scummvm/sword1/animation.cpp
Max Horn 3fddbc18d6 Unify MPEG2 code even more
svn-id: r13365
2004-03-23 00:10:18 +00:00

91 lines
2.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "sword1/animation.h"
#include "sound/audiostream.h"
namespace Sword1 {
AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
: BaseAnimationState(snd, sys, 640, 400), _scr(scr) {
}
AnimationState::~AnimationState() {
}
#ifdef BACKEND_8BIT
void AnimationState::setPalette(byte *pal) {
_sys->setPalette(pal, 0, 256);
}
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
#ifdef BACKEND_8BIT
_scr->plotYUV(lut, width, height, dat);
#else
plotYUV(lookup, width, height, dat);
_sys->copy_rect_overlay(overlay, MOVIE_WIDTH, 0, 40, MOVIE_WIDTH, MOVIE_HEIGHT);
#endif
}
MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
: _scr(scr), _snd(snd), _sys(sys) {
}
/**
* Plays an animated cutscene.
* @param filename the file name of the cutscene file
*/
void MoviePlayer::play(const char *filename) {
#ifdef USE_MPEG2
AnimationState *anim = new AnimationState(_scr, _snd, _sys);
if (anim->init(filename)) {
while (anim->decodeFrame()) {
#ifndef BACKEND_8BIT
_sys->updateScreen();
#endif
// FIXME: check for ESC and abbort animation be just returning from the function
OSystem::Event event;
while (_sys->poll_event(&event)) {
if ((event.event_code == OSystem::EVENT_KEYDOWN) &&
(event.kbd.keycode == 27)) {
delete anim;
return;
}
if (event.event_code == OSystem::EVENT_QUIT)
_sys->quit();
}
}
}
delete anim;
#endif
}
} // End of namespace Sword2