1442 lines
44 KiB
C++
1442 lines
44 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/list.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "sci/sci.h"
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#include "sci/console.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/vm.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/compare.h"
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#include "sci/graphics/cursor32.h"
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#include "sci/graphics/font.h"
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#include "sci/graphics/frameout.h"
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#include "sci/graphics/paint32.h"
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#include "sci/graphics/palette32.h"
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#include "sci/graphics/plane32.h"
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#include "sci/graphics/remap32.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/screen_item32.h"
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#include "sci/graphics/text32.h"
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#include "sci/graphics/frameout.h"
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#include "sci/graphics/transitions32.h"
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#include "sci/graphics/video32.h"
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namespace Sci {
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GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor) :
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_isHiRes(gameIsHiRes()),
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_palette(palette),
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_cursor(cursor),
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_segMan(segMan),
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_transitions(transitions),
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_benchmarkingFinished(false),
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_throttleFrameOut(true),
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_throttleState(0),
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_remapOccurred(false),
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_frameNowVisible(false),
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_overdrawThreshold(0),
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_palMorphIsOn(false) {
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if (g_sci->getGameId() == GID_PHANTASMAGORIA) {
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_currentBuffer = Buffer(630, 450, nullptr);
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} else if (_isHiRes) {
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_currentBuffer = Buffer(640, 480, nullptr);
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} else {
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_currentBuffer = Buffer(320, 200, nullptr);
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}
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_currentBuffer.setPixels(calloc(1, _currentBuffer.screenWidth * _currentBuffer.screenHeight));
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_screenRect = Common::Rect(_currentBuffer.screenWidth, _currentBuffer.screenHeight);
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initGraphics(_currentBuffer.screenWidth, _currentBuffer.screenHeight, _isHiRes);
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switch (g_sci->getGameId()) {
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case GID_HOYLE5:
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case GID_GK2:
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case GID_LIGHTHOUSE:
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case GID_LSL7:
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case GID_PHANTASMAGORIA2:
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case GID_PQSWAT:
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case GID_TORIN:
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case GID_RAMA:
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_currentBuffer.scriptWidth = 640;
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_currentBuffer.scriptHeight = 480;
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break;
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default:
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// default script width for other games is 320x200
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break;
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}
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}
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GfxFrameout::~GfxFrameout() {
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clear();
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CelObj::deinit();
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free(_currentBuffer.getPixels());
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}
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void GfxFrameout::run() {
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CelObj::init();
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Plane::init();
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ScreenItem::init();
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// NOTE: This happens in SCI::InitPlane in the actual engine,
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// and is a background fill plane to ensure hidden planes
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// (planes with a priority of -1) are never drawn
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Plane *initPlane = new Plane(Common::Rect(_currentBuffer.scriptWidth, _currentBuffer.scriptHeight));
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initPlane->_priority = 0;
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_planes.add(initPlane);
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}
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// SCI32 actually did not clear anything at all it seems on restore. The scripts actually cleared up
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// planes + screen items right before restoring. And after restoring they sync'd its internal planes list
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// as well.
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void GfxFrameout::clear() {
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_planes.clear();
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_visiblePlanes.clear();
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_showList.clear();
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}
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// This is what Game::restore does, only needed when our ScummVM dialogs are patched in
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// It actually does one pass before actual restore deleting screen items + planes
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// And after restore it does another pass adding screen items + planes.
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// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created.
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void GfxFrameout::syncWithScripts(bool addElements) {
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EngineState *engineState = g_sci->getEngineState();
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SegManager *segMan = engineState->_segMan;
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// In case original save/restore dialogs are active, don't do anything
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if (ConfMan.getBool("originalsaveload"))
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return;
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// Get planes list object
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reg_t planesListObject = engineState->variables[VAR_GLOBAL][kGlobalVarPlanes];
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reg_t planesListElements = readSelector(segMan, planesListObject, SELECTOR(elements));
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List *planesList = segMan->lookupList(planesListElements);
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reg_t planesNodeObject = planesList->first;
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// Go through all elements of planes::elements
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while (!planesNodeObject.isNull()) {
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Node *planesNode = segMan->lookupNode(planesNodeObject);
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reg_t planeObject = planesNode->value;
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if (addElements) {
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// Add this plane object
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kernelAddPlane(planeObject);
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}
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reg_t planeCastsObject = readSelector(segMan, planeObject, SELECTOR(casts));
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reg_t setListElements = readSelector(segMan, planeCastsObject, SELECTOR(elements));
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// Now go through all elements of plane::casts::elements
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List *planeCastsList = segMan->lookupList(setListElements);
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reg_t planeCastsNodeObject = planeCastsList->first;
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while (!planeCastsNodeObject.isNull()) {
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Node *castsNode = segMan->lookupNode(planeCastsNodeObject);
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reg_t castsObject = castsNode->value;
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reg_t castsListElements = readSelector(segMan, castsObject, SELECTOR(elements));
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List *castsList = segMan->lookupList(castsListElements);
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reg_t castNodeObject = castsList->first;
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while (!castNodeObject.isNull()) {
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Node *castNode = segMan->lookupNode(castNodeObject);
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reg_t castObject = castNode->value;
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// read selector "-info-" of this object
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// TODO: Seems to have been changed for SCI3
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// Do NOT use getInfoSelector in here. SCI3 games did not use infoToa, but an actual selector.
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// Maybe that selector is just a straight copy, but it needs to get verified/checked.
