scummvm/devtools/create_project/msbuild.cpp
Antoniou Athanasios e9623740f0 WIN32: Add a default application manifest
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32

The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable

The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 
systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a 
game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game 
screen to be a white blank image, and various warnings would be output to the console, eg.
"WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!"
This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their
embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug.

More information is available in the following links:
https://github.com/pal1000/save-legacy-intel-graphics
https://github.com/LWJGL/lwjgl/issues/119
https://github.com/msys2/MSYS2-packages/issues/454
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880

Credits to sluicebox for the VS GenerateManifest flag
2019-08-04 14:18:50 +03:00

586 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "msbuild.h"
#include <fstream>
#include <algorithm>
namespace CreateProjectTool {
//////////////////////////////////////////////////////////////////////////
// MSBuild Provider (Visual Studio 2010 and later)
//////////////////////////////////////////////////////////////////////////
MSBuildProvider::MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version, const MSVCVersion& msvc)
: MSVCProvider(global_warnings, project_warnings, version, msvc) {
}
const char *MSBuildProvider::getProjectExtension() {
return ".vcxproj";
}
const char *MSBuildProvider::getPropertiesExtension() {
return ".props";
}
namespace {
inline void outputConfiguration(std::ostream &project, const std::string &config, const std::string &platform) {
project << "\t\t<ProjectConfiguration Include=\"" << config << "|" << platform << "\">\n"
"\t\t\t<Configuration>" << config << "</Configuration>\n"
"\t\t\t<Platform>" << platform << "</Platform>\n"
"\t\t</ProjectConfiguration>\n";
}
inline void outputConfigurationType(const BuildSetup &setup, std::ostream &project, const std::string &name, const std::string &config, const std::string &toolset) {
project << "\t<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='" << config << "'\" Label=\"Configuration\">\n"
"\t\t<ConfigurationType>" << ((name == setup.projectName || setup.devTools || setup.tests) ? "Application" : "StaticLibrary") << "</ConfigurationType>\n"
"\t\t<PlatformToolset>" << toolset << "</PlatformToolset>\n"
"\t</PropertyGroup>\n";
}
inline void outputProperties(std::ostream &project, const std::string &config, const std::string &properties) {
project << "\t<ImportGroup Condition=\"'$(Configuration)|$(Platform)'=='" << config << "'\" Label=\"PropertySheets\">\n"
"\t\t<Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" />\n"
"\t\t<Import Project=\"" << properties << "\" />\n"
"\t</ImportGroup>\n";
}
} // End of anonymous namespace
void MSBuildProvider::createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList) {
const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension();
std::ofstream project(projectFile.c_str());
if (!project)
error("Could not open \"" + projectFile + "\" for writing");
project << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<Project DefaultTargets=\"Build\" ToolsVersion=\"" << _msvcVersion.project << "\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n"
"\t<ItemGroup Label=\"ProjectConfigurations\">\n";
outputConfiguration(project, "Debug", "Win32");
outputConfiguration(project, "Debug", "x64");
outputConfiguration(project, "Analysis", "Win32");
outputConfiguration(project, "Analysis", "x64");
outputConfiguration(project, "LLVM", "Win32");
outputConfiguration(project, "LLVM", "x64");
outputConfiguration(project, "Release", "Win32");
outputConfiguration(project, "Release", "x64");
project << "\t</ItemGroup>\n";
// Project name & Guid
project << "\t<PropertyGroup Label=\"Globals\">\n"
"\t\t<ProjectGuid>{" << uuid << "}</ProjectGuid>\n"
"\t\t<RootNamespace>" << name << "</RootNamespace>\n"
"\t\t<Keyword>Win32Proj</Keyword>\n"
