69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/kernel/window.h"
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// Alle Implementationen von BS_Window müssen hier eingetragen werden
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#include "sword25/kernel/scummvmwindow.h"
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namespace Sword25 {
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// Erstellt ein Fenster des GUI des aktuellen Betriebssystems
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BS_Window *BS_Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) {
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// Fenster erstellen
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BS_Window *pWindow = (BS_Window *) new BS_ScummVMWindow(X, Y, Width, Height, Visible);
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// Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt
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// zurückgegeben
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if (pWindow->_InitSuccess)
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return pWindow;
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// Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben
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delete pWindow;
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return NULL;
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}
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// Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat -
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// solange, bis RejectClose() aufgerufen wurde.
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bool BS_Window::CloseWanted() {
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bool result = _CloseWanted;
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_CloseWanted = false;
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return result;
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}
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void BS_Window::SetCloseWanted(bool Wanted) {
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_CloseWanted = Wanted;
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}
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} // End of namespace Sword25
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