167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Labyrinth of Time code with assistance of
|
|
*
|
|
* Copyright (c) 1993 Terra Nova Development
|
|
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
|
|
*
|
|
*/
|
|
|
|
#include "lab/stddefines.h"
|
|
#include "lab/labfun.h"
|
|
|
|
namespace Lab {
|
|
|
|
static uint32 SizeOfMemChunk;
|
|
static char *BeginOfMemChunk, *CurPlace;
|
|
|
|
|
|
char *LOWERFLOORS, *MIDDLEFLOORS, *UPPERFLOORS, *MEDMAZEFLOORS, *HEDGEMAZEFLOORS, *SURMAZEFLOORS, *CARNIVALFLOOR, *SURMAZEMSG, *FACINGNORTH, *FACINGEAST, *FACINGSOUTH, *FACINGWEST, *LAMPONMSG, *TURNLEFT, *TURNRIGHT, *GOFORWARDDIR, *NOPATH, *TAKEITEM, *SAVETEXT, *LOADTEXT, *BOOKMARKTEXT, *PERSONALTEXT, *DISKTEXT, *SAVEBOOK, *RESTOREBOOK, *SAVEFLASH, *RESTOREFLASH, *SAVEDISK, *RESTOREDISK, *NODISKINDRIVE, *WRITEPROTECTED, *SELECTDISK, *FORMATFLOPPY, *FORMATTING, *NOTHING, *USEONWHAT, *TAKEWHAT, *MOVEWHAT, *OPENWHAT, *CLOSEWHAT, *LOOKWHAT, *USEMAP, *USEJOURNAL, *TURNLAMPON, *TURNLAMPOFF, *USEWHISKEY, *USEPITH, *USEHELMET;
|
|
|
|
|
|
#define LABTEXTFILE "Lab:Rooms/LabText"
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Gets the next string from the list, and changes the end of string marker */
|
|
/* from an end of line to a null character. */
|
|
/*****************************************************************************/
|
|
static void setString(char **string) {
|
|
*string = CurPlace;
|
|
|
|
while (*CurPlace != '\n')
|
|
CurPlace++;
|
|
|
|
*CurPlace = 0;
|
|
CurPlace++;
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Initializes everything for the Labyrinth text stuff */
|
|
/*****************************************************************************/
|
|
bool initLabText(void) {
|
|
if ((SizeOfMemChunk = sizeOfFile(LABTEXTFILE)))
|
|
if ((BeginOfMemChunk = (char *)calloc(SizeOfMemChunk, 1))) {
|
|
Common::File *file = openPartial(LABTEXTFILE);
|
|
|
|
if (file) {
|
|
file->read(BeginOfMemChunk, SizeOfMemChunk);
|
|
file->close();
|
|
|
|
CurPlace = BeginOfMemChunk;
|
|
|
|
setString(&LOWERFLOORS);
|
|
setString(&MIDDLEFLOORS);
|
|
setString(&UPPERFLOORS);
|
|
setString(&MEDMAZEFLOORS);
|
|
setString(&HEDGEMAZEFLOORS);
|
|
setString(&SURMAZEFLOORS);
|
|
setString(&CARNIVALFLOOR);
|
|
setString(&SURMAZEMSG);
|
|
|
|
setString(&FACINGNORTH);
|
|
setString(&FACINGEAST);
|
|
setString(&FACINGSOUTH);
|
|
setString(&FACINGWEST);
|
|
|
|
setString(&LAMPONMSG);
|
|
|
|
setString(&TURNLEFT);
|
|
setString(&TURNRIGHT);
|
|
setString(&GOFORWARDDIR);
|
|
setString(&NOPATH);
|
|
setString(&TAKEITEM);
|
|
|
|
setString(&SAVETEXT);
|
|
setString(&LOADTEXT);
|
|
setString(&BOOKMARKTEXT);
|
|
setString(&PERSONALTEXT);
|
|
setString(&DISKTEXT);
|
|
|
|
setString(&SAVEBOOK);
|
|
setString(&RESTOREBOOK);
|
|
setString(&SAVEFLASH);
|
|
setString(&RESTOREFLASH);
|
|
setString(&SAVEDISK);
|
|
setString(&RESTOREDISK);
|
|
setString(&NODISKINDRIVE);
|
|
setString(&WRITEPROTECTED);
|
|
setString(&SELECTDISK);
|
|
|
|
setString(&FORMATFLOPPY);
|
|
setString(&FORMATTING);
|
|
|
|
setString(&NOTHING);
|
|
setString(&USEONWHAT);
|
|
setString(&TAKEWHAT);
|
|
setString(&MOVEWHAT);
|
|
setString(&OPENWHAT);
|
|
setString(&CLOSEWHAT);
|
|
setString(&LOOKWHAT);
|
|
|
|
setString(&USEMAP);
|
|
setString(&USEJOURNAL);
|
|
setString(&TURNLAMPON);
|
|
setString(&TURNLAMPOFF);
|
|
setString(&USEWHISKEY);
|
|
setString(&USEPITH);
|
|
setString(&USEHELMET);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Frees the memory from the Labyrinth text stuff. */
|
|
/*****************************************************************************/
|
|
void freeLabText(void) {
|
|
if (SizeOfMemChunk && BeginOfMemChunk)
|
|
free(BeginOfMemChunk);
|
|
}
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Decrypts a chunk of text. */
|
|
/*****************************************************************************/
|
|
void decrypt(byte *text) {
|
|
if (text == NULL)
|
|
return;
|
|
|
|
while (*text != '\0') {
|
|
(*text) -= (byte) 95;
|
|
text++;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Lab
|