scummvm/kyra/saveload.cpp
Oystein Eftevaag 60bbd5e470 1. Replaced the $Header$ tags in the Kyra files
2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.

svn-id: r20438
2006-02-09 12:19:53 +00:00

319 lines
9.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/animator.h"
#include "kyra/screen.h"
#include "kyra/resource.h"
#include "common/savefile.h"
#include "common/system.h"
#define CURRENT_VERSION 3
namespace Kyra {
void KyraEngine::loadGame(const char *fileName) {
debug(9, "loadGame('%s')", fileName);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(fileName))) {
warning("Can't open file '%s', game not loaded", fileName);
return;
}
uint32 type = in->readUint32BE();
if (type != MKID('KYRA')) {
warning("No Kyrandia 1 savefile header");
delete in;
return;
}
uint32 version = in->readUint32BE();
if (version > CURRENT_VERSION) {
warning("Savegame is not the right version (%d)", version);
delete in;
return;
}
char saveName[31];
in->read(saveName, 31);
if (version >= 2) {
uint32 gameFlags = in->readUint32BE();
if ((gameFlags & GF_FLOPPY) && !(_features & GF_FLOPPY)) {
warning("can not load floppy savefile for this (non floppy) gameversion!");
delete in;
return;
} else if ((gameFlags & GF_TALKIE) && !(_features & GF_TALKIE)) {
warning("can not load cdrom savefile for this (non cdrom) gameversion!");
delete in;
return;
}
} else {
warning("Make sure your savefile was from this version! (too old savefile version to detect that)");
}
snd_playSoundEffect(0x0A);
snd_playWanderScoreViaMap(0, 1);
// unload the current voice file should fix some problems with voices
if (_currentRoom != 0xFFFF && (_features & GF_TALKIE)) {
char file[32];
assert(_currentRoom < _roomTableSize);
int tableId = _roomTable[_currentRoom].nameIndex;
assert(tableId < _roomFilenameTableSize);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".VRM");
_res->unloadPakFile(file);
}
int brandonX = 0, brandonY = 0;
for (int i = 0; i < 11; i++) {
_characterList[i].sceneId = in->readUint16BE();
_characterList[i].height = in->readByte();
_characterList[i].facing = in->readByte();
_characterList[i].currentAnimFrame = in->readUint16BE();
//_characterList[i].unk6 = in->readUint32BE();
in->read(_characterList[i].inventoryItems, 10);
_characterList[i].x1 = in->readSint16BE();
_characterList[i].y1 = in->readSint16BE();
_characterList[i].x2 = in->readSint16BE();
_characterList[i].y2 = in->readSint16BE();
if (i == 0) {
brandonX = _characterList[i].x1;
brandonY = _characterList[i].y1;
}
//_characterList[i].field_20 = in->readUint16BE();
//_characterList[i].field_23 = in->readUint16BE();
}
_marbleVaseItem = in->readSint16BE();
_itemInHand = in->readByte();
for (int i = 0; i < 4; ++i) {
_birthstoneGemTable[i] = in->readByte();
}
for (int i = 0; i < 3; ++i) {
_idolGemsTable[i] = in->readByte();
}
for (int i = 0; i < 3; ++i) {
_foyerItemTable[i] = in->readByte();
}
_cauldronState = in->readByte();
for (int i = 0; i < 2; ++i) {
_crystalState[i] = in->readByte();
}
_brandonStatusBit = in->readUint16BE();
_brandonStatusBit0x02Flag = in->readByte();
_brandonStatusBit0x20Flag = in->readByte();
in->read(_brandonPoisonFlagsGFX, 256);
_brandonInvFlag = in->readSint16BE();
_poisonDeathCounter = in->readByte();
_brandonDrawFrame = in->readUint16BE();
for (int i = 0; i < 32; i++) {
_timers[i].active = in->readByte();
_timers[i].countdown = in->readSint32BE();
_timers[i].nextRun = in->readUint32BE();
if (_timers[i].nextRun != 0)
_timers[i].nextRun += _system->getMillis();
}
_timerNextRun = 0;
uint32 flagsSize = in->readUint32BE();
assert(flagsSize == sizeof(_flagsTable));
in->read(_flagsTable, flagsSize);
for (int i = 0; i < _roomTableSize; ++i) {
for (int item = 0; item < 12; ++item) {
_roomTable[i].itemsTable[item] = 0xFF;
_roomTable[i].itemsXPos[item] = 0xFFFF;
_roomTable[i].itemsYPos[item] = 0xFF;
_roomTable[i].needInit[item] = 0;
}
}
uint16 sceneId = 0;
while (true) {
sceneId = in->readUint16BE();
if (sceneId == 0xFFFF)
break;
assert(sceneId < _roomTableSize);
_roomTable[sceneId].nameIndex = in->readByte();
for (int i = 0; i < 12; i++) {
_roomTable[sceneId].itemsTable[i] = in->readByte();
