Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_PUZZLE_H
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#define ZVISION_PUZZLE_H
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#include "zvision/actions.h"
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#include "common/list.h"
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#include "common/ptr.h"
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namespace ZVision {
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struct Puzzle {
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Puzzle() : key(0) {}
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~Puzzle() {
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for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); ++iter) {
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delete *iter;
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}
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}
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/** How criteria should be decided */
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enum CriteriaOperator {
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EQUAL_TO,
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NOT_EQUAL_TO,
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GREATER_THAN,
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LESS_THAN
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};
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/** Criteria for a Puzzle result to be fired */
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struct CriteriaEntry {
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/** The key of a global state */
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uint32 key;
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/**
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* What we're comparing the value of the global state against
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* This can either be a pure value or it can be the key of another global state
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*/
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uint32 argument;
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/** How to do the comparison */
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CriteriaOperator criteriaOperator;
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/** Whether 'argument' is the key of a global state (true) or a pure value (false) */
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bool argumentIsAKey;
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};
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enum StateFlags {
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ONCE_PER_INST = 0x01,
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DISABLED = 0x02,
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DO_ME_NOW = 0x04
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};
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uint32 key;
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Common::List<Common::List <CriteriaEntry> > criteriaList;
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// This has to be list of pointers because ResultAction is abstract
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Common::List<ResultAction *> resultActions;
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bool addedBySetState;
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};
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} // End of namespace ZVision
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#endif
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