"\t\t<VCTargetsPath Condition=\"'$(VCTargetsPath" << _version << ")' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''\">$(VCTargetsPath" << _version << ")</VCTargetsPath>\n"
"\t</PropertyGroup>\n";
// Shared configuration
project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />\n";
outputConfigurationType(setup, project, name, "Release|Win32", _msvcVersion.toolsetMSVC);
outputConfigurationType(setup, project, name, "Analysis|Win32", _msvcVersion.toolsetMSVC);
outputConfigurationType(setup, project, name, "LLVM|Win32", _msvcVersion.toolsetLLVM);
outputConfigurationType(setup, project, name, "Debug|Win32", _msvcVersion.toolsetMSVC);
outputConfigurationType(setup, project, name, "Release|x64", _msvcVersion.toolsetMSVC);
outputConfigurationType(setup, project, name, "LLVM|x64", _msvcVersion.toolsetLLVM);
outputConfigurationType(setup, project, name, "Analysis|x64", _msvcVersion.toolsetMSVC);
outputConfigurationType(setup, project, name, "Debug|x64", _msvcVersion.toolsetMSVC);
project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.props\" />\n"
"\t<ImportGroup Label=\"ExtensionSettings\">\n"
"\t</ImportGroup>\n";
outputProperties(project, "Release|Win32", setup.projectDescription + "_Release.props");
outputProperties(project, "Analysis|Win32", setup.projectDescription + "_Analysis.props");
outputProperties(project, "LLVM|Win32", setup.projectDescription + "_LLVM.props");
outputProperties(project, "Debug|Win32", setup.projectDescription + "_Debug.props");
outputProperties(project, "Release|x64", setup.projectDescription + "_Release64.props");
outputProperties(project, "Analysis|x64", setup.projectDescription + "_Analysis64.props");
outputProperties(project, "LLVM|x64", setup.projectDescription + "_LLVM64.props");
outputProperties(project, "Debug|x64", setup.projectDescription + "_Debug64.props");
project << "\t<PropertyGroup Label=\"UserMacros\" />\n";
// Project-specific settings (analysis uses debug properties)
outputProjectSettings(project, name, setup, false, true, "Debug");
outputProjectSettings(project, name, setup, false, true, "Analysis");
outputProjectSettings(project, name, setup, false, true, "LLVM");
outputProjectSettings(project, name, setup, true, true, "Release");
outputProjectSettings(project, name, setup, false, false, "Debug");
outputProjectSettings(project, name, setup, false, false, "Analysis");
outputProjectSettings(project, name, setup, false, false, "LLVM");
outputProjectSettings(project, name, setup, true, false, "Release");
// Files
std::string modulePath;
if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
modulePath = moduleDir.substr(setup.srcDir.size());
if (!modulePath.empty() && modulePath.at(0) == '/')
modulePath.erase(0, 1);
}
if (modulePath.size())
addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
else
addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
// Output references for the main project
if (name == setup.projectName)
writeReferences(setup, project);
// Output auto-generated test runner
if (setup.tests) {
project << "\t<ItemGroup>\n";
project << "\t\t<ClCompile Include=\"test_runner.cpp\" />\n";
project << "\t</ItemGroup>\n";
}
// Visual Studio 2015 and up automatically import natvis files that are part of the project
if (name == PROJECT_NAME && _version >= 14) {
project << "\t<ItemGroup>\n";
project << "\t\t<None Include=\"" << setup.srcDir << "/devtools/create_project/scripts/scummvm.natvis\" />\n";
project << "\t</ItemGroup>\n";
}
project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.targets\" />\n"
"\t<ImportGroup Label=\"ExtensionTargets\">\n"
"\t</ImportGroup>\n";
if (setup.tests) {
// We override the normal target to ignore the exit code (this allows us to have a clean output and not message about the command exit code)
project << "\t\t<Target Name=\"PostBuildEvent\">\n"
<< "\t\t\t<Message Text=\"Description: Run tests\" />\n"
<< "\t\t\t<Exec Command=\"$(TargetPath)\" IgnoreExitCode=\"true\" />\n"
<< "\t\t</Target>\n";
}
project << "</Project>\n";
// Output filter file if necessary
createFiltersFile(setup, name);
}
void MSBuildProvider::createFiltersFile(const BuildSetup &setup, const std::string &name) {
