131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_OPENGLGFX_H
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#define SWORD25_OPENGLGFX_H
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// -----------------------------------------------------------------------------
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// INCLUDES
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/memlog_off.h"
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#include <memory>
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#include <vector>
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#include "sword25/kernel/memlog_on.h"
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/graphicengine.h"
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#include "sword25/gfx/renderobjectptr.h"
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#include "sword25/util/glsprites/glsprites.h"
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namespace Sword25 {
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// -----------------------------------------------------------------------------
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// FORWARD DECLARATIONS
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// -----------------------------------------------------------------------------
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class BS_Kernel;
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class BS_Service;
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class BS_Resource;
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class BS_Panel;
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class BS_Image;
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class BS_RenderObjectManager;
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// -----------------------------------------------------------------------------
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// CLASS DECLARATION
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// -----------------------------------------------------------------------------
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class BS_OpenGLGfx : public BS_GraphicEngine {
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public:
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BS_OpenGLGfx(BS_Kernel *pKernel);
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virtual ~BS_OpenGLGfx();
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// Interface
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// ---------
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virtual bool Init(int Width, int Height, int BitDepth, int BackbufferCount, bool Windowed);
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virtual bool StartFrame(bool UpdateAll);
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virtual bool EndFrame();
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virtual BS_RenderObjectPtr<BS_Panel> GetMainPanel();
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virtual void SetVsync(bool Vsync);
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virtual bool GetVsync() const;
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virtual bool Fill(const BS_Rect *FillRectPtr = 0, unsigned int Color = BS_RGB(0, 0, 0));
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virtual bool GetScreenshot(unsigned int &Width, unsigned int &Height, Common::Array<unsigned int> & Data);
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// Resource-Managing Methoden
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// --------------------------
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virtual BS_Resource *LoadResource(const Common::String &FileName);
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virtual bool CanLoadResource(const Common::String &FileName);
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// Debugging Methoden
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// ------------------
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virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color);
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static const char *GetGLSResultString(GLS_Result Result);
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// Persistenz Methoden
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// -------------------
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virtual bool Persist(BS_OutputPersistenceBlock &Writer);
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virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
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private:
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bool m_GLspritesInitialized;
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BS_RenderObjectPtr<BS_Panel> m_MainPanelPtr;
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std::auto_ptr<BS_RenderObjectManager> m_RenderObjectManagerPtr;
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struct DebugLine {
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DebugLine(const BS_Vertex &_Start, const BS_Vertex &_End, unsigned int _Color) :
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Start(_Start),
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End(_End),
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Color(_Color) {};
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BS_Vertex Start;
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BS_Vertex End;
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unsigned int Color;
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};
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Common::Array<DebugLine> m_DebugLines;
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static bool ReadFramebufferContents(unsigned int Width, unsigned int Height, Common::Array<unsigned int> & Data);
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static void ReverseRGBAComponentOrder(Common::Array<unsigned int> & Data);
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static void FlipImagedataVertical(unsigned int Width, unsigned int Height, Common::Array<unsigned int> & Data);
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};
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} // End of namespace Sword25
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#endif
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