scummvm/material.h
Pawel Kolodziejski 39a4b54d30 format "_" in names,
format code a bit
2004-12-09 23:55:43 +00:00

50 lines
1.5 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef MATERIAL_H
#define MATERIAL_H
#include "resource.h"
#include <SDL.h>
#include <SDL_opengl.h>
#include <cstring>
class CMap;
class Material : public Resource {
public:
// Load a texture from the given data.
Material(const char *filename, const char *data, int len, const CMap &cmap);
// Load this texture into the GL context
void select() const;
// Set which image in an animated texture to use
void setNumber(int n) { _curr_image = n; }
int numImages() const { return _num_images; }
int currentImage() const { return _curr_image; }
~Material();
//private:
int _num_images, _curr_image;
int _width, _height;
GLuint *_textures;
};
#endif