scummvm/common/system.h
Travis Howell 4656019e8a Merged revisions 41219-41297,41299-41318,41322-41328,41331-41334,41336-41346,41348-41369,41372-41376,41379-41381,41384-41386,41389,41393,41395,41398,41400-41409,41419,41421,41423-41425,41428-41430,41432-41433,41452-41453,41458-41462,41465,41468,41470,41473-41474,41484-41490,41493,41496-41504,41506-41508,41516-41517,41519-41520,41528,41536-41538,41556-41557,41559-41560,41562-41576,41579,41584,41587-41592,41596,41598,41601-41603,41611,41618-41619,41630,41632-41635,41639,41641,41644-41647,41660,41663-41665,41668,41677,41679-41680,41683,41699-41705,41707-41709,41713-41715,41718-41727,41729-41736,41739-41763,41765-41766,41768-41774,41777-41778,41781-41799,41803,41806,41809-41813,41821-41823,41827,41833-41834,41836-41839,41841,41844-41848,41850-41853,41858-41860,41867-41871,41875-41887,41889-41893,41895-41897,41902-41903,41915-41917,41922,41929-41934,41938,41940-41964,41967-41968,41975,42007-42012,42020,42038-42041,42043-42044,42047-42050,42054-42056,42060,42062,42079,42081 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r41219 | drmccoy | 2009-06-06 21:34:11 +1000 (Sat, 06 Jun 2009) | 2 lines
  
  Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")
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  r41220 | wjpalenstijn | 2009-06-06 21:38:20 +1000 (Sat, 06 Jun 2009) | 3 lines
  
  Store long-term pointers to object variables in a new ObjVarRef struct.
  Storing them as reg_t* could cause the pointers to become invalid
  when they pointed into CloneTable since CloneTable can be re-allocated.
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  r41221 | athrxx | 2009-06-06 22:18:39 +1000 (Sat, 06 Jun 2009) | 1 line
  
  KYRA/LOL: fix input code for japanese game versions
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  r41222 | waltervn | 2009-06-06 22:30:13 +1000 (Sat, 06 Jun 2009) | 2 lines
  
  SCI: Fix audio regression in KQ5CD, introduced in r41205.
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  r41223 | athrxx | 2009-06-07 00:14:07 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: fixed vaelan's cube
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  r41224 | athrxx | 2009-06-07 00:42:03 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: fixed level temp data size
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  r41225 | athrxx | 2009-06-07 01:32:42 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: fix last commit
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  r41226 | djwillis | 2009-06-07 01:41:17 +1000 (Sun, 07 Jun 2009) | 1 line
  
  GP2XWiz: Cleanup and start to work on virtual keyboard support for the backend.
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  r41227 | thebluegr | 2009-06-07 02:43:13 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Moved some more debug commands to ScummVM's coneole
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  r41228 | drmccoy | 2009-06-07 02:47:21 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Adding a pause mode
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  r41229 | drmccoy | 2009-06-07 02:48:29 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Adding a general coktelplayer.scn demo file
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  r41230 | djwillis | 2009-06-07 02:52:45 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  GP2X: Small cleanup of control code and start to work on virtual keyboard support for the backend.
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  r41231 | lordhoto | 2009-06-07 03:10:15 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Fix unused variable warnings.
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  r41232 | djwillis | 2009-06-07 03:21:50 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Virtual Keyboard: Fix detection of v_align option when used in the keyboard definition.
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  r41233 | sev | 2009-06-07 03:36:06 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement feature request #1180217: "GUI: Mute option"
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  r41234 | sev | 2009-06-07 03:36:21 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Mention new hotkey in README
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  r41235 | sev | 2009-06-07 03:36:58 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Add Mute control to all themes
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  r41236 | sev | 2009-06-07 03:37:15 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement FR#1522626: "GUI: Friendlier "Add Game" session"
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  r41237 | sev | 2009-06-07 03:37:31 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement FR#2090830: "GUI: RTL should focus game list on the last game played"
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  r41238 | sev | 2009-06-07 03:37:51 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Decrease number of free memory pages to realistic value
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  r41239 | sev | 2009-06-07 03:39:13 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Whitespace fixes and C++ comments
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  r41240 | sev | 2009-06-07 03:39:42 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
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  r41241 | sev | 2009-06-07 03:40:09 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix implementation of prevent.input. This fixes SQ2 intro
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  r41242 | sev | 2009-06-07 03:40:27 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"
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  r41243 | sev | 2009-06-07 03:40:56 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
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  r41244 | sev | 2009-06-07 03:41:29 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
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  r41245 | sev | 2009-06-07 03:41:50 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Store and compare MD5s in the saves
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  r41246 | sev | 2009-06-07 03:42:12 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Disable save/load when original did not allow
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  r41247 | sev | 2009-06-07 03:42:37 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Stop abusing game flag.
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  r41248 | sev | 2009-06-07 03:43:04 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Remove duplicated amiga busy cursor
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  r41249 | sev | 2009-06-07 03:43:26 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement debug commands "room" and "bt"
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  r41250 | sev | 2009-06-07 03:43:51 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
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  r41251 | sev | 2009-06-07 03:44:24 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Cleanup
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  r41252 | sev | 2009-06-07 03:44:46 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement scummvm.ini flag features for AGI engine
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  r41253 | sev | 2009-06-07 03:45:06 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement cancel.line. Consider obj.status.f implemented
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  r41254 | sev | 2009-06-07 03:45:52 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Cleanup
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  r41255 | sev | 2009-06-07 03:46:19 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement hold.key and release.key opcodes
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  r41256 | sev | 2009-06-07 03:46:38 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement allow.menu opcode
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  r41257 | sev | 2009-06-07 03:46:55 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement hide.mouse and show.mouse opcodes
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  r41258 | sev | 2009-06-07 03:47:29 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement fence.mouse opcode
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  r41259 | sev | 2009-06-07 03:48:09 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
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  r41260 | sev | 2009-06-07 03:48:30 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Add guard check to set.key opcode.
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  r41261 | sev | 2009-06-07 03:48:46 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Make PopUp widget look more balanced
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  r41262 | sev | 2009-06-07 03:49:09 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Improved look of popup widget, buttons, checkbox and tab widget
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  r41263 | sev | 2009-06-07 03:49:59 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement FR#2707442: "GUI: Improve Mass Add dialog"
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  r41264 | sev | 2009-06-07 03:50:30 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Sync all themes with improvements of mass dialog. Fixed list positioning
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  r41265 | sev | 2009-06-07 03:51:41 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement widget property "textalign". Added it to all theme layouts
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  r41266 | sev | 2009-06-07 03:52:44 +1000 (Sun, 07 Jun 2009) | 4 lines
  
  Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".
  - Split out label from PopUp widget
  - Aligned every widget on all layouts so GUI becomes to look nice again
  - Moved textHAlign to layout properties
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  r41267 | sev | 2009-06-07 03:53:25 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Add to launcher not yet functional search widget.
  Make EditableWidget CommandSender
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  r41268 | sev | 2009-06-07 03:54:08 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Implement FR#1970293: "LAUNCHER: Add "quick search" input field like in iTunes"
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  r41269 | sev | 2009-06-07 03:54:28 +1000 (Sun, 07 Jun 2009) | 5 lines
  
  Improvements to laucher dialog
  - Made quicksearch turned off in the launcher game list
  - Turn ListWidget into CommandSender
  - Turn quicksearch off in launcher game list
  - Connect laucher list widget with search box so search is initiated by typing
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  r41270 | sev | 2009-06-07 03:54:43 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix font size in EditTextWidget on screen resolution change.
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  r41271 | sev | 2009-06-07 03:54:59 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix item selection on filtered out list in launcher
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  r41272 | sev | 2009-06-07 03:56:41 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Added game GUI options to advancedDetector and updated all engines
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  r41273 | sev | 2009-06-07 03:56:59 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix bug with GUI options not set when per-game setting is empty
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  r41274 | sev | 2009-06-07 03:57:39 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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  r41275 | sev | 2009-06-07 03:58:08 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
  Add generic per-game GUI options support along the way ;)
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  r41276 | sev | 2009-06-07 03:58:29 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Do not change list content if filter was not changed
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  r41277 | sev | 2009-06-07 03:59:04 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Disable load from the launcher button for AGOS and Gob games with use of GUI options
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  r41278 | sev | 2009-06-07 03:59:54 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Add support for GUI options to SCUMM engine
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  r41279 | thebluegr | 2009-06-07 04:02:16 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Removed unused variable
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  r41280 | sev | 2009-06-07 04:11:05 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Add empty file to cheat git-svn
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  r41281 | sev | 2009-06-07 04:21:07 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Disable MIDI controls if GUIO_NOMIDI is set
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  r41282 | sev | 2009-06-07 04:21:49 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
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  r41283 | sev | 2009-06-07 04:22:18 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Added couple of newly discovered fanmade AGI games.
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  r41284 | sev | 2009-06-07 04:22:43 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Added CoCo3 version of SQ1
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  r41285 | sev | 2009-06-07 04:23:05 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Added GUI options for newly added games
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  r41286 | sev | 2009-06-07 04:23:24 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Shut gcc warning.
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  r41287 | sev | 2009-06-07 04:27:25 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Bump theme version to 0.5 due to number of recent changes.
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  r41288 | sev | 2009-06-07 04:32:33 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Restore search.bmp which was lost
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  r41289 | lordhoto | 2009-06-07 04:33:20 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Fix printf format argument related warnings.
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  r41290 | thebluegr | 2009-06-07 04:38:41 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Updated the MSVC project files of the SCUMM engine for commit #41282
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  r41291 | lordhoto | 2009-06-07 04:41:25 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Flag all games without full voice over with GUIO_NOSPEECH.
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  r41292 | athrxx | 2009-06-07 04:46:07 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: fix flying item hit processing
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  r41293 | thebluegr | 2009-06-07 05:04:09 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fixed assertion when starting mass add and there are no games currently in the game list
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  r41294 | drmccoy | 2009-06-07 05:06:47 +1000 (Sun, 07 Jun 2009) | 4 lines
  
  Demoplayer:
  - Fixing the flawed double mode
  - Adding an "auto" double mode, where the videos get scaled if possible
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  r41295 | lordhoto | 2009-06-07 05:10:25 +1000 (Sun, 07 Jun 2009) | 3 lines
  
  - Flag Kyra3 detection entries with GUIO_NOMIDI
  - Get rid of using directive
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  r41296 | sev | 2009-06-07 05:20:39 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Bring old 'quick search' behavior of games list back.
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  r41297 | lordhoto | 2009-06-07 05:47:55 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
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  r41299 | fingolfin | 2009-06-07 06:03:13 +1000 (Sun, 07 Jun 2009) | 1 line
  
  GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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  r41300 | djwillis | 2009-06-07 06:05:21 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Virtual Keyboard: 'Ab'use the console font to get a font small enough to be usable on 320*240 virtual keyboards for display_area (GUI and BigGUI take up far too much space).
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  r41301 | lordhoto | 2009-06-07 06:22:16 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Made fix for empty game list on starting MassAdd a bit more robust.
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  r41302 | thebluegr | 2009-06-07 06:29:37 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Moved some more debug commands to ScummVM's coneole
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  r41303 | djwillis | 2009-06-07 06:36:12 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Virtual Keyboard: Add 320*240 support (in addition to 640*480) to the default keyboard pack. Also tweak vkeybd.xml to make it a little more like valid XML). New graphics still to come so excuse the ugly keyboard images for now.
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  r41304 | sev | 2009-06-07 06:58:36 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Make script executable
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  r41305 | fingolfin | 2009-06-07 07:37:30 +1000 (Sun, 07 Jun 2009) | 1 line
  
  GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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  r41306 | drmccoy | 2009-06-07 07:41:22 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
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  r41307 | drmccoy | 2009-06-07 07:45:47 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
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  r41308 | drmccoy | 2009-06-07 07:54:12 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
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  r41309 | fingolfin | 2009-06-07 09:22:22 +1000 (Sun, 07 Jun 2009) | 1 line
  
  GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add more graphics in the future ;)
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  r41310 | fingolfin | 2009-06-07 09:22:35 +1000 (Sun, 07 Jun 2009) | 1 line
  
  GUI: Pressing 'ESC' in the Launcher's quick search field now resets the search filter
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  r41311 | fingolfin | 2009-06-07 09:22:48 +1000 (Sun, 07 Jun 2009) | 1 line
  
  GUI: Tweaked the launcher so that TAB switches focus between the list and the quick search field
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  r41312 | drmccoy | 2009-06-07 09:39:58 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Renamed the evaluateStore opcodes to assign, because that's what they are
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  r41313 | drmccoy | 2009-06-07 09:40:11 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fascination needs o1_assign. o2_assign breaks the DOS floppy version
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  r41314 | athrxx | 2009-06-07 10:37:30 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: implemented king richard healing sequence
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  r41315 | lordhoto | 2009-06-07 10:51:19 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays correctly.
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  r41316 | lordhoto | 2009-06-07 10:58:14 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 WSA file played fine, it might be unneeded, but better safe than sorry.
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  r41317 | drmccoy | 2009-06-07 11:45:09 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Dropping the v1 parser functions in favour of the extended v2 ones
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  r41318 | waltervn | 2009-06-07 12:18:38 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
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  r41322 | strangerke | 2009-06-07 18:33:46 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.
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  r41323 | strangerke | 2009-06-07 18:46:15 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Suppress inclusion of a not yet committed file
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  r41324 | sev | 2009-06-07 20:03:19 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Mention recent improvements
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  r41325 | sev | 2009-06-07 20:04:41 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"
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  r41326 | sev | 2009-06-07 20:13:05 +1000 (Sun, 07 Jun 2009) | 2 lines
  
  MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"
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  r41327 | athrxx | 2009-06-07 20:34:01 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: implemented some missing monster animation code
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  r41328 | fingolfin | 2009-06-07 21:02:51 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Set svn:ignore
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  r41331 | fingolfin | 2009-06-07 22:37:16 +1000 (Sun, 07 Jun 2009) | 1 line
  
  AGI: Fixed typo in game name ;)
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  r41332 | fingolfin | 2009-06-07 22:47:10 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Added an experimental '--upgrade-targets' option (to be refined; and possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions)
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  r41333 | fingolfin | 2009-06-07 23:04:03 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Added some new method variants to Common::String
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  r41334 | fingolfin | 2009-06-07 23:04:16 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)
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  r41336 | athrxx | 2009-06-07 23:07:16 +1000 (Sun, 07 Jun 2009) | 1 line
  
  LOL: implemented two more opcodes for castle cimmeria
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  r41337 | fingolfin | 2009-06-07 23:14:34 +1000 (Sun, 07 Jun 2009) | 1 line
  
  Fixed appending a (substring of a) string to itself
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  r41338 | thebluegr | 2009-06-08 01:53:30 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers
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  r41339 | thebluegr | 2009-06-08 02:44:57 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998)
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  r41340 | thebluegr | 2009-06-08 02:50:34 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT
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  r41341 | fingolfin | 2009-06-08 03:05:58 +1000 (Mon, 08 Jun 2009) | 1 line
  
  cleanup
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  r41342 | fingolfin | 2009-06-08 03:06:32 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: Renamed various song/songlib related structs and members
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  r41343 | fingolfin | 2009-06-08 03:06:51 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: Objectified SongLibrary
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  r41344 | fingolfin | 2009-06-08 03:07:07 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: Objectified Song struct 'a bit'
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  r41345 | fingolfin | 2009-06-08 03:07:25 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: Simplified SongLibrary code a bit
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  r41346 | fingolfin | 2009-06-08 03:18:11 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate)
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  r41348 | athrxx | 2009-06-08 04:51:03 +1000 (Mon, 08 Jun 2009) | 1 line
  
  LOL: minor bug fix in battle system
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  r41349 | waltervn | 2009-06-08 05:15:55 +1000 (Mon, 08 Jun 2009) | 2 lines
  
  SCI: Moved resource36 handling into resource manager.
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  r41350 | lordhoto | 2009-06-08 05:58:00 +1000 (Mon, 08 Jun 2009) | 2 lines
  
  Avoid warning about missing SFX file in Lands of Lore (it seems the original misses some datafiles for certain effects).
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  r41351 | lordhoto | 2009-06-08 06:43:43 +1000 (Mon, 08 Jun 2009) | 2 lines
  
  Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flagsTable instead.
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  r41352 | sev | 2009-06-08 08:05:57 +1000 (Mon, 08 Jun 2009) | 3 lines
  
  Added current keymapper dialog to all themes so it could be tested by other
  devs.
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  r41353 | thebluegr | 2009-06-08 08:15:28 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Applied madmoose's patch from bug report #2794216 - "Loading large Smacker movies is slow"
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  r41354 | thebluegr | 2009-06-08 08:17:44 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Formatting
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  r41355 | sev | 2009-06-08 08:19:48 +1000 (Mon, 08 Jun 2009) | 3 lines
  
  Added Clear button for search box. Looks a bit off, but we do not yet have
  skinned buttons.
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  r41356 | thebluegr | 2009-06-08 08:34:03 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Changed the bitstream buffer used to initialize the big Huffman trees to be a normal byte array, instead of a Common::Array
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  r41357 | lordhoto | 2009-06-08 08:41:38 +1000 (Mon, 08 Jun 2009) | 2 lines
  
  Remove unneeded functionality from Screen.
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  r41358 | athrxx | 2009-06-08 08:42:21 +1000 (Mon, 08 Jun 2009) | 1 line
  
  LOL: minor bug fix
........
  r41359 | fingolfin | 2009-06-08 09:04:34 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: Got rid of g_EngineState
........
  r41360 | fingolfin | 2009-06-08 09:05:11 +1000 (Mon, 08 Jun 2009) | 1 line
  
  SCI: C++ified the song iterator code a little bit more
........
  r41361 | thebluegr | 2009-06-08 09:29:11 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Hopefully fixed memory corruption when loading games
........
  r41362 | lordhoto | 2009-06-08 12:26:33 +1000 (Mon, 08 Jun 2009) | 3 lines
  
  - Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo WSAs will be correctly played
  - Made album page change in MR a bit slower, so it's visible at least
........
  r41363 | djwillis | 2009-06-08 18:21:18 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Virtual Keyboard: Fix default keyboard pack to return correct events for ENTER and !.
........
  r41364 | thebluegr | 2009-06-08 18:38:10 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Moved some more debug commands to ScummVM's console
........
  r41365 | Kirben | 2009-06-08 18:56:32 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Update details for the Polish version of The Feeble Files.
........
  r41366 | djwillis | 2009-06-08 19:10:12 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Virtual Keyboard: Add source files for the default keyboard pack seperate from ZIP archive (makes it easier to version the packs vkeybd.xml and track fixes) and add script to build keyboard pack(s) ZIP's from source files (based on /gui/themes/scummtheme.py).
........
  r41367 | thebluegr | 2009-06-08 21:42:13 +1000 (Mon, 08 Jun 2009) | 1 line
  
  Replaced GFXWARN with warning and GFXDEBUG with debugC
........
  r41368 | waltervn | 2009-06-08 22:20:36 +1000 (Mon, 08 Jun 2009) | 2 lines
  
  SCI: Cleanup
........
  r41369 | Hkz | 2009-06-08 22:37:24 +1000 (Mon, 08 Jun 2009) | 1 line
  
  sword1: add Broken Sword PSX demo support
........
  r41372 | Kirben | 2009-06-09 00:21:43 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Add Polish font data for The Feeble Files.
........
  r41373 | djwillis | 2009-06-09 00:47:38 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Virtual Keyboard: Move vkeybd.zip into packs folder and rename default keyboard pack to vkeybd_default(.zip) with updates to default-events.cpp. Also update vkeybdpack.py to use zlib compression if Python zlib is found. Update GP2X and GP2XWiz bundle files to get new vkeybd_default.zip.
........
  r41374 | Kirben | 2009-06-09 00:50:34 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Add more Polish font data for The Feeble Files.
........
  r41375 | Kirben | 2009-06-09 00:55:11 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Spacing.
........
  r41376 | djwillis | 2009-06-09 01:45:03 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Virtual Keyboard: Fix slight error in earlier commit (failed to rename the XML to match the keyboard pack name).
........
  r41379 | lordhoto | 2009-06-09 03:47:37 +1000 (Tue, 09 Jun 2009) | 2 lines
  
  Fix out of bounds memory access in Screen::drawShape.
........
  r41380 | Hkz | 2009-06-09 03:54:44 +1000 (Tue, 09 Jun 2009) | 1 line
  
  sword1: slight cleanup of psx related sound code and comments
........
  r41381 | lordhoto | 2009-06-09 04:30:28 +1000 (Tue, 09 Jun 2009) | 2 lines
  
  Cleanup.
........
  r41384 | lordhoto | 2009-06-09 06:11:07 +1000 (Tue, 09 Jun 2009) | 3 lines
  
  - Cleanup
  - Fix regression in Kyra1 outro
........
  r41385 | djwillis | 2009-06-09 06:31:49 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Virtual Keyboard: Add some quick changes to the virtual keyboard to activate submit and cancel events from the default lowercase keyboards. This makes it possible to cancel and submit without having to call Common::KEYCODE_F7 again. Sorry for the nasty (temp) graphics.
........
  r41386 | buddha_ | 2009-06-09 06:46:21 +1000 (Tue, 09 Jun 2009) | 3 lines
  
  Convert FWRenderer and OSRenderer to use Cine::Palette.
  Also fix some bugs that came up in testing of Cine::Palette.
........
  r41389 | sev | 2009-06-09 07:52:32 +1000 (Tue, 09 Jun 2009) | 2 lines
  
  Actually we /did not/ put periods at ends of the sentences in majority of past entries
........
  r41393 | Kirben | 2009-06-09 10:00:24 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Correct check for font data table used in The Feeble Files.
........
  r41395 | Kirben | 2009-06-09 16:37:42 +1000 (Tue, 09 Jun 2009) | 1 line
  
  Remove unused old code.
........
  r41398 | lordhoto | 2009-06-09 21:26:15 +1000 (Tue, 09 Jun 2009) | 5 lines
  
  - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
  - Made WSAMovie_v1::displayFrame code match the original
  - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too
  - Got rid of '...' parameter usage in all WSA player classes
........
  r41400 | wjpalenstijn | 2009-06-10 01:26:09 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Add (failing) hashmap test case for collision handling
........
  r41401 | lordhoto | 2009-06-10 01:34:02 +1000 (Wed, 10 Jun 2009) | 2 lines
  
  Changed some lines to tabs instead of whitespaces for identation.
........
  r41402 | drmccoy | 2009-06-10 04:14:49 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Win Gob3 is multi-lingual (British, French, German)
........
  r41403 | drmccoy | 2009-06-10 04:18:11 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Win Gob2 is multi-lingual (American, French, German)
........
  r41404 | drmccoy | 2009-06-10 04:19:11 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)
........
  r41405 | drmccoy | 2009-06-10 04:52:55 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Multi-lingual Inca2 version (American, French, German, Italian, Spanish)
........
  r41406 | drmccoy | 2009-06-10 04:53:17 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Win Lost in Time is multi-lingual (British, French, Spanish)
........
  r41407 | drmccoy | 2009-06-10 04:53:35 +1000 (Wed, 10 Jun 2009) | 2 lines
  
  Added a workaround for Win Lost in Time.
  It's got VMD files which are still referenced as IMD
........
  r41408 | waltervn | 2009-06-10 05:18:48 +1000 (Wed, 10 Jun 2009) | 2 lines
  
  SCI: Moved SCI1 audio map handling into the resource manager.
........
  r41409 | drmccoy | 2009-06-10 05:37:24 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Fixed CLEAR
........
  r41419 | sev | 2009-06-10 18:18:44 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Clarify that Cygwin is not supported as building platform anymore
........
  r41421 | sev | 2009-06-10 20:11:24 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Added debugCN() call which does not add newline automatically
........
  r41423 | dreammaster | 2009-06-10 22:15:50 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
........
  r41424 | dreammaster | 2009-06-10 22:16:30 +1000 (Wed, 10 Jun 2009) | 1 line
  
  Added support for loading savegames from the launcher
........
  r41425 | lordhoto | 2009-06-10 22:47:19 +1000 (Wed, 10 Jun 2009) | 2 lines
  
  Fix documentation for debugC and debugCN, relying on special debug levels.
........
  r41428 | lordhoto | 2009-06-11 01:01:20 +1000 (Thu, 11 Jun 2009) | 2 lines
  
  Fix a bug in disableCursorPalette, where it never allowed the palette to be enabled properly again.
........
  r41429 | strangerke | 2009-06-11 01:04:21 +1000 (Thu, 11 Jun 2009) | 3 lines
  
  Gob detection : 
  - use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present
  - Replace non-ASCII characters by hex values
........
  r41430 | lordhoto | 2009-06-11 01:11:17 +1000 (Thu, 11 Jun 2009) | 2 lines
  
  Extend documentation for "kFeatureCursorHasPalette".
........
  r41432 | lordhoto | 2009-06-11 01:20:52 +1000 (Thu, 11 Jun 2009) | 2 lines
  
  Add a convenience wrapper to CursorMan for checking whether cursor palettes are supported.
........
  r41433 | jvprat | 2009-06-11 01:33:37 +1000 (Thu, 11 Jun 2009) | 2 lines
  
  Point to the Cursor and AudioCD Managers to help engine authors following the right path.
........
  r41452 | sev | 2009-06-12 01:45:52 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Added set of CoCo3 AGI games
........
  r41453 | buddha_ | 2009-06-12 04:32:35 +1000 (Fri, 12 Jun 2009) | 8 lines
  
  Fix Operation Stealth's 2nd arcade sequence's revolving doors.
  - Now the doors actually do revolve when before they didn't.
  - The fix was to alias the 9th background with the collision
    page directly when loading collision page data. This way
    changes written to the 9th background go to the collision
    page and vice versa (And there were changes in the labyrinth).
  - Also converted _bgTable from a pure array to a Common::Array
........
  r41458 | peres001 | 2009-06-12 15:03:18 +1000 (Fri, 12 Jun 2009) | 2 lines
  
