
++showStyle->currentStep;
showStyle->nextTick += showStyle->delay;
}
}
if (showStyle->currentStep >= showStyle->divisions) {
if (showStyle->fadeUp) {
showStyle->processed = true;
}
return true;
}
return false;
}
void fillRect(byte *data, const Common::Rect &rect, const int16 color, const int16 stride) {
}
bool GfxFrameout::processShowStyle11(ShowStyleEntry *const showStyle) {
int divisions = showStyle->divisions * showStyle->divisions;
byte *bitmapData = _segMan->getHunkPointer(showStyle->bitmapMemId) + sizeof(GfxBitmapHeader);
int ebx;
if (showStyle->currentStep == 0) {
int ctr = 0;
int bloot = divisions;
do {
bloot >>= 1;
++ctr;
} while (bloot != 1);
showStyle->dissolveSeed = _dissolveSequenceSeeds[ctr];
ebx = 800;
showStyle->unknown3A = 800;
showStyle->dissolveInitial = 800;
} else {
int ebx = showStyle->unknown3A;
do {
int eax = ebx >> 1;
if (ebx & 1) {
ebx = showStyle->dissolveSeed ^ eax;
} else {
ebx = eax;
}
} while (ebx >= divisions);
if (ebx == showStyle->dissolveInitial) {
ebx = 0;
}
}
Common::Rect rect;
rect.left = (showStyle->width + showStyle->divisions - 1) / showStyle->divisions;
rect.top = (showStyle->height + showStyle->divisions - 1) / showStyle->divisions;
if (showStyle->currentStep <= showStyle->divisions) {
int ebp = 0;
do {
int ecx = ebx % showStyle->divisions;
Common::Rect drawRect;
drawRect.left = rect.left * ecx;
drawRect.right = drawRect.left + rect.left - 1;
drawRect.top = rect.top * ebx;
drawRect.bottom = rect.top * ebx + rect.top - 1;
bool doit;
if (drawRect.right >= 0 && drawRect.bottom >= 0 && drawRect.left <= rect.right && drawRect.top <= rect.bottom) {
doit = true;
} else {
doit = false;
}
if (doit) {
if (drawRect.left < 0) {
drawRect.left = 0;
}
if (drawRect.top < 0) {
drawRect.top = 0;
}
if (drawRect.right > rect.right) {
drawRect.right = rect.right;
}
if (drawRect.bottom > rect.bottom) {
drawRect.bottom = rect.bottom;
}
} else {
drawRect.right = 0;
drawRect.bottom = 0;
drawRect.left = 0;
drawRect.top = 0;
}
fillRect(bitmapData, drawRect, showStyle->color, showStyle->width);
int eax = ebx;
do {
eax >>= 1;
if (ebx & 1) {
ebx = showStyle->dissolveSeed;
ebx ^= eax;
} else {
ebx = eax;
}
} while (ebx >= divisions);
if (showStyle->currentStep != showStyle->divisions) {
ebp++;
} else {
drawRect.left = 0;
drawRect.top = 0;
drawRect.right = showStyle->width - 1;
drawRect.bottom = showStyle->height - 1;
fillRect(bitmapData, drawRect, showStyle->color, showStyle->width);
}
} while (ebp <= showStyle->divisions);
showStyle->unknown3A = ebx;
++showStyle->currentStep;
showStyle->nextTick += showStyle->delay;
// _screen->updateScreenItem(showStyle->bitmapScreenItem);
}
if (showStyle->currentStep >= showStyle->divisions) {
if (showStyle->fadeUp) {
showStyle->processed = true;
}
return true;
}
return false;
}
bool GfxFrameout::processShowStyle12(ShowStyleEntry *const showStyle) {
return true;
}
#endif
void GfxFrameout::kernelFrameOut(const bool shouldShowBits) {
if (_showStyles != nullptr) {
processShowStyles();
} else if (_palMorphIsOn) {
palMorphFrameOut(_styleRanges, nullptr);
_palMorphIsOn = false;
} else {
// TODO: Window scroll
// if (g_PlaneScroll) {
// processScrolls();
// }
frameOut(shouldShowBits);
}
}
#pragma mark -
#pragma mark Mouse cursor
reg_t GfxFrameout::kernelIsOnMe(const reg_t object, const Common::Point &position, bool checkPixel) const {
reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
Plane *plane = _visiblePlanes.findByObject(planeObject);
if (plane == nullptr) {
return make_reg(0, 0);
}
ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
if (screenItem == nullptr) {
return make_reg(0, 0);
}
return make_reg(0, isOnMe(*screenItem, *plane, position, checkPixel));
