scummvm/engines/teenagent/actor.cpp
2009-09-03 21:20:13 +00:00

70 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "actor.h"
#include "objects.h"
using namespace TeenAgent;
void Actor::render(Graphics::Surface * surface, const Common::Point & position, uint8 orientation, int delta_frame) {
uint8 frames_left_right[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
uint8 frames_up[] = {18, 19, 20, 21, 22, 23, 24, 25, };
uint8 frames_down[] = {10, 11, 12, 13, 14, 15, 16, 17, };
Surface * s = NULL;
if (delta_frame == 0) {
index = 0; //static animation
}
int dx, dy;
switch(orientation) {
case Object::ActorLeft:
case Object::ActorRight:
if (index >= sizeof(frames_left_right))
index = 1;
s = frames + frames_left_right[index];
dx = 11;
dy = 62;
break;
case Object::ActorUp:
if (index >= sizeof(frames_up))
index = 1;
s = frames + frames_up[index];
dx = 29;
dy = 67;
break;
case Object::ActorDown:
if (index >= sizeof(frames_down))
index = 1;
s = frames + frames_down[index];
dx = 29;
dy = 67;
break;
default:
return;
}
index += delta_frame;
if (s != NULL)
s->render(surface, position.x - dx, position.y - dy, orientation == Object::ActorLeft);
}