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uint16 castInfoSelector = readSelectorValue(segMan, castObject, SELECTOR(_info_));
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if (castInfoSelector & kInfoFlagViewInserted) {
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if (addElements) {
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// Flag set, so add this screen item
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kernelAddScreenItem(castObject);
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} else {
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// Flag set, so delete this screen item
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kernelDeleteScreenItem(castObject);
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}
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}
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castNodeObject = castNode->succ;
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}
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planeCastsNodeObject = castsNode->succ;
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}
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if (!addElements) {
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// Delete this plane object
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kernelDeletePlane(planeObject);
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}
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planesNodeObject = planesNode->succ;
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}
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}
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bool GfxFrameout::gameIsHiRes() const {
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// QFG4 is always low resolution
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if (g_sci->getGameId() == GID_QFG4) {
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return false;
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}
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// GK1 DOS floppy is low resolution only, but GK1 Mac floppy is high
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// resolution only
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if (g_sci->getGameId() == GID_GK1 &&
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!g_sci->isCD() &&
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g_sci->getPlatform() != Common::kPlatformMacintosh) {
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return false;
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}
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// All other games are either high resolution by default, or have a
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// user-defined toggle
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return ConfMan.getBool("enable_high_resolution_graphics");
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}
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#pragma mark -
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#pragma mark Benchmarking
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bool GfxFrameout::checkForFred(const reg_t object) {
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const int16 viewId = readSelectorValue(_segMan, object, SELECTOR(view));
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const SciGameId gameId = g_sci->getGameId();
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if (gameId == GID_QFG4 && viewId == 9999) {
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return true;
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}
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if (gameId != GID_QFG4 && viewId == -556) {
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return true;
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}
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if (Common::String(_segMan->getObjectName(object)) == "fred") {
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return true;
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}
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return false;
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}
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#pragma mark -
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#pragma mark Screen items
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void GfxFrameout::addScreenItem(ScreenItem &screenItem) const {
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Plane *plane = _planes.findByObject(screenItem._plane);
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if (plane == nullptr) {
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error("GfxFrameout::addScreenItem: Could not find plane %04x:%04x for screen item %04x:%04x", PRINT_REG(screenItem._plane), PRINT_REG(screenItem._object));
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}
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plane->_screenItemList.add(&screenItem);
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}
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void GfxFrameout::updateScreenItem(ScreenItem &screenItem) const {
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// TODO: In SCI3+ this will need to go through Plane
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// Plane *plane = _planes.findByObject(screenItem._plane);
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// if (plane == nullptr) {
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// error("GfxFrameout::updateScreenItem: Could not find plane %04x:%04x for screen item %04x:%04x", PRINT_REG(screenItem._plane), PRINT_REG(screenItem._object));
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// }
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screenItem.update();
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}
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void GfxFrameout::deleteScreenItem(ScreenItem &screenItem) {
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Plane *plane = _planes.findByObject(screenItem._plane);
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if (plane == nullptr) {
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error("GfxFrameout::deleteScreenItem: Could not find plane %04x:%04x for screen item %04x:%04x", PRINT_REG(screenItem._plane), PRINT_REG(screenItem._object));
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}
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if (plane->_screenItemList.findByObject(screenItem._object) == nullptr) {
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error("GfxFrameout::deleteScreenItem: Screen item %04x:%04x not found in plane %04x:%04x", PRINT_REG(screenItem._object), PRINT_REG(screenItem._plane));
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}
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deleteScreenItem(screenItem, *plane);
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}
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void GfxFrameout::deleteScreenItem(ScreenItem &screenItem, Plane &plane) {
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if (screenItem._created == 0) {
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screenItem._created = 0;
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screenItem._updated = 0;
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screenItem._deleted = getScreenCount();
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} else {
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plane._screenItemList.erase(&screenItem);
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plane._screenItemList.pack();
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}
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}
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void GfxFrameout::deleteScreenItem(ScreenItem &screenItem, const reg_t planeObject) {
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Plane *plane = _planes.findByObject(planeObject);
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if (plane == nullptr) {
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error("GfxFrameout::deleteScreenItem: Could not find plane %04x:%04x for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(screenItem._object));
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}
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deleteScreenItem(screenItem, *plane);
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}
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void GfxFrameout::kernelAddScreenItem(const reg_t object) {
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// The "fred" object is used to test graphics performance;
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// it is impacted by framerate throttling, so disable the
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// throttling when this item is on the screen for the
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// performance check to pass.
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if (!_benchmarkingFinished && _throttleFrameOut && checkForFred(object)) {
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_throttleFrameOut = false;
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}
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const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
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_segMan->getObject(object)->setInfoSelectorFlag(kInfoFlagViewInserted);
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Plane *plane = _planes.findByObject(planeObject);
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if (plane == nullptr) {
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error("kAddScreenItem: Plane %04x:%04x not found for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(object));
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}
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ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
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if (screenItem != nullptr) {
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screenItem->update(object);
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} else {
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screenItem = new ScreenItem(object);
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plane->_screenItemList.add(screenItem);
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}
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}
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void GfxFrameout::kernelUpdateScreenItem(const reg_t object) {
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const reg_t magnifierObject = readSelector(_segMan, object, SELECTOR(magnifier));
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if (magnifierObject.isNull()) {
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const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
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Plane *plane = _planes.findByObject(planeObject);
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if (plane == nullptr) {
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error("kUpdateScreenItem: Plane %04x:%04x not found for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(object));
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}
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ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
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if (screenItem == nullptr) {
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error("kUpdateScreenItem: Screen item %04x:%04x not found in plane %04x:%04x", PRINT_REG(object), PRINT_REG(planeObject));
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}
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screenItem->update(object);
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} else {
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error("Magnifier view is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!");
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}
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}
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void GfxFrameout::kernelDeleteScreenItem(const reg_t object) {
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// The "fred" object is used to test graphics performance;
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// it is impacted by framerate throttling, so disable the
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// throttling when this item is on the screen for the
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// performance check to pass.
