- adopted more common dir code from scummvm for easier multi platform support - synced some changes from scummvm code
191 lines
6.1 KiB
C++
191 lines
6.1 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/sys.h"
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#include "common/debug.h"
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#include "common/timer.h"
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#include "common/mutex.h"
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#include "engine/backend/driver.h"
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#include "mixer/mixer.h"
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#include "mixer/audiostream.h"
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#include "engine/imuse/imuse.h"
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#include "engine/imuse/imuse_sndmgr.h"
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void Imuse::flushTrack(Track *track) {
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track->toBeRemoved = true;
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if (track->stream) {
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// Finalize the appendable stream, then remove our reference to it.
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// Note that there might still be some data left in the buffers of the
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// appendable stream. We play it nice and wait till all of it
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// played. The audio mixer will take care of it afterwards (and dispose it).
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track->stream->finish();
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track->stream = 0;
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if (track->soundDesc) {
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_sound->closeSound(track->soundDesc);
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track->soundDesc = 0;
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}
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}
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if (!g_mixer->isSoundHandleActive(track->handle)) {
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memset(track, 0, sizeof(Track));
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}
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}
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void Imuse::flushTracks() {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
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Track *track = _track[l];
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if (track->used && track->toBeRemoved && !g_mixer->isSoundHandleActive(track->handle)) {
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memset(track, 0, sizeof(Track));
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}
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}
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}
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void Imuse::refreshScripts() {
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Common::StackLock lock(_mutex);
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bool found = false;
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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found = true;
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}
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}
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if (!found && _curMusicState) {
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setMusicSequence(0);
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}
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}
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void Imuse::startVoice(const char *soundName, int volume, int pan) {
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
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printf("Imuse::startVoice(): SoundName %s, vol:%d, pan:%d\n", soundName, volume, pan);
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startSound(soundName, IMUSE_VOLGRP_VOICE, 0, volume, pan, 127, NULL);
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}
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void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) {
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
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printf("Imuse::startMusic(): SoundName %s, hookId:%d, vol:%d, pan:%d\n", soundName, hookId, volume, pan);
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startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126, NULL);
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}
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void Imuse::startMusicWithOtherPos(const char *soundName, int hookId, int volume, int pan, Track *otherTrack) {
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
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printf("Imuse::startMusicWithOtherPos(): SoundName %s, hookId:%d, vol:%d, pan:%d\n", soundName, hookId, volume, pan);
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startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126, otherTrack);
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}
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void Imuse::startSfx(const char *soundName, int priority) {
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
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printf("Imuse::startSfx(): SoundName %s, priority:%d\n", soundName, priority);
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startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority, NULL);
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}
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int32 Imuse::getPosIn60HzTicks(const char *soundName) {
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Common::StackLock lock(_mutex);
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Track *getTrack = NULL;
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getTrack = findTrack(soundName);
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// Warn the user if the track was not found
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if (getTrack == NULL) {
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
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warning("Sound '%s' could not be found to get ticks!", soundName);
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return false;
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}
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int32 pos = (5 * (getTrack->dataOffset + getTrack->regionOffset)) / (getTrack->feedSize / 200);
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return pos;
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}
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bool Imuse::isVoicePlaying() {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && track->volGroupId == IMUSE_VOLGRP_VOICE) {
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if (g_mixer->isSoundHandleActive(track->handle))
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return true;
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}
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}
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return false;
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}
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bool Imuse::getSoundStatus(const char *soundName) {
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Common::StackLock lock(_mutex);
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Track *track = NULL;
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// If there's no name then don't try to get the status!
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if (strlen(soundName) == 0)
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return false;
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track = findTrack(soundName);
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// Warn the user if the track was not found
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if (track == NULL || !g_mixer->isSoundHandleActive(track->handle)) {
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// This debug warning should be "light" since this function gets called
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// on occassion to see if a sound has stopped yet
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
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printf("Sound '%s' could not be found to get status, assume inactive.\n", soundName);
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return false;
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}
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return true;
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}
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void Imuse::stopSound(const char *soundName) {
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Common::StackLock lock(_mutex);
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
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printf("Imuse::stopSound(): SoundName %s\n", soundName);
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Track *removeTrack = NULL;
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removeTrack = findTrack(soundName);
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// Warn the user if the track was not found
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if (removeTrack == NULL) {
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
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warning("Sound track '%s' could not be found to stop!", soundName);
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return;
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}
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flushTrack(removeTrack);
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}
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void Imuse::stopAllSounds() {
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Common::StackLock lock(_mutex);
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if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
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printf("Imuse::stopAllSounds()\n");
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for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
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Track *track = _track[l];
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if (track->used) {
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g_mixer->stopHandle(track->handle);
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if (track->soundDesc) {
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_sound->closeSound(track->soundDesc);
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}
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memset(track, 0, sizeof(Track));
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}
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}
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}
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void Imuse::pause(bool p) {
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_pause = p;
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}
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