111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "PalmVersion.h"
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#include <stdlib.h>
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#include "globals.h"
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#include "modulesrsc.h"
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const char *SCUMMVM_SAVEPATH = "/PALM/Programs/ScummVM/Saved";
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void PalmFatalError(const char *err) {
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WinSetDrawWindow(WinGetDisplayWindow());
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WinPalette(winPaletteSetToDefault,0,0,0);
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WinSetBackColor(0);
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WinEraseWindow();
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FrmCustomAlert(FrmFatalErrorAlert, err, 0,0);
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}
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void DrawStatus(Boolean show) {
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if (OPTIONS_TST(kOptDisableOnScrDisp))
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return;
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UInt8 x,y;
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UInt32 depth, d1;
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Boolean d2;
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WinScreenMode(winScreenModeGet, &d1, &d1, &depth, &d2);
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Int16 color = (show ? gVars->indicator.on : gVars->indicator.off);
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if (depth == 8) {
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UInt8 *src = (UInt8 *)BmpGetBits(WinGetBitmap(WinGetDisplayWindow()));
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src += gVars->screenPitch + 1;
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for (y=0; y < 4; y++) {
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for (x=0; x < 4; x++)
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src[x] = color;
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src += gVars->screenPitch;
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}
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} else if (depth == 16) {
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Int16 *src = (Int16 *)BmpGetBits(WinGetBitmap(WinGetDisplayWindow()));
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src += gVars->screenPitch + 1;
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for (y=0; y < 4; y++) {
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for (x=0; x < 4; x++)
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src[x] = color;
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src += gVars->screenPitch;
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}
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}
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}
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#ifndef PALMOS_ARM
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// This is now required since some classes are now very big :)
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#include "MemGlue.h"
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void *operator new(UInt32 size) {
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void *ptr = MemGluePtrNew(size);
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MemSet(ptr, 0, size);
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return ptr;
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}
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void *operator new [] (UInt32 size) {
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void *ptr = MemGluePtrNew(size);
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MemSet(ptr, 0, size);
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return ptr;
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}
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#elif defined(COMPILE_OS5) || defined(STDLIB_TRACE_MEMORY)
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void *operator new(UInt32 size) {
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void *ptr = malloc(size);
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MemSet(ptr, 0, size);
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return ptr;
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}
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void *operator new [] (UInt32 size) {
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void *ptr = malloc(size);
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MemSet(ptr, 0, size);
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return ptr;
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}
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void operator delete(void *ptr) throw() {
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if (ptr) free(ptr);
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}
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void operator delete[](void *ptr) throw() {
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if (ptr) free(ptr);
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}
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#endif
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