scummvm/backends/platform/sdl/morphos/morphos-main.cpp
2020-08-24 20:46:12 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(__MORPHOS__)
#include "backends/fs/morphos/morphos-fs.h"
#include "backends/platform/sdl/morphos/morphos.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
int main(int argc, char *argv[]) {
// Set up a stack cookie to avoid crashes from a stack set too low
static const char *stack_cookie __attribute__((used)) = "$STACK: 2048000";
// Create our OSystem instance
g_system = new OSystem_MorphOS();
assert(g_system);
// Pre initialize the backend
g_system->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point
int res = scummvm_main(argc, argv);
// Free OSystem
g_system->destroy();
return res;
}
#endif