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if (!_benchmarkingFinished && checkForFred(object)) {
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_benchmarkingFinished = true;
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_throttleFrameOut = true;
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}
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_segMan->getObject(object)->clearInfoSelectorFlag(kInfoFlagViewInserted);
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const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
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Plane *plane = _planes.findByObject(planeObject);
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if (plane == nullptr) {
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return;
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}
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ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
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if (screenItem == nullptr) {
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return;
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}
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deleteScreenItem(*screenItem, *plane);
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}
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#pragma mark -
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#pragma mark Planes
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void GfxFrameout::kernelAddPlane(const reg_t object) {
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Plane *plane = _planes.findByObject(object);
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if (plane != nullptr) {
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plane->update(object);
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updatePlane(*plane);
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} else {
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plane = new Plane(object);
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addPlane(*plane);
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}
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}
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void GfxFrameout::kernelUpdatePlane(const reg_t object) {
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Plane *plane = _planes.findByObject(object);
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if (plane == nullptr) {
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error("kUpdatePlane: Plane %04x:%04x not found", PRINT_REG(object));
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}
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plane->update(object);
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updatePlane(*plane);
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}
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void GfxFrameout::kernelDeletePlane(const reg_t object) {
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Plane *plane = _planes.findByObject(object);
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if (plane == nullptr) {
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error("kDeletePlane: Plane %04x:%04x not found", PRINT_REG(object));
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}
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if (plane->_created) {
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// NOTE: The original engine calls some `AbortPlane` function that
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// just ends up doing this anyway so we skip the extra indirection
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_planes.erase(plane);
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} else {
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plane->_created = 0;
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plane->_deleted = g_sci->_gfxFrameout->getScreenCount();
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}
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}
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void GfxFrameout::deletePlane(Plane &planeToFind) {
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Plane *plane = _planes.findByObject(planeToFind._object);
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if (plane == nullptr) {
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error("deletePlane: Plane %04x:%04x not found", PRINT_REG(planeToFind._object));
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}
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if (plane->_created) {
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_planes.erase(plane);
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} else {
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plane->_created = 0;
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plane->_moved = 0;
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plane->_deleted = getScreenCount();
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}
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}
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void GfxFrameout::kernelMovePlaneItems(const reg_t object, const int16 deltaX, const int16 deltaY, const bool scrollPics) {
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Plane *plane = _planes.findByObject(object);
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if (plane == nullptr) {
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error("kMovePlaneItems: Plane %04x:%04x not found", PRINT_REG(object));
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}
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plane->scrollScreenItems(deltaX, deltaY, scrollPics);
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for (ScreenItemList::iterator it = plane->_screenItemList.begin(); it != plane->_screenItemList.end(); ++it) {
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ScreenItem &screenItem = **it;
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// If object is a number, the screen item from the
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// engine, not a script, and should be ignored
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if (screenItem._object.isNumber()) {
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continue;
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}
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if (deltaX != 0) {
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writeSelectorValue(_segMan, screenItem._object, SELECTOR(x), readSelectorValue(_segMan, screenItem._object, SELECTOR(x)) + deltaX);
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}
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if (deltaY != 0) {
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writeSelectorValue(_segMan, screenItem._object, SELECTOR(y), readSelectorValue(_segMan, screenItem._object, SELECTOR(y)) + deltaY);
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}
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}
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}
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int16 GfxFrameout::kernelGetHighPlanePri() {
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return _planes.getTopSciPlanePriority();
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}
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void GfxFrameout::addPlane(Plane &plane) {
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if (_planes.findByObject(plane._object) == nullptr) {
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plane.clipScreenRect(_screenRect);
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_planes.add(&plane);
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} else {
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plane._deleted = 0;
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if (plane._created == 0) {
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plane._moved = g_sci->_gfxFrameout->getScreenCount();
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}
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_planes.sort();
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}
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}
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void GfxFrameout::updatePlane(Plane &plane) {
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// NOTE: This assertion comes from SCI engine code.
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assert(_planes.findByObject(plane._object) == &plane);
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Plane *visiblePlane = _visiblePlanes.findByObject(plane._object);
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plane.sync(visiblePlane, _screenRect);
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// NOTE: updateScreenRect was originally called a second time here,
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// but it is already called at the end of the Plane::Update call
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// in the original engine anyway.
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_planes.sort();
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}
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#pragma mark -
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#pragma mark Pics
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void GfxFrameout::kernelAddPicAt(const reg_t planeObject, const GuiResourceId pictureId, const int16 x, const int16 y, const bool mirrorX, const bool deleteDuplicate) {
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Plane *plane = _planes.findByObject(planeObject);
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if (plane == nullptr) {
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error("kAddPicAt: Plane %04x:%04x not found", PRINT_REG(planeObject));
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}
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plane->addPic(pictureId, Common::Point(x, y), mirrorX, deleteDuplicate);
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}
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#pragma mark -
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#pragma mark Rendering
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void GfxFrameout::frameOut(const bool shouldShowBits, const Common::Rect &eraseRect) {
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RobotDecoder &robotPlayer = g_sci->_video32->getRobotPlayer();
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const bool robotIsActive = robotPlayer.getStatus() != RobotDecoder::kRobotStatusUninitialized;
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if (robotIsActive) {
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robotPlayer.doRobot();
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}
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// NOTE: The original engine allocated these as static arrays of 100
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// pointers to ScreenItemList / RectList
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ScreenItemListList screenItemLists;
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EraseListList eraseLists;
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screenItemLists.resize(_planes.size());
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eraseLists.resize(_planes.size());
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if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
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remapMarkRedraw();
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}
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calcLists(screenItemLists, eraseLists, eraseRect);
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for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
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list->sort();
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}
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for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
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for (DrawList::iterator drawItem = list->begin(); drawItem != list->end(); ++drawItem) {
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(*drawItem)->screenItem->getCelObj().submitPalette();
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}
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}
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_remapOccurred = _palette->updateForFrame();
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// NOTE: SCI engine set this to false on each loop through the
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// planelist iterator below. Since that is a waste, we only set
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// it once.
