scummvm/backends
Vincent Pelletier 33036790cb SDL: Accept 32bits video mode.
Now that TinyGL supports 32bits final framebuffer.
In SDL1, let SDL decide between 16 and 32.
In SDL2, create 32bits texture & surface.
2016-07-24 02:35:53 +02:00
..
audiocd ALL: Synced with ScummVM 2015-12-22 00:24:01 +01:00
events ALL: Synced with ScummVM 2015-12-22 00:24:01 +01:00
fs ALL: Sync with ScummVM 2016-01-30 21:18:08 +01:00
graphics SDL: Accept 32bits video mode. 2016-07-24 02:35:53 +02:00
keymapper ALL: synced with ScummVM 2014-12-04 20:46:56 +01:00
log ALL: synced with ScummVM 2015-04-19 07:43:34 +02:00
midi ALL: Synced with ScummVM 2015-12-22 00:24:01 +01:00
mixer ALL: Synced with ScummVM 2015-12-22 00:24:01 +01:00
mutex ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
platform SDL: Ony perform framebuffer detection once on startup 2016-07-14 12:04:06 +02:00
plugins ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
saves ALL: sync with ScummVM 2015-09-16 07:12:11 +02:00
taskbar ALL: Synced with ScummVM 2015-12-22 00:24:01 +01:00
timer ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
updates/macosx ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
vkeybd ALL: sync with ScummVM 2014-07-02 01:02:35 +02:00
base-backend.cpp ALL: sync with scummvm 2013-10-13 11:30:34 +02:00
base-backend.h ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
modular-backend.cpp BACKENDS: Make suggestSideTextures go through GraphicsManager 2016-07-14 12:02:55 +02:00
modular-backend.h BACKENDS: Make suggestSideTextures go through GraphicsManager 2016-07-14 12:02:55 +02:00
module.mk SDL: Split the GraphicsManager into Surface and OpenGL 2016-07-14 12:02:51 +02:00