// No filters => no need to create a filter file
if (_filters.empty())
return;
// Sort all list alphabetically
_filters.sort();
_compileFiles.sort();
_includeFiles.sort();
_otherFiles.sort();
_resourceFiles.sort();
_asmFiles.sort();
const std::string filtersFile = setup.outputDir + '/' + name + getProjectExtension() + ".filters";
std::ofstream filters(filtersFile.c_str());
if (!filters)
error("Could not open \"" + filtersFile + "\" for writing");
filters << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<Project ToolsVersion=\"" << _msvcVersion.project << "\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n";
// Output the list of filters
filters << "\t<ItemGroup>\n";
for (std::list<std::string>::iterator filter = _filters.begin(); filter != _filters.end(); ++filter) {
filters << "\t\t<Filter Include=\"" << *filter << "\">\n"
"\t\t\t<UniqueIdentifier>" << createUUID() << "</UniqueIdentifier>\n"
"\t\t</Filter>\n";
}
filters << "\t</ItemGroup>\n";
// Output files
outputFilter(filters, _compileFiles, "ClCompile");
outputFilter(filters, _includeFiles, "ClInclude");
outputFilter(filters, _otherFiles, "None");
outputFilter(filters, _resourceFiles, "ResourceCompile");
outputFilter(filters, _asmFiles, "CustomBuild");
filters << "</Project>";
}
void MSBuildProvider::outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action) {
if (!files.empty()) {
filters << "\t<ItemGroup>\n";
for (FileEntries::const_iterator entry = files.begin(), end = files.end(); entry != end; ++entry) {
if ((*entry).filter != "") {
filters << "\t\t<" << action << " Include=\"" << (*entry).path << "\">\n"
"\t\t\t<Filter>" << (*entry).filter << "</Filter>\n"
"\t\t</" << action << ">\n";
} else {
filters << "\t\t<" << action << " Include=\"" << (*entry).path << "\" />\n";
}
}
filters << "\t</ItemGroup>\n";
}
}
void MSBuildProvider::writeReferences(const BuildSetup &setup, std::ofstream &output) {
output << "\t<ItemGroup>\n";
for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
if (i->first == setup.projectName)
continue;
output << "\t<ProjectReference Include=\"" << i->first << ".vcxproj\">\n"
"\t\t<Project>{" << i->second << "}</Project>\n"
"\t</ProjectReference>\n";
}
output << "\t</ItemGroup>\n";
}
void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) {
// Check for project-specific warnings:
std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name);
bool enableLanguageExtensions = find(_enableLanguageExtensions.begin(), _enableLanguageExtensions.end(), name) != _enableLanguageExtensions.end();
bool disableEditAndContinue = find(_disableEditAndContinue.begin(), _disableEditAndContinue.end(), name) != _disableEditAndContinue.end();
// Nothing to add here, move along!
if ((!setup.devTools || !setup.tests) && name != setup.projectName && !enableLanguageExtensions && !disableEditAndContinue && warningsIterator == _projectWarnings.end())
return;
std::string warnings = "";
if (warningsIterator != _projectWarnings.end())
for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i)
warnings += *i + ';';
project << "\t<ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='" << configuration << "|" << (isWin32 ? "Win32" : "x64") << "'\">\n"
"\t\t<ClCompile>\n";
// Language Extensions
if (setup.devTools || setup.tests || name == setup.projectName || enableLanguageExtensions)
project << "\t\t\t<DisableLanguageExtensions>false</DisableLanguageExtensions>\n";
// Edit and Continue
if ((name == setup.projectName || disableEditAndContinue) && !isRelease)
project << "\t\t\t<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n";
// Warnings
if (warningsIterator != _projectWarnings.end())
project << "\t\t\t<DisableSpecificWarnings>" << warnings << ";%(DisableSpecificWarnings)</DisableSpecificWarnings>\n";
project << "\t\t</ClCompile>\n";
// Link configuration for main project
if (name == setup.projectName || setup.devTools || setup.tests) {
std::string libraries;
for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
libraries += *i + ".lib;";
project << "\t\t<Link>\n"
"\t\t\t<OutputFile>$(OutDir)" << ((setup.devTools || setup.tests) ? name : setup.projectName) << ".exe</OutputFile>\n"
