452 lines
13 KiB
C++
452 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "twine/menu/menuoptions.h"
|
|
#include "common/error.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/str-array.h"
|
|
#include "common/system.h"
|
|
#include "common/util.h"
|
|
#include "savestate.h"
|
|
#include "twine/audio/music.h"
|
|
#include "twine/audio/sound.h"
|
|
#include "twine/flamovies.h"
|
|
#include "twine/scene/gamestate.h"
|
|
#include "twine/input.h"
|
|
#include "twine/menu/interface.h"
|
|
#include "twine/menu/menu.h"
|
|
#include "twine/renderer/screens.h"
|
|
#include "twine/resources/resources.h"
|
|
#include "twine/scene/scene.h"
|
|
#include "twine/text.h"
|
|
#include "twine/twine.h"
|
|
|
|
namespace TwinE {
|
|
|
|
static const char allowedCharIndex[] = " ABCDEFGHIJKLM.NOPQRSTUVWXYZ-abcdefghijklm?nopqrstuvwxyz!0123456789\040\b\r\0";
|
|
|
|
void MenuOptions::newGame() {
|
|
_engine->_music->stopMusic();
|
|
_engine->_sound->stopSamples();
|
|
|
|
int32 tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText;
|
|
_engine->cfgfile.FlagDisplayText = true;
|
|
|
|
// intro screen 1 - twinsun
|
|
_engine->_screens->loadImage(RESSHQR_INTROSCREEN1IMG, RESSHQR_INTROSCREEN1PAL);
|
|
|
|
_engine->_text->drawTextBoxBackground = false;
|
|
_engine->_text->renderTextTriangle = true;
|
|
|
|
_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
|
|
_engine->_text->textClipFull();
|
|
_engine->_text->setFontCrossColor(15);
|
|
|
|
bool aborted = _engine->_text->drawTextFullscreen(TextId::kIntroText1);
|
|
|
|
// intro screen 2
|
|
if (!aborted) {
|
|
_engine->_screens->loadImage(RESSHQR_INTROSCREEN2IMG, RESSHQR_INTROSCREEN2PAL);
|
|
aborted |= _engine->_text->drawTextFullscreen(TextId::kIntroText2);
|
|
|
|
if (!aborted) {
|
|
_engine->_screens->loadImage(RESSHQR_INTROSCREEN3IMG, RESSHQR_INTROSCREEN3PAL);
|
|
aborted |= _engine->_text->drawTextFullscreen(TextId::kIntroText3);
|
|
}
|
|
}
|
|
_engine->cfgfile.FlagDisplayText = tmpFlagDisplayText;
|
|
|
|
_engine->_screens->fadeToBlack(_engine->_screens->paletteRGBACustom);
|
|
_engine->_screens->clearScreen();
|
|
_engine->flip();
|
|
|
|
if (!aborted) {
|
|
// _engine->_music->playMidiMusic(1);
|
|
_engine->_flaMovies->playFlaMovie(FLA_INTROD);
|
|
}
|
|
|
|
_engine->_text->textClipSmall();
|
|
_engine->_screens->clearScreen();
|
|
_engine->flip();
|
|
|
|
_engine->_text->drawTextBoxBackground = true;
|
|
_engine->_text->renderTextTriangle = false;
|
|
|
|
// set main palette back
|
|
_engine->setPalette(_engine->_screens->paletteRGBA);
|
|
}
|
|
|
|
void MenuOptions::showCredits() {
|
|
// TODO: the camera settings are wrong - this results in rendering problems with e.g. circles
|
|
const int32 tmpShadowMode = _engine->cfgfile.ShadowMode;
|
|
_engine->cfgfile.ShadowMode = 0;
|
|
_engine->_gameState->initEngineVars();
|
|
_engine->_scene->currentSceneIdx = LBA1SceneId::Credits_List_Sequence;
|
|
_engine->_scene->needChangeScene = LBA1SceneId::Credits_List_Sequence;
|
|
|
|
canShowCredits = true;
|
|
_engine->gameEngineLoop();
|
|
_engine->_scene->stopRunningGame();
|
|
canShowCredits = false;
|
|
|
|
_engine->cfgfile.ShadowMode = tmpShadowMode;
|
|
|
|
_engine->_screens->clearScreen();
|
|
_engine->flip();
|
|
|
|
_engine->_input->enableKeyMap(uiKeyMapId);
|
|
}
|
|
|
|
void MenuOptions::showEndSequence() {
|
|
