211 lines
6.3 KiB
C++
211 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "sword25/gfx/bitmap.h"
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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namespace Sword25 {
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// -----------------------------------------------------------------------------
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// Logging
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// -----------------------------------------------------------------------------
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#define BS_LOG_PREFIX "BITMAP"
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// -----------------------------------------------------------------------------
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// Konstruktion / Destruktion
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// -----------------------------------------------------------------------------
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BS_Bitmap::BS_Bitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, TYPES Type, unsigned int Handle) :
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BS_RenderObject(ParentPtr, Type, Handle),
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m_ModulationColor(0xffffffff),
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m_ScaleFactorX(1.0f),
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m_ScaleFactorY(1.0f),
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m_FlipH(false),
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m_FlipV(false) {
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}
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// -----------------------------------------------------------------------------
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BS_Bitmap::~BS_Bitmap() {
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}
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// -----------------------------------------------------------------------------
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// Darstellungsart festlegen
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetAlpha(int Alpha) {
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if (!IsAlphaAllowed()) {
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BS_LOG_WARNINGLN("Tried to set alpha value on a bitmap that does not support alpha blending. Call was ignored.");
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return;
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}
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if (Alpha < 0 || Alpha > 255) {
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int OldAlpha = Alpha;
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if (Alpha < 0) Alpha = 0;
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if (Alpha > 255) Alpha = 255;
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BS_LOG_WARNINGLN("Tried to set an invalid alpha value (%d) on a bitmap. Value was changed to %d.", OldAlpha, Alpha);
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return;
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}
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unsigned int NewModulationColor = (m_ModulationColor & 0x00ffffff) | Alpha << 24;
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if (NewModulationColor != m_ModulationColor) {
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m_ModulationColor = NewModulationColor;
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ForceRefresh();
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}
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}
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetModulationColor(unsigned int ModulationColor) {
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if (!IsColorModulationAllowed()) {
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BS_LOG_WARNINGLN("Tried to set modulation color of a bitmap that does not support color modulation. Call was ignored.");
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return;
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}
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unsigned int NewModulationColor = (ModulationColor & 0x00ffffff) | (m_ModulationColor & 0xff000000);
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if (NewModulationColor != m_ModulationColor) {
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m_ModulationColor = NewModulationColor;
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ForceRefresh();
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}
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}
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetScaleFactor(float ScaleFactor) {
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SetScaleFactorX(ScaleFactor);
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SetScaleFactorY(ScaleFactor);
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}
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetScaleFactorX(float ScaleFactorX) {
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if (!IsScalingAllowed()) {
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BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
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return;
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}
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if (ScaleFactorX < 0) {
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BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
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return;
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}
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if (ScaleFactorX != m_ScaleFactorX) {
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m_ScaleFactorX = ScaleFactorX;
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m_Width = static_cast<int>(m_OriginalWidth * m_ScaleFactorX);
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if (m_ScaleFactorX <= 0.0f) m_ScaleFactorX = 0.001f;
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ForceRefresh();
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}
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}
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetScaleFactorY(float ScaleFactorY) {
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if (!IsScalingAllowed()) {
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BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
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return;
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}
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if (ScaleFactorY < 0) {
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BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
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return;
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}
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if (ScaleFactorY != m_ScaleFactorY) {
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m_ScaleFactorY = ScaleFactorY;
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m_Height = static_cast<int>(m_OriginalHeight * ScaleFactorY);
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if (m_ScaleFactorY <= 0.0f) m_ScaleFactorY = 0.001f;
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ForceRefresh();
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}
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}
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetFlipH(bool FlipH) {
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m_FlipH = FlipH;
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ForceRefresh();
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}
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// -----------------------------------------------------------------------------
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void BS_Bitmap::SetFlipV(bool FlipV) {
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m_FlipV = FlipV;
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ForceRefresh();
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}
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// -----------------------------------------------------------------------------
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// Persistenz
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// -----------------------------------------------------------------------------
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bool BS_Bitmap::Persist(BS_OutputPersistenceBlock &Writer) {
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bool Result = true;
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Result &= BS_RenderObject::Persist(Writer);
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Writer.Write(m_FlipH);
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Writer.Write(m_FlipV);
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Writer.Write(m_ScaleFactorX);
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Writer.Write(m_ScaleFactorY);
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Writer.Write(m_ModulationColor);
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Writer.Write(m_OriginalWidth);
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Writer.Write(m_OriginalHeight);
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return Result;
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}
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// -----------------------------------------------------------------------------
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bool BS_Bitmap::Unpersist(BS_InputPersistenceBlock &Reader) {
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bool Result = true;
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Result &= BS_RenderObject::Unpersist(Reader);
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Reader.Read(m_FlipH);
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Reader.Read(m_FlipV);
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Reader.Read(m_ScaleFactorX);
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Reader.Read(m_ScaleFactorY);
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Reader.Read(m_ModulationColor);
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Reader.Read(m_OriginalWidth);
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Reader.Read(m_OriginalHeight);
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ForceRefresh();
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return Reader.IsGood() && Result;
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}
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} // End of namespace Sword25
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