scummvm/matrix4.h
Pawel Kolodziejski 39a4b54d30 format "_" in names,
format code a bit
2004-12-09 23:55:43 +00:00

56 lines
1.4 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef MATRIX4_HH
#define MATRIX4_HH
#include "vector3d.h"
#include "matrix3.h"
// matrix 4 is a rotation matrix + position
class Matrix4 {
public:
Matrix3 _rot;
Vector3d _pos;
Matrix4();
Matrix4& operator =(const Matrix4& s) {
_pos = s._pos;
_rot = s._rot;
return *this;
}
Matrix4& operator *=(const Matrix4& s) {
Vector3d v;
v = s._pos;
_rot.transform(&v);
_pos += v;
_rot *= s._rot;
return *this;
}
void translate(float x, float y, float z);
private:
};
#endif // MATRIX_HH