_engine->_flaMovies->playFlaMovie(FLA_THEEND);
|
|
|
|
_engine->_screens->clearScreen();
|
|
_engine->flip();
|
|
_engine->setPalette(_engine->_screens->paletteRGBA);
|
|
}
|
|
|
|
void MenuOptions::drawSelectableCharacter(int32 x, int32 y, Common::Rect &dirtyRect) {
|
|
const int32 borderTop = 200;
|
|
const int32 borderLeft = 25;
|
|
const int32 halfButtonHeight = 25;
|
|
const int32 halfButtonWidth = 20;
|
|
const int32 buttonDistanceX = halfButtonWidth * 2 + 5;
|
|
const int32 buttonDistanceY = halfButtonHeight * 2 + 5;
|
|
const int32 centerX = x * buttonDistanceX + borderLeft;
|
|
const int32 centerY = y * buttonDistanceY + borderTop;
|
|
const Common::Rect rect(centerX - halfButtonWidth, centerY - halfButtonHeight, centerX + halfButtonWidth, centerY + halfButtonHeight);
|
|
|
|
if (_engine->_input->isMouseHovering(rect)) {
|
|
setOnScreenKeyboard(x, y);
|
|
}
|
|
|
|
const int idx = x + y * ONSCREENKEYBOARD_WIDTH;
|
|
if (_onScreenKeyboardDirty[idx] == 0) {
|
|
return;
|
|
}
|
|
|
|
--_onScreenKeyboardDirty[idx];
|
|
|
|
const char buffer[]{allowedCharIndex[idx], '\0'};
|
|
|
|
const bool selected = _onScreenKeyboardX == x && _onScreenKeyboardY == y;
|
|
if (selected) {
|
|
_engine->_interface->drawSplittedBox(rect, 91);
|
|
} else {
|
|
_engine->_interface->blitBox(rect, _engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->_interface->drawTransparentBox(rect, 4);
|
|
}
|
|
|
|
_engine->_menu->drawBox(rect);
|
|
|
|
_engine->_text->setFontColor(15);
|
|
const uint8 character = (uint8)allowedCharIndex[idx];
|
|
const int32 textX = centerX - _engine->_text->getCharWidth(character) / 2;
|
|
const int32 textY = centerY - _engine->_text->getCharHeight(character) / 2;
|
|
_engine->_text->drawText(textX, textY, buffer);
|
|
|
|
if (dirtyRect.isEmpty()) {
|
|
dirtyRect = rect;
|
|
} else {
|
|
dirtyRect.extend(rect);
|
|
}
|
|
}
|
|
|
|
void MenuOptions::setOnScreenKeyboard(int x, int y) {
|
|
if (x < 0) {
|
|
x = ONSCREENKEYBOARD_WIDTH - 1;
|
|
} else if (x >= ONSCREENKEYBOARD_WIDTH) {
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
y = ONSCREENKEYBOARD_HEIGHT - 1;
|
|
} else if (y >= ONSCREENKEYBOARD_HEIGHT) {
|
|
y = 0;
|
|
}
|
|
|
|
if (_onScreenKeyboardX == x && _onScreenKeyboardY == y) {
|
|
return;
|
|
}
|
|
|
|
++_onScreenKeyboardDirty[_onScreenKeyboardX + _onScreenKeyboardY * ONSCREENKEYBOARD_WIDTH];
|
|
++_onScreenKeyboardDirty[x + y * ONSCREENKEYBOARD_WIDTH];
|
|
|
|
_onScreenKeyboardX = x;
|
|
_onScreenKeyboardY = y;
|
|
|
|
_onScreenKeyboardLeaveViaOkButton = true;
|
|
}
|
|
|
|
void MenuOptions::drawSelectableCharacters() {
|
|
Common::Rect dirtyRect;
|
|
for (int8 x = 0; x < ONSCREENKEYBOARD_WIDTH; x++) {
|
|
for (int8 y = 0; y < ONSCREENKEYBOARD_HEIGHT; y++) {
|
|
drawSelectableCharacter(x, y, dirtyRect);
|
|
}
|
|
}
|
|
if (dirtyRect.isEmpty()) {
|
|
return;
|
|
}
|
|
_engine->copyBlockPhys(dirtyRect);
|
|
}
|
|
|
|
void MenuOptions::drawPlayerName(int32 centerx, int32 top, int32 type) {
|
|
const int32 left = 10;
|
|
const int right = _engine->width() - left;
|
|
const int bottom = top + PLASMA_HEIGHT;
|
|
const Common::Rect rect(left, top, right, bottom);
|
|
if (type == 1) {
|
|
_engine->_menu->processPlasmaEffect(rect, 32);
|
|
}
|
|
|
|
Common::Rect rectBox(rect);
|
|
rectBox.grow(-1);
|
|
_engine->_menu->drawBox(rect);
|
|