_roomTable[sceneId].itemsXPos[i] = in->readUint16BE();
_roomTable[sceneId].itemsYPos[i] = in->readUint16BE();
_roomTable[sceneId].needInit[i] = in->readByte();
}
}
if (version >= 3) {
_lastMusicCommand = in->readSint16BE();
if (_lastMusicCommand != -1)
snd_playWanderScoreViaMap(_lastMusicCommand, 1);
}
if (queryGameFlag(0x2D)) {
loadMainScreen(8);
loadBitmap("AMULET3.CPS", 10, 10, 0);
if (!queryGameFlag(0xF1)) {
for (int i = 0x55; i <= 0x5A; ++i) {
if (queryGameFlag(i)) {
seq_createAmuletJewel(i-0x55, 10, 1, 1);
}
}
}
_screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 8);
uint8 *_pageSrc = _screen->getPagePtr(8);
uint8 *_pageDst = _screen->getPagePtr(0);
memcpy(_pageDst, _pageSrc, 320*200);
} else {
loadMainScreen(8);
}
createMouseItem(_itemInHand);
setBrandonAnimSeqSize(5, 48);
_animator->_noDrawShapesFlag = 1;
enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
_animator->_noDrawShapesFlag = 0;
_currentCharacter->x1 = brandonX;
_currentCharacter->y1 = brandonY;
animRefreshNPC(0);
_animator->restoreAllObjectBackgrounds();
_animator->preserveAnyChangedBackgrounds();
_animator->prepDrawAllObjects();
_animator->copyChangedObjectsForward(0);
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
redrawInventory(0);
_abortWalkFlag = true;
_abortWalkFlag2 = false;
_mousePressFlag = false;
_mouseX = brandonX;
_mouseY = brandonY;
_system->warpMouse(brandonX, brandonY);
if (in->ioFailed())
error("Load failed.");
else
debug(1, "Loaded savegame '%s.'", saveName);
delete in;
}
void KyraEngine::saveGame(const char *fileName, const char *saveName) {
debug(9, "saveGame('%s', '%s')", fileName, saveName);
Common::OutSaveFile *out;
if (!(out = _saveFileMan->openForSaving(fileName))) {
warning("Can't create file '%s', game not saved", fileName);
return;
}
// Savegame version
out->writeUint32BE(MKID('KYRA'));
out->writeUint32BE(CURRENT_VERSION);
out->write(saveName, 31);
out->writeUint32BE(_features);
for (int i = 0; i < 11; i++) {
out->writeUint16BE(_characterList[i].sceneId);
out->writeByte(_characterList[i].height);
out->writeByte(_characterList[i].facing);
out->writeUint16BE(_characterList[i].currentAnimFrame);
//out->writeUint32BE(_characterList[i].unk6);
out->write(_characterList[i].inventoryItems, 10);
out->writeSint16BE(_characterList[i].x1);
out->writeSint16BE(_characterList[i].y1);
out->writeSint16BE(_characterList[i].x2);
out->writeSint16BE(_characterList[i].y2);
//out->writeUint16BE(_characterList[i].field_20);
//out->writeUint16BE(_characterList[i].field_23);
}
out->writeSint16BE(_marbleVaseItem);
out->writeByte(_itemInHand);
for (int i = 0; i < 4; ++i) {
out->writeByte(_birthstoneGemTable[i]);
}
for (int i = 0; i < 3; ++i) {
out->writeByte(_idolGemsTable[i]);
}
for (int i = 0; i < 3; ++i) {
out->writeByte(_foyerItemTable[i]);
}
out->writeByte(_cauldronState);
for (int i = 0; i < 2; ++i) {
out->writeByte(_crystalState[i]);
}
out->writeUint16BE(_brandonStatusBit);
out->writeByte(_brandonStatusBit0x02Flag);
out->writeByte(_brandonStatusBit0x20Flag);
out->write(_brandonPoisonFlagsGFX, 256);
out->writeSint16BE(_brandonInvFlag);
out->writeByte(_poisonDeathCounter);
out->writeUint16BE(_brandonDrawFrame);
for (int i = 0; i < 32; i++) {
out->writeByte(_timers[i].active);
out->writeSint32BE(_timers[i].countdown);
if (_system->getMillis() >= _timers[i].nextRun) {
out->writeUint32BE(0);
} else {
out->writeUint32BE(_timers[i].nextRun - _system->getMillis());
}
}
out->writeUint32BE(sizeof(_flagsTable));
out->write(_flagsTable, sizeof(_flagsTable));
for (uint16 i = 0; i < _roomTableSize; i++) {
out->writeUint16BE(i);
out->writeByte(_roomTable[i].nameIndex);
for (int a = 0; a < 12; a++) {
out->writeByte(_roomTable[i].itemsTable[a]);
out->writeUint16BE(_roomTable[i].itemsXPos[a]);
out->writeUint16BE(_roomTable[i].itemsYPos[a]);
out->writeByte(_roomTable[i].needInit[a]);
}
}
// room table terminator
out->writeUint16BE(0xFFFF);
out->writeSint16BE(_lastMusicCommand);
out->flush();
// check for errors
if (out->ioFailed())
warning("Can't write file '%s'. (Disk full?)", fileName);
else
debug(1, "Saved game '%s.'", saveName);
delete out;
}
} // end of namespace Kyra