  * Final version of the IFF parsing code.
  * Refactored ILBMDecoder usage from disk code.
........
  r41459 | peres001 | 2009-06-12 16:20:11 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Removed a leftover printf().
........
  r41460 | peres001 | 2009-06-12 17:18:01 +1000 (Fri, 12 Jun 2009) | 2 lines
  
  * Replaced the A8SVXDecoder class with a function to return an AudioStream in trunk/sound/.
  * Refactored sound code in Parallaction to use the new Audio::make8SVXStream.
........
  r41461 | peres001 | 2009-06-12 17:55:44 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Cleanup of sound code.
........
  r41462 | sev | 2009-06-12 18:00:26 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Rename KeyRemapper dialog to KeyMapper
........
  r41465 | peres001 | 2009-06-12 18:51:05 +1000 (Fri, 12 Jun 2009) | 2 lines
  
  * Moved the updated IFF code from Parallaction to common/
  * Updated Parallaction and SAGA to use the new decoder infrastructure.
........
  r41468 | peres001 | 2009-06-12 19:49:38 +1000 (Fri, 12 Jun 2009) | 3 lines
  
  * Adapted Kyra to the new IFFParser interface.
  * Adapted the new IFFParser to Kyra (slightly).
  The Kyra1 demo on the website works.
........
  r41470 | peres001 | 2009-06-12 19:56:07 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Finally fix build (extra qualifier removed).
........
  r41473 | peres001 | 2009-06-12 20:26:15 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Added missing return statements.
........
  r41474 | peres001 | 2009-06-12 20:26:58 +1000 (Fri, 12 Jun 2009) | 1 line
  
  Fixed disposeStream initialization.
........
  r41484 | strangerke | 2009-06-13 08:35:08 +1000 (Sat, 13 Jun 2009) | 1 line
  
  Fix MSVC compilation : iff.h and iff.cpp were move from engines\parallaction\ to graphics\
........
  r41485 | waltervn | 2009-06-13 09:29:27 +1000 (Sat, 13 Jun 2009) | 2 lines
  
  SCI: Added detection entries for Japanese QFG.
........
  r41486 | waltervn | 2009-06-13 09:46:23 +1000 (Sat, 13 Jun 2009) | 2 lines
  
  SCI: Moved audio code from AudioResource to the sfx core.
........
  r41487 | strangerke | 2009-06-13 17:54:25 +1000 (Sat, 13 Jun 2009) | 1 line
  
  Oups. disk.cpp was also missing in MSVC files
........
  r41488 | vinterstum | 2009-06-13 19:40:42 +1000 (Sat, 13 Jun 2009) | 1 line
  
  Updated xcode project
........
  r41489 | thebluegr | 2009-06-13 20:20:12 +1000 (Sat, 13 Jun 2009) | 1 line
  
  Properly updated the MSVC project files of the parallaction engine, fixing compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice
........
  r41490 | thebluegr | 2009-06-13 20:23:23 +1000 (Sat, 13 Jun 2009) | 1 line
  
  Removed duplicate entry of disk.cpp
........
  r41493 | vinterstum | 2009-06-13 23:27:21 +1000 (Sat, 13 Jun 2009) | 1 line
  
  Buildfix for gcc 3.3 (moved a template class member into the header file)
........
  r41496 | wjpalenstijn | 2009-06-14 07:07:05 +1000 (Sun, 14 Jun 2009) | 3 lines
  
  Fix erase() sometimes hiding other hash elements.
  Like CPython, we now use a dummy node to mark nodes as erased,
  so that lookup() can skip over it. All tests should now pass again.
........
  r41497 | drmccoy | 2009-06-14 08:10:55 +1000 (Sun, 14 Jun 2009) | 1 line
  
  Making TotTextData's item's offsets unsigned. This could fix the crash in the Polish Woodruff version (bug #2804962)
........
  r41498 | strangerke | 2009-06-14 08:14:58 +1000 (Sun, 14 Jun 2009) | 1 line
  
  Gob - *WIP* incomplete implementation of MDY/TBR 
........
  r41499 | drmccoy | 2009-06-14 08:35:22 +1000 (Sun, 14 Jun 2009) | 1 line
  
  Warn when a sprite operation is to be performed on a nonexistent surface instead of crashing
........
  r41500 | lordhoto | 2009-06-14 08:40:30 +1000 (Sun, 14 Jun 2009) | 2 lines
  
  Strip trailing whitespaces.
........
  r41501 | sev | 2009-06-14 08:48:16 +1000 (Sun, 14 Jun 2009) | 2 lines
  
  Added sanity checking to stopSound() and a bit more debug output
........
  r41502 | lordhoto | 2009-06-14 08:48:32 +1000 (Sun, 14 Jun 2009) | 2 lines
  
  Added periods to every news entry (actually it seems like we always did that in the past, but were a bit lazier in the last time).
........
  r41503 | lordhoto | 2009-06-14 09:04:26 +1000 (Sun, 14 Jun 2009) | 2 lines
  
  Added yet another missing period at the end of a line. (I hope I catched all now)
........
  r41504 | marcus_c | 2009-06-14 09:42:39 +1000 (Sun, 14 Jun 2009) | 5 lines
  
  Detected games with different language or platform are now
  no longer treated as duplicates, even if they have the same
  target and directory.  Also, pass these parameters to the
  ConfMan, so that the correct version of the game is started.
........
  r41506 | dreammaster | 2009-06-14 13:39:30 +1000 (Sun, 14 Jun 2009) | 1 line
  
  Beginnings of music support for Cruise, based on the cine engine sound code (note that the music played isn't yet correct, though)
........
  r41507 | lordhoto | 2009-06-14 21:08:35 +1000 (Sun, 14 Jun 2009) | 2 lines
  
  Fix unused variable warning.
........
  r41508 | drmccoy | 2009-06-14 22:19:42 +1000 (Sun, 14 Jun 2009) | 1 line
  
  Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
........
  r41516 | lordhoto | 2009-06-15 00:05:42 +1000 (Mon, 15 Jun 2009) | 2 lines
  
  Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now instead)
........
  r41517 | waltervn | 2009-06-15 00:11:21 +1000 (Mon, 15 Jun 2009) | 2 lines
  
  SCI: Added detection entries for Japanese SQ4.
........
  r41519 | lordhoto | 2009-06-15 00:24:28 +1000 (Mon, 15 Jun 2009) | 2 lines
  
  Cleanup.
........
  r41520 | cyx | 2009-06-15 01:07:34 +1000 (Mon, 15 Jun 2009) | 1 line
  
  simplified .raw/.wav data files handling in introduction sequences
........
  r41528 | jvprat | 2009-06-15 08:10:17 +1000 (Mon, 15 Jun 2009) | 2 lines
  
  Fix groovie's GUI game options
........
  r41536 | sev | 2009-06-15 17:06:52 +1000 (Mon, 15 Jun 2009) | 2 lines
  
  Run AGIMOUSE hack as a side effect always
........
  r41537 | thebluegr | 2009-06-15 18:24:01 +1000 (Mon, 15 Jun 2009) | 1 line
  
  Added the missing pixelformat.h file
........
  r41538 | thebluegr | 2009-06-15 18:44:35 +1000 (Mon, 15 Jun 2009) | 1 line
  
  Added aliases for the script/breakpoint related commands and added the debugflag related commands to the help screen
........
  r41556 | strangerke | 2009-06-16 05:46:00 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Add MD5 for Playtoons 4 FR
........
  r41557 | athrxx | 2009-06-16 06:52:09 +1000 (Tue, 16 Jun 2009) | 4 lines
  
  LOL: - started on the ingame menu code (death menu, load menu and main menu)
  - fixed regression in kyra gui code (broken menu highlighting)
  - fixed minor bug in animation code
........
  r41559 | strangerke | 2009-06-16 07:28:11 +1000 (Tue, 16 Jun 2009) | 1 line
  
  renamed playtoons target names to insult-free target names (maybe non-definitive names)
........
  r41560 | athrxx | 2009-06-16 07:39:43 +1000 (Tue, 16 Jun 2009) | 1 line
  
  LOL: implemented quit menu
........
  r41562 | drmccoy | 2009-06-16 09:07:38 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Merging parseValExpr and parseExpr
........
  r41563 | drmccoy | 2009-06-16 09:07:55 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and parseExpr()
........
  r41564 | drmccoy | 2009-06-16 09:08:09 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Renamed various variables to better reflect their meaning
........
  r41565 | drmccoy | 2009-06-16 09:08:28 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Propagating variable name changes
........
  r41566 | drmccoy | 2009-06-16 09:08:44 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Fixing the signness indicated by the OP_ enums
........
  r41567 | drmccoy | 2009-06-16 09:09:04 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Adding a TYPE_ enum
........
  r41568 | drmccoy | 2009-06-16 09:09:23 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Using the TYPE_ enum where applicable
........
  r41569 | drmccoy | 2009-06-16 09:09:37 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Renaming some variables in o1_assign() and o2_assign() to mirror the structure in o6_assign()
........
  r41570 | drmccoy | 2009-06-16 09:09:57 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there as well. No idea where the stricmp came from
........
  r41571 | drmccoy | 2009-06-16 09:10:10 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Remove some now superfluous comments
........
  r41572 | drmccoy | 2009-06-16 09:10:27 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Splitting up parseExpr a bit
........
  r41573 | drmccoy | 2009-06-16 09:10:51 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Moving _inter_resVal and _inter_resStr from Global to Parse
........
  r41574 | drmccoy | 2009-06-16 09:11:08 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Renaming _inter_resVal to _resultInt
........
  r41575 | drmccoy | 2009-06-16 09:11:29 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Renamed _inter_resStr to _resultStr
........
  r41576 | athrxx | 2009-06-16 09:22:31 +1000 (Tue, 16 Jun 2009) | 1 line
  
  KYRA: fixed regression (broken menu slide bars in HOF/MR)
........
  r41579 | strangerke | 2009-06-16 17:14:07 +1000 (Tue, 16 Jun 2009) | 1 line
  
  Add MD5 for Playtoons 3 (english)
........
  r41584 | strangerke | 2009-06-16 22:25:53 +1000 (Tue, 16 Jun 2009) | 1 line
  
  MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "music" is (a little) less buggy
........
  r41587 | Hkz | 2009-06-17 04:58:21 +1000 (Wed, 17 Jun 2009) | 1 line
  
  tinsel: check only english.txt for DW1 psx version detection, and use recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles
........
  r41588 | lordhoto | 2009-06-17 05:26:44 +1000 (Wed, 17 Jun 2009) | 2 lines
  
  Formatting.
........
  r41589 | drmccoy | 2009-06-17 06:14:56 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Encapsulating stack adjustments
........
  r41590 | drmccoy | 2009-06-17 06:15:19 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Encapsulating the Stack and StackFrame a bit
........
  r41591 | drmccoy | 2009-06-17 06:15:49 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Properly initializing _soundMode, for ADLs too
........
  r41592 | drmccoy | 2009-06-17 06:39:37 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Including scummsys.h and forward-declaring GobEngine
........
  r41596 | athrxx | 2009-06-17 07:23:26 +1000 (Wed, 17 Jun 2009) | 1 line
  
  LOL: implemented options menu (settings aren't saved yet)
........
  r41598 | sev | 2009-06-17 07:59:20 +1000 (Wed, 17 Jun 2009) | 2 lines
  
  Disable music for CoCo3 games. It has different format.
........
  r41601 | drmccoy | 2009-06-17 14:15:45 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Changed opcodeDraw to be functor-based
........
  r41602 | drmccoy | 2009-06-17 14:16:21 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Changed opcodeFunc to be functor-based
........
  r41603 | drmccoy | 2009-06-17 14:16:51 +1000 (Wed, 17 Jun 2009) | 1 line
  
  Changed opcodeGob to be functor-based
........
  r41611 | strangerke | 2009-06-18 04:48:41 +1000 (Thu, 18 Jun 2009) | 2 lines
  
  - Modify detection files for Playtoons CK Knights (CK2) as it wasn't making the difference with CK1
  - Add Playtoons CK Monsters (CK1)
........
  r41618 | sev | 2009-06-18 09:16:21 +1000 (Thu, 18 Jun 2009) | 2 lines
  