}
bool GfxFrameout::isOnMe(const ScreenItem &screenItem, const Plane &plane, const Common::Point &position, const bool checkPixel) const {
Common::Point scaledPosition(position);
mulru(scaledPosition, Ratio(_currentBuffer.screenWidth, _currentBuffer.scriptWidth), Ratio(_currentBuffer.screenHeight, _currentBuffer.scriptHeight));
scaledPosition.x += plane._planeRect.left;
scaledPosition.y += plane._planeRect.top;
if (!screenItem._screenRect.contains(scaledPosition)) {
return false;
}
if (checkPixel) {
CelObj &celObj = screenItem.getCelObj();
bool mirrorX = screenItem._mirrorX ^ celObj._mirrorX;
scaledPosition.x -= screenItem._scaledPosition.x;
scaledPosition.y -= screenItem._scaledPosition.y;
mulru(scaledPosition, Ratio(celObj._scaledWidth, _currentBuffer.screenWidth), Ratio(celObj._scaledHeight, _currentBuffer.screenHeight));
if (screenItem._scale.signal != kScaleSignalNone && screenItem._scale.x && screenItem._scale.y) {
scaledPosition.x = scaledPosition.x * 128 / screenItem._scale.x;
scaledPosition.y = scaledPosition.y * 128 / screenItem._scale.y;
}
uint8 pixel = celObj.readPixel(scaledPosition.x, scaledPosition.y, mirrorX);
return pixel != celObj._transparentColor;
}
return true;
}
void GfxFrameout::kernelSetNowSeen(const reg_t screenItemObject) const {
const reg_t planeObject = readSelector(_segMan, screenItemObject, SELECTOR(plane));
Plane *plane = _planes.findByObject(planeObject);
if (plane == nullptr) {
error("kSetNowSeen: Plane %04x:%04x not found for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(screenItemObject));
}
ScreenItem *screenItem = plane->_screenItemList.findByObject(screenItemObject);
if (screenItem == nullptr) {
error("kSetNowSeen: Screen item %04x:%04x not found in plane %04x:%04x", PRINT_REG(screenItemObject), PRINT_REG(planeObject));
}
Common::Rect result = screenItem->getNowSeenRect(*plane);
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsLeft), result.left);
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsTop), result.top);
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsRight), result.right - 1);
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsBottom), result.bottom - 1);
}
void GfxFrameout::remapMarkRedraw() {
for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
Plane *p = *it;
p->remapMarkRedraw();
}
}
#pragma mark -
#pragma mark Debugging
void GfxFrameout::printPlaneListInternal(Console *con, const PlaneList &planeList) const {
for (PlaneList::const_iterator it = planeList.begin(); it != planeList.end(); ++it) {
Plane *p = *it;
p->printDebugInfo(con);
}
}
void GfxFrameout::printPlaneList(Console *con) const {
printPlaneListInternal(con, _planes);
}
void GfxFrameout::printVisiblePlaneList(Console *con) const {
printPlaneListInternal(con, _visiblePlanes);
}
void GfxFrameout::printPlaneItemListInternal(Console *con, const ScreenItemList &screenItemList) const {
ScreenItemList::size_type i = 0;
for (ScreenItemList::const_iterator sit = screenItemList.begin(); sit != screenItemList.end(); sit++) {
ScreenItem *screenItem = *sit;
con->debugPrintf("%2d: ", i++);
screenItem->printDebugInfo(con);
}
}
void GfxFrameout::printPlaneItemList(Console *con, const reg_t planeObject) const {
Plane *p = _planes.findByObject(planeObject);
if (p == nullptr) {
con->debugPrintf("Plane does not exist");
return;
}
printPlaneItemListInternal(con, p->_screenItemList);
}
void GfxFrameout::printVisiblePlaneItemList(Console *con, const reg_t planeObject) const {
Plane *p = _visiblePlanes.findByObject(planeObject);
if (p == nullptr) {
con->debugPrintf("Plane does not exist");
return;
}
printPlaneItemListInternal(con, p->_screenItemList);
}
} // End of namespace Sci