scummvm/engines/kingdom/GPLogic3.cpp
2020-06-07 00:02:29 +02:00

114 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kingdom/kingdom.h"
namespace Kingdom {
void KingdomGame::GPLogic3() {
switch(_StatPlay) {
case 621:
switch(_UserInput) {
case 0x428:
case 0x429:
case 0x42A:
InventoryDel(_UserInput - 0x428);
SaveAS();
PlayMovie(178);
RestoreAS();
_UserInput = 0;
break;
case 0x430:
PlayMovie(150);
InventoryAdd(8);
word_2D7C2 = 1;
PlaySound(25);
_CurrMap = 121;
_UserInput = 0;
break;
case 0x43E:
switch (word_2D7C2) {
case 0:
PlayMovie(149);
break;
case 1:
PlayMovie(150);
break;
case 9:
_FrameStop = 24;
PlayMovie(202);
_CurrMap = 121;
break;
}
break;
case 0x445:
_NodeNum = 56;
_UserInput = 0;
_FrameStop = 50;
EnAll();
PlayMovie(135);
word_2D7B6 = 1;
PlaySound(8);
_StatPlay = 561;
_CurrMap = 106;
if (_Inventory[16] < 1 && _Wizard)
_CurrMap = 88;
break;
case 0x452:
_StatPlay = 630;
_LoopFlag = true;
_UserInput = 0;
break;
default:
if (_UserInput)
debug("Skipped UserInput %d(0x%04X) for _StatPlay %d", _UserInput, _UserInput, _StatPlay);
break;
}
break;
case 701:
switch(_UserInput) {
case 0x43E:
_Sound = _LastSound;
PlayMovie(_PMovie);
break;
case 0x445:
_StatPlay = 650;
_LoopFlag = true;
break;
case 0x446:
_StatPlay = 780;
_LoopFlag = true;
break;
case 0x447:
_StatPlay = 660;
_LoopFlag = true;
break;
default:
if (_UserInput)
debug("Skipped UserInput %d(0x%04X) for _StatPlay %d", _UserInput, _UserInput, _StatPlay);
break;
}
break;
}
}
} // NameSpace