"\t\t\t<AdditionalDependencies>" << libraries << "%(AdditionalDependencies)</AdditionalDependencies>\n"
"\t\t</Link>\n";
if (!setup.devTools && !setup.tests && setup.runBuildEvents) {
project << "\t\t<PreBuildEvent>\n"
"\t\t\t<Message>Generate revision</Message>\n"
"\t\t\t<Command>" << getPreBuildEvent() << "</Command>\n"
"\t\t</PreBuildEvent>\n";
// Copy data files to the build folder
project << "\t\t<PostBuildEvent>\n"
"\t\t\t<Message>Copy data files to the build folder</Message>\n"
"\t\t\t<Command>" << getPostBuildEvent(isWin32, setup) << "</Command>\n"
"\t\t</PostBuildEvent>\n";
} else if (setup.tests) {
project << "\t\t<PreBuildEvent>\n"
"\t\t\t<Message>Generate runner.cpp</Message>\n"
"\t\t\t<Command>" << getTestPreBuildEvent(setup) << "</Command>\n"
"\t\t</PreBuildEvent>\n";
}
}
project << "\t</ItemDefinitionGroup>\n";
}
void MSBuildProvider::outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents) {
std::string warnings;
for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i)
warnings += *i + ';';
std::string definesList;
for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i)
definesList += *i + ';';
// Add define to include revision header
if (runBuildEvents)
definesList += REVISION_DEFINE ";";
properties << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<Project DefaultTargets=\"Build\" ToolsVersion=\"" << _msvcVersion.project << "\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n"
"\t<PropertyGroup>\n"
"\t\t<_PropertySheetDisplayName>" << setup.projectDescription << "_Global</_PropertySheetDisplayName>\n"
"\t\t<ExecutablePath>$(" << LIBS_DEFINE << ")\\bin;$(" << LIBS_DEFINE << ")\\bin\\" << (bits == 32 ? "x86" : "x64") << ";$(ExecutablePath)</ExecutablePath>\n"
"\t\t<LibraryPath>$(" << LIBS_DEFINE << ")\\lib\\" << (bits == 32 ? "x86" : "x64") << ";$(" << LIBS_DEFINE << ")\\lib\\" << (bits == 32 ? "x86" : "x64") << "\\$(Configuration);$(LibraryPath)</LibraryPath>\n"
"\t\t<IncludePath>$(" << LIBS_DEFINE << ")\\include;$(" << LIBS_DEFINE << ")\\include\\" << (setup.useSDL2 ? "SDL2" : "SDL") << ";$(IncludePath)</IncludePath>\n"
"\t\t<OutDir>$(Configuration)" << bits << "\\</OutDir>\n"
"\t\t<IntDir>$(Configuration)" << bits << "\\$(ProjectName)\\</IntDir>\n"
"\t</PropertyGroup>\n"
"\t<ItemDefinitionGroup>\n"
"\t\t<ClCompile>\n"
"\t\t\t<DisableLanguageExtensions>true</DisableLanguageExtensions>\n"
"\t\t\t<DisableSpecificWarnings>" << warnings << ";%(DisableSpecificWarnings)</DisableSpecificWarnings>\n"
"\t\t\t<AdditionalIncludeDirectories>.;" << prefix << ";" << prefix << "\\engines;" << (setup.tests ? prefix + "\\test\\cxxtest;" : "") << "%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n"
"\t\t\t<PreprocessorDefinitions>" << definesList << "%(PreprocessorDefinitions)</PreprocessorDefinitions>\n"
"\t\t\t<ExceptionHandling>" << ((setup.devTools || setup.tests) ? "Sync" : "") << "</ExceptionHandling>\n";
#if NEEDS_RTTI
properties << "\t\t\t<RuntimeTypeInfo>true</RuntimeTypeInfo>\n";
#else
properties << "\t\t\t<RuntimeTypeInfo>false</RuntimeTypeInfo>\n";
#endif
properties << "\t\t\t<WarningLevel>Level4</WarningLevel>\n"
"\t\t\t<TreatWarningAsError>false</TreatWarningAsError>\n"
"\t\t\t<CompileAs>Default</CompileAs>\n"
"\t\t\t<MultiProcessorCompilation>true</MultiProcessorCompilation>\n"
"\t\t</ClCompile>\n"
"\t\t<Link>\n"
"\t\t\t<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\n"
"\t\t\t<SubSystem>Console</SubSystem>\n";
if (!setup.devTools && !setup.tests)
properties << "\t\t\t<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>\n";
properties << "\t\t</Link>\n"
"\t\t<ResourceCompile>\n"
"\t\t\t<AdditionalIncludeDirectories>.;" << prefix << ";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n"
"\t\t\t<PreprocessorDefinitions>" << definesList << "%(PreprocessorDefinitions)</PreprocessorDefinitions>\n"
"\t\t</ResourceCompile>\n"
"\t</ItemDefinitionGroup>\n"
"</Project>\n";
properties.flush();
}
void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) {
const std::string outputBitness = (isWin32 ? "32" : "64");
std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_" + configuration + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str());