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_frameNowVisible = false;
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for (PlaneList::size_type i = 0; i < _planes.size(); ++i) {
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drawEraseList(eraseLists[i], *_planes[i]);
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drawScreenItemList(screenItemLists[i]);
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}
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if (robotIsActive) {
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robotPlayer.frameAlmostVisible();
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}
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_palette->updateHardware(!shouldShowBits);
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if (shouldShowBits) {
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showBits();
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}
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_frameNowVisible = true;
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if (robotIsActive) {
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robotPlayer.frameNowVisible();
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}
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}
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void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, PlaneShowStyle *showStyle) {
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Palette sourcePalette(_palette->getNextPalette());
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alterVmap(sourcePalette, sourcePalette, -1, styleRanges);
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int16 prevRoom = g_sci->getEngineState()->variables[VAR_GLOBAL][kGlobalVarPreviousRoomNo].toSint16();
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Common::Rect rect(_currentBuffer.screenWidth, _currentBuffer.screenHeight);
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_showList.add(rect);
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showBits();
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// NOTE: The original engine allocated these as static arrays of 100
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// pointers to ScreenItemList / RectList
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ScreenItemListList screenItemLists;
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EraseListList eraseLists;
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screenItemLists.resize(_planes.size());
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eraseLists.resize(_planes.size());
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if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
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remapMarkRedraw();
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}
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calcLists(screenItemLists, eraseLists);
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for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
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list->sort();
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}
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for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
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for (DrawList::iterator drawItem = list->begin(); drawItem != list->end(); ++drawItem) {
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(*drawItem)->screenItem->getCelObj().submitPalette();
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}
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}
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_remapOccurred = _palette->updateForFrame();
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_frameNowVisible = false;
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for (PlaneList::size_type i = 0; i < _planes.size(); ++i) {
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drawEraseList(eraseLists[i], *_planes[i]);
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drawScreenItemList(screenItemLists[i]);
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}
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Palette nextPalette(_palette->getNextPalette());
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if (prevRoom < 1000) {
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for (int i = 0; i < ARRAYSIZE(sourcePalette.colors); ++i) {
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if (styleRanges[i] == -1 || styleRanges[i] == 0) {
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sourcePalette.colors[i] = nextPalette.colors[i];
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sourcePalette.colors[i].used = true;
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}
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}
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} else {
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for (int i = 0; i < ARRAYSIZE(sourcePalette.colors); ++i) {
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if (styleRanges[i] == -1 || validZeroStyle(styleRanges[i], i)) {
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sourcePalette.colors[i] = nextPalette.colors[i];
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sourcePalette.colors[i].used = true;
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}
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}
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}
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_palette->submit(sourcePalette);
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_palette->updateFFrame();
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_palette->updateHardware();
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alterVmap(nextPalette, sourcePalette, 1, _transitions->_styleRanges);
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if (showStyle && showStyle->type != kShowStyleMorph) {
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_transitions->processEffects(*showStyle);
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} else {
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showBits();
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}
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_frameNowVisible = true;
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for (PlaneList::iterator plane = _planes.begin(); plane != _planes.end(); ++plane) {
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(*plane)->_redrawAllCount = getScreenCount();
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}
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if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
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remapMarkRedraw();
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}
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calcLists(screenItemLists, eraseLists);
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for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
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list->sort();
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}
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for (ScreenItemListList::iterator list = screenItemLists.begin(); list != screenItemLists.end(); ++list) {
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for (DrawList::iterator drawItem = list->begin(); drawItem != list->end(); ++drawItem) {
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(*drawItem)->screenItem->getCelObj().submitPalette();
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}
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}
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_remapOccurred = _palette->updateForFrame();
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// NOTE: During this second loop, `_frameNowVisible = false` is
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// inside the next loop in SCI2.1mid
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_frameNowVisible = false;
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for (PlaneList::size_type i = 0; i < _planes.size(); ++i) {
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drawEraseList(eraseLists[i], *_planes[i]);
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drawScreenItemList(screenItemLists[i]);
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}
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_palette->submit(nextPalette);
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_palette->updateFFrame();
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_palette->updateHardware(false);
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showBits();
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_frameNowVisible = true;
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}
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/**
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* Determines the parts of `r` that aren't overlapped by `other`.
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* Returns -1 if `r` and `other` have no intersection.
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* Returns number of returned parts (in `outRects`) otherwise.
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* (In particular, this returns 0 if `r` is contained in `other`.)
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*/
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int splitRects(Common::Rect r, const Common::Rect &other, Common::Rect(&outRects)[4]) {
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if (!r.intersects(other)) {
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return -1;
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}
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int splitCount = 0;
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if (r.top < other.top) {
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Common::Rect &t = outRects[splitCount++];
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t = r;
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t.bottom = other.top;
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r.top = other.top;
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}
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if (r.bottom > other.bottom) {
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Common::Rect &t = outRects[splitCount++];
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t = r;
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t.top = other.bottom;
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r.bottom = other.bottom;
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}
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if (r.left < other.left) {
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Common::Rect &t = outRects[splitCount++];
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t = r;
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t.right = other.left;
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r.left = other.left;
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}
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if (r.right > other.right) {
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Common::Rect &t = outRects[splitCount++];
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t = r;
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t.left = other.right;
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}
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return splitCount;
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}
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/**
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* Determines the parts of `middleRect` that aren't overlapped
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* by `showRect`, optimised for contiguous memory writes.
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* Returns -1 if `middleRect` and `showRect` have no intersection.
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* Returns number of returned parts (in `outRects`) otherwise.
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* (In particular, this returns 0 if `middleRect` is contained
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* in `other`.)
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*
