scummvm/engines/twine/debugger/console.cpp
2021-03-17 18:25:03 +01:00

439 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "twine/debugger/console.h"
#include "common/scummsys.h"
#include "common/util.h"
#include "twine/debugger/debug_grid.h"
#include "twine/debugger/debug_scene.h"
#include "twine/holomap.h"
#include "twine/renderer/redraw.h"
#include "twine/resources/hqr.h"
#include "twine/scene/gamestate.h"
#include "twine/scene/scene.h"
#include "twine/text.h"
#include "twine/twine.h"
namespace TwinE {
TwinEConsole::TwinEConsole(TwinEEngine *engine) : _engine(engine), GUI::Debugger() {
registerCmd("give_item", WRAP_METHOD(TwinEConsole, doGiveItem));
registerCmd("give_allitems", WRAP_METHOD(TwinEConsole, doGiveAllItems));
registerCmd("give_key", WRAP_METHOD(TwinEConsole, doGiveKey));
registerCmd("give_gas", WRAP_METHOD(TwinEConsole, doGiveGas));
registerCmd("give_kashes", WRAP_METHOD(TwinEConsole, doGiveKashes));
registerCmd("play_video", WRAP_METHOD(TwinEConsole, doPlayVideo));
registerCmd("change_scene", WRAP_METHOD(TwinEConsole, doChangeScene));
registerCmd("toggle_scenery_view", WRAP_METHOD(TwinEConsole, doToggleSceneryView));
registerCmd("magic_points", WRAP_METHOD(TwinEConsole, doAddMagicPoints));
registerCmd("dumpfile", WRAP_METHOD(TwinEConsole, doDumpFile));
registerCmd("list_menutext", WRAP_METHOD(TwinEConsole, doListMenuText));
registerCmd("toggle_debug", WRAP_METHOD(TwinEConsole, doToggleDebug));
registerCmd("toggle_zones", WRAP_METHOD(TwinEConsole, doToggleZoneRendering));
registerCmd("toggle_tracks", WRAP_METHOD(TwinEConsole, doToggleTrackRendering));
registerCmd("toggle_actors", WRAP_METHOD(TwinEConsole, doToggleActorRendering));
registerCmd("toggle_clips", WRAP_METHOD(TwinEConsole, doToggleClipRendering));
registerCmd("toggle_freecamera", WRAP_METHOD(TwinEConsole, doToggleFreeCamera));
registerCmd("toggle_scenechanges", WRAP_METHOD(TwinEConsole, doToggleSceneChanges));
registerCmd("scene_actor", WRAP_METHOD(TwinEConsole, doSkipSceneActorsBut));
registerCmd("hero_pos", WRAP_METHOD(TwinEConsole, doSetHeroPosition));
registerCmd("set_life", WRAP_METHOD(TwinEConsole, doSetLife));
registerCmd("set_game_flag", WRAP_METHOD(TwinEConsole, doSetGameFlag));
registerCmd("show_game_flag", WRAP_METHOD(TwinEConsole, doPrintGameFlag));
registerCmd("set_inventory_flag", WRAP_METHOD(TwinEConsole, doSetInventoryFlag));
registerCmd("show_inventory_flag", WRAP_METHOD(TwinEConsole, doPrintGameFlag));
registerCmd("set_holomap_flag", WRAP_METHOD(TwinEConsole, doSetHolomapFlag));
registerCmd("set_holomap_trajectory", WRAP_METHOD(TwinEConsole, doSetHolomapTrajectory));
registerCmd("show_holomap_flag", WRAP_METHOD(TwinEConsole, doPrintGameFlag));
registerCmd("toggle_scene_patches", WRAP_METHOD(TwinEConsole, doToggleScenePatches));
}
TwinEConsole::~TwinEConsole() {
}
#define TOGGLE_DEBUG(var, description) \
if ((var)) { \
debugPrintf("Disabling " description); \
(var) = false; \
} else { \
debugPrintf("Enabling " description); \
(var) = true; \
} \
if ((var) && !_engine->cfgfile.Debug) { \
doToggleDebug(0, nullptr); \
}
bool TwinEConsole::doToggleZoneRendering(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugScene->showingZones, "zone rendering\n")
return true;
}
bool TwinEConsole::doToggleActorRendering(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugScene->showingActors, "actor rendering\n")
return true;
}
bool TwinEConsole::doToggleTrackRendering(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugScene->showingTracks, "tracks rendering\n")
return true;
}
bool TwinEConsole::doToggleScenePatches(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugScene->useScenePatches, "use scene patches\n")
return true;
}
bool TwinEConsole::doToggleClipRendering(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugScene->showingClips, "clip rendering\n")
return true;
}
bool TwinEConsole::doToggleSceneryView(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_redraw->inSceneryView, "scenery view\n")
