108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <psp2/kernel/processmgr.h>
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#include <psp2/power.h>
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#include <psp2/appmgr.h>
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#include "common/scummsys.h"
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#include "backends/platform/sdl/psp2/psp2.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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int _newlib_heap_size_user = 192 * 1024 * 1024;
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char boot_params[1024];
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int main(int argc, char *argv[]) {
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#ifdef __PSP2_DEBUG__
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psp2shell_init(3333, 10);
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#endif
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scePowerSetArmClockFrequency(444);
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scePowerSetBusClockFrequency(222);
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scePowerSetGpuClockFrequency(222);
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scePowerSetGpuXbarClockFrequency(166);
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// Create our OSystem instance
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g_system = new OSystem_PSP2();
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assert(g_system);
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// Pre initialize the backend
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g_system->init();
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new SDLPluginProvider());
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#endif
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sceAppMgrGetAppParam(boot_params);
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int res;
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if (strstr(boot_params,"psgm:play"))
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{
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char *path_param = strstr(boot_params, "&path=");
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char *gameid_param = strstr(boot_params, "&game_id=");
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if (path_param != NULL && gameid_param != NULL)
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{
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char path[256];
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char game_id[64];
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if (gameid_param > path_param)
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{
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// handle case where gameid param follows path param
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path_param += 6;
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memcpy(path, path_param, gameid_param - path_param);
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path[gameid_param-path_param] = 0;
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snprintf(game_id, 64, gameid_param + 9);
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}
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else
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{
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// handle case where path param follows gameid param
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gameid_param += 9;
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memcpy(game_id, gameid_param, path_param - gameid_param);
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game_id[path_param-gameid_param] = 0;
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snprintf(path, 256, path_param + 6);
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}
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const char* args[4];
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args[0] = "ux0:app/VSCU00001/eboot.bin";
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args[1] = "-p";
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args[2] = path;
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args[3] = game_id;
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res = scummvm_main(4, args);
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goto exit;
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}
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}
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// Invoke the actual ScummVM main entry point:
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res = scummvm_main(argc, argv);
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exit:
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// Free OSystem
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g_system->destroy();
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#ifdef __PSP2_DEBUG__
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psp2shell_exit();
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#endif
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return res;
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}
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