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* `middleRect` is modified directly to extend into the upper
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* and lower rects.
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*/
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int splitRectsForRender(Common::Rect &middleRect, const Common::Rect &showRect, Common::Rect(&outRects)[2]) {
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if (!middleRect.intersects(showRect)) {
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return -1;
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}
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const int16 minLeft = MIN(middleRect.left, showRect.left);
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const int16 maxRight = MAX(middleRect.right, showRect.right);
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int16 upperLeft, upperTop, upperRight, upperMaxTop;
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if (middleRect.top < showRect.top) {
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upperLeft = middleRect.left;
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upperTop = middleRect.top;
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upperRight = middleRect.right;
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upperMaxTop = showRect.top;
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}
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else {
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upperLeft = showRect.left;
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upperTop = showRect.top;
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upperRight = showRect.right;
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upperMaxTop = middleRect.top;
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}
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int16 lowerLeft, lowerRight, lowerBottom, lowerMinBottom;
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if (middleRect.bottom > showRect.bottom) {
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lowerLeft = middleRect.left;
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lowerRight = middleRect.right;
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lowerBottom = middleRect.bottom;
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lowerMinBottom = showRect.bottom;
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} else {
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lowerLeft = showRect.left;
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lowerRight = showRect.right;
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lowerBottom = showRect.bottom;
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lowerMinBottom = middleRect.bottom;
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}
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int splitCount = 0;
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middleRect.left = minLeft;
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middleRect.top = upperMaxTop;
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middleRect.right = maxRight;
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middleRect.bottom = lowerMinBottom;
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if (upperTop != upperMaxTop) {
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Common::Rect &upperRect = outRects[0];
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upperRect.left = upperLeft;
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upperRect.top = upperTop;
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upperRect.right = upperRight;
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upperRect.bottom = upperMaxTop;
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// Merge upper rect into middle rect if possible
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if (upperRect.left == middleRect.left && upperRect.right == middleRect.right) {
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middleRect.top = upperRect.top;
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} else {
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++splitCount;
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}
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}
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if (lowerBottom != lowerMinBottom) {
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Common::Rect &lowerRect = outRects[splitCount];
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lowerRect.left = lowerLeft;
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lowerRect.top = lowerMinBottom;
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lowerRect.right = lowerRight;
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lowerRect.bottom = lowerBottom;
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// Merge lower rect into middle rect if possible
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if (lowerRect.left == middleRect.left && lowerRect.right == middleRect.right) {
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middleRect.bottom = lowerRect.bottom;
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} else {
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++splitCount;
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}
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}
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assert(splitCount <= 2);
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return splitCount;
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}
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// NOTE: The third rectangle parameter is only ever given a non-empty rect
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// by VMD code, via `frameOut`
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void GfxFrameout::calcLists(ScreenItemListList &drawLists, EraseListList &eraseLists, const Common::Rect &eraseRect) {
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RectList eraseList;
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Common::Rect outRects[4];
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int deletedPlaneCount = 0;
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bool addedToEraseList = false;
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bool foundTransparentPlane = false;
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if (!eraseRect.isEmpty()) {
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addedToEraseList = true;
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eraseList.add(eraseRect);
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}
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PlaneList::size_type planeCount = _planes.size();
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for (PlaneList::size_type outerPlaneIndex = 0; outerPlaneIndex < planeCount; ++outerPlaneIndex) {
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const Plane *outerPlane = _planes[outerPlaneIndex];
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const Plane *visiblePlane = _visiblePlanes.findByObject(outerPlane->_object);
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// NOTE: SSCI only ever checks for kPlaneTypeTransparent here, even
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// though kPlaneTypeTransparentPicture is also a transparent plane
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if (outerPlane->_type == kPlaneTypeTransparent) {
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foundTransparentPlane = true;
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}
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if (outerPlane->_deleted) {
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if (visiblePlane != nullptr && !visiblePlane->_screenRect.isEmpty()) {
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eraseList.add(visiblePlane->_screenRect);
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addedToEraseList = true;
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}
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++deletedPlaneCount;
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} else if (visiblePlane != nullptr && outerPlane->_moved) {
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// _moved will be decremented in the final loop through the planes,
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// at the end of this function
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{
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const int splitCount = splitRects(visiblePlane->_screenRect, outerPlane->_screenRect, outRects);
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if (splitCount) {
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if (splitCount == -1 && !visiblePlane->_screenRect.isEmpty()) {
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eraseList.add(visiblePlane->_screenRect);
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} else {
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for (int i = 0; i < splitCount; ++i) {
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eraseList.add(outRects[i]);
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}
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}
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addedToEraseList = true;
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}
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}
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if (!outerPlane->_redrawAllCount) {
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const int splitCount = splitRects(outerPlane->_screenRect, visiblePlane->_screenRect, outRects);
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if (splitCount) {
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for (int i = 0; i < splitCount; ++i) {
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eraseList.add(outRects[i]);
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}
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addedToEraseList = true;
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}
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}
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}
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if (addedToEraseList) {
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for (RectList::size_type rectIndex = 0; rectIndex < eraseList.size(); ++rectIndex) {
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const Common::Rect &rect = *eraseList[rectIndex];
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for (int innerPlaneIndex = planeCount - 1; innerPlaneIndex >= 0; --innerPlaneIndex) {
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const Plane &innerPlane = *_planes[innerPlaneIndex];
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if (
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!innerPlane._deleted &&
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innerPlane._type != kPlaneTypeTransparent &&
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innerPlane._screenRect.intersects(rect)
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) {
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if (!innerPlane._redrawAllCount) {
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eraseLists[innerPlaneIndex].add(innerPlane._screenRect.findIntersectingRect(rect));
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}
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const int splitCount = splitRects(rect, innerPlane._screenRect, outRects);
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for (int i = 0; i < splitCount; ++i) {
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eraseList.add(outRects[i]);
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}
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eraseList.erase_at(rectIndex);
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break;
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}
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}
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}
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eraseList.pack();
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}
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}
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// clean up deleted planes
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if (deletedPlaneCount) {
