scummvm/gui/browser.cpp
Eugene Sandulenko 3fafa07ab0 GUI: Added in-place hotkeys for widgets.
Now it is possible to specify hotkeys in place for ButtonWidget
and CheckboxWidget (the only widgets with hotkeys now).

Use de-facto standard with putting hotkey between tildes (~).
Like '~O~pen'. The tildes gets stripped before after hotkey
is extracted.

This is done for giving translators possibility to specify
their own hotkeys.

Old hotkeys defined at widget instance creation are left for
leaving possibility to specify non-printable hotkeys such as
Common::ASCII_ESCAPE.

Translation files were updated respectively.

svn-id: r49766
2010-06-15 10:47:31 +00:00

181 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "gui/browser.h"
#include "gui/GuiManager.h"
#include "gui/ListWidget.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/algorithm.h"
#include "common/translation.h"
namespace GUI {
enum {
kChooseCmd = 'Chos',
kGoUpCmd = 'GoUp'
};
/* We want to use this as a general directory selector at some point... possible uses
* - to select the data dir for a game
* - to select the place where save games are stored
* - others???
*/
BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
: Dialog("Browser") {
_isDirBrowser = dirBrowser;
_fileList = NULL;
_currentPath = NULL;
// Headline - TODO: should be customizable during creation time
new StaticTextWidget(this, "Browser.Headline", title);
// Current path - TODO: handle long paths ?
_currentPath = new StaticTextWidget(this, "Browser.Path", "DUMMY");
// Add file list
_fileList = new ListWidget(this, "Browser.List");
_fileList->setNumberingMode(kListNumberingOff);
_fileList->setEditable(false);
_backgroundType = GUI::ThemeEngine::kDialogBackgroundPlain;
// Buttons
new ButtonWidget(this, "Browser.Up", _("Go up"), kGoUpCmd);
new ButtonWidget(this, "Browser.Cancel", _("Cancel"), kCloseCmd);
new ButtonWidget(this, "Browser.Choose", _("Choose"), kChooseCmd);
}
void BrowserDialog::open() {
// Call super implementation
Dialog::open();
if (ConfMan.hasKey("browser_lastpath"))
_node = Common::FSNode(ConfMan.get("browser_lastpath"));
if (!_node.isDirectory())
_node = Common::FSNode(".");
// Alway refresh file list
updateListing();
}
void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kChooseCmd:
if (_isDirBrowser) {
// If nothing is selected in the list widget, choose the current dir.
// Else, choose the dir that is selected.
int selection = _fileList->getSelected();
if (selection >= 0)
_choice = _nodeContent[selection];
else
_choice = _node;
setResult(1);
close();
} else {
int selection = _fileList->getSelected();
if (selection < 0)
break;
if (_nodeContent[selection].isDirectory()) {
_node = _nodeContent[selection];
updateListing();
} else {
_choice = _nodeContent[selection];
setResult(1);
close();
}
}
break;
case kGoUpCmd:
_node = _node.getParent();
updateListing();
break;
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
if (_nodeContent[data].isDirectory()) {
_node = _nodeContent[data];
updateListing();
} else if (!_isDirBrowser) {
_choice = _nodeContent[data];
setResult(1);
close();
}
break;
case kListSelectionChangedCmd:
// We do not allow selecting directories in directory
// browser mode, thus we will invalidate the selection
// when the user selects an directory over here.
if (data != (uint32)-1 && _isDirBrowser && !_nodeContent[data].isDirectory())
_fileList->setSelected(-1);
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void BrowserDialog::updateListing() {
// Update the path display
_currentPath->setLabel(_node.getPath());
// We memorize the last visited path.
ConfMan.set("browser_lastpath", _node.getPath());
// Read in the data from the file system
if (!_node.getChildren(_nodeContent, Common::FSNode::kListAll))
_nodeContent.clear();
else
Common::sort(_nodeContent.begin(), _nodeContent.end());
// Populate the ListWidget
ListWidget::StringArray list;
ListWidget::ColorList colors;
for (Common::FSList::iterator i = _nodeContent.begin(); i != _nodeContent.end(); ++i) {
if (i->isDirectory())
list.push_back(i->getDisplayName() + "/");
else
list.push_back(i->getDisplayName());
if (_isDirBrowser) {
if (i->isDirectory())
colors.push_back(ThemeEngine::kFontColorNormal);
else
colors.push_back(ThemeEngine::kFontColorAlternate);
}
}
if (_isDirBrowser)
_fileList->setList(list, &colors);
else
_fileList->setList(list);
_fileList->scrollTo(0);
// Finally, redraw
draw();
}
} // End of namespace GUI