The new format is incompatible with the old one, and is still subject to some further changes. Also, regressions are quite possible, so watch out. Finally, the new code still contains some TODOs and FIXMEs. Several of these will be more or less automatically resolved once other code gets C++ified. svn-id: r39430
161 lines
3.4 KiB
C++
161 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/engine/intmap.h"
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namespace Sci {
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#define HASH(x) (x & 0xff)
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IntMapper::IntMapper() {
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base_value = 0;
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memset(nodes, 0, sizeof(nodes));
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holes = 0;
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}
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void IntMapper::free_node_recursive(Node *node) {
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if (node) {
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free_node_recursive(node->next);
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node->next = 0;
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free(node);
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}
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}
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IntMapper::~IntMapper() {
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clear();
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// Trigger problems for people who forget to loose the reference
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base_value = -42000;
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}
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void IntMapper::clear() {
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for (int i = 0; i < DCS_INT_HASH_MAX; i++) {
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free_node_recursive(nodes[i]);
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nodes[i] = 0;
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}
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free_node_recursive(holes);
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holes = 0;
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}
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int IntMapper::checkKey(int key, bool add, bool *was_added) {
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Node **node = &(nodes[HASH(key)]);
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while (*node && (key != (*node)->key))
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node = &((*node)->next);
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if (was_added)
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*was_added = false;
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if (*node) {
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return (*node)->idx;
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}
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// Not found
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if (!add)
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return -1;
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if (was_added)
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*was_added = true;
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if (holes) { // Re-use old node
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(*node) = holes;
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holes = (*node)->next;
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(*node)->next = NULL;
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(*node)->key = key;
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} else {
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*node = (Node*)malloc(sizeof(Node));
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(*node)->key = key;
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(*node)->idx = base_value++;
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(*node)->next = NULL;
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}
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return (*node)->idx;
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}
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void IntMapper::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(base_value);
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if (s.isLoading()) {
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uint32 key, idx;
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clear();
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while (true) {
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s.syncAsSint32LE(key);
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if (key == 0xDEADBEEF)
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break;
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s.syncAsSint32LE(idx);
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// Insert into the IntMapper
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insert(key, idx);
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}
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} else {
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// Just write out all mapped pairs
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// We terminate by writing 4 times the value 0xFF
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for (int i = 0; i < DCS_INT_HASH_MAX; ++i) {
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Node *node = nodes[i];
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while (node) {
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s.syncAsSint32LE(node->key);
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s.syncAsSint32LE(node->idx);
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node = node->next;
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}
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}
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uint32 tmp = 0xDEADBEEF;
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s.syncAsSint32LE(tmp);
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}
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}
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void IntMapper::insert(int key, int idx) {
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Node **node = &(nodes[HASH(key)]);
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while (*node && (key != (*node)->key))
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node = &((*node)->next);
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assert(0 == *node); // Error out if the key was already present.
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*node = (Node*)malloc(sizeof(Node));
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(*node)->key = key;
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(*node)->idx = idx;
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(*node)->next = NULL;
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}
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int IntMapper::removeKey(int key) {
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Node **node = &(nodes[HASH(key)]);
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while (*node && (key != (*node)->key))
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node = &((*node)->next);
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if (*node) {
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Node *oldnode = *node;
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*node = (*node)->next;
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oldnode->next = holes; // Old node is now a 'hole'
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holes = oldnode;
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return oldnode->key;
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} else
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return -1; // Not found
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}
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} // End of namespace Sci
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