scummvm/engines/sword25/gfx/bitmap.cpp
Eugene Sandulenko 47904bc7b2 SWORD25: Mass-astyle.
svn-id: r53222
2010-10-12 22:35:55 +00:00

211 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/gfx/bitmap.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Logging
// -----------------------------------------------------------------------------
#define BS_LOG_PREFIX "BITMAP"
// -----------------------------------------------------------------------------
// Konstruktion / Destruktion
// -----------------------------------------------------------------------------
BS_Bitmap::BS_Bitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, TYPES Type, unsigned int Handle) :
BS_RenderObject(ParentPtr, Type, Handle),
m_ModulationColor(0xffffffff),
m_ScaleFactorX(1.0f),
m_ScaleFactorY(1.0f),
m_FlipH(false),
m_FlipV(false) {
}
// -----------------------------------------------------------------------------
BS_Bitmap::~BS_Bitmap() {
}
// -----------------------------------------------------------------------------
// Darstellungsart festlegen
// -----------------------------------------------------------------------------
void BS_Bitmap::SetAlpha(int Alpha) {
if (!IsAlphaAllowed()) {
BS_LOG_WARNINGLN("Tried to set alpha value on a bitmap that does not support alpha blending. Call was ignored.");
return;
}
if (Alpha < 0 || Alpha > 255) {
int OldAlpha = Alpha;
if (Alpha < 0) Alpha = 0;
if (Alpha > 255) Alpha = 255;
BS_LOG_WARNINGLN("Tried to set an invalid alpha value (%d) on a bitmap. Value was changed to %d.", OldAlpha, Alpha);
return;
}
unsigned int NewModulationColor = (m_ModulationColor & 0x00ffffff) | Alpha << 24;
if (NewModulationColor != m_ModulationColor) {
m_ModulationColor = NewModulationColor;
ForceRefresh();
}
}
// -----------------------------------------------------------------------------
void BS_Bitmap::SetModulationColor(unsigned int ModulationColor) {
if (!IsColorModulationAllowed()) {
BS_LOG_WARNINGLN("Tried to set modulation color of a bitmap that does not support color modulation. Call was ignored.");
return;
}
unsigned int NewModulationColor = (ModulationColor & 0x00ffffff) | (m_ModulationColor & 0xff000000);
if (NewModulationColor != m_ModulationColor) {
m_ModulationColor = NewModulationColor;
ForceRefresh();
}
}
// -----------------------------------------------------------------------------
void BS_Bitmap::SetScaleFactor(float ScaleFactor) {
SetScaleFactorX(ScaleFactor);
SetScaleFactorY(ScaleFactor);
}
// -----------------------------------------------------------------------------
void BS_Bitmap::SetScaleFactorX(float ScaleFactorX) {
if (!IsScalingAllowed()) {
BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
return;
}
if (ScaleFactorX < 0) {
BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
return;
}
if (ScaleFactorX != m_ScaleFactorX) {
m_ScaleFactorX = ScaleFactorX;
m_Width = static_cast<int>(m_OriginalWidth * m_ScaleFactorX);
if (m_ScaleFactorX <= 0.0f) m_ScaleFactorX = 0.001f;
ForceRefresh();
}
}
// -----------------------------------------------------------------------------
void BS_Bitmap::SetScaleFactorY(float ScaleFactorY) {
if (!IsScalingAllowed()) {
BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
return;
}
if (ScaleFactorY < 0) {
BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
return;
}
if (ScaleFactorY != m_ScaleFactorY) {
m_ScaleFactorY = ScaleFactorY;
m_Height = static_cast<int>(m_OriginalHeight * ScaleFactorY);
if (m_ScaleFactorY <= 0.0f) m_ScaleFactorY = 0.001f;
ForceRefresh();
}
}
// -----------------------------------------------------------------------------
void BS_Bitmap::SetFlipH(bool FlipH) {
m_FlipH = FlipH;
ForceRefresh();
}
// -----------------------------------------------------------------------------
void BS_Bitmap::SetFlipV(bool FlipV) {
m_FlipV = FlipV;
ForceRefresh();
}
// -----------------------------------------------------------------------------
// Persistenz
// -----------------------------------------------------------------------------
bool BS_Bitmap::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
Result &= BS_RenderObject::Persist(Writer);
Writer.Write(m_FlipH);
Writer.Write(m_FlipV);
Writer.Write(m_ScaleFactorX);
Writer.Write(m_ScaleFactorY);
Writer.Write(m_ModulationColor);
Writer.Write(m_OriginalWidth);
Writer.Write(m_OriginalHeight);
return Result;
}
// -----------------------------------------------------------------------------
bool BS_Bitmap::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
Result &= BS_RenderObject::Unpersist(Reader);
Reader.Read(m_FlipH);
Reader.Read(m_FlipV);
Reader.Read(m_ScaleFactorX);
Reader.Read(m_ScaleFactorY);
Reader.Read(m_ModulationColor);
Reader.Read(m_OriginalWidth);
Reader.Read(m_OriginalHeight);
ForceRefresh();
return Reader.IsGood() && Result;
}
} // End of namespace Sword25