scummvm/scumm
Travis Howell 3aadf745f9 Add missing code for opcode
svn-id: r15391
2004-10-03 14:13:05 +00:00
..
imuse_digi Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
insane Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
smush Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes) 2004-10-01 21:37:29 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Increase Actor animVariable for HE80+ games. 2004-10-02 10:58:15 +00:00
actor.h Increase Actor animVariable for HE80+ games. 2004-10-02 10:58:15 +00:00
akos.cpp constness 2004-09-30 23:49:46 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
base-costume.h constness 2004-09-30 23:49:46 +00:00
bomp.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp One further cleanup -- make use of Common::Point assignment operator 2004-09-28 23:35:07 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug #1036707 (COMI: Subtitles positioned incorrect) 2004-10-01 09:06:12 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp constness 2004-09-30 23:49:46 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Argh, didn't mean to commit this 2004-09-28 23:47:51 +00:00
debugger.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
gfx.h Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
input.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Add missing code for opcode 2004-10-03 14:13:05 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp Revert, just made matters worse. 2004-09-27 07:32:49 +00:00
object.h Add HE object flag support 2004-09-26 15:25:58 +00:00
palette.cpp cleanup 2004-09-21 13:54:30 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource.cpp Definately Palettes. 2004-10-01 11:25:25 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
saveload.cpp Too many semicolons 2004-10-03 10:02:32 +00:00
saveload.h Increase Actor animVariable for HE80+ games. 2004-10-02 10:58:15 +00:00
script.cpp nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
script_v2.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v5.cpp Whitespace 2004-09-30 22:39:13 +00:00
script_v6.cpp Should only copy data, not tag/size. 2004-09-29 08:40:15 +00:00
script_v6he.cpp One more... 2004-10-02 22:26:34 +00:00
script_v7he.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v8.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v72he.cpp Add missing code for opcode 2004-10-03 14:13:05 +00:00
script_v80he.cpp Add missing code for opcode 2004-10-03 14:13:05 +00:00
script_v90he.cpp Add missing code for opcode 2004-10-03 14:13:05 +00:00
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Add/correct opcode 2004-10-01 23:56:39 +00:00
scumm.h Definately Palettes. 2004-10-01 11:25:25 +00:00
sound.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp cleanup 2004-10-01 09:03:01 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp cleanup 2004-09-21 12:44:34 +00:00
verbs.cpp Whitespace 2004-09-30 22:39:13 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00