_engine->_interface->drawTransparentBox(rectBox, 3);
|
|
|
|
_engine->_text->drawText(centerx - _engine->_text->getTextSize(playerName) / 2, top + 6, playerName);
|
|
_engine->copyBlockPhys(rect);
|
|
}
|
|
|
|
/**
|
|
* @brief Toggle a given @c OSystem::Feature and restore the previous state on destruction
|
|
*/
|
|
class ScopedFeatureState {
|
|
private:
|
|
OSystem::Feature _feature;
|
|
bool _changeTo;
|
|
|
|
public:
|
|
ScopedFeatureState(OSystem::Feature feature, bool enable) : _feature(feature), _changeTo(enable) {
|
|
if (g_system->getFeatureState(feature) != enable) {
|
|
g_system->setFeatureState(feature, enable);
|
|
_changeTo = !g_system->getFeatureState(feature);
|
|
}
|
|
}
|
|
~ScopedFeatureState() {
|
|
g_system->setFeatureState(_feature, _changeTo);
|
|
}
|
|
};
|
|
|
|
bool MenuOptions::enterPlayerName(int32 textIdx) {
|
|
playerName[0] = '\0'; // TODO: read from settings?
|
|
_engine->_text->initTextBank(TextBankId::Options_and_menus);
|
|
char buffer[256];
|
|
_engine->_text->getMenuText(textIdx, buffer, sizeof(buffer));
|
|
_engine->_text->setFontColor(15);
|
|
const int halfScreenWidth = (_engine->width() / 2);
|
|
_engine->_text->drawText(halfScreenWidth - (_engine->_text->getTextSize(buffer) / 2), 20, buffer);
|
|
_engine->copyBlockPhys(0, 0, _engine->width() - 1, 99);
|
|
_engine->flip();
|
|
|
|
Common::fill(&_onScreenKeyboardDirty[0], &_onScreenKeyboardDirty[ARRAYSIZE(_onScreenKeyboardDirty)], 1);
|
|
ScopedFeatureState scopedVirtualKeyboard(OSystem::kFeatureVirtualKeyboard, true);
|
|
for (;;) {
|
|
ScopedFPS scopedFps;
|
|
Common::Event event;
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
|
|
_engine->_input->processCustomEngineEventEnd(event);
|
|
break;
|
|
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
|
|
_engine->_input->processCustomEngineEventStart(event);
|
|
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter)) {
|
|
if (_onScreenKeyboardLeaveViaOkButton) {
|
|
if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 1 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) {
|
|
if (playerName[0] == '\0') {
|
|
continue;
|
|
}
|
|
return true;
|
|
}
|
|
const size_t size = strlen(playerName);
|
|
if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 2 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) {
|
|
if (size >= 1) {
|
|
playerName[size - 1] = '\0';
|
|
}
|
|
continue;
|
|
}
|
|
const char chr = allowedCharIndex[_onScreenKeyboardX + _onScreenKeyboardY * ONSCREENKEYBOARD_WIDTH];
|
|
playerName[size] = chr;
|
|
playerName[size + 1] = '\0';
|
|
if (size + 1 >= sizeof(playerName) - 1) {
|
|
return true;
|
|
}
|
|
continue;
|
|
}
|
|
if (playerName[0] == '\0') {
|
|
continue;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIAbort)) {
|
|
return false;
|
|
}
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
|
|
setOnScreenKeyboard(_onScreenKeyboardX - 1, _onScreenKeyboardY);
|
|
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
|
|
setOnScreenKeyboard(_onScreenKeyboardX + 1, _onScreenKeyboardY);
|
|
}
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIUp)) {
|
|
setOnScreenKeyboard(_onScreenKeyboardX, _onScreenKeyboardY - 1);
|
|
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIDown)) {
|
|
setOnScreenKeyboard(_onScreenKeyboardX, _onScreenKeyboardY + 1);
|
|
}
|
|
|
|
break;
|
|
case Common::EVENT_KEYDOWN: {