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for (int planeIndex = planeCount - 1; planeIndex >= 0; --planeIndex) {
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Plane *plane = _planes[planeIndex];
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if (plane->_deleted) {
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--plane->_deleted;
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if (plane->_deleted <= 0) {
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const int visiblePlaneIndex = _visiblePlanes.findIndexByObject(plane->_object);
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if (visiblePlaneIndex != -1) {
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_visiblePlanes.remove_at(visiblePlaneIndex);
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}
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_planes.remove_at(planeIndex);
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eraseLists.remove_at(planeIndex);
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drawLists.remove_at(planeIndex);
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}
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if (--deletedPlaneCount <= 0) {
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break;
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}
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}
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}
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}
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// Some planes may have been deleted, so re-retrieve count
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planeCount = _planes.size();
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for (PlaneList::size_type outerIndex = 0; outerIndex < planeCount; ++outerIndex) {
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// "outer" just refers to the outer loop
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Plane &outerPlane = *_planes[outerIndex];
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if (outerPlane._priorityChanged) {
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--outerPlane._priorityChanged;
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const Plane *visibleOuterPlane = _visiblePlanes.findByObject(outerPlane._object);
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if (visibleOuterPlane == nullptr) {
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warning("calcLists could not find visible plane for %04x:%04x", PRINT_REG(outerPlane._object));
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continue;
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}
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eraseList.add(outerPlane._screenRect.findIntersectingRect(visibleOuterPlane->_screenRect));
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for (int innerIndex = (int)planeCount - 1; innerIndex >= 0; --innerIndex) {
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// "inner" just refers to the inner loop
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const Plane &innerPlane = *_planes[innerIndex];
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const Plane *visibleInnerPlane = _visiblePlanes.findByObject(innerPlane._object);
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const RectList::size_type rectCount = eraseList.size();
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for (RectList::size_type rectIndex = 0; rectIndex < rectCount; ++rectIndex) {
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const int splitCount = splitRects(*eraseList[rectIndex], innerPlane._screenRect, outRects);
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if (splitCount == 0) {
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if (visibleInnerPlane != nullptr) {
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// same priority, or relative priority between inner/outer changed
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if ((visibleOuterPlane->_priority - visibleInnerPlane->_priority) * (outerPlane._priority - innerPlane._priority) <= 0) {
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if (outerPlane._priority <= innerPlane._priority) {
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eraseLists[innerIndex].add(*eraseList[rectIndex]);
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} else {
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eraseLists[outerIndex].add(*eraseList[rectIndex]);
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}
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}
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}
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|
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eraseList.erase_at(rectIndex);
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} else if (splitCount != -1) {
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for (int i = 0; i < splitCount; ++i) {
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eraseList.add(outRects[i]);
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}
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|
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if (visibleInnerPlane != nullptr) {
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// same priority, or relative priority between inner/outer changed
|
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if ((visibleOuterPlane->_priority - visibleInnerPlane->_priority) * (outerPlane._priority - innerPlane._priority) <= 0) {
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*eraseList[rectIndex] = outerPlane._screenRect.findIntersectingRect(innerPlane._screenRect);
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|
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if (outerPlane._priority <= innerPlane._priority) {
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eraseLists[innerIndex].add(*eraseList[rectIndex]);
|
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} else {
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eraseLists[outerIndex].add(*eraseList[rectIndex]);
|
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}
|
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}
|
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}
|
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eraseList.erase_at(rectIndex);
|
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}
|
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}
|
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eraseList.pack();
|
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}
|
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}
|
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}
|
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|
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for (PlaneList::size_type planeIndex = 0; planeIndex < planeCount; ++planeIndex) {
|
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Plane &plane = *_planes[planeIndex];
|
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Plane *visiblePlane = _visiblePlanes.findByObject(plane._object);
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|
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if (!plane._screenRect.isEmpty()) {
|
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if (plane._redrawAllCount) {
|
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plane.redrawAll(visiblePlane, _planes, drawLists[planeIndex], eraseLists[planeIndex]);
|
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} else {
|
|
if (visiblePlane == nullptr) {
|
|
error("Missing visible plane for source plane %04x:%04x", PRINT_REG(plane._object));
|
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}
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|
|
plane.calcLists(*visiblePlane, _planes, drawLists[planeIndex], eraseLists[planeIndex]);
|
|
}
|
|
} else {
|
|
plane.decrementScreenItemArrayCounts(visiblePlane, false);
|
|
}
|
|
|
|
if (plane._moved) {
|
|
// the work for handling moved/resized planes was already done
|
|
// earlier in the function, we are just cleaning up now
|
|
--plane._moved;
|
|
}
|
|
|
|
if (plane._created) {
|
|
_visiblePlanes.add(new Plane(plane));
|
|
--plane._created;
|
|
} else if (plane._updated) {
|
|
if (visiblePlane == nullptr) {
|
|
error("[GfxFrameout::calcLists]: Attempt to update nonexistent visible plane");
|
|
}
|
|
|
|
*visiblePlane = plane;
|
|
--plane._updated;
|
|
}
|
|
}
|
|
|
|
// NOTE: SSCI only looks for kPlaneTypeTransparent, not
|
|
// kPlaneTypeTransparentPicture
|
|
if (foundTransparentPlane) {
|
|
for (PlaneList::size_type planeIndex = 0; planeIndex < planeCount; ++planeIndex) {
|
|
for (PlaneList::size_type i = planeIndex + 1; i < planeCount; ++i) {
|
|
if (_planes[i]->_type == kPlaneTypeTransparent) {
|
|
_planes[i]->filterUpEraseRects(drawLists[i], eraseLists[planeIndex]);
|
|
}
|
|
}
|
|
|
|
if (_planes[planeIndex]->_type == kPlaneTypeTransparent) {
|
|
for (int i = (int)planeIndex - 1; i >= 0; --i) {
|
|
_planes[i]->filterDownEraseRects(drawLists[i], eraseLists[i], eraseLists[planeIndex]);
|
|
}
|
|
|
|
if (eraseLists[planeIndex].size() > 0) {
|
|
error("Transparent plane's erase list not absorbed");
|
|
}
|
|
}
|
|
|
|
for (PlaneList::size_type i = planeIndex + 1; i < planeCount; ++i) {
|
|
if (_planes[i]->_type == kPlaneTypeTransparent) {
|
|
_planes[i]->filterUpDrawRects(drawLists[i], drawLists[planeIndex]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::drawEraseList(const RectList &eraseList, const Plane &plane) {
|
|
if (plane._type != kPlaneTypeColored) {
|
|
return;
|
|
}
|
|
|
|
const RectList::size_type eraseListSize = eraseList.size();
|
|
for (RectList::size_type i = 0; i < eraseListSize; ++i) {
|
|
mergeToShowList(*eraseList[i], _showList, _overdrawThreshold);
|
|
_currentBuffer.fillRect(*eraseList[i], plane._back);
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::drawScreenItemList(const DrawList &screenItemList) {
|
|
const DrawList::size_type drawListSize = screenItemList.size();
|
|
for (DrawList::size_type i = 0; i < drawListSize; ++i) {
|
|
const DrawItem &drawItem = *screenItemList[i];
|
|
mergeToShowList(drawItem.rect, _showList, _overdrawThreshold);
|
|
const ScreenItem &screenItem = *drawItem.screenItem;
|
|
// TODO: Remove
|
|
// debug("Drawing item %04x:%04x to %d %d %d %d", PRINT_REG(screenItem._object), PRINT_RECT(drawItem.rect));
|
|
CelObj &celObj = *screenItem._celObj;
|
|
celObj.draw(_currentBuffer, screenItem, drawItem.rect, screenItem._mirrorX ^ celObj._mirrorX);
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::mergeToShowList(const Common::Rect &drawRect, RectList &showList, const int overdrawThreshold) {
|
|
RectList mergeList;
|
|
Common::Rect merged;
|
|
mergeList.add(drawRect);
|
|
|
|
for (RectList::size_type i = 0; i < mergeList.size(); ++i) {
|
|
bool didMerge = false;
|
|
const Common::Rect &r1 = *mergeList[i];
|
|
if (!r1.isEmpty()) {
|
|
for (RectList::size_type j = 0; j < showList.size(); ++j) {
|
|
const Common::Rect &r2 = *showList[j];
|
|
if (!r2.isEmpty()) {
|
|
merged = r1;
|
|
merged.extend(r2);
|
|
|
|
int difference = merged.width() * merged.height();
|
|
difference -= r1.width() * r1.height();
|
|
difference -= r2.width() * r2.height();
|
|
if (r1.intersects(r2)) {
|
|
const Common::Rect overlap = r1.findIntersectingRect(r2);
|
|
difference += overlap.width() * overlap.height();
|
|
}
|
|
|
|
if (difference <= overdrawThreshold) {
|
|
mergeList.erase_at(i);
|
|
showList.erase_at(j);
|
|
mergeList.add(merged);
|
|
didMerge = true;
|
|
break;
|
|
} else {
|
|
Common::Rect outRects[2];
|
|
int splitCount = splitRectsForRender(*mergeList[i], *showList[j], outRects);
|
|
if (splitCount != -1) {
|
|
mergeList.add(*mergeList[i]);
|
|
mergeList.erase_at(i);
|
|
showList.erase_at(j);
|
|
didMerge = true;
|
|
while (splitCount--) {
|
|
mergeList.add(outRects[splitCount]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (didMerge) {
|
|
showList.pack();
|
|
}
|
|
}
|
|
}
|
|
|
|
mergeList.pack();
|
|
for (RectList::size_type i = 0; i < mergeList.size(); ++i) {
|
|
showList.add(*mergeList[i]);
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::showBits() {
|
|
if (!_showList.size()) {
|
|
g_system->updateScreen();
|
|
return;
|
|
}
|
|
|
|
for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) {
|
|
Common::Rect rounded(**rect);
|
|
// NOTE: SCI engine used BR-inclusive rects so used slightly
|
|
// different masking here to ensure that the width of rects
|
|
// was always even.