return true;
}
bool TwinEConsole::doAddMagicPoints(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: specify the magic points\n");
return true;
}
const int16 magicPoints = atoi(argv[1]);
_engine->_gameState->magicLevelIdx = CLIP<int16>(magicPoints, 0, 4);
_engine->_gameState->setMaxMagicPoints();
return true;
}
bool TwinEConsole::doSkipSceneActorsBut(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: give actor id of scene or -1 to disable\n");
return true;
}
const int16 actorIdx = atoi(argv[1]);
debugPrintf("Only load actor %d in the next scene\n", actorIdx);
_engine->_debugScene->onlyLoadActor = actorIdx;
return true;
}
bool TwinEConsole::doToggleFreeCamera(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugGrid->useFreeCamera, "free camera movement\n")
return true;
}
bool TwinEConsole::doToggleSceneChanges(int argc, const char **argv) {
TOGGLE_DEBUG(_engine->_debugGrid->canChangeScenes, "scene switching via keybinding\n")
return true;
}
bool TwinEConsole::doSetInventoryFlag(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get a inventory flag index as first parameter\n");
return true;
}
const uint8 idx = atoi(argv[1]);
if (idx >= NUM_INVENTORY_ITEMS) {
debugPrintf("given index exceeds the max allowed value of %i\n", NUM_INVENTORY_ITEMS - 1);
return true;
}
const uint8 val = argc == 3 ? atoi(argv[2]) : 0;
_engine->_gameState->inventoryFlags[idx] = val;
return true;
}
bool TwinEConsole::doSetHolomapTrajectory(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get a holomap trajectory index as parameter\n");
return true;
}
_engine->_scene->holomapTrajectory = atoi(argv[1]);
_engine->_scene->reloadCurrentScene();
return false;
}
bool TwinEConsole::doSetHolomapFlag(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get a holomap flag index as first parameter. Use -1 to set all flags\n");
return true;
}
GameState* state = _engine->_gameState;
state->setGameFlag(InventoryItems::kiHolomap, 1);
state->inventoryFlags[InventoryItems::kiHolomap] = 1;
state->setGameFlag(GAMEFLAG_INVENTORY_DISABLED, 0);
const int idx = atoi(argv[1]);
if (idx == -1) {
for (int i = 0; i < NUM_LOCATIONS; ++i) {
_engine->_holomap->setHolomapPosition(i);
}
return true;
}
if (idx >= 0 && idx >= NUM_LOCATIONS) {
debugPrintf("given index exceeds the max allowed value of %i\n", NUM_LOCATIONS - 1);
return true;
}
_engine->_holomap->setHolomapPosition(idx);
return true;
}
bool TwinEConsole::doSetGameFlag(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get a game flag index as first parameter\n");
return true;
}
const uint8 idx = atoi(argv[1]);
const uint8 val = argc == 3 ? atoi(argv[2]) : 0;
_engine->_gameState->setGameFlag(idx, val);
return true;
}
bool TwinEConsole::doPrintGameFlag(int argc, const char **argv) {
if (argc <= 1) {
for (int i = 0; i < NUM_GAME_FLAGS; ++i) {
debugPrintf("[%03d] = %d\n", i, _engine->_gameState->hasGameFlag(i));
}
return true;
}
const uint8 idx = atoi(argv[1]);
debugPrintf("[%03d] = %d\n", idx, _engine->_gameState->hasGameFlag(idx));
return true;
}
bool TwinEConsole::doPrintInventoryFlag(int argc, const char **argv) {
if (argc <= 1) {
for (int i = 0; i < NUM_INVENTORY_ITEMS; ++i) {
debugPrintf("[%03d] = %d\n", i, _engine->_gameState->inventoryFlags[i]);
}
return true;
}
const uint8 idx = atoi(argv[1]);
if (idx < NUM_INVENTORY_ITEMS) {
debugPrintf("[%03d] = %d\n", idx, _engine->_gameState->inventoryFlags[idx]);
}
return true;
}
bool TwinEConsole::doPrintHolomapFlag(int argc, const char **argv) {
if (argc <= 1) {
for (int i = 0; i < NUM_LOCATIONS; ++i) {
debugPrintf("[%03d] = %d\n", i, _engine->_gameState->holomapFlags[i]);
}
return true;
}
const uint8 idx = atoi(argv[1]);
if (idx < NUM_LOCATIONS) {
debugPrintf("[%03d] = %d\n", idx, _engine->_gameState->holomapFlags[idx]);
}
return true;
}
bool TwinEConsole::doGiveKey(int argc, const char **argv) {
int amount = 1;
if (argc >= 2) {
amount = atoi(argv[1]);
}
_engine->_gameState->addKeys(amount);
return true;