  Preliminary support for CoCo3 music.
........
  r41619 | dhewg | 2009-06-18 09:36:00 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml generation.
........
  r41630 | dreammaster | 2009-06-18 21:37:45 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Removed redundant code that isn't used
........
  r41632 | drmccoy | 2009-06-18 23:27:14 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Replacing some #includes by forward declarations
........
  r41633 | drmccoy | 2009-06-18 23:27:35 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Splitting an ADLPlayer and MDYPlayer from the AdLib class
........
  r41634 | drmccoy | 2009-06-18 23:27:48 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Oops, forgot again that Fascination needs o1_assign
........
  r41635 | Hkz | 2009-06-18 23:50:26 +1000 (Thu, 18 Jun 2009) | 1 line
  
  scumm: added the missing word "version" in a comment
........
  r41639 | dhewg | 2009-06-19 04:40:38 +1000 (Fri, 19 Jun 2009) | 1 line
  
  added DIST_FILES_DOCS to Makefile.common, used by some dist targets now, incl. OSX bundles.
........
  r41641 | vinterstum | 2009-06-19 04:57:17 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Improved the iphone swipe input handling
........
  r41644 | dhewg | 2009-06-19 05:39:12 +1000 (Fri, 19 Jun 2009) | 1 line
  
  added pred.dic to DIST_FILES_ENGINEDATA
........
  r41645 | drmccoy | 2009-06-19 07:08:51 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Removing the useless _vm->_parse->
........
  r41646 | lordhoto | 2009-06-19 07:47:10 +1000 (Fri, 19 Jun 2009) | 2 lines
  
  Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for proper event recording, also the probability for generated numbers is actually nearly the same)
........
  r41647 | fingolfin | 2009-06-19 08:09:57 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Patch
........
  r41660 | thebluegr | 2009-06-19 17:56:30 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Fixed a warning about an uninitialized variable
........
  r41663 | drmccoy | 2009-06-19 19:42:41 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Ooops, forgot to change the array when copy-pasting the description function
........
  r41664 | drmccoy | 2009-06-19 19:43:01 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Fixing The Last Dynasty again after the opcode dispatcher changes
........
  r41665 | dreammaster | 2009-06-19 19:44:33 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Added myself to the CRUISE engine credits
........
  r41668 | drmccoy | 2009-06-19 19:55:23 +1000 (Fri, 19 Jun 2009) | 1 line
  
  Added my German version of The Last Dynasty
........
  r41677 | athrxx | 2009-06-20 03:03:28 +1000 (Sat, 20 Jun 2009) | 2 lines
  
  LOL: - implemented bezel cup opcode
  - implemented font conversion for certain language specific characters in load game dialogue (only german atm)
........
  r41679 | lordhoto | 2009-06-20 03:53:25 +1000 (Sat, 20 Jun 2009) | 2 lines
  
  Fix some warnings.
........
  r41680 | waltervn | 2009-06-20 04:07:45 +1000 (Sat, 20 Jun 2009) | 2 lines
  
  SCI: Fix cel1 y-offset regression introduced in r40997.
........
  r41683 | athrxx | 2009-06-20 04:46:19 +1000 (Sat, 20 Jun 2009) | 3 lines
  
  LOL: - implemented delete menu
  - fixed some bugs in the menu code
........
  r41699 | dreammaster | 2009-06-20 16:20:12 +1000 (Sat, 20 Jun 2009) | 1 line
  
  Added explicit casts to _fontConversionTableGerman for systems where char is signed
........
  r41700 | dreammaster | 2009-06-20 16:48:47 +1000 (Sat, 20 Jun 2009) | 1 line
  
  Finally tracked down the difference/bug in the music playing code - music playback now works
........
  r41701 | dreammaster | 2009-06-20 17:36:12 +1000 (Sat, 20 Jun 2009) | 1 line
  
  Bugfix to fade out any currently playing music when the game is restarted
........
  r41702 | dreammaster | 2009-06-20 18:15:01 +1000 (Sat, 20 Jun 2009) | 1 line
  
  Added proper saving of music state to savegames so music resumes when a savegame is loaded.
........
  r41703 | dreammaster | 2009-06-20 18:15:39 +1000 (Sat, 20 Jun 2009) | 1 line
  
  Implemented the library function Op_SongExist
........
  r41704 | cyx | 2009-06-20 20:52:55 +1000 (Sat, 20 Jun 2009) | 2 lines
  
  fixed OPL 0xB0 register write. the return value of findNote() already includes the octave, no need to readd it.
........
  r41705 | dhewg | 2009-06-20 21:48:42 +1000 (Sat, 20 Jun 2009) | 2 lines
  
  split loadKeyboardPack(), fallback to the current dir when searching for packs, and free memory in the case of an error.
........
  r41707 | dhewg | 2009-06-20 21:50:15 +1000 (Sat, 20 Jun 2009) | 1 line
  
  added vkeybd_default.zip to the Wii dist target.
........
  r41708 | dhewg | 2009-06-20 21:53:31 +1000 (Sat, 20 Jun 2009) | 1 line
  
  oups, wrong spot.
........
  r41709 | dreammaster | 2009-06-20 22:02:08 +1000 (Sat, 20 Jun 2009) | 1 line
  
  Changed many file reads and manual conversions from endian format to instead use file readSint16BE/readSint32BE calls
........
  r41713 | athrxx | 2009-06-21 00:26:01 +1000 (Sun, 21 Jun 2009) | 1 line
  
  LOL: implemented save menu
........
  r41714 | athrxx | 2009-06-21 01:09:55 +1000 (Sun, 21 Jun 2009) | 1 line
  
  LOL: cleanup
........
  r41715 | athrxx | 2009-06-21 02:36:26 +1000 (Sun, 21 Jun 2009) | 1 line
  
  LOL: minor fix for save menu
........
  r41718 | lordhoto | 2009-06-21 11:14:57 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Prevent font code to draw characters not included in the font.
........
  r41719 | lordhoto | 2009-06-21 11:15:09 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Fix drawing of sharp s.
........
  r41720 | lordhoto | 2009-06-21 11:15:24 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Moved CP850<->ISO-8859-1 conversion to Util.
........
  r41721 | lordhoto | 2009-06-21 11:15:37 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Enable proper umlaut handling in kyra 1-3.
........
  r41722 | lordhoto | 2009-06-21 11:15:47 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Fix umlauts for original interpreter saves.
........
  r41723 | lordhoto | 2009-06-21 11:22:23 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Cleanup.
........
  r41724 | dreammaster | 2009-06-21 15:13:29 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Bugfixes to pre-loading and handling of resources such as sound files
........
  r41725 | dreammaster | 2009-06-21 21:42:45 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Changed .SPL (sound effect) loading to load the Adlib version of sound effects - sound effects now work
........
  r41726 | dreammaster | 2009-06-21 21:53:11 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Minor fixes to the individual note playing code
........
  r41727 | thebluegr | 2009-06-21 23:06:08 +1000 (Sun, 21 Jun 2009) | 1 line
  
  Cleanup
........
  r41729 | athrxx | 2009-06-22 02:59:51 +1000 (Mon, 22 Jun 2009) | 3 lines
  
  LOL: - implemented audio menu
  - menu settings now get saved
  - remove white spaces
........
  r41730 | lordhoto | 2009-06-22 05:00:50 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Cleanup: Change LoL code to use KYRA volume handling.
........
  r41731 | lordhoto | 2009-06-22 05:01:04 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Cleanup: Change LoL specific config entries to use underscores instead of whitespaces.
........
  r41732 | lordhoto | 2009-06-22 05:49:20 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Fix slider buttons in LoL (and some minor cleanup).
........
  r41733 | lordhoto | 2009-06-22 06:10:45 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Cleanup.
........
  r41734 | athrxx | 2009-06-22 06:40:31 +1000 (Mon, 22 Jun 2009) | 2 lines
  
  LOL: - implemented support for "floating cursors"
  - prevent complete refresh for audio menu whenever a mouse button is pressed
........
  r41735 | athrxx | 2009-06-22 07:05:06 +1000 (Mon, 22 Jun 2009) | 1 line
  
  LOL: minor fix for floating cursors
........
  r41736 | lordhoto | 2009-06-22 07:17:41 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Cleanup.
........
  r41739 | lordhoto | 2009-06-22 12:34:35 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Start refactoring palette handling into new class "Palette".
........
  r41740 | lordhoto | 2009-06-22 12:35:04 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Got rid of Screen::_currentPalette.
........
  r41741 | lordhoto | 2009-06-22 12:35:45 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Changed Screen::getPalette to return a reference to a Palette object.
........
  r41742 | lordhoto | 2009-06-22 12:36:16 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Add wrapper functionality for copying full palettes.
........
  r41743 | lordhoto | 2009-06-22 12:36:54 +1000 (Mon, 22 Jun 2009) | 6 lines
  
  - Changed the following Screen functions to take a reference to a Palette object:
  	-> setScreenPalette
  	-> fadePalette
  	-> getFadeParams
  	-> fadePalStep
  - Fixed initialization of 256 color palettes
........
  r41744 | lordhoto | 2009-06-22 12:37:20 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Changed Screen::loadBitmap and Movie::open to take an optional Palette pointer instead of an optional array pointer.
........
  r41745 | lordhoto | 2009-06-22 12:37:41 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Changed Screen::loadPalette to take a reference to a Palette object instead of an array.
........
  r41746 | lordhoto | 2009-06-22 12:37:57 +1000 (Mon, 22 Jun 2009) | 2 lines
  
  - Fixed regression in Screen::fadeToBlack
  - Fixed some palette regressions in Kyra1 Amiga (only the intro works currently)
........
  r41747 | lordhoto | 2009-06-22 12:41:56 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Fix memory leak.
........
  r41748 | dreammaster | 2009-06-22 16:17:50 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Implemented the Op_SetVolume method like the original, which simply set a dummy variable and never actually changed the volume
........
  r41749 | dreammaster | 2009-06-22 16:35:08 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Added the dummy volume variable to the savegame format
........
  r41750 | drmccoy | 2009-06-22 20:11:25 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Encapsulated access to Parse::_resultInt
........
  r41751 | drmccoy | 2009-06-22 20:11:53 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Encapsulated access to _resultStr
........
  r41752 | drmccoy | 2009-06-22 20:12:33 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Adding DataIO::existData()
........
  r41753 | drmccoy | 2009-06-22 20:13:37 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Encapsulating script file access
........
  r41754 | drmccoy | 2009-06-22 20:14:18 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Implemented a call stack
........
  r41755 | drmccoy | 2009-06-22 20:14:49 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Removing debug output
........
  r41756 | drmccoy | 2009-06-22 20:15:14 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Implemented loading TOTs from video file again
........
  r41757 | drmccoy | 2009-06-22 20:15:52 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Giving CollisionArea a full-blown Script pointer instead the data pointer
........
  r41758 | drmccoy | 2009-06-22 20:16:17 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Removing the now useless cuckoo function and shrink the call stack entries accordingly
........
  r41759 | drmccoy | 2009-06-22 20:16:45 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Unwinding the call stack before unloading the script
........
  r41760 | drmccoy | 2009-06-22 20:29:32 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Putting evalBoolResult() and evalExpr() into Script
........
  r41761 | drmccoy | 2009-06-22 20:29:48 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Removing the Parse object from GobEngine
........
  r41762 | drmccoy | 2009-06-22 20:30:09 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Pushing script.o down
........
  r41763 | dreammaster | 2009-06-22 20:41:32 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Removed redundant variation of the routine to play sound effects
........
  r41765 | drmccoy | 2009-06-22 21:53:46 +1000 (Mon, 22 Jun 2009) | 1 line
  
  const correctness
........
  r41766 | strangerke | 2009-06-22 22:03:58 +1000 (Mon, 22 Jun 2009) | 1 line
  
  Include recently added script.h and script.cpp
........
  r41768 | drmccoy | 2009-06-23 02:29:00 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Removing commented-out declarations
........
  r41769 | drmccoy | 2009-06-23 02:29:16 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Adding some comments
........
  r41770 | drmccoy | 2009-06-23 02:29:31 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Don't assert on pop when no script is loaded
........
  r41771 | drmccoy | 2009-06-23 02:29:45 +1000 (Tue, 23 Jun 2009) | 1 line
  
  More signess consistency on the reading and seeking methods
........
  r41772 | drmccoy | 2009-06-23 02:30:06 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Renaming "Parse" to "Expression"
........
  r41773 | drmccoy | 2009-06-23 02:30:35 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Renaming parse.h and parse.cpp to expression.h and expression.cpp
........
  r41774 | drmccoy | 2009-06-23 02:30:51 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Renaming kDebugParser to kDebugExpression
........
  r41777 | lordhoto | 2009-06-23 05:46:08 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Fix palette regression in Lands of Lore.
........
  r41778 | strangerke | 2009-06-23 05:56:06 +1000 (Tue, 23 Jun 2009) | 1 line
  
  rename parse.h and .cpp to expression.h and .cpp
........
  r41781 | drmccoy | 2009-06-23 06:27:47 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added stream-reading loading wrappers to MDYPlayer and added a workaround to fix TBR reading for the moment
........
  r41782 | drmccoy | 2009-06-23 06:51:34 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Properly guarding Script::getOffset() and adding a reverse operation
........
  r41783 | drmccoy | 2009-06-23 06:51:48 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Removing trailing spaces
........
  r41784 | drmccoy | 2009-06-23 06:52:08 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Removing trailing tabs
........
  r41785 | fingolfin | 2009-06-23 07:48:47 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Patch #2810483 (SCI: Convert gfx subsystem headers to Doxygen format), with @brief removed
........
  r41786 | fingolfin | 2009-06-23 09:09:28 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Fixed NDS compilation when using older devkitpro versions (I accidentally broke that some time ago)
........
  r41787 | dreammaster | 2009-06-23 11:01:16 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Bugfixes to keep sound effects to channel #4 like the original (it ignores the channel parameter to the given library routine)
........
  r41788 | drmccoy | 2009-06-23 11:19:03 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script methods to get the TOT major and minor version
........
  r41789 | drmccoy | 2009-06-23 11:19:21 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script methods to query commun file handling
........
  r41790 | drmccoy | 2009-06-23 11:19:37 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Const correctness
........
  r41791 | drmccoy | 2009-06-23 11:20:05 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added a method to query the number of variables needed by a Script
........
  r41792 | drmccoy | 2009-06-23 11:20:21 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script::getTextsOffset()
........
  r41793 | drmccoy | 2009-06-23 11:21:06 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script::getResourcesOffset()
........
  r41794 | drmccoy | 2009-06-23 11:21:51 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script::getAnimDataSize()
........
  r41795 | drmccoy | 2009-06-23 11:22:30 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script::getStartOffset()
........
  r41796 | drmccoy | 2009-06-23 11:22:51 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Added Script::getCenterOffset()
........
  r41797 | drmccoy | 2009-06-23 11:23:14 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Replacing the 2 offset functions by a generic Script::getFunctionOffset()
........
  r41798 | drmccoy | 2009-06-23 11:23:31 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Stopping the seek() going into the header
........
  r41799 | drmccoy | 2009-06-23 11:23:51 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Also loading TOT properties when the TOT is found in a LOM
........
  r41803 | drmccoy | 2009-06-23 18:51:55 +1000 (Tue, 23 Jun 2009) | 1 line
  