|
|
rounded.left &= ~1;
|
|
rounded.right = (rounded.right + 1) & ~1;
|
|
_cursor->gonnaPaint(rounded);
|
|
}
|
|
|
|
_cursor->paintStarting();
|
|
|
|
for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) {
|
|
Common::Rect rounded(**rect);
|
|
// NOTE: SCI engine used BR-inclusive rects so used slightly
|
|
// different masking here to ensure that the width of rects
|
|
// was always even.
|
|
rounded.left &= ~1;
|
|
rounded.right = (rounded.right + 1) & ~1;
|
|
|
|
byte *sourceBuffer = (byte *)_currentBuffer.getPixels() + rounded.top * _currentBuffer.screenWidth + rounded.left;
|
|
|
|
// TODO: Sometimes transition screen items generate zero-dimension
|
|
// show rectangles. Is this a bug?
|
|
if (rounded.width() == 0 || rounded.height() == 0) {
|
|
warning("Zero-dimension show rectangle ignored");
|
|
continue;
|
|
}
|
|
|
|
g_system->copyRectToScreen(sourceBuffer, _currentBuffer.screenWidth, rounded.left, rounded.top, rounded.width(), rounded.height());
|
|
}
|
|
|
|
_cursor->donePainting();
|
|
|
|
_showList.clear();
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
void GfxFrameout::alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges) {
|
|
uint8 clut[256];
|
|
|
|
for (int paletteIndex = 0; paletteIndex < ARRAYSIZE(palette1.colors); ++paletteIndex) {
|
|
int outerR = palette1.colors[paletteIndex].r;
|
|
int outerG = palette1.colors[paletteIndex].g;
|
|
int outerB = palette1.colors[paletteIndex].b;
|
|
|
|
if (styleRanges[paletteIndex] == style) {
|
|
int minDiff = 262140;
|
|
int minDiffIndex = paletteIndex;
|
|
|
|
for (int i = 0; i < 236; ++i) {
|
|
if (styleRanges[i] != style) {
|
|
int r = palette1.colors[i].r;
|
|
int g = palette1.colors[i].g;
|
|
int b = palette1.colors[i].b;
|
|
int diffSquared = (outerR - r) * (outerR - r) + (outerG - g) * (outerG - g) + (outerB - b) * (outerB - b);
|
|
if (diffSquared < minDiff) {
|
|
minDiff = diffSquared;
|
|
minDiffIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
clut[paletteIndex] = minDiffIndex;
|
|
}
|
|
|
|
if (style == 1 && styleRanges[paletteIndex] == 0) {
|
|
int minDiff = 262140;
|
|
int minDiffIndex = paletteIndex;
|
|
|
|
for (int i = 0; i < 236; ++i) {
|
|
int r = palette2.colors[i].r;
|
|
int g = palette2.colors[i].g;
|
|
int b = palette2.colors[i].b;
|
|
|
|
int diffSquared = (outerR - r) * (outerR - r) + (outerG - g) * (outerG - g) + (outerB - b) * (outerB - b);
|
|
if (diffSquared < minDiff) {
|
|
minDiff = diffSquared;
|
|
minDiffIndex = i;
|
|
}
|
|
}
|
|
|
|
clut[paletteIndex] = minDiffIndex;
|
|
}
|
|
}
|
|
|
|
byte *pixels = (byte *)_currentBuffer.getPixels();
|
|
|
|
for (int pixelIndex = 0, numPixels = _currentBuffer.screenWidth * _currentBuffer.screenHeight; pixelIndex < numPixels; ++pixelIndex) {
|
|
byte currentValue = pixels[pixelIndex];
|
|
int8 styleRangeValue = styleRanges[currentValue];
|
|
if (styleRangeValue == -1 && styleRangeValue == style) {
|
|
currentValue = pixels[pixelIndex] = clut[currentValue];
|
|
// NOTE: In original engine this assignment happens outside of the
|
|
// condition, but if the branch is not followed the value is just
|
|
// going to be the same as it was before
|
|
styleRangeValue = styleRanges[currentValue];
|
|
}
|
|
|
|
if (
|
|
(styleRangeValue == 1 && styleRangeValue == style) ||
|
|
(styleRangeValue == 0 && style == 1)
|
|
) {
|
|
pixels[pixelIndex] = clut[currentValue];
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::kernelFrameOut(const bool shouldShowBits) {
|
|
if (_transitions->hasShowStyles()) {
|
|
_transitions->processShowStyles();
|
|
} else if (_palMorphIsOn) {
|
|
palMorphFrameOut(_transitions->_styleRanges, nullptr);
|
|
_palMorphIsOn = false;
|
|
} else {
|
|
if (_transitions->hasScrolls()) {
|
|
_transitions->processScrolls();
|
|
}
|
|
|
|
frameOut(shouldShowBits);
|
|
}
|
|
|
|
throttle();
|
|
}
|
|
|
|
void GfxFrameout::throttle() {
|
|
if (_throttleFrameOut) {
|
|
uint8 throttleTime;
|
|
if (_throttleState == 2) {
|
|
throttleTime = 16;
|
|
_throttleState = 0;
|
|
} else {
|
|
throttleTime = 17;
|
|
++_throttleState;
|
|
}
|
|
|
|
g_sci->getEngineState()->speedThrottler(throttleTime);
|
|
g_sci->getEngineState()->_throttleTrigger = true;
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::showRect(const Common::Rect &rect) {
|
|
if (!rect.isEmpty()) {
|
|
_showList.clear();
|
|
_showList.add(rect);
|
|
showBits();
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::shakeScreen(int16 numShakes, const ShakeDirection direction) {
|
|
if (direction & kShakeHorizontal) {
|
|
// Used by QFG4 room 750
|
|
warning("TODO: Horizontal shake not implemented");
|
|
return;
|
|
}
|
|
|
|
while (numShakes--) {
|
|
if (direction & kShakeVertical) {
|
|
g_system->setShakePos(_isHiRes ? 8 : 4);
|
|
}
|
|
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->wait(3);
|
|
|
|
if (direction & kShakeVertical) {
|
|
g_system->setShakePos(0);
|
|
}
|
|
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->wait(3);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Mouse cursor
|
|
|
|
reg_t GfxFrameout::kernelIsOnMe(const reg_t object, const Common::Point &position, bool checkPixel) const {
|
|
const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
|
|
Plane *plane = _visiblePlanes.findByObject(planeObject);
|
|
if (plane == nullptr) {
|
|
return make_reg(0, 0);
|
|
}
|
|
|
|
ScreenItem *screenItem = plane->_screenItemList.findByObject(object);
|
|
if (screenItem == nullptr) {
|
|
return make_reg(0, 0);
|
|
}
|
|
|
|
// NOTE: The original engine passed a copy of the ScreenItem into isOnMe
|
|
// as a hack around the fact that the screen items in `_visiblePlanes`
|
|
// did not have their `_celObj` pointers cleared when their CelInfo was
|
|
// updated by `Plane::decrementScreenItemArrayCounts`. We handle this
|
|
// this more intelligently by clearing `_celObj` in the copy assignment
|
|
// operator, which is only ever called by `decrementScreenItemArrayCounts`
|
|
// anyway.