}
bool TwinEConsole::doGiveGas(int argc, const char **argv) {
int amount = 1;
if (argc >= 2) {
amount = atoi(argv[1]);
}
_engine->_gameState->addGas(amount);
return true;
}
bool TwinEConsole::doGiveKashes(int argc, const char **argv) {
int amount = 1;
if (argc >= 2) {
amount = atoi(argv[1]);
}
_engine->_gameState->addKashes(amount);
return true;
}
bool TwinEConsole::doToggleDebug(int argc, const char **argv) {
if (_engine->cfgfile.Debug) {
debugPrintf("Disabling debug mode\n");
_engine->cfgfile.Debug = false;
} else {
debugPrintf("Enabling debug mode\n");
_engine->cfgfile.Debug = true;
}
return true;
}
bool TwinEConsole::doListMenuText(int argc, const char **argv) {
_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
for (int32 i = 0; i < 1000; ++i) {
char buf[256];
if (_engine->_text->getMenuText(i, buf, sizeof(buf))) {
debugPrintf("%4i: %s\n", i, buf);
}
}
return true;
}
bool TwinEConsole::doSetHeroPosition(int argc, const char **argv) {
IVec3 &pos = _engine->_scene->sceneHero->pos;
if (argc < 4) {
debugPrintf("Current hero position: %i:%i:%i\n", pos.x, pos.y, pos.z);
return true;
}
pos.x = atoi(argv[1]);
pos.y = atoi(argv[2]);
pos.z = atoi(argv[3]);
return true;
}
bool TwinEConsole::doPlayVideo(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get a video filename as first parameter\n");
return true;
}
_engine->queueMovie(argv[1]);
return true;
}
bool TwinEConsole::doChangeScene(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get a scene index as first parameter\n");
return true;
}
byte newSceneIndex = atoi(argv[1]);
if (newSceneIndex >= LBA1SceneId::SceneIdMax) {
debugPrintf("Scene index out of bounds\n");
return true;
}
_engine->_scene->needChangeScene = atoi(argv[1]);
_engine->_scene->changeScene();
return true;
}
bool TwinEConsole::doDumpFile(int argc, const char **argv) {
if (argc <= 2) {
debugPrintf("Expected to get a a hqr file and an index\n");
return true;
}
const char *hqr = argv[1];
const int index = atoi(argv[2]);
const Common::String &targetFileName = Common::String::format("dumps/%03i-%s.dump", index, hqr);
HQR::dumpEntry(hqr, index, targetFileName.c_str());
return true;
}
static const char *ItemNames[] = {
"Holomap",
"MagicBall",
"UseSabre",
"GawleysHorn",
"Tunic",
"BookOfBu",
"SendellsMedallion",
"FlaskOfClearWater",
"RedCard",
"BlueCard",
"IDCard",
"MrMiesPass",
"ProtoPack",
"Snowboard",
"Pinguin",
"GasItem",
"PirateFlag",
"MagicFlute",
"SpaceGuitar",
"HairDryer",
"AncesteralKey",
"BottleOfSyrup",
"EmptyBottle",
"FerryTicket",
"Keypad",
"CoffeeCan",
"BonusList",
"CloverLeaf"
};
static_assert(ARRAYSIZE(ItemNames) == InventoryItems::MaxInventoryItems, "Array size doesn't match items");
bool TwinEConsole::doGiveItem(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get an item as first parameter\n");
for (int i = 0; i < ARRAYSIZE(ItemNames); ++i) {
debugPrintf(" - %2i: %s\n", i, ItemNames[i]);
}
return true;
}
byte itemIdx = atoi(argv[1]);
if (itemIdx >= InventoryItems::MaxInventoryItems) {
debugPrintf("Item index out of bounds\n");
return true;
}
GameState* state = _engine->_gameState;
state->setGameFlag(itemIdx, 1);
state->inventoryFlags[itemIdx] = 1;
state->setGameFlag(GAMEFLAG_INVENTORY_DISABLED, 0);
return true;
}
bool TwinEConsole::doGiveAllItems(int argc, const char **argv) {
GameState* state = _engine->_gameState;
for (int32 i = 0; i < NUM_INVENTORY_ITEMS; ++i) {
state->setGameFlag(i, 1);
state->inventoryFlags[i] = 1;
}
state->setGameFlag(GAMEFLAG_INVENTORY_DISABLED, 0);
int amount = 1;
if (argc >= 2) {
amount = atoi(argv[1]);
}
state->addKeys(amount);
state->addLeafBoxes(amount);
state->addKashes(amount);
state->addLeafs(amount);
state->addMagicPoints(amount);
state->addGas(amount);
return true;
}
bool TwinEConsole::doSetLife(int argc, const char **argv) {
if (argc <= 1) {
debugPrintf("Expected to get the life points as parameter\n");
return true;
}
_engine->_scene->sceneHero->setLife(atoi(argv[1]));
return true;
}
} // End of namespace TwinE