990 lines
25 KiB
C++
990 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#include "common/savefile.h"
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#include "tony/mpal/lzo.h"
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#include "tony/mpal/mpalutils.h"
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#include "tony/custom.h"
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#include "tony/gfxengine.h"
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#include "tony/tony.h"
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namespace Tony {
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/****************************************************************************\
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* Metodi di RMGfxEngine
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\****************************************************************************/
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void ExitAllIdles(CORO_PARAM, const void *param) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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int nCurLoc = *(const int *)param;
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CORO_BEGIN_CODE(_ctx);
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// Chiude le idle
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GLOBALS.bSkipSfxNoLoop = true;
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CORO_INVOKE_2(mpalEndIdlePoll, nCurLoc, NULL);
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GLOBALS.bIdleExited = true;
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GLOBALS.bSkipSfxNoLoop = false;
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CORO_END_CODE;
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}
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RMGfxEngine::RMGfxEngine() {
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// Crea il big buffer dove verranno disegnati i frame
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m_bigBuf.Create(RM_BBX, RM_BBY, 16);
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m_bigBuf.OffsetY(RM_SKIPY);
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csMainLoop = NULL;
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m_nCurLoc = 0;
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m_curAction = TA_GOTO;
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m_curActionObj = 0;
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m_nWipeType = 0;
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m_hWipeEvent = 0;
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m_nWipeStep = 0;
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m_bMustEnterMenu = false;
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m_bWiping = false;
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m_bGUIOption = false;
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m_bGUIInterface = false;
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m_bGUIInventory = false;
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m_bAlwaysDrawMouse = false;
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m_bOption = false;
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m_bLocationLoaded = false;
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m_bInput = false;
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}
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RMGfxEngine::~RMGfxEngine() {
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// Chiude il buffer
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m_bigBuf.Destroy();
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g_system->deleteMutex(csMainLoop);
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}
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void RMGfxEngine::OpenOptionScreen(CORO_PARAM, int type) {
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CORO_BEGIN_CONTEXT;
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bool bRes;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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_ctx->bRes = false;
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if (type == 0)
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CORO_INVOKE_2(m_opt.Init, m_bigBuf, _ctx->bRes);
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else if (type == 1)
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CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, true, _ctx->bRes);
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else if (type == 2)
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CORO_INVOKE_2(m_opt.InitNoLoadSave, m_bigBuf, _ctx->bRes);
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else if (type == 3)
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CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, false, _ctx->bRes);
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else if (type == 4)
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CORO_INVOKE_3(m_opt.InitSaveMenuOnly, m_bigBuf, false, _ctx->bRes);
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if (_ctx->bRes) {
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_vm->PauseSound(true);
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DisableInput();
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m_inv.EndCombine();
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m_curActionObj = 0;
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m_curAction = TA_GOTO;
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m_point.SetAction(m_curAction);
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m_point.SetSpecialPointer(RMPointer::PTR_NONE);
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m_point.SetCustomPointer(NULL);
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EnableMouse();
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_vm->GrabThumbnail();
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// Esce la IDLE onde evitare la morte prematura in caricamento
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m_bMustEnterMenu = true;
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if (type == 1 || type == 2) {
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GLOBALS.bIdleExited = true;
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} else {
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CORO_INVOKE_0(m_tony.StopNoAction);
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GLOBALS.bIdleExited = false;
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CoroScheduler.createProcess(ExitAllIdles, &m_nCurLoc, sizeof(int));
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}
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}
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CORO_END_CODE;
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}
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void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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g_system->lockMutex(csMainLoop);
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// Poll dei dispositivi di input
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m_input.Poll();
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if (m_bMustEnterMenu && GLOBALS.bIdleExited) {
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m_bOption = true;
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m_bMustEnterMenu = false;
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GLOBALS.bIdleExited = false;
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}
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if (m_bOption) {
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CORO_INVOKE_1(m_opt.DoFrame, &m_input);
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m_bOption = !m_opt.IsClosing();
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if (!m_bOption) {
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DisableMouse();
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EnableInput();
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mpalStartIdlePoll(m_nCurLoc);
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_vm->PauseSound(false);
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}
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}
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if (bDrawLocation && m_bLocationLoaded) {
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// Locazione e oggetti
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m_loc.DoFrame(&m_bigBuf);
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// Controlla gli input del mouse
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if (m_bInput && !m_tony.InAction()) {
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// Se siamo sull'inventario, <20> lui che controlla tutti gli input
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if (m_inv.HaveFocus(m_input.MousePos()) && !m_inter.Active()) {
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// CLICK SINISTRO
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// **************
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if (m_input.MouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
