70 lines
2 KiB
C++
70 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
#include "actor.h"
|
|
#include "objects.h"
|
|
|
|
using namespace TeenAgent;
|
|
|
|
void Actor::render(Graphics::Surface * surface, const Common::Point & position, uint8 orientation, int delta_frame) {
|
|
uint8 frames_left_right[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
|
|
uint8 frames_up[] = {18, 19, 20, 21, 22, 23, 24, 25, };
|
|
uint8 frames_down[] = {10, 11, 12, 13, 14, 15, 16, 17, };
|
|
|
|
Surface * s = NULL;
|
|
|
|
if (delta_frame == 0) {
|
|
index = 0; //static animation
|
|
}
|
|
int dx, dy;
|
|
switch(orientation) {
|
|
case Object::ActorLeft:
|
|
case Object::ActorRight:
|
|
if (index >= sizeof(frames_left_right))
|
|
index = 1;
|
|
s = frames + frames_left_right[index];
|
|
dx = 11;
|
|
dy = 62;
|
|
break;
|
|
case Object::ActorUp:
|
|
if (index >= sizeof(frames_up))
|
|
index = 1;
|
|
s = frames + frames_up[index];
|
|
dx = 29;
|
|
dy = 67;
|
|
break;
|
|
case Object::ActorDown:
|
|
if (index >= sizeof(frames_down))
|
|
index = 1;
|
|
s = frames + frames_down[index];
|
|
dx = 29;
|
|
dy = 67;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
index += delta_frame;
|
|
|
|
if (s != NULL)
|
|
s->render(surface, position.x - dx, position.y - dy, orientation == Object::ActorLeft);
|
|
}
|