  Changing the TBR FIXME into a warning in setVoice()
........
  r41806 | Hkz | 2009-06-23 23:24:46 +1000 (Tue, 23 Jun 2009) | 1 line
  
  tinsel: added some comments to psx palette mapper
........
  r41809 | drmccoy | 2009-06-24 01:06:38 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Added German Fascination (3 disk version), as supplied by windlepoons in bug report #2809247
........
  r41810 | drmccoy | 2009-06-24 01:08:56 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Added Hungarian versions of gob1-gob3 as supplied by goodoldgeorg in bug report #2810082
........
  r41811 | drmccoy | 2009-06-24 03:37:18 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Binary, not logical ORing the GUIO flags (Strangerke, you fscked up there :P)
........
  r41812 | drmccoy | 2009-06-24 03:55:09 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Added support for Hungarian
........
  r41813 | drmccoy | 2009-06-24 03:55:27 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Proper support for Hungarian versions
........
  r41821 | drmccoy | 2009-06-24 09:55:19 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Putting basic TOT handling into its own class
........
  r41822 | drmccoy | 2009-06-24 09:55:35 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Putting TOT filename generation and LOM checking into TOTFile
........
  r41823 | drmccoy | 2009-06-24 09:55:48 +1000 (Wed, 24 Jun 2009) | 1 line
  
  Added methods to get the file base from a filename
........
  r41827 | lordhoto | 2009-06-25 03:01:01 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Silence unsued variables warnings.
........
  r41833 | waltervn | 2009-06-25 05:12:45 +1000 (Thu, 25 Jun 2009) | 2 lines
  
  SCI: Partial support for dual-language games.
........
  r41834 | waltervn | 2009-06-25 05:26:06 +1000 (Thu, 25 Jun 2009) | 2 lines
  
  SCI: Fix regression in r41833.
........
  r41836 | drmccoy | 2009-06-25 07:47:54 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Clarifying some warnings
........
  r41837 | drmccoy | 2009-06-25 07:48:13 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Checking for the file's existence in DataIO::getDataStream()
........
  r41838 | drmccoy | 2009-06-25 07:48:27 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Added the scriptEnd property
........
  r41839 | drmccoy | 2009-06-25 07:49:37 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
........
  r41841 | mthreepwood | 2009-06-25 10:14:07 +1000 (Thu, 25 Jun 2009) | 1 line
  
  After discussing with waltervn, committing my fix for the King's Quest I Demo (original from Patch #2795916). I'm also fixing the full game as well :)
........
  r41844 | lordhoto | 2009-06-25 11:29:14 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Initial support for Kyrandia 1 PC-9801 Japanese 16 color.
........
  r41845 | lordhoto | 2009-06-25 11:29:27 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Implement properly colored mouse cursors in 16 color version of Kyrandia 1.
........
  r41846 | lordhoto | 2009-06-25 11:29:41 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Implement palette fading for 16 color version of Kyrandia 1.
........
  r41847 | lordhoto | 2009-06-25 11:29:55 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Add config option for Kyra1 16 color, it'll only use dithering when "16_color" is set to true.
........
  r41848 | lordhoto | 2009-06-25 11:30:12 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Strip trailing whitespaces and tabs.
........
  r41850 | lordhoto | 2009-06-25 12:38:19 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Readd PC98 palette loading for LoL 16 color.
........
  r41851 | lordhoto | 2009-06-25 12:39:00 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Implement proper VGA (a color component in [0, 63]) to our palette format (color component in [0, 255]) conversion.
........
  r41852 | lordhoto | 2009-06-25 12:39:23 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Implement proper AMIGA to VGA color conversion.
........
  r41853 | lordhoto | 2009-06-25 12:41:39 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Mention Kyra 1 PC98 16 color dithering support.
........
  r41858 | strangerke | 2009-06-25 20:03:23 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Fix compilation issue for MSVC
........
  r41859 | drmccoy | 2009-06-25 20:54:35 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Plugging some memory leaks
........
  r41860 | drmccoy | 2009-06-25 20:55:01 +1000 (Thu, 25 Jun 2009) | 1 line
  
  Giving the "backup" arrays their own class, Environments, and really plugging all related leaks
........
  r41867 | lordhoto | 2009-06-26 01:22:08 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Implement proper color index conversion for Lands of Lore PC98. (The intro and menu screen work fine now)
........
  r41868 | drmccoy | 2009-06-26 01:29:19 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Oops, used git commit --amend wrong, apparently. /This/ is the real Environments change I wanted to push
........
  r41869 | drmccoy | 2009-06-26 01:37:46 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Adding more version entries for a Gob1 Win version, thanks to Hkz
........
  r41870 | lordhoto | 2009-06-26 01:53:09 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Fix japanese font colors in Kyra 1 PC98 16 color.
........
  r41871 | lordhoto | 2009-06-26 01:53:21 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Cleanup.
........
  r41875 | drmccoy | 2009-06-26 04:53:36 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Making _numDataChunks unsigned
........
  r41876 | lordhoto | 2009-06-26 05:52:49 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Cleanup.
........
  r41877 | lordhoto | 2009-06-26 05:53:55 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Use Screen::loadPalette instead of Resource::loadFileToBuf.
........
  r41878 | lordhoto | 2009-06-26 05:54:41 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Replace yet another palette from file loading with Screen::loadPalette.
........
  r41879 | lordhoto | 2009-06-26 05:55:25 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Cleanup VQA player a bit.
........
  r41880 | lordhoto | 2009-06-26 05:56:02 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Add a const "getData" access method to Palette.
........
  r41881 | lordhoto | 2009-06-26 05:57:06 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Change Screen_v2::generateOverlay to take a const Palette reference instead of a pointer.
........
  r41882 | lordhoto | 2009-06-26 05:57:35 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Change Screen_LoL::generateGrayOverlay to use a Palette object internally.
........
  r41883 | lordhoto | 2009-06-26 05:58:17 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Change Screen_HoF::generateGrayOverlay to use a Palette object internally.
........
  r41884 | lordhoto | 2009-06-26 05:59:06 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Change Screen_LoL genereta overlay functionallity to accept a Palette object as source.
........
  r41885 | lordhoto | 2009-06-26 05:59:56 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Change Screen_HoF::generateGrayOverlay to accept a Palette object as source.
........
  r41886 | lordhoto | 2009-06-26 06:00:52 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Change Screen_v2::findLeastDifferentColor to take a Palette object as source.
........
  r41887 | athrxx | 2009-06-26 07:17:50 +1000 (Fri, 26 Jun 2009) | 2 lines
  
  KYRA/LOL: - support speech/text settings in LOL intro
  - fix possible pc98 music issue
........
  r41889 | lordhoto | 2009-06-26 09:03:57 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Implement difference in PC98 version. (This actually breaks the text colors in the LoL intro for now...)
........
  r41890 | lordhoto | 2009-06-26 09:04:08 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Cleanup palette setup.
........
  r41891 | lordhoto | 2009-06-26 09:04:21 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Store palettes in a Common::Array instead of a fixed size array.
........
  r41892 | lordhoto | 2009-06-26 09:04:32 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Only initialize palettes with 16 colors in (real) 16 color games.
........
  r41893 | lordhoto | 2009-06-26 09:04:43 +1000 (Fri, 26 Jun 2009) | 1 line
  
  For now always enable voices in PC98 version of LoL.
........
  r41895 | lordhoto | 2009-06-26 10:11:56 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Implement PC98 text mode color palette.
........
  r41896 | lordhoto | 2009-06-26 10:12:08 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Implement palette difference in Kanji drawing code for PC98.
........
  r41897 | lordhoto | 2009-06-26 10:12:19 +1000 (Fri, 26 Jun 2009) | 1 line
  
  Implement difference in TIM's displayText code for PC98, this should fix the font color in the intro.
........
  r41902 | athrxx | 2009-06-27 03:58:27 +1000 (Sat, 27 Jun 2009) | 1 line
  
  KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructor
........
  r41903 | drmccoy | 2009-06-27 05:03:37 +1000 (Sat, 27 Jun 2009) | 1 line
  
  Fixing text strings embedded in the TOT
........
  r41915 | buddha_ | 2009-06-27 22:26:26 +1000 (Sat, 27 Jun 2009) | 11 lines
  
  Name Operation Stealth's global variables 251 and 252 and init them in main loop.
  
  These are used as a sort of a backup for the
  mouse position (x, y) variables 249 and 250.
  
  Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's
  VAR_MOUSE_X_POS_2ND (251) clash and that's possibly
  why executePlayerInput currently works incorrectly
  with Operation Stealth. More reverse engineering
  is needed...
........
  r41916 | athrxx | 2009-06-27 22:36:12 +1000 (Sat, 27 Jun 2009) | 1 line
  
  LOL: cleanup
........
  r41917 | athrxx | 2009-06-27 23:15:47 +1000 (Sat, 27 Jun 2009) | 1 line
  
  LOL: fixed regression
........
  r41922 | athrxx | 2009-06-28 02:48:47 +1000 (Sun, 28 Jun 2009) | 1 line
  
  LOL: add workaround to fix map text display when the language is set to French
........
  r41929 | joostp | 2009-06-29 03:51:53 +1000 (Mon, 29 Jun 2009) | 2 lines
  
  change link order in .spec file to produce working binaries when building using the configure script
........
  r41930 | fingolfin | 2009-06-29 05:56:58 +1000 (Mon, 29 Jun 2009) | 1 line
  
  Silenced the reamining warnings reported in patch #2684986 (gcc warnings with -DFORTIFY_SOURCE=2 -fstack-protector)
........
  r41931 | fingolfin | 2009-06-29 05:57:27 +1000 (Mon, 29 Jun 2009) | 1 line
  
  GUI: Replaced ThemeParser::_drawFunction hashmap by a static function getDrawingFunctionCallback which maps strings to draw funcs
........
  r41932 | fingolfin | 2009-06-29 05:58:11 +1000 (Mon, 29 Jun 2009) | 4 lines
  
  Changed OSystem::setWindowCaption to expect ISO LATIN 1 encoded input;
  also intentionally broke WinCE and Symbian ports (in an obvious way that
  can be undo by commenting out some text) -- hopefully this will get the
  maintainers' attention during the next release cycle, unlike my emails
........
  r41933 | fingolfin | 2009-06-29 05:58:30 +1000 (Mon, 29 Jun 2009) | 1 line
  
  PS2: Don't overload fillScreen with a dummy, just use the inherited version
........
  r41934 | fingolfin | 2009-06-29 07:04:24 +1000 (Mon, 29 Jun 2009) | 1 line
  
  Fix PSP port
........
  r41938 | eriktorbjorn | 2009-06-29 08:20:28 +1000 (Mon, 29 Jun 2009) | 2 lines
  
  For consistency, use upper-case letter in hex constant.
........
  r41940 | lordhoto | 2009-06-29 22:33:47 +1000 (Mon, 29 Jun 2009) | 1 line
  