if (!properties)
error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_" + configuration + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing");
properties << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<Project DefaultTargets=\"Build\" ToolsVersion=\"" << _msvcVersion.project << "\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n"
"\t<ImportGroup Label=\"PropertySheets\">\n"
"\t\t<Import Project=\"" << setup.projectDescription << "_Global" << (isWin32 ? "" : "64") << ".props\" />\n"
"\t</ImportGroup>\n"
"\t<PropertyGroup>\n"
"\t\t<_PropertySheetDisplayName>" << setup.projectDescription << "_" << configuration << outputBitness << "</_PropertySheetDisplayName>\n"
"\t\t<LinkIncremental>" << (isRelease ? "false" : "true") << "</LinkIncremental>\n"
"\t\t<GenerateManifest>false</GenerateManifest>\n"
"\t</PropertyGroup>\n"
"\t<ItemDefinitionGroup>\n"
"\t\t<ClCompile>\n";
if (isRelease) {
properties << "\t\t\t<IntrinsicFunctions>true</IntrinsicFunctions>\n"
"\t\t\t<WholeProgramOptimization>true</WholeProgramOptimization>\n"
"\t\t\t<PreprocessorDefinitions>WIN32;RELEASE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n"
"\t\t\t<StringPooling>true</StringPooling>\n"
"\t\t\t<BufferSecurityCheck>false</BufferSecurityCheck>\n"
"\t\t\t<DebugInformationFormat></DebugInformationFormat>\n"
"\t\t\t<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\n"
"\t\t\t<EnablePREfast>" << (configuration == "Analysis" ? "true" : "false") << "</EnablePREfast>\n"
"\t\t</ClCompile>\n"
"\t\t<Lib>\n"
"\t\t\t<LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>\n"
"\t\t</Lib>\n"
"\t\t<Link>\n"
"\t\t\t<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>\n"
"\t\t\t<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\n"
"\t\t\t<SetChecksum>true</SetChecksum>\n";
} else {
properties << "\t\t\t<Optimization>Disabled</Optimization>\n"
"\t\t\t<PreprocessorDefinitions>WIN32;" << (configuration == "LLVM" ? "_CRT_SECURE_NO_WARNINGS;" : "") << "%(PreprocessorDefinitions)</PreprocessorDefinitions>\n"
"\t\t\t<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\n"
"\t\t\t<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\n"
"\t\t\t<FunctionLevelLinking>true</FunctionLevelLinking>\n"
"\t\t\t<TreatWarningAsError>false</TreatWarningAsError>\n";
if (_version >= 14) {
// Since MSVC 2015 Edit and Continue is support for x64 too.
properties << "\t\t\t<DebugInformationFormat>" << "EditAndContinue" << "</DebugInformationFormat>\n";
} else {
// Older MSVC versions did not support Edit and Continue for x64, thus we do not use it.
properties << "\t\t\t<DebugInformationFormat>" << (isWin32 ? "EditAndContinue" : "ProgramDatabase") << "</DebugInformationFormat>\n";
}
properties << "\t\t\t<EnablePREfast>" << (configuration == "Analysis" ? "true" : "false") << "</EnablePREfast>\n";
if (configuration == "LLVM") {
// FIXME The LLVM cl wrapper does not seem to work properly with the $(TargetDir) path so we hard-code the build folder until the issue is resolved
properties << "\t\t\t<AdditionalIncludeDirectories>" << configuration << outputBitness <<";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n"
"\t\t\t<AdditionalOptions>-Wno-microsoft -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -Wno-reorder -Wpointer-arith -Wcast-qual -Wshadow -Wnon-virtual-dtor -Wwrite-strings -Wno-conversion -Wno-shorten-64-to-32 -Wno-sign-compare -Wno-four-char-constants -Wno-nested-anon-types -Qunused-arguments %(AdditionalOptions)</AdditionalOptions>\n";
}
properties << "\t\t</ClCompile>\n"
"\t\t<Link>\n"
"\t\t\t<GenerateDebugInformation>true</GenerateDebugInformation>\n"
"\t\t\t<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>\n";
}
properties << "\t\t</Link>\n"
"\t</ItemDefinitionGroup>\n"
"</Project>\n";
properties.flush();
properties.close();
}
bool hasEnding(std::string const &fullString, std::string const &ending) {
if (fullString.length() > ending.length()) {
return (0 == fullString.compare (fullString.length() - ending.length(), ending.length(), ending));
} else {
return false;
}
}
namespace {
