scummvm/engines/sword25/kernel/filesystemutil.cpp
Eugene Sandulenko 47904bc7b2 SWORD25: Mass-astyle.
svn-id: r53222
2010-10-12 22:35:55 +00:00

142 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/savefile.h"
#include "common/system.h"
#include "sword25/kernel/filesystemutil.h"
namespace Sword25 {
#define BS_LOG_PREFIX "FILESYSTEMUTIL"
// -----------------------------------------------------------------------------
// Constants and utility functions
// -----------------------------------------------------------------------------
Common::String GetAbsolutePath(const Common::String &Path) {
Common::FSNode node(Path);
if (!node.exists()) {
// An error has occurred finding the node
// We can do nothing at this pointer than return an empty string
BS_LOG_ERRORLN("A call to GetAbsolutePath failed.");
return "";
}
// Return the result
return node.getPath();
}
// -----------------------------------------------------------------------------
// Class definitions
// -----------------------------------------------------------------------------
class BS_FileSystemUtilScummVM : public BS_FileSystemUtil {
public:
virtual Common::String GetUserdataDirectory() {
Common::String path = ConfMan.get("savepath");
if (path.empty()) {
BS_LOG_ERRORLN("No save path has been defined");
return "";
}
// Return the path
return path;
}
virtual Common::String GetPathSeparator() {
return Common::String("//");
}
virtual int64 GetFileSize(const Common::String &Filename) {
Common::FSNode node(Filename);
// If the file does not exist, return -1 as a result
if (!node.exists())
return -1;
// Get the size of the file and return it
Common::File f;
f.open(node);
uint32 size = f.size();
f.close();
return size;
}
virtual TimeDate GetFileTime(const Common::String &Filename) {
// TODO: There isn't any way in ScummVM to get a file's modified date/time. We will need to check
// what code makes use of it. If it's only the save game code, for example, we may be able to
// encode the date/time inside the savegame files themselves.
TimeDate result;
g_system->getTimeAndDate(result);
return result;
}
virtual bool FileExists(const Common::String &Filename) {
Common::File f;
return f.exists(Filename);
}
virtual bool CreateDirectory(const Common::String &DirectoryName) {
// ScummVM doesn't support creating folders, so this is only a stub
BS_LOG_ERRORLN("CreateDirectory method called");
return false;
}
virtual Common::StringArray GetFilesInDirectory(const Common::String &Directory) {
Common::SaveFileManager *sfm = g_system->getSavefileManager();
Common::StringArray filenames = sfm->listSavefiles("*");
sort(filenames.begin(), filenames.end());
return filenames;
}
};
// -----------------------------------------------------------------------------
// Singleton method of parent class
// -----------------------------------------------------------------------------
BS_FileSystemUtil &BS_FileSystemUtil::GetInstance() {
static BS_FileSystemUtilScummVM Instance;
return Instance;
}
} // End of namespace Sword25