  Indentation fix.
........
  r41941 | lordhoto | 2009-06-30 02:05:50 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Modified Palette::load*Palette definition.
........
  r41942 | lordhoto | 2009-06-30 02:06:02 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Change LoLEngine::processMagicIce to use Palette objects internally.
........
  r41943 | lordhoto | 2009-06-30 02:06:18 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Changed LoLEngine::setPaletteBrightness to take an Palette object.
........
  r41944 | lordhoto | 2009-06-30 02:06:31 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Change LoLEngine::generateBrightnessPalette to take Palette objects as parameters.
........
  r41945 | lordhoto | 2009-06-30 02:07:46 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
........
  r41946 | lordhoto | 2009-06-30 02:08:00 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Change raw palette read to Screen::loadPalette call.
........
  r41947 | lordhoto | 2009-06-30 02:08:16 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
........
  r41948 | lordhoto | 2009-06-30 02:08:28 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
........
  r41949 | lordhoto | 2009-06-30 02:08:39 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Cleanup KyraEngine_MR::updateCharPal.
........
  r41950 | lordhoto | 2009-06-30 02:49:14 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Cleanup GUI_HoF::setupPalette.
........
  r41951 | lordhoto | 2009-06-30 02:49:26 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Replaced some raw palette loads.
........
  r41952 | lordhoto | 2009-06-30 02:49:38 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Add a "fill" method to Palette.
........
  r41953 | lordhoto | 2009-06-30 02:49:53 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Adapted various code parts to use Palette::fill.
........
  r41954 | lordhoto | 2009-06-30 03:05:49 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Removed some obsolete TODOs.
........
  r41955 | lordhoto | 2009-06-30 03:06:00 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Update the screen animations while dropping items in Hand of Fate.
........
  r41956 | lordhoto | 2009-06-30 03:06:17 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Removed more obsolete TODO messages.
........
  r41957 | lordhoto | 2009-06-30 03:26:43 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Resolved some TODOs in Kyra3 code.
........
  r41958 | lordhoto | 2009-06-30 03:26:56 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Removed obsolete TODOs in HoF code.
........
  r41959 | lordhoto | 2009-06-30 04:00:18 +1000 (Tue, 30 Jun 2009) | 3 lines
  
  - Get rid of code duplication for mouse cursor setup
  - Fix mouse cursor colors in LoL PC98
  (This commit might introduce regressions, since it changes the key color the mouse cursor uses)
........
  r41960 | lordhoto | 2009-06-30 04:49:17 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.
........
  r41961 | lordhoto | 2009-06-30 04:49:28 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Fix palette regression caused by r41949.
........
  r41962 | lordhoto | 2009-06-30 05:02:15 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed incorrectly.
........
  r41963 | lordhoto | 2009-06-30 06:16:59 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Fix LoL cursor in DOS version.
........
  r41964 | lordhoto | 2009-06-30 06:17:10 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Fix bug in drawShape.
........
  r41967 | lordhoto | 2009-06-30 09:14:35 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Fix invisible mouse cursor, when picking up items.
........
  r41968 | lordhoto | 2009-06-30 09:23:29 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Add some more explanation to Graphics::CursorManager::showMouse and OSystem::showMouse.
........
  r41975 | dreammaster | 2009-06-30 20:36:50 +1000 (Tue, 30 Jun 2009) | 1 line
  
  Made the music/sfx volume settings actually affect the in-game music/sfx volume
........
  r42007 | anotherguest | 2009-07-02 06:02:33 +1000 (Thu, 02 Jul 2009) | 1 line
  
  Move action inits to engineInit and engineDone callbacks.
........
  r42008 | anotherguest | 2009-07-02 06:11:44 +1000 (Thu, 02 Jul 2009) | 1 line
  
  Use MIN with correct template parameter.
........
  r42009 | fingolfin | 2009-07-02 06:51:04 +1000 (Thu, 02 Jul 2009) | 4 lines
  
  - Added GCC_PRINTF attribute to several funcs where it makes sense
  - change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings
  - removed duplicate prototypes for some funcs
  - fixed some "increases required alignment of target type" warnings
........
  r42010 | fingolfin | 2009-07-02 06:51:34 +1000 (Thu, 02 Jul 2009) | 1 line
  
  Fixed some more warnings observed on buildbot
........
  r42011 | fingolfin | 2009-07-02 06:51:47 +1000 (Thu, 02 Jul 2009) | 1 line
  
  Flag what looks like a bug in the CMS player code -- somebody should verify and fix this properly
........
  r42012 | fingolfin | 2009-07-02 06:53:47 +1000 (Thu, 02 Jul 2009) | 1 line
  
  oops
........
  r42020 | drmccoy | 2009-07-02 22:15:04 +1000 (Thu, 02 Jul 2009) | 1 line
  
  Added support for compressed sample files (patch #2815426 by m_kiewitz)
........
  r42038 | fingolfin | 2009-07-03 07:16:36 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Enhanced the quicksearch box in the launcher to match words in the search string individually
........
  r42039 | fingolfin | 2009-07-03 07:37:13 +1000 (Fri, 03 Jul 2009) | 1 line
  
  fixed indention (and trigger a reconfigure in buildbot)
........
  r42040 | fingolfin | 2009-07-03 08:05:42 +1000 (Fri, 03 Jul 2009) | 1 line
  
  cleanup
........
  r42041 | fingolfin | 2009-07-03 08:21:33 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Added -Wmissing-format-attribute to build system
........
  r42043 | thebluegr | 2009-07-03 09:16:40 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Moved all the debug state variables in a separate struct and re-enabled several places where they're used
........
  r42044 | thebluegr | 2009-07-03 09:58:05 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Moved some more debug state related variables in the DebugState struct
........
  r42047 | dreammaster | 2009-07-03 16:19:20 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Bugfix for loading savegames where the active resource file database isn't completely filled
........
  r42048 | dreammaster | 2009-07-03 16:21:04 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Bugfix for displaying text messages when an auto tracking (cut-scene) changes to a user wait
........
  r42049 | thebluegr | 2009-07-03 17:06:48 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Applied patch #2815937 - "SCI: ReadString fix to repair LSL5 password". This fixes the problems with the LSL5 password for good
........
  r42050 | thebluegr | 2009-07-03 19:01:51 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Simplified the kernel name loading code: Merged the default SCI0 and SCI1 kernel name tables in one table. vocab.999 is only used in SCI0 and SCI01 games if it exists as an override to the default kernel name table  (which works with SCI0/SCI01 demos with no vocab.999, like KQ1 and xmas1998). Removed GF_SCI0_SCI1VOCAB.
........
  r42054 | fingolfin | 2009-07-03 20:40:49 +1000 (Fri, 03 Jul 2009) | 1 line
  
  Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
........
  r42055 | fingolfin | 2009-07-03 20:41:03 +1000 (Fri, 03 Jul 2009) | 1 line
  
  SCI: Fixed warning
........
  r42056 | fingolfin | 2009-07-03 21:05:59 +1000 (Fri, 03 Jul 2009) | 1 line
  
  If NDEBUG is #defined, then assert does nothing, leading to warnings about 'old_size' not being used -> fix that
........
  r42060 | thebluegr | 2009-07-04 00:18:20 +1000 (Sat, 04 Jul 2009) | 1 line
  
  Replaced all calls for manipulating the mouse cursor to be made to the CursorManager instead of directly to the graphics backend
........
  r42062 | thebluegr | 2009-07-04 00:22:50 +1000 (Sat, 04 Jul 2009) | 2 lines
  
  - Pushed debugstate into debug.h
  - When an error occurs, manipulate the execution stack before error() opens the console inside getDebugger(), like FreeSCI did. Added another method for obtaining the SCI console for use by the engine itself.
........
  r42079 | thebluegr | 2009-07-04 07:59:07 +1000 (Sat, 04 Jul 2009) | 1 line
  
  Replaced script_error and CORE_ERROR with error()
........
  r42081 | thebluegr | 2009-07-04 09:37:08 +1000 (Sat, 04 Jul 2009) | 1 line
  
  SCI0 games using older graphics functions are automatically detected now, from the presence of the "TimesSin" and "SinMult" kernel functions. Removed the GF_SCI0_OLDGFXFUNCS game flag
........

