scummvm/backends/platform/ios7/ios7_video.h

136 lines
3.1 KiB
Objective-C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H
#define BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
#include <QuartzCore/QuartzCore.h>
#include <OpenGLES/EAGL.h>
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#include "backends/platform/ios7/ios7_keyboard.h"
#include "backends/platform/ios7/ios7_common.h"
#include "common/list.h"
#include "graphics/scaler.h"
typedef struct {
GLfloat x, y;
GLfloat u,v;
} GLVertex;
@interface iPhoneView : UIView {
VideoContext _videoContext;
Common::List<InternalEvent> _events;
NSLock *_eventLock;
SoftKeyboard *_keyboardView;
BOOL _keyboardVisible;
EAGLContext *_context;
GLuint _viewRenderbuffer;
GLuint _viewFramebuffer;
GLuint _screenTexture;
GLuint _overlayTexture;
GLuint _mouseCursorTexture;
GLuint _vertexShader;
GLuint _fragmentShader;
GLuint _vertexBuffer;
GLuint _screenSizeSlot;
GLuint _textureSlot;
GLuint _shakeSlot;
GLuint _positionSlot;
GLuint _textureCoordSlot;
GLint _renderBufferWidth;
GLint _renderBufferHeight;
GLVertex _gameScreenCoords[4];
CGRect _gameScreenRect;
GLVertex _overlayCoords[4];
CGRect _overlayRect;
GLVertex _mouseCoords[4];
GLint _mouseHotspotX, _mouseHotspotY;
GLint _mouseWidth, _mouseHeight;
GLfloat _mouseScaleX, _mouseScaleY;
int _scaledShakeOffsetY;
UITouch *_firstTouch;
UITouch *_secondTouch;
#ifdef ENABLE_IOS7_SCALERS
uint8_t *_scalerMemorySrc;
uint8_t *_scalerMemoryDst;
size_t _scalerMemorySrcSize;
size_t _scalerMemoryDstSize;
int _scalerScale;
ScalerProc *_scaler;
#endif
}
- (id)initWithFrame:(struct CGRect)frame;
- (VideoContext *)getVideoContext;
- (void)createScreenTexture;
- (void)initSurface;
- (void)setViewTransformation;
- (void)setGraphicsMode;
- (void)updateSurface;
- (void)updateMainSurface;
- (void)updateOverlaySurface;
- (void)updateMouseSurface;
- (void)clearColorBuffer;
- (void)notifyMouseMove;
- (void)updateMouseCursorScaling;
- (void)updateMouseCursor;
- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
- (void)showKeyboard;
- (void)hideKeyboard;
- (BOOL)isKeyboardShown;
- (void)applicationSuspend;
- (void)applicationResume;
- (bool)fetchEvent:(InternalEvent *)event;
@end
#endif