|
|
return make_reg(0, isOnMe(*screenItem, *plane, position, checkPixel));
|
|
}
|
|
|
|
bool GfxFrameout::isOnMe(const ScreenItem &screenItem, const Plane &plane, const Common::Point &position, const bool checkPixel) const {
|
|
|
|
Common::Point scaledPosition(position);
|
|
mulru(scaledPosition, Ratio(_currentBuffer.screenWidth, _currentBuffer.scriptWidth), Ratio(_currentBuffer.screenHeight, _currentBuffer.scriptHeight));
|
|
scaledPosition.x += plane._planeRect.left;
|
|
scaledPosition.y += plane._planeRect.top;
|
|
|
|
if (!screenItem._screenRect.contains(scaledPosition)) {
|
|
return false;
|
|
}
|
|
|
|
if (checkPixel) {
|
|
CelObj &celObj = screenItem.getCelObj();
|
|
|
|
bool mirrorX = screenItem._mirrorX ^ celObj._mirrorX;
|
|
|
|
scaledPosition.x -= screenItem._scaledPosition.x;
|
|
scaledPosition.y -= screenItem._scaledPosition.y;
|
|
|
|
mulru(scaledPosition, Ratio(celObj._xResolution, _currentBuffer.screenWidth), Ratio(celObj._yResolution, _currentBuffer.screenHeight));
|
|
|
|
if (screenItem._scale.signal != kScaleSignalNone && screenItem._scale.x && screenItem._scale.y) {
|
|
scaledPosition.x = scaledPosition.x * 128 / screenItem._scale.x;
|
|
scaledPosition.y = scaledPosition.y * 128 / screenItem._scale.y;
|
|
}
|
|
|
|
uint8 pixel = celObj.readPixel(scaledPosition.x, scaledPosition.y, mirrorX);
|
|
return pixel != celObj._skipColor;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GfxFrameout::kernelSetNowSeen(const reg_t screenItemObject) const {
|
|
const reg_t planeObject = readSelector(_segMan, screenItemObject, SELECTOR(plane));
|
|
|
|
Plane *plane = _planes.findByObject(planeObject);
|
|
if (plane == nullptr) {
|
|
error("kSetNowSeen: Plane %04x:%04x not found for screen item %04x:%04x", PRINT_REG(planeObject), PRINT_REG(screenItemObject));
|
|
}
|
|
|
|
ScreenItem *screenItem = plane->_screenItemList.findByObject(screenItemObject);
|
|
if (screenItem == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
Common::Rect result = screenItem->getNowSeenRect(*plane);
|
|
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsLeft), result.left);
|
|
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsTop), result.top);
|
|
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsRight), result.right - 1);
|
|
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsBottom), result.bottom - 1);
|
|
return true;
|
|
}
|
|
|
|
void GfxFrameout::remapMarkRedraw() {
|
|
for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
|
|
Plane *p = *it;
|
|
p->remapMarkRedraw();
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Debugging
|
|
|
|
void GfxFrameout::printPlaneListInternal(Console *con, const PlaneList &planeList) const {
|
|
for (PlaneList::const_iterator it = planeList.begin(); it != planeList.end(); ++it) {
|
|
Plane *p = *it;
|
|
p->printDebugInfo(con);
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::printPlaneList(Console *con) const {
|
|
printPlaneListInternal(con, _planes);
|
|
}
|
|
|
|
void GfxFrameout::printVisiblePlaneList(Console *con) const {
|
|
printPlaneListInternal(con, _visiblePlanes);
|
|
}
|
|
|
|
void GfxFrameout::printPlaneItemListInternal(Console *con, const ScreenItemList &screenItemList) const {
|
|
ScreenItemList::size_type i = 0;
|
|
for (ScreenItemList::const_iterator sit = screenItemList.begin(); sit != screenItemList.end(); sit++) {
|
|
ScreenItem *screenItem = *sit;
|
|
con->debugPrintf("%2d: ", i++);
|
|
screenItem->printDebugInfo(con);
|
|
}
|
|
}
|
|
|
|
void GfxFrameout::printPlaneItemList(Console *con, const reg_t planeObject) const {
|
|
Plane *p = _planes.findByObject(planeObject);
|
|
|
|
if (p == nullptr) {
|
|
con->debugPrintf("Plane does not exist");
|
|
return;
|
|
}
|
|
|
|
printPlaneItemListInternal(con, p->_screenItemList);
|
|
}
|
|
|
|
void GfxFrameout::printVisiblePlaneItemList(Console *con, const reg_t planeObject) const {
|
|
Plane *p = _visiblePlanes.findByObject(planeObject);
|
|
|
|
if (p == nullptr) {
|
|
con->debugPrintf("Plane does not exist");
|
|
return;
|
|
}
|
|
|
|
printPlaneItemListInternal(con, p->_screenItemList);
|
|
}
|
|
|
|
} // End of namespace Sci
|