scummvm/engines/sci/graphics/robot.cpp
Eugene Sandulenko 413b4291b4 Fix warnings.
svn-id: r47101
2010-01-06 22:24:52 +00:00

75 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/gfx.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/robot.h"
namespace Sci {
#ifdef ENABLE_SCI32
Robot::Robot(ResourceManager *resMan, Screen *screen, GuiResourceId resourceId)
: _resMan(resMan), _screen(screen), _resourceId(resourceId) {
assert(resourceId != -1);
initData(resourceId);
}
Robot::~Robot() {
_resMan->unlockResource(_resource);
}
void Robot::initData(GuiResourceId resourceId) {
_resource = _resMan->findResource(ResourceId(kResourceTypeRobot, resourceId), true);
if (!_resource) {
error("robot resource %d not found", resourceId);
}
_resourceData = _resource->data;
_width = READ_LE_UINT16(_resourceData + 10);
_height = READ_LE_UINT16(_resourceData + 12);
}
// TODO: just trying around in here...
void Robot::draw() {
byte *bitmapData = _resourceData + 0x48;
int x, y;
//int frame;
//for (frame = 0; frame < 30; frame++) {
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
_screen->putPixel(x, y, SCI_SCREEN_MASK_VISUAL, *bitmapData, 0, 0);
bitmapData++;
}
}
//}
_screen->copyToScreen();
}
#endif
} // End of namespace Sci