A new header file common/forbidden.h is included by scummsys.h and it re-#defines numerous symbols like fopen(), fread(), system(), etc. with garbage, in order to provoke compile errors in any code using them. If a .cpp file really *must* use any of these (e.g. because it is a backend file), then these redefinitions can be disabled by #defining FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever this is done, an explanatory comment should be added. Note that this system cannot catch all "bad" usages (notably the Lua code in the sword25 engine), as it can only work if scummsys.h is included. svn-id: r53961
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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// Fix for bug #2895217 "MSVC compilation broken with r47595":
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// We need to keep this on top of the "common/scummsys.h" include,
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// otherwise we will get errors about the windows headers redefining
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// "ARRAYSIZE" for example.
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#if defined(WIN32) && !defined(__SYMBIAN32__)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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#undef ARRAYSIZE
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#endif
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#include "common/scummsys.h"
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// Several SDL based ports use a custom main, and hence do not want to compile
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// of this file. The following "#if" ensures that.
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#if !defined(__MAEMO__) && !defined(__SYMBIAN32__) && !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
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#include "backends/platform/sdl/sdl.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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#ifdef WIN32
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int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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return main(__argc, __argv);
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}
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#endif
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int main(int argc, char *argv[]) {
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// Create our OSystem instance
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g_system = new OSystem_SDL();
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assert(g_system);
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new SDLPluginProvider());
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#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(argc, argv);
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((OSystem_SDL *)g_system)->deinit();
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return res;
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}
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#endif
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