svn-id: r42085
2009-07-04 05:56:10 +00:00

1057 lines
37 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_SYSTEM_H
#define COMMON_SYSTEM_H
#include "common/scummsys.h"
#include "common/noncopyable.h"
#include "common/rect.h"
#include "graphics/pixelformat.h"
#ifdef ENABLE_RGB_COLOR
#include "graphics/conversion.h"
#endif
namespace Audio {
class Mixer;
}
namespace Graphics {
struct Surface;
}
namespace Common {
struct Event;
class EventManager;
class SaveFileManager;
class SearchSet;
class TimerManager;
class SeekableReadStream;
class WriteStream;
class HardwareKeySet;
}
class FilesystemFactory;
/**
* Interface for ScummVM backends. If you want to port ScummVM to a system
* which is not currently covered by any of our backends, this is the place
* to start. ScummVM will create an instance of a subclass of this interface
* and use it to interact with the system.
*
* In particular, a backend provides a video surface for ScummVM to draw in;
* methods to create timers, to handle user input events,
* control audio CD playback, and sound output.
*/
class OSystem : Common::NonCopyable {
protected:
OSystem();
virtual ~OSystem();
public:
/**
* The following method is called once, from main.cpp, after all
* config data (including command line params etc.) are fully loaded.
*
* @note Subclasses should always invoke the implementation of their
* parent class. They should do so near the end of their own
* implementation.
*/
virtual void initBackend() { }
/**
* Allows the backend to perform engine specific init.
* Called just before the engine is run.
*/
virtual void engineInit() { }
/**
* Allows the backend to perform engine specific de-init.
* Called after the engine finishes.
*/
virtual void engineDone() { }
/** @name Feature flags */
//@{
/**
* A feature in this context means an ability of the backend which can be
* either on or off. Examples include:
* - fullscreen mode
* - aspect ration correction
* - a virtual keyboard for text entry (on PDAs)
*/
enum Feature {
/**
* If your backend supports both a windowed and a fullscreen mode,
* then this feature flag can be used to switch between the two.
*/
kFeatureFullscreenMode,
/**
* Control aspect ratio correction. Aspect ratio correction is used to
* correct games running at 320x200 (i.e with an aspect ratio of 8:5),
* but which on their original hardware were displayed with the
* standard 4:3 ratio (that is, the original graphics used non-square
* pixels). When the backend support this, then games running at
* 320x200 pixels should be scaled up to 320x240 pixels. For all other
* resolutions, ignore this feature flag.
* @note You can find utility functions in common/scaler.h which can
* be used to implement aspect ratio correction. In particular,
* stretch200To240() can stretch a rect, including (very fast)
* interpolation, and works in-place.
*/
kFeatureAspectRatioCorrection,
/**
* Determine whether a virtual keyboard is too be shown or not.
* This would mostly be implemented by backends for hand held devices,
* like PocketPC, Palms, Symbian phones like the P800, Zaurus, etc.
*/
kFeatureVirtualKeyboard,
/**
* This flag is a bit more obscure: it gives a hint to the backend that
* the frontend code is very inefficient in doing screen updates. So
* the frontend might do a lot of fullscreen blits even though only a
* tiny portion of the actual screen data changed. In that case, it
* might pay off for the backend to compute which parts actually changed,
* and then only mark those as dirty.
* Implementing this is purely optional, and no harm should arise
* when not doing so (except for decreased speed in said frontends).
*/
kFeatureAutoComputeDirtyRects,
/**
* This flag determines whether or not the cursor can have its own palette.
* It is currently used only by some Macintosh versions of Humongous
* Entertainment games. If the backend doesn't implement this feature then
* the engine switches to b/w versions of cursors.
* The GUI also relies on this feature for mouse cursors.
*
* To enable the cursor palette call "disableCursorPalette" with false.
* @see disableCursorPalette
*/
kFeatureCursorHasPalette,
/**
* Set to true if the overlay pixel format has an alpha channel.
* This should only be set if it offers at least 3-4 bits of accuracy,
* as opposed to a single alpha bit.
*/
kFeatureOverlaySupportsAlpha,
/**
* Set to true to iconify the window.
*/
kFeatureIconifyWindow,
/**
* This feature, set to true, is a hint toward the backend to disable all
* key filtering/mapping, in cases where it would be beneficial to do so.
* As an example case, this is used in the agi engine's predictive dialog.
* When the dialog is displayed this feature is set so that backends with
* phone-like keypad temporarily unmap all user actions which leads to
* comfortable word entry. Conversely, when the dialog exits the feature
* is set to false.
* TODO: Fingolfin suggests that the way the feature is used can be
* generalized in this sense: Have a keyboard mapping feature, which the
* engine queries for to assign keys to actions ("Here's my default key
* map for these actions, what do you want them set to?").
*/
kFeatureDisableKeyFiltering
};
/**
* Determine whether the backend supports the specified feature.
*/
virtual bool hasFeature(Feature f) { return false; }
/**
* En-/disable the specified feature. For example, this may be used to
* enable fullscreen mode, or to deactivate aspect correction, etc.
*/
virtual void setFeatureState(Feature f, bool enable) {}
/**
* Query the state of the specified feature. For example, test whether
* fullscreen mode is active or not.
*/
virtual bool getFeatureState(Feature f) { return false; }
//@}
/**
* @name Graphics
*
* The way graphics work in the class OSystem are meant to make
* it possible for game frontends to implement all they need in
* an efficient manner. The downside of this is that it may be
* rather complicated for backend authors to fully understand and
* implement the semantics of the OSystem interface.
*
*
* The graphics visible to the user in the end are actually
* composed in three layers: the game graphics, the overlay
* graphics, and the mouse.
*
* First, there are the game graphics. They are always 8bpp, and
* the methods in this section deal with them exclusively. In
* particular, the size of the game graphics is defined by a call
* to initSize(), and copyRectToScreen() blits 8bpp data into the
* game layer. Let W and H denote the width and height of the
* game graphics.
*
* Before the user sees these graphics, the backend may apply some
* transformations to it; for example, the may be scaled to better
* fit on the visible screen; or aspect ratio correction may be
* performed (see kFeatureAspectRatioCorrection). As a result of
* this, a pixel of the game graphics may occupy a region bigger
* than a single pixel on the screen. We define p_w and p_h to be
* the width resp. height of a game pixel on the screen.
*
* In addition, there is a vertical "shake offset" (as defined by
* setShakePos) which is used in some games to provide a shaking
* effect. Note that shaking is applied to all three layers, i.e.
* also to the overlay and the mouse. We denote the shake offset
* by S.
*
* Putting this together, a pixel (x,y) of the game graphics is
* transformed to a rectangle of height p_h and width p_w
* appearing at position (p_w * x, p_hw * (y + S)) on the real
* screen (in addition, a backend may choose to offset
* everything, e.g. to center the graphics on the screen).
*
*
* The next layer is the overlay. It is composed over the game
* graphics. By default, it has exactly the same size and
* resolution as the game graphics. However, client code can
* specify an overlay scale (as an additional parameter to
* initSize()). This is meant to increase the resolution of the
* overlay while keeping its size the same as that of the game
* graphics. For example, if the overlay scale is 2, and the game
* graphics have a resolution of 320x200; then the overlay shall
* have a resolution of 640x400, but it still has the same
* physical size as the game graphics.
* The overlay usually uses 16bpp, but on some ports, only 8bpp
* are availble, so that is supported, too, via a compile time
* switch (see also the OverlayColor typedef in scummsys.h).
*
*
* Finally, there is the mouse layer. This layer doesn't have to
* actually exist within the backend -- it all depends on how a
* backend chooses to implement mouse cursors, but in the default
* SDL backend, it really is a separate layer. The mouse is
* always in 8bpp but can have a palette of its own, if the
* backend supports it. The scale of the mouse cursor is called
* 'cursorTargetScale'. This is meant as a hint to the backend.
* For example, let us assume the overlay is not visible, and the
* game graphics are displayed using a 2x scaler. If a mouse
* cursor with a cursorTargetScale of 1 is set, then it should be
* scaled by factor 2x, too, just like the game graphics. But if
* it has a cursorTargetScale of 2, then it shouldn't be scaled
* again by the game graphics scaler.
*/
//@{
/**
* Description of a graphics mode.
*/
struct GraphicsMode {
/**
* The 'name' of the graphics mode. This name is matched when selecting
* a mode via the command line, or via the config file.
* Examples: "1x", "advmame2x", "hq3x"
*/
const char *name;
/**
* Human readable description of the scaler.
* Examples: "Normal (no scaling)", "AdvMAME2x", "HQ3x"
*/
const char *description;
/**
* ID of the graphics mode. How to use this is completely up to the
* backend. This value will be passed to the setGraphicsMode(int)
* method by client code.
*/
int id;
};
/**
* Retrieve a list of all graphics modes supported by this backend.
* This can be both video modes as well as graphic filters/scalers;
* it is completely up to the backend maintainer to decide what is
* appropriate here and what not.
* The list is terminated by an all-zero entry.
* @return a list of supported graphics modes
*/
virtual const GraphicsMode *getSupportedGraphicsModes() const = 0;
/**
* Return the ID of the 'default' graphics mode. What exactly this means
* is up to the backend. This mode is set by the client code when no user
* overrides are present (i.e. if no custom graphics mode is selected via
* the command line or a config file).
*
* @return the ID of the 'default' graphics mode
*/
virtual int getDefaultGraphicsMode() const = 0;
/**
* Switch to the specified graphics mode. If switching to the new mode
* failed, this method returns false.
*
* @param mode the ID of the new graphics mode
* @return true if the switch was successful, false otherwise
*/
virtual bool setGraphicsMode(int mode) = 0;
/**
* Switch to the graphics mode with the given name. If 'name' is unknown,
* or if switching to the new mode failed, this method returns false.
*
* @param name the name of the new graphics mode
* @return true if the switch was successful, false otherwise
* @note This is implemented via the setGraphicsMode(int) method, as well
* as getSupportedGraphicsModes() and getDefaultGraphicsMode().
* In particular, backends do not have to overload this!
*/
bool setGraphicsMode(const char *name);
/**
* Determine which graphics mode is currently active.
* @return the active graphics mode
*/
virtual int getGraphicsMode() const = 0;
#ifdef ENABLE_RGB_COLOR
/**
* Determine the pixel format currently in use for screen rendering.
* @return the active screen pixel format.
* @see Graphics::PixelFormat
*/
virtual Graphics::PixelFormat getScreenFormat() const = 0;
/**
* Returns a list of all pixel formats supported by the backend.
* The first item in the list must be directly supported by hardware,
* and provide the largest color space of those formats with direct
* hardware support. It is also strongly recommended that remaining
* formats should be placed in order of descending preference for the
* backend to use.
*
* EG: a backend that supports 32-bit ABGR and 16-bit 555 BGR in hardware
* and provides conversion from equivalent RGB(A) modes should order its list
* 1) Graphics::PixelFormat::createFormatABGR8888()
* 2) Graphics::PixelFormat::createFormatBGR555()
* 3) Graphics::PixelFormat::createFormatRGBA8888()
* 4) Graphics::PixelFormat::createFormatRGB555()
* 5) Graphics::PixelFormat::createFormatCLUT8()
*
* @see Graphics::PixelFormat
*
* @note All backends supporting RGB color must be able to accept game data
* in RGB color order, even if hardware uses BGR or some other color order.
*/
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
#else
inline Graphics::PixelFormat getScreenFormat() const {
return Graphics::PixelFormat::createFormatCLUT8();
};
inline Common::List<Graphics::PixelFormat> getSupportedFormats() const {
Common::List<Graphics::PixelFormat> list;
list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
};
#endif
/**
* Set the size and color format of the virtual screen. Typical sizes include:
* - 320x200 (e.g. for most SCUMM games, and Simon)
* - 320x240 (e.g. for FM-TOWN SCUMM games)
* - 640x480 (e.g. for Curse of Monkey Island)
*
* This is the resolution for which the client code generates data;
* this is not necessarily equal to the actual display size. For example,
* a backend may magnify the graphics to fit on screen (see also the
* GraphicsMode); stretch the data to perform aspect ratio correction;
* or shrink it to fit on small screens (in cell phones).
*
* Typical formats include:
* CLUT8 (e.g. 256 color, for most games)
* RGB555 (e.g. 16-bit color, for later SCUMM HE games)
* RGB565 (e.g. 16-bit color, for Urban Runner)
*
* This is the pixel format for which the client code generates data;
* this is not necessarily equal to the hardware pixel format. For example,
* a backend may perform color lookup of 8-bit graphics before pushing
* a screen to hardware, or correct the ARGB color order.
*
* @param width the new virtual screen width
* @param height the new virtual screen height
* @param format the new virtual screen pixel format
*/
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) = 0;
/**
* Return an int value which is changed whenever any screen
* parameters (like the resolution) change. That is, whenever a
* EVENT_SCREEN_CHANGED would be sent. You can track this value
* in your code to detect screen changes in case you do not have
* full control over the event loop(s) being used (like the GUI
* code).
*
* @return an integer which can be used to track screen changes
*
* @note Backends which generate EVENT_SCREEN_CHANGED events MUST
* overload this method appropriately.
*/
virtual int getScreenChangeID() const { return 0; }
/**
* Begin a new GFX transaction, which is a sequence of GFX mode changes.
* The idea behind GFX transactions is to make it possible to activate
* several different GFX changes at once as a "batch" operation. For
* example, assume we are running in 320x200 with a 2x scaler (thus using
* 640x400 pixels in total). Now, we want to switch to 640x400 with the 1x
* scaler. Without transactions, we have to choose whether we want to first
* switch the scaler mode, or first to 640x400 mode. In either case,
* depending on the backend implementation, some ugliness may result.
* E.g. the window might briefly switch to 320x200 or 1280x800.
* Using transactions, this can be avoided.
*
* @note Transaction support is optional, and the default implementations
* of the relevant methods simply do nothing.
* @see endGFXTransaction
*/
virtual void beginGFXTransaction() {}
/**
* This type is able to save the different errors which can happen while
* changing GFX config values inside GFX transactions.
*
* endGFXTransaction returns a ORed combination of the '*Failed' values
* if any problem occures, on success 0.
*
* @see endGFXTransaction
*/
enum TransactionError {
kTransactionSuccess = 0, /**< Everything fine (use EQUAL check for this one!) */
kTransactionAspectRatioFailed = (1 << 0), /**< Failed switchting aspect ratio correction mode */
kTransactionFullscreenFailed = (1 << 1), /**< Failed switchting fullscreen mode */
kTransactionModeSwitchFailed = (1 << 2), /**< Failed switchting the GFX graphics mode (setGraphicsMode) */
#ifdef ENABLE_RGB_COLOR
kTransactionFormatNotSupported = (1 << 4), /**< Failed setting the color format (function not yet implemented) */
#endif
kTransactionSizeChangeFailed = (1 << 3) /**< Failed switchting the screen dimensions (initSize) */
};
/**
* End (and thereby commit) the current GFX transaction.
* @see beginGFXTransaction
* @see kTransactionError
* @return returns a ORed combination of TransactionError values or 0 on success
*/
virtual TransactionError endGFXTransaction() { return kTransactionSuccess; }
/**
* Returns the currently set virtual screen height.
* @see initSize
* @return the currently set virtual screen height
*/
virtual int16 getHeight() = 0;
/**
* Returns the currently set virtual screen width.
* @see initSize
* @return the currently set virtual screen width
*/
virtual int16 getWidth() = 0;
/**
* Replace the specified range of the palette with new colors.
* The palette entries from 'start' till (start+num-1) will be replaced - so
* a full palette update is accomplished via start=0, num=256.
*
* The palette data is specified in interleaved RGBA format. That is, the
* first byte of the memory block 'colors' points at is the red component
* of the first new color; the second byte the green component of the first
* new color; the third byte the blue component, the last byte to the alpha