|
|
const size_t size = strlen(playerName);
|
|
if (!Common::isPrint(event.kbd.ascii)) {
|
|
if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
|
|
if (size >= 1) {
|
|
playerName[size - 1] = '\0';
|
|
_onScreenKeyboardLeaveViaOkButton = false;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
if (size >= sizeof(playerName) - 1) {
|
|
return true;
|
|
}
|
|
if (strchr(allowedCharIndex, event.kbd.ascii)) {
|
|
playerName[size] = event.kbd.ascii;
|
|
playerName[size + 1] = '\0';
|
|
_onScreenKeyboardLeaveViaOkButton = false;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (_engine->shouldQuit()) {
|
|
break;
|
|
}
|
|
drawPlayerName(halfScreenWidth, 100, 1);
|
|
drawSelectableCharacters();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MenuOptions::newGameMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
if (!enterPlayerName(TextId::kEnterYourName)) {
|
|
return false;
|
|
}
|
|
_engine->_gameState->initEngineVars();
|
|
newGame();
|
|
return true;
|
|
}
|
|
|
|
int MenuOptions::chooseSave(int textIdx, bool showEmptySlots) {
|
|
const SaveStateList &savegames = _engine->getSaveSlots();
|
|
if (savegames.empty() && !showEmptySlots) {
|
|
return -1;
|
|
}
|
|
|
|
_engine->_text->initTextBank(TextBankId::Options_and_menus);
|
|
|
|
MenuSettings saveFiles;
|
|
saveFiles.addButton(TextId::kReturnMenu);
|
|
|
|
const int maxButtons = _engine->getMetaEngine().getMaximumSaveSlot() + 1;
|
|
for (const SaveStateDescriptor &savegame : savegames) {
|
|
saveFiles.addButton(savegame.getDescription().encode().c_str(), savegame.getSaveSlot());
|
|
if (saveFiles.getButtonCount() >= maxButtons) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (showEmptySlots) {
|
|
while (saveFiles.getButtonCount() < maxButtons) {
|
|
// the first button is the back button - to subtract that one again to get the real slot index
|
|
saveFiles.addButton("EMPTY", saveFiles.getButtonCount() - 1);
|
|
}
|
|
}
|
|
|
|
for (;;) {
|
|
const int32 id = _engine->_menu->processMenu(&saveFiles);
|
|
switch (id) {
|
|
case kQuitEngine:
|
|
case TextId::kReturnMenu:
|
|
return -1;
|
|
default:
|
|
const int16 slot = saveFiles.getButtonState(id);
|
|
debug("Selected slot %d for saving", slot);
|
|
return slot;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
bool MenuOptions::continueGameMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
const int slot = chooseSave(TextId::kContinueGame);
|
|
if (slot >= 0) {
|
|
debug("Load slot %i", slot);
|
|
Common::Error state = _engine->loadGameState(slot);
|
|
if (state.getCode() != Common::kNoError) {
|
|
error("Failed to load slot %i", slot);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MenuOptions::deleteSaveMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
const int slot = chooseSave(TextId::kDeleteSaveGame);
|
|
if (slot >= 0) {
|
|
_engine->wipeSaveSlot(slot);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MenuOptions::saveGameMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
const int slot = chooseSave(TextId::kCreateSaveGame, true);
|
|
if (slot >= 0) {
|
|
// TODO: enter description
|
|
Common::Error state = _engine->saveGameState(slot, "description", false);
|
|
if (state.getCode() != Common::kNoError) {
|
|
error("Failed to save slot %i", slot);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace TwinE
|