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// Left click attiva il combine, se siamo su un oggetto
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if (m_inv.LeftClick(m_input.MousePos(),m_curActionObj)) {
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m_curAction = TA_COMBINE;
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m_point.SetAction(m_curAction);
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}
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}
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else
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// CLICK DESTRO
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// ************
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if (m_input.MouseRightClicked()) {
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if(m_itemName.IsItemSelected()) {
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m_curActionObj=0;
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m_inv.RightClick(m_input.MousePos());
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} else
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m_inv.RightClick(m_input.MousePos());
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} else
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// RILASCIO DESTRO
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// ***************
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if (m_input.MouseRightReleased()) {
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if (m_inv.RightRelease(m_input.MousePos(), m_curAction)) {
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CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
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m_curAction = TA_GOTO;
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m_point.SetAction(m_curAction);
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}
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}
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} else {
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// Menu Opzioni
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// ************
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if (m_bGUIOption) {
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if (!m_tony.InAction() && m_bInput) {
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if ((m_input.MouseLeftClicked() && m_input.MousePos().x < 3 && m_input.MousePos().y < 3)) {
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CORO_INVOKE_1(OpenOptionScreen, 0);
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goto SKIPCLICKSINISTRO;
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} else if (m_input.GetAsyncKeyState(Common::KEYCODE_ESCAPE))
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CORO_INVOKE_1(OpenOptionScreen, 0);
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else if (!_vm->getIsDemo()) {
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if (m_input.GetAsyncKeyState(Common::KEYCODE_F3) || m_input.GetAsyncKeyState(Common::KEYCODE_F5))
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// Save game screen
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CORO_INVOKE_1(OpenOptionScreen, 3);
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else if (m_input.GetAsyncKeyState(Common::KEYCODE_F2) || m_input.GetAsyncKeyState(Common::KEYCODE_F7))
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// Load game screen
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CORO_INVOKE_1(OpenOptionScreen, 4);
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}
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}
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}
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// CLICK SINISTRO
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// **************
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if (m_input.MouseLeftClicked() && !m_inter.Active()) {
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// Se clicko dentro un oggetto, esegui l'azione
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//if (m_itemName.IsItemSelected())
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{
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if (m_curAction != TA_COMBINE)
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CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_point.CurAction());
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else if (m_itemName.GetSelectedItem() != NULL)
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CORO_INVOKE_4(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), TA_COMBINE, m_curActionObj);
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}
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if (m_curAction == TA_COMBINE) {
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m_inv.EndCombine();
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m_point.SetSpecialPointer(RMPointer::PTR_NONE);
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}
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m_curAction = TA_GOTO;
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m_point.SetAction(m_curAction);
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}
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SKIPCLICKSINISTRO:
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// CLICK DESTRO
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// ************
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if (m_curAction == TA_COMBINE) {
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// Durante il combine, lo annulla.
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if (m_input.MouseRightClicked()) {
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m_inv.EndCombine();
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m_curActionObj = 0;
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m_curAction = TA_GOTO;
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m_point.SetAction(m_curAction);
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m_point.SetSpecialPointer(RMPointer::PTR_NONE);
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}
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} else if (m_input.MouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) {
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if (m_bGUIInterface) {
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// Prima di aprire l'interfaccia, rimette GOTO
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m_curAction = TA_GOTO;
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m_curActionObj = 0;
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m_point.SetAction(m_curAction);
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m_inter.Clicked(m_input.MousePos());
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}
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}
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// RILASCIO DESTRO
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// ***************
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if (m_input.MouseRightReleased()) {
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if (m_bGUIInterface) {
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if (m_inter.Released(m_input.MousePos(),m_curAction)) {
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m_point.SetAction(m_curAction);
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CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
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m_curAction = TA_GOTO;
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m_point.SetAction(m_curAction);
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}
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}
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}
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}
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// Aggiorna il nome sotto il puntatore del mouse
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m_itemName.SetMouseCoord(m_input.MousePos());
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if (!m_inter.Active() && !m_inv.MiniActive())
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CORO_INVOKE_4(m_itemName.DoFrame, m_bigBuf, m_loc, m_point, m_inv);
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}
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// Inventario & interfaccia
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m_inter.DoFrame(m_bigBuf, m_input.MousePos());
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m_inv.DoFrame(m_bigBuf, m_point, m_input.MousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory));
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}
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// Anima Tony
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CORO_INVOKE_2(m_tony.DoFrame, &m_bigBuf, m_nCurLoc);
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// Aggiorna lo scrolling per tenere Tony dentro lo schermo
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if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) {