inline void outputNasmCommand(std::ostream &projectFile, const std::string &config, const std::string &prefix) {
projectFile << "\t\t\t<Command Condition=\"'$(Configuration)|$(Platform)'=='" << config << "|Win32'\">nasm.exe -f win32 -g -o \"$(IntDir)" << prefix << "%(Filename).obj\" \"%(FullPath)\"</Command>\n"
"\t\t\t<Outputs Condition=\"'$(Configuration)|$(Platform)'=='" << config << "|Win32'\">$(IntDir)" << prefix << "%(Filename).obj;%(Outputs)</Outputs>\n";
}
} // End of anonymous namespace
void MSBuildProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int, const StringList &duplicate,
const std::string &objPrefix, const std::string &filePrefix) {
// Reset lists
_filters.clear();
_compileFiles.clear();
_includeFiles.clear();
_otherFiles.clear();
_resourceFiles.clear();
_asmFiles.clear();
// Compute the list of files
_filters.push_back(""); // init filters
computeFileList(dir, duplicate, objPrefix, filePrefix);
_filters.pop_back(); // remove last empty filter
// Output compile files
if (!_compileFiles.empty()) {
projectFile << "\t<ItemGroup>\n";
for (std::list<FileEntry>::const_iterator entry = _compileFiles.begin(); entry != _compileFiles.end(); ++entry) {
std::string fileName = (*entry).name + ".o";
std::transform(fileName.begin(), fileName.end(), fileName.begin(), tolower);
const bool isDuplicate = (std::find(duplicate.begin(), duplicate.end(), fileName) != duplicate.end());
// Deal with duplicated file names
if (isDuplicate) {
projectFile << "\t\t<ClCompile Include=\"" << (*entry).path << "\">\n"
"\t\t\t<ObjectFileName>$(IntDir)" << (*entry).prefix << "%(Filename).obj</ObjectFileName>\n";
projectFile << "\t\t</ClCompile>\n";
} else {
projectFile << "\t\t<ClCompile Include=\"" << (*entry).path << "\" />\n";
}
}
projectFile << "\t</ItemGroup>\n";
}
// Output include, other and resource files
outputFiles(projectFile, _includeFiles, "ClInclude");
outputFiles(projectFile, _otherFiles, "None");
outputFiles(projectFile, _resourceFiles, "ResourceCompile");
// Output asm files
if (!_asmFiles.empty()) {
projectFile << "\t<ItemGroup>\n";
for (std::list<FileEntry>::const_iterator entry = _asmFiles.begin(); entry != _asmFiles.end(); ++entry) {
const bool isDuplicate = (std::find(duplicate.begin(), duplicate.end(), (*entry).name + ".o") != duplicate.end());
projectFile << "\t\t<CustomBuild Include=\"" << (*entry).path << "\">\n"
"\t\t\t<FileType>Document</FileType>\n";
outputNasmCommand(projectFile, "Debug", (isDuplicate ? (*entry).prefix : ""));
outputNasmCommand(projectFile, "Analysis", (isDuplicate ? (*entry).prefix : ""));
outputNasmCommand(projectFile, "Release", (isDuplicate ? (*entry).prefix : ""));
outputNasmCommand(projectFile, "LLVM", (isDuplicate ? (*entry).prefix : ""));
projectFile << "\t\t</CustomBuild>\n";
}
projectFile << "\t</ItemGroup>\n";
}
}
void MSBuildProvider::outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action) {
if (!files.empty()) {
projectFile << "\t<ItemGroup>\n";
for (FileEntries::const_iterator entry = files.begin(), end = files.end(); entry != end; ++entry) {
projectFile << "\t\t<" << action << " Include=\"" << (*entry).path << "\" />\n";
}
projectFile << "\t</ItemGroup>\n";
}
}
void MSBuildProvider::computeFileList(const FileNode &dir, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
const FileNode *node = *i;
if (!node->children.empty()) {
// Update filter
std::string _currentFilter = _filters.back();
_filters.back().append((_filters.back() == "" ? "" : "\\") + node->name);
computeFileList(*node, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
// Reset filter
_filters.push_back(_currentFilter);
} else {
// Filter files by extension
std::string name, ext;
splitFilename(node->name, name, ext);
FileEntry entry;
entry.name = name;
entry.path = convertPathToWin(filePrefix + node->name);
entry.filter = _filters.back();
entry.prefix = objPrefix;
if (ext == "cpp" || ext == "c")
_compileFiles.push_back(entry);
else if (ext == "h")
_includeFiles.push_back(entry);
else if (ext == "rc")
_resourceFiles.push_back(entry);
else if (ext == "asm")
_asmFiles.push_back(entry);
else
_otherFiles.push_back(entry);
}
}
}
} // End of CreateProjectTool namespace