scummvm/engines/titanic/star_control/daffine.cpp
David Fioramonti 09eb399c07 TITANIC: daffine simpler inverse
Replace rotation inverse with transpose.
inv(R)=tranpose(R) for rotation matrices.
2017-08-16 20:42:09 -07:00

203 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "titanic/star_control/daffine.h"
#include "titanic/star_control/fmatrix.h"
#include "titanic/star_control/matrix_transform.h"
namespace Titanic {
DAffine::DAffine() :
_col1(0.0, 0.0, 0.0), _col2(0.0, 0.0, 0.0), _col3(0.0, 0.0, 0.0), _col4(0.0, 0.0, 0.0) {
}
DAffine::DAffine(int mode, const DVector &src) {
switch (mode) {
case 0:
_col1._x = 1.0;
_col2._y = 1.0;
_col3._z = 1.0;
_col4 = src;
break;
case 1:
_col1._x = src._x;
_col2._y = src._y;
_col3._z = src._z;
break;
default:
_col1._x = 1.0;
_col2._y = 1.0;
_col3._z = 1.0;
break;
}
}
DAffine::DAffine(Axis axis, double angleDeg) {
setRotationMatrix(axis, angleDeg);
}
DAffine::DAffine(const FMatrix &src) {
_col1 = src._row1;
_col2 = src._row2;
_col3 = src._row3;
}
void DAffine::clear() {
_col1._x = 0.0;
_col1._y = 0.0;
_col1._z = 0.0;
_col2._x = 0.0;
_col2._y = 0.0;
_col2._z = 0.0;
_col3._x = 0.0;
_col3._y = 0.0;
_col3._z = 0.0;
_col4._x = 0.0;
_col4._y = 0.0;
_col4._z = 0.0;
}
// Source: https://en.wikipedia.org/wiki/Rotation_matrix
void DAffine::setRotationMatrix(Axis axis, double angleDeg) {
clear();
double sinVal = sin(angleDeg * Deg2Rad);
double cosVal = cos(angleDeg * Deg2Rad);
switch (axis) {
case X_AXIS:
_col1._x = 1.0;
_col2._y = cosVal;
_col2._z = sinVal;
_col3._y = -sinVal;
_col3._z = cosVal;
break;
case Y_AXIS:
_col1._x = cosVal;
_col1._z = -sinVal;
_col2._y = 1.0;
_col3._x = sinVal;
_col3._z = cosVal;
break;
case Z_AXIS:
_col1._x = cosVal;
_col1._y = sinVal;
_col2._x = -sinVal;
_col2._y = cosVal;
_col3._z = 1.0;
break;
default:
break;
}
}
//TODO: Check column 4 math
DAffine DAffine::inverseTransform() const {
DAffine m;
//Inverse of rotation matrix is the transpose
m._col1._x = _col1._x;
m._col2._x = _col1._y;
m._col3._x = _col1._z;
m._col1._y = _col2._x;
m._col2._y = _col2._y;
m._col3._y = _col2._z;
m._col1._z = _col3._x;
m._col2._z = _col3._y;
m._col3._z = _col3._z;
m._col4._x = -(_col4._x * m._col1._x
+ _col4._y * m._col2._x
+ _col4._z * m._col3._x);
m._col4._y = -(_col4._x * m._col1._y
+ _col4._y * m._col2._y
+ _col4._z * m._col3._y);
m._col4._z = -(_col4._x * m._col1._z
+ _col4._y * m._col2._z
+ _col4._z * m._col3._z);
return m;
}
//TODO: Check math and provide source
void DAffine::loadTransform(const CMatrixTransform &src) {
double total = src.fn1();
double factor = (total <= 0.0) ? 0.0 : 2.0 / total;
DVector temp1V = src._vector * factor;
DVector temp2V = temp1V * src._vector;
double val1 = temp1V._y * src._vector._x;
double val2 = temp1V._z * src._vector._x;
double val3 = temp1V._z * src._vector._y;
double val4 = temp1V._x * src._field0;
double val5 = temp1V._y * src._field0;
double val6 = temp1V._z * src._field0;
_col1._x = 1.0 - (temp2V._z + temp2V._y);
_col1._y = val1 + val6;
_col1._z = val2 - val5;
_col2._x = val1 - val6;
_col2._y = 1.0 - (temp2V._z + temp2V._x);
_col2._z = val3 + val4;
_col3._x = val2 + val5;
_col3._y = val3 - val4;
_col3._z = 1.0 - (temp2V._y + temp2V._x);
_col4._x = 0;
_col4._y = 0;
_col4._z = 0;
}
//TODO: Check math and provide source
DAffine DAffine::compose(const DAffine &m) {
DAffine dm;
dm._col1._x = m._col3._x * _col1._z + m._col2._x * _col1._y
+ m._col1._x * _col1._x;
dm._col1._y = _col1._x * m._col1._y + m._col3._y * _col1._z
+ m._col2._y * _col1._y;
dm._col1._z = _col1._x * m._col1._z + m._col3._z * _col1._z
+ m._col2._z * _col1._y;
dm._col2._x = m._col1._x * _col2._x + _col2._y * m._col2._x
+ _col2._z * m._col3._x;
dm._col2._y = _col2._y * m._col2._y + _col2._z * m._col3._y
+ m._col1._y * _col2._x;
dm._col2._z = m._col1._z * _col2._x + _col2._y * m._col2._z
+ _col2._z * m._col3._z;
dm._col3._x = m._col1._x * _col3._x + _col3._y * m._col2._x
+ _col3._z * m._col3._x;
dm._col3._y = _col3._y * m._col2._y + _col3._z * m._col3._y
+ m._col1._y * _col3._x;
dm._col3._z = m._col2._z * _col3._y + m._col3._z * _col3._z
+ m._col1._z * _col3._x;
dm._col4._x = m._col1._x * _col4._x + _col4._y * m._col2._x
+ _col4._z * m._col3._x + m._col4._x;
dm._col4._y = _col4._z * m._col3._y + _col4._y * m._col2._y
+ _col4._x * m._col1._y + m._col4._y;
dm._col4._z = _col4._y * m._col2._z + _col4._x * m._col1._z
+ _col4._z * m._col3._z + m._col4._z;
return dm;
}
} // End of namespace Titanic