204 lines
4.7 KiB
C++
204 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "be_base.h"
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/*
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* Graphics modes
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*
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*/
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{"1x", "Normal", GFX_NORMAL},
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{"wide", "Wide", GFX_WIDE},
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{0, 0, 0}
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};
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int OSystem_PalmBase::getDefaultGraphicsMode() const {
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return GFX_NORMAL;
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}
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const OSystem::GraphicsMode *OSystem_PalmBase::getSupportedGraphicsModes() const {
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return int_getSupportedGraphicsModes();
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}
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const OSystem::GraphicsMode *OSystem_PalmBase::int_getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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int OSystem_PalmBase::getGraphicsMode() const {
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return _mode;
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}
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bool OSystem_PalmBase::setGraphicsMode(int mode) {
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switch(mode) {
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case GFX_NORMAL:
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case GFX_WIDE:
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_setMode = mode;
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break;
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default:
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warning("unknown gfx mode %d", mode);
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_setMode = GFX_NORMAL;
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return false;
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}
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return true;
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}
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/*
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* Init
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*
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*/
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void OSystem_PalmBase::initSize(uint w, uint h) {
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_screenWidth = w;
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_screenHeight = h;
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_screenDest.w = _screenWidth;
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_screenDest.h = _screenHeight;
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unload_gfx_mode();
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_mode = _setMode;
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load_gfx_mode();
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warpMouse(200, 150);
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int_initSize(w, h);
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}
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/*
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* Palette
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*
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*/
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void OSystem_PalmBase::setPalette(const byte *colors, uint start, uint num) {
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RGBColorType *base = _currentPalette + start;
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for (uint i = 0; i < num; i++) {
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base[i].r = colors[0];
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base[i].g = colors[1];
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base[i].b = colors[2];
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extras_palette(i + start, colors[0], colors[1], colors[2]);
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colors += 4;
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}
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if (start < _paletteDirtyStart)
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_paletteDirtyStart = start;
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if (start + num > _paletteDirtyEnd)
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_paletteDirtyEnd = start + num;
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}
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void OSystem_PalmBase::grabPalette(byte *colors, uint start, uint num) {
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const RGBColorType *base = _currentPalette + start;
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for (uint i = 0; i < num; ++i) {
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colors[i * 4] = base[i].r;
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colors[i * 4 + 1] = base[i].g;
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colors[i * 4 + 2] = base[i].b;
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colors[i * 4 + 3] = 0xFF;
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}
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}
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/*
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* Screen
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*
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*/
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void OSystem_PalmBase::setShakePos(int shakeOffset) {
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_new_shake_pos = shakeOffset;
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int_setShakePos(shakeOffset);
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}
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void OSystem_PalmBase::updateScreen() {
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// Check whether the palette was changed in the meantime and update the
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// screen surface accordingly.
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if (_paletteDirtyEnd != 0 && _setPalette) {
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WinSetDrawWindow(WinGetDisplayWindow());
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WinPalette(winPaletteSet, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart, _currentPalette + _paletteDirtyStart);
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_paletteDirtyEnd = 0;
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//_redawOSD = true;
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}
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if (_redawOSD) {
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_redawOSD = false;
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draw_osd(kDrawBatLow, _screenDest.w - 18, -16, _showBatLow, 2);
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draw_osd(kDrawFight, _screenDest.w - 34, _screenDest.h + 2, (_useNumPad && !_overlayVisible), 1);
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}
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int_updateScreen();
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}
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void OSystem_PalmBase::clearScreen() {
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WinSetDrawWindow(WinGetDisplayWindow());
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WinSetBackColor(RGBToColor(0,0,0));
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WinEraseWindow();
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}
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void OSystem_PalmBase::draw_osd(UInt16 id, Int32 x, Int32 y, Boolean show, UInt8 color) {
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//return;
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MemHandle hTemp = DmGetResource('abmp', id + 100);
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if (hTemp) {
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/*static const UInt32 pal[3] = {
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(TwGfxComponentsToPackedRGB(0,255,0)),
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(TwGfxComponentsToPackedRGB(255,255,0)),
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(TwGfxComponentsToPackedRGB(255,0,0))
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};*/
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BitmapType *bmTemp;
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bmTemp = (BitmapType *)MemHandleLock(hTemp);
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Coord w, h;
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BmpGetDimensions(bmTemp, &w, &h, 0);
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PointType dst = { _screenOffset.x + x, _screenOffset.y + y };
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RectangleType r = { dst.x, dst.y, w, h };
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RectangleType c;
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UInt16 old = WinSetCoordinateSystem(kCoordinatesNative);
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WinGetClip(&c);
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WinResetClip();
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if (show) {
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WinSetDrawWindow(_screenH);
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WinSetBackColor(0);
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WinSetForeColor(120); // pal[color]
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WinFillRectangle(&r, 0);
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WinSetDrawMode(winOverlay);
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WinDrawBitmap(bmTemp, 0, 0);
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WinSetDrawMode(winPaint);
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} else {
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WinSetBackColor(0);
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WinFillRectangle(&r, 0);
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}
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WinSetClip(&c);
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WinSetCoordinateSystem(old);
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MemPtrUnlock(bmTemp);
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DmReleaseResource(hTemp);
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}
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}
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