203 lines
5.3 KiB
C++
203 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/daffine.h"
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#include "titanic/star_control/fmatrix.h"
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#include "titanic/star_control/matrix_transform.h"
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namespace Titanic {
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DAffine::DAffine() :
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_col1(0.0, 0.0, 0.0), _col2(0.0, 0.0, 0.0), _col3(0.0, 0.0, 0.0), _col4(0.0, 0.0, 0.0) {
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}
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DAffine::DAffine(int mode, const DVector &src) {
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switch (mode) {
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case 0:
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_col1._x = 1.0;
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_col2._y = 1.0;
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_col3._z = 1.0;
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_col4 = src;
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break;
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case 1:
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_col1._x = src._x;
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_col2._y = src._y;
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_col3._z = src._z;
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break;
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default:
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_col1._x = 1.0;
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_col2._y = 1.0;
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_col3._z = 1.0;
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break;
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}
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}
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DAffine::DAffine(Axis axis, double angleDeg) {
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setRotationMatrix(axis, angleDeg);
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}
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DAffine::DAffine(const FMatrix &src) {
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_col1 = src._row1;
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_col2 = src._row2;
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_col3 = src._row3;
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}
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void DAffine::clear() {
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_col1._x = 0.0;
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_col1._y = 0.0;
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_col1._z = 0.0;
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_col2._x = 0.0;
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_col2._y = 0.0;
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_col2._z = 0.0;
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_col3._x = 0.0;
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_col3._y = 0.0;
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_col3._z = 0.0;
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_col4._x = 0.0;
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_col4._y = 0.0;
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_col4._z = 0.0;
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}
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// Source: https://en.wikipedia.org/wiki/Rotation_matrix
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void DAffine::setRotationMatrix(Axis axis, double angleDeg) {
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clear();
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double sinVal = sin(angleDeg * Deg2Rad);
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double cosVal = cos(angleDeg * Deg2Rad);
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switch (axis) {
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case X_AXIS:
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_col1._x = 1.0;
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_col2._y = cosVal;
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_col2._z = sinVal;
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_col3._y = -sinVal;
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_col3._z = cosVal;
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break;
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case Y_AXIS:
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_col1._x = cosVal;
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_col1._z = -sinVal;
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_col2._y = 1.0;
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_col3._x = sinVal;
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_col3._z = cosVal;
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break;
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case Z_AXIS:
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_col1._x = cosVal;
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_col1._y = sinVal;
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_col2._x = -sinVal;
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_col2._y = cosVal;
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_col3._z = 1.0;
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break;
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default:
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break;
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}
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}
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//TODO: Check column 4 math
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DAffine DAffine::inverseTransform() const {
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DAffine m;
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//Inverse of rotation matrix is the transpose
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m._col1._x = _col1._x;
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m._col2._x = _col1._y;
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m._col3._x = _col1._z;
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m._col1._y = _col2._x;
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m._col2._y = _col2._y;
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m._col3._y = _col2._z;
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m._col1._z = _col3._x;
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m._col2._z = _col3._y;
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m._col3._z = _col3._z;
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m._col4._x = -(_col4._x * m._col1._x
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+ _col4._y * m._col2._x
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+ _col4._z * m._col3._x);
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m._col4._y = -(_col4._x * m._col1._y
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+ _col4._y * m._col2._y
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+ _col4._z * m._col3._y);
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m._col4._z = -(_col4._x * m._col1._z
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+ _col4._y * m._col2._z
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+ _col4._z * m._col3._z);
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return m;
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}
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//TODO: Check math and provide source
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void DAffine::loadTransform(const CMatrixTransform &src) {
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double total = src.fn1();
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double factor = (total <= 0.0) ? 0.0 : 2.0 / total;
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DVector temp1V = src._vector * factor;
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DVector temp2V = temp1V * src._vector;
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double val1 = temp1V._y * src._vector._x;
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double val2 = temp1V._z * src._vector._x;
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double val3 = temp1V._z * src._vector._y;
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double val4 = temp1V._x * src._field0;
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double val5 = temp1V._y * src._field0;
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double val6 = temp1V._z * src._field0;
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_col1._x = 1.0 - (temp2V._z + temp2V._y);
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_col1._y = val1 + val6;
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_col1._z = val2 - val5;
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_col2._x = val1 - val6;
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_col2._y = 1.0 - (temp2V._z + temp2V._x);
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_col2._z = val3 + val4;
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_col3._x = val2 + val5;
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_col3._y = val3 - val4;
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_col3._z = 1.0 - (temp2V._y + temp2V._x);
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_col4._x = 0;
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_col4._y = 0;
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_col4._z = 0;
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}
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//TODO: Check math and provide source
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DAffine DAffine::compose(const DAffine &m) {
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DAffine dm;
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dm._col1._x = m._col3._x * _col1._z + m._col2._x * _col1._y
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+ m._col1._x * _col1._x;
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dm._col1._y = _col1._x * m._col1._y + m._col3._y * _col1._z
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+ m._col2._y * _col1._y;
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dm._col1._z = _col1._x * m._col1._z + m._col3._z * _col1._z
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+ m._col2._z * _col1._y;
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dm._col2._x = m._col1._x * _col2._x + _col2._y * m._col2._x
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+ _col2._z * m._col3._x;
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dm._col2._y = _col2._y * m._col2._y + _col2._z * m._col3._y
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+ m._col1._y * _col2._x;
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dm._col2._z = m._col1._z * _col2._x + _col2._y * m._col2._z
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+ _col2._z * m._col3._z;
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dm._col3._x = m._col1._x * _col3._x + _col3._y * m._col2._x
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+ _col3._z * m._col3._x;
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dm._col3._y = _col3._y * m._col2._y + _col3._z * m._col3._y
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+ m._col1._y * _col3._x;
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dm._col3._z = m._col2._z * _col3._y + m._col3._z * _col3._z
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+ m._col1._z * _col3._x;
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dm._col4._x = m._col1._x * _col4._x + _col4._y * m._col2._x
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+ _col4._z * m._col3._x + m._col4._x;
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dm._col4._y = _col4._z * m._col3._y + _col4._y * m._col2._y
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+ _col4._x * m._col1._y + m._col4._y;
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dm._col4._z = _col4._y * m._col2._z + _col4._x * m._col1._z
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+ _col4._z * m._col3._z + m._col4._z;
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return dm;
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}
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} // End of namespace Titanic
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