60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CEGUI_PANEL_H
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#define CEGUI_PANEL_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "common/config-manager.h"
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#include "PanelItem.h"
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#include "Toolbar.h"
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using Common::String;
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using Common::HashMap;
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namespace CEGUI {
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class Panel : public Toolbar {
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public:
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Panel(int interleave_first, int interleave);
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virtual bool draw(SDL_Surface *surface);
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virtual ~Panel();
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bool add(const String &name, const PanelItem *item);
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void clear();
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virtual void forceRedraw();
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virtual bool action(int x, int y, bool pushed);
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private:
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typedef HashMap<String, PanelItem *, Common::IgnoreCase_Hash , Common::IgnoreCase_EqualTo> ItemMap;
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ItemMap _itemsMap;
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int _interleave;
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int _currentItem;
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};
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} // End of namespace CEGUI
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#endif
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