* (transparency) value. Then the second color starts, and so on. So memory
* looks like this: R1-G1-B1-A1-R2-G2-B2-A2-R3-...
*
* @param colors the new palette data, in interleaved RGBA format
* @param start the first palette entry to be updated
* @param num the number of palette entries to be updated
*
* @note It is an error if start+num exceeds 256, behaviour is undefined
* in that case (the backend may ignore it silently or assert).
* @note The alpha value is not actually used, and future revisions of this
* API are probably going to remove it.
*/
virtual void setPalette(const byte *colors, uint start, uint num) = 0;
/**
* Grabs a specified part of the currently active palette.
* The format is the same as for setPalette.
*
* @see setPalette
* @param colors the palette data, in interleaved RGBA format
* @param start the first platte entry to be read
* @param num the number of palette entries to be read
*/
virtual void grabPalette(byte *colors, uint start, uint num) = 0;
/**
* Blit a bitmap to the virtual screen.
* The real screen will not immediately be updated to reflect the changes.
* Client code has to to call updateScreen to ensure any changes are
* visible to the user. This can be used to optimize drawing and reduce
* flicker.
* The graphics data uses 8 bits per pixel, using the palette specified
* via setPalette.
*
* @param buf the buffer containing the graphics data source
* @param pitch the pitch of the buffer (number of bytes in a scanline)
* @param x the x coordinate of the destination rectangle
* @param y the y coordinate of the destination rectangle
* @param w the width of the destination rectangle
* @param h the height of the destination rectangle
*
* @note The specified destination rectangle must be completly contained
* in the visible screen space, and must be non-empty. If not, a
* backend may or may not perform clipping, trigger an assert or
* silently corrupt memory.
*
* @see updateScreen
*/
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
/**
* Lock the active screen framebuffer and return a Graphics::Surface
* representing it. The caller can then perform arbitrary graphics
* transformations on the framebuffer (blitting, scrolling, etc.).
* Must be followed by matching call to unlockScreen(). Calling code
* should make sure to only lock the framebuffer for the briefest
* periods of time possible, as the whole system is potentially stalled
* while the lock is active.
* Returns 0 if an error occurred. Otherwise an 8bit surface is returned.
*
* The returned surface must *not* be deleted by the client code.
*/
virtual Graphics::Surface *lockScreen() = 0;
/**
* Unlock the screen framebuffer, and mark it as dirty (i.e. during the
* next updateScreen() call, the whole screen will be updated.
*/
virtual void unlockScreen() = 0;
/**
* Fills the screen with a given color value.
*
* @note We are using uint32 here even though currently
* we only support 8bpp indexed mode. Thus the value should
* be always inside [0, 255] for now.
*/
virtual void fillScreen(uint32 col) = 0;
/**
* Flush the whole screen, that is render the current content of the screen
* framebuffer to the display.
*
* This method could be called very often by engines. Backends are hence
* supposed to only perform any redrawing if it is necessary, and otherwise
* return immediately. For a discussion of the subject, see
* <http://www.nabble.com/ATTN-porters%3A-updateScreen%28%29-OSystem-method-tt3960261.html#a3960261>
*/
virtual void updateScreen() = 0;
/**
* Set current shake position, a feature needed for some SCUMM screen
* effects. The effect causes the displayed graphics to be shifted upwards
* by the specified (always positive) offset. The area at the bottom of the
* screen which is moved into view by this is filled with black. This does
* not cause any graphic data to be lost - that is, to restore the original
* view, the game engine only has to call this method again with offset
* equal to zero. No calls to copyRectToScreen are necessary.
* @param shakeOffset the shake offset
*
* @note This is currently used in the SCUMM, QUEEN and KYRA engines.
*/
virtual void setShakePos(int shakeOffset) = 0;
/**
* Sets the area of the screen that has the focus. For example, when a character
* is speaking, they will have the focus. Allows for pan-and-scan style views
* where the backend could follow the speaking character or area of interest on
* the screen.
*
* The backend is responsible for clipping the rectangle and deciding how best to
* zoom the screen to show any shape and size rectangle the engine provides.
*
* @param rect A rectangle on the screen to be focused on
* @see clearFocusRectangle
*/
virtual void setFocusRectangle(const Common::Rect& rect) {}
/**
* Clears the focus set by a call to setFocusRectangle(). This allows the engine
* to clear the focus during times when no particular area of the screen has the
* focus.
* @see setFocusRectangle
*/
virtual void clearFocusRectangle() {}
//@}
/**
* @name Overlay
* In order to be able to display dialogs atop the game graphics, backends
* must provide an overlay mode.
*
* While the game graphics are always 8 bpp, the overlay can be 8 or 16 bpp.
* Depending on which it is, OverlayColor is 8 or 16 bit.
*
* For 'coolness' we usually want to have an overlay which is blended over
* the game graphics. On backends which support alpha blending, this is
* no issue; but on other systems (in particular those which only support
* 8bpp), this needs some trickery.
*
* Essentially, we fake (alpha) blending on these systems by copying the
* current game graphics into the overlay buffer when activating the overlay,
* then manually compose whatever graphics we want to show in the overlay.
* This works because we assume the game to be "paused" whenever an overlay
* is active.
*/
//@{
/** Activate the overlay mode. */
virtual void showOverlay() = 0;
/** Deactivate the overlay mode. */
virtual void hideOverlay() = 0;
/**
* Returns the pixel format description of the overlay.
* @see Graphics::PixelFormat
*/
virtual Graphics::PixelFormat getOverlayFormat() const = 0;
/**
* Reset the overlay.
*
* After calling this method while the overlay mode is active, the user
* should be seeing only the game graphics. How this is achieved depends
* on how the backend implements the overlay. Either it sets all pixels of
* the overlay to be transparent (when alpha blending is used).
*
* Or, in case of fake alpha blending, it might just put a copy of the
* current game graphics screen into the overlay.
*/
virtual void clearOverlay() = 0;
/**
* Copy the content of the overlay into a buffer provided by the caller.
* This is only used to implement fake alpha blending.
*/
virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
/**
* Blit a graphics buffer to the overlay.
* In a sense, this is the reverse of grabOverlay.
*
* @note The pitch parameter actually contains the 'pixel pitch', i.e.,
* the number of pixels per scanline, and not as usual the number of bytes
* per scanline.
*
* @todo Change 'pitch' to be byte and not pixel based
*
* @param buf the buffer containing the graphics data source
* @param pitch the pixel pitch of the buffer (number of pixels in a scanline)
* @param x the x coordinate of the destination rectangle
* @param y the y coordinate of the destination rectangle
* @param w the width of the destination rectangle
* @param h the height of the destination rectangle
*
* @see copyRectToScreen
* @see grabOverlay
*/
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0;
/**
* Return the height of the overlay.
* @see getHeight
*/
virtual int16 getOverlayHeight() = 0;
/**
* Return the width of the overlay.
* @see getWidth
*/
virtual int16 getOverlayWidth() = 0;
//@}
/** @name Mouse
* This is the lower level implementation as provided by the
* backends. The engines should use the Graphics::CursorManager
* class instead of using it directly.
*/
//@{
/**
* Show or hide the mouse cursor.
*
* Currently the backend is not required to immediately draw the
* mouse cursor on showMouse(true).
*
* TODO: We might want to reconsider this fact,
* check Graphics::CursorManager::showMouse for some details about
* this.
*
* @see Graphics::CursorManager::showMouse
*/
virtual bool showMouse(bool visible) = 0;
/**
* Move ("warp") the mouse cursor to the specified position in virtual
* screen coordinates.
* @param x the new x position of the mouse
* @param y the new y position of the mouse
*/
virtual void warpMouse(int x, int y) = 0;
/**
* Set the bitmap used for drawing the cursor.
*
* @param buf the pixmap data to be used (8bit/pixel)
* @param w width of the mouse cursor
* @param h height of the mouse cursor
* @param hotspotX horizontal offset from the left side to the hotspot
* @param hotspotY vertical offset from the top side to the hotspot
* @param keycolor transparency color index
* @param cursorTargetScale scale factor which cursor is designed for
* @param format pointer to the pixel format which cursor graphic uses
*/
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 0xFFFFFFFF, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) = 0;
/**
* Replace the specified range of cursor the palette with new colors.
* The palette entries from 'start' till (start+num-1) will be replaced - so
* a full palette update is accomplished via start=0, num=256.
*
* Backends which implement it should have kFeatureCursorHasPalette flag set
*
* @see setPalette
* @see kFeatureCursorHasPalette
*/
virtual void setCursorPalette(const byte *colors, uint start, uint num) {}
/**
* Disable or enable cursor palette.
*
* Backends which implement it should have kFeatureCursorHasPalette flag set
*
* @param disable True to disable, false to enable.
*
* @see setPalette
* @see kFeatureCursorHasPalette
*/
virtual void disableCursorPalette(bool disable) {}
//@}
/** @name Events and Time */
//@{
/** Get the number of milliseconds since the program was started. */
virtual uint32 getMillis() = 0;
/** Delay/sleep for the specified amount of milliseconds. */
virtual void delayMillis(uint msecs) = 0;
/**
* Get the current time and date, in the local timezone.
* Corresponds on many systems to the combination of time()
* and localtime().
*/
virtual void getTimeAndDate(struct tm &t) const = 0;
/**
* Return the timer manager singleton. For more information, refer
* to the TimerManager documentation.
*/
virtual Common::TimerManager *getTimerManager() = 0;
/**
* Return the event manager singleton. For more information, refer
* to the EventManager documentation.
*/
virtual Common::EventManager *getEventManager() = 0;
/**
* Register hardware keys with keymapper
*
* @return HardwareKeySet with all keys and recommended mappings
*
* See keymapper documentation for further reference.
*/
virtual Common::HardwareKeySet *getHardwareKeySet() { return 0; }
//@}
/**
* @name Mutex handling
* Historically, the OSystem API used to have a method which allowed
* creating threads. Hence mutex support was needed for thread syncing.
* To ease portability, though, we decided to remove the threading API.
* Instead, we now use timers (see setTimerCallback() and Common::Timer).
* But since those may be implemented using threads (and in fact, that's
* how our primary backend, the SDL one, does it on many systems), we
* still have to do mutex syncing in our timer callbacks.
* In addition, the sound mixer uses a mutex in case the backend runs it
* from a dedicated thread (as e.g. the SDL backend does).
*
* Hence backends which do not use threads to implement the timers simply
* can use dummy implementations for these methods.
*/
//@{
typedef struct OpaqueMutex *MutexRef;
/**
* Create a new mutex.
* @return the newly created mutex, or 0 if an error occured.
*/
virtual MutexRef createMutex() = 0;
/**
* Lock the given mutex.
*
* @note ScummVM code assumes that the mutex implementation supports
* recursive locking. That is, a thread may lock a mutex twice w/o
* deadlocking. In case of a multilock, the mutex has to be unlocked
* as many times as it was locked befored it really becomes unlocked.
*
* @param mutex the mutex to lock.
*/
virtual void lockMutex(MutexRef mutex) = 0;
/**
* Unlock the given mutex.
* @param mutex the mutex to unlock.
*/
virtual void unlockMutex(MutexRef mutex) = 0;
/**
* Delete the given mutex. Make sure the mutex is unlocked before you delete it.
* If you delete a locked mutex, the behavior is undefined, in particular, your
* program may crash.
* @param mutex the mutex to delete.
*/
virtual void deleteMutex(MutexRef mutex) = 0;
//@}
/** @name Sound */
//@{
/**
* Return the audio mixer. For more information, refer to the
* Audio::Mixer documentation.
*/
virtual Audio::Mixer *getMixer() = 0;
//@}
/**
* @name Audio CD
* The methods in this group deal with Audio CD playback.
* The default implementation simply does nothing.
* This is the lower level implementation as provided by the
* backends. The engines should use the Audio::AudioCDManager
* class instead of using it directly.
*/
//@{
/**
* Initialise the specified CD drive for audio playback.
* @return true if the CD drive was inited succesfully
*/
virtual bool openCD(int drive);
/**
* Poll CD status.
* @return true if CD audio is playing
*/
virtual bool pollCD();
/**
* Start audio CD playback.
* @param track the track to play.
* @param num_loops how often playback should be repeated (-1 = infinitely often).
* @param start_frame the frame at which playback should start (75 frames = 1 second).
* @param duration the number of frames to play.
*/
virtual void playCD(int track, int num_loops, int start_frame, int duration) {}
/**
* Stop audio CD playback.
*/
virtual void stopCD() {}
/**
* Update cdrom audio status.
*/
virtual void updateCD() {}
//@}
/** @name Miscellaneous */
//@{
/** Quit (exit) the application. */
virtual void quit() = 0;
/**
* Set a window caption or any other comparable status display to the
* given value. The caption must be a pure ISO LATIN 1 string. Passing a
* string with a different encoding may lead to unexpected behavior,
* even crashes.
*
* @param caption the window caption to use, as an ISO LATIN 1 string
*/
virtual void setWindowCaption(const char *caption) {}
/**
* Display a message in an 'on screen display'. That is, display it in a
* fashion where it is visible on or near the screen (e.g. in a transparent
* rectangle over the regular screen content; or in a message box beneath
* it; etc.).
*
* Currently, only pure ASCII messages can be expected to show correctly.
*
* @note There is a default implementation which uses a TimedMessageDialog
* to display the message. Hence implementing this is optional.
*
* @param msg the message to display on screen
*/
virtual void displayMessageOnOSD(const char *msg) = 0;
/**
* Return the SaveFileManager, used to store and load savestates
* and other modifiable persistent game data. For more information,
* refer to the SaveFileManager documentation.
*/
virtual Common::SaveFileManager *getSavefileManager() = 0;
/**
* Returns the FilesystemFactory object, depending on the current architecture.
*
* @return the FSNode factory for the current architecture
*/
virtual FilesystemFactory *getFilesystemFactory() = 0;
/**
* Add system specific Common::Archive objects to the given SearchSet.
* E.g. on Unix the dir corresponding to DATA_PATH (if set), or on
* Mac OS X the 'Resource' dir in the app bundle.
*
* @todo Come up with a better name. This one sucks.
*
* @param s the SearchSet to which the system specific dirs, if any, are added
* @param priority the priority with which those dirs are added
*/
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) {}
/**
* Open the default config file for reading, by returning a suitable
* ReadStream instance. It is the callers responsiblity to delete
* the stream after use.
*/
virtual Common::SeekableReadStream *createConfigReadStream() = 0;
/**
* Open the default config file for writing, by returning a suitable
* WriteStream instance. It is the callers responsiblity to delete
* the stream after use.
*
* May return 0 to indicate that writing to config file is not possible.
*/
virtual Common::WriteStream *createConfigWriteStream() = 0;
#ifdef ENABLE_RGB_COLOR
private:
/**
* Convert a rectangle from the screen format to the hardware format.
*
* @param dstbuf the buffer which will recieve the converted graphics data
* @param srcbuf the buffer containing the original graphics data
* @param dstpitch width in bytes of one full line of the dest buffer
* @param srcpitch width in bytes of one full line of the source buffer
* @param w the width of the graphics data
* @param h the height of the graphics data
* @param hwFmt the pixel format currently set in hardware
* @return true if conversion completes successfully,
* false if there is an error.
*
* @note This implementation is slow. Please override this if
* your backend hardware has a better way to deal with this.
* @note This implementation requires the screen pixel format and
* the hardware pixel format to have a matching bytedepth
*/
virtual bool convertScreenRect(byte *dstbuf, const byte *srcbuf, int dstpitch, int srcpitch,
int w, int h, Graphics::PixelFormat hwFmt) {
return Graphics::crossBlit(dstbuf,srcbuf,dstpitch,srcpitch,w,h,hwFmt,getScreenFormat());
};
#endif // ENABLE_RGB_COLOR
//@}
};
/** The global OSystem instance. Initialised in main(). */
extern OSystem *g_system;
#endif