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RMPoint showThis = m_tony.Position();
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showThis.y -= 60;
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m_loc.UpdateScrolling(showThis);
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}
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if (m_bLocationLoaded)
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m_tony.SetScrollPosition(m_loc.ScrollPosition());
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if ((!m_tony.InAction() && m_bInput) || m_bAlwaysDrawMouse) {
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m_point.SetCoord(m_input.MousePos());
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m_point.DoFrame(&m_bigBuf);
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}
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// **********************
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// Disegna la lista di OT
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// **********************
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CORO_INVOKE_0(m_bigBuf.DrawOT);
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#define FSTEP (480/32)
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// Wipe
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if (m_bWiping) {
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switch (m_nWipeType) {
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case 1:
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if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top >= FSTEP * 2)) {
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CoroScheduler.setEvent(m_hWipeEvent);
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m_nWipeType = 3;
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break;
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}
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m_rcWipeEllipse.top += FSTEP;
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m_rcWipeEllipse.left += FSTEP;
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m_rcWipeEllipse.right -= FSTEP;
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m_rcWipeEllipse.bottom -= FSTEP;
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break;
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case 2:
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if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top < 480 - FSTEP)) {
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CoroScheduler.setEvent(m_hWipeEvent);
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m_nWipeType = 3;
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break;
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}
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m_rcWipeEllipse.top -= FSTEP;
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m_rcWipeEllipse.left -= FSTEP;
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m_rcWipeEllipse.right += FSTEP;
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m_rcWipeEllipse.bottom += FSTEP;
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break;
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}
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}
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g_system->unlockMutex(csMainLoop);
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CORO_END_CODE;
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}
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void RMGfxEngine::InitCustomDll(void) {
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SetupGlobalVars(&m_tony, &m_point, &_vm->_theBoxes, &m_loc, &m_inv, &m_input);
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}
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void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) {
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RMItem *item;
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assert(GLOBALS.GfxEngine);
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if (GLOBALS.GfxEngine->m_bLocationLoaded) {
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item = GLOBALS.GfxEngine->m_loc.GetItemFromCode(dwItem);
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if (item != NULL) {
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if (nPattern != -1) {
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if (GLOBALS.bPatIrqFreeze)
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MainFreeze();
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item->SetPattern(nPattern,true);
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if (GLOBALS.bPatIrqFreeze)
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MainUnfreeze();
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}
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if (nStatus != -1)
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item->SetStatus(nStatus);
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}
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}
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}
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/*
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// WINBUG: This is a special case for the file open/save dialog,
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// which sometimes pumps while it is coming up but before it has
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// disabled the main window.
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HWND hWndFocus = ::GetFocus();
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bool bEnableParent = false;
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m_ofn.hwndOwner = PreModal();
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AfxUnhookWindowCreate();
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if (m_ofn.hwndOwner != NULL && ::IsWindowEnabled(m_ofn.hwndOwner)) {
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bEnableParent = true;
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::EnableWindow(m_ofn.hwndOwner, false);
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}
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_AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
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ASSERT(pThreadState->m_pAlternateWndInit == NULL);
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if (m_ofn.Flags & OFN_EXPLORER)
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pThreadState->m_pAlternateWndInit = this;
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else
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AfxHookWindowCreate(this);
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int nResult;
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if (m_bOpenFileDialog)
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nResult = ::GetOpenFileName(&m_ofn);
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else
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nResult = ::GetSaveFileName(&m_ofn);
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if (nResult)
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ASSERT(pThreadState->m_pAlternateWndInit == NULL);
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pThreadState->m_pAlternateWndInit = NULL;
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// WINBUG: Second part of special case for file open/save dialog.
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if (bEnableParent)
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::EnableWindow(m_ofn.hwndOwner, true);
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if (::IsWindow(hWndFocus))
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::SetFocus(hWndFocus);
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*/
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void RMGfxEngine::SelectLocation(const RMPoint &ptTonyStart, const RMPoint &start) {
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#if 0
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OPENFILENAME ofn;
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char lpszFileName[512];
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// @@@ Con TonyStart=-1,-1 allora usa la posizione scritta nella locazione
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// Sceglie la locazione
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ZeroMemory(lpszFileName,512);
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ZeroMemory(&ofn,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hwndOwner=NULL;
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ofn.lpstrFilter="Locazione (*.LOC)\0*.LOC\0Locazione ottimizzata (*.LOX)\0*.LOX\0Tutti i files (*.*)\0*.*\0";
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ofn.lpstrCustomFilter=NULL;
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ofn.nFilterIndex=1;
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ofn.lpstrFile=lpszFileName;
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ofn.nMaxFile=512;
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ofn.lpstrInitialDir=NULL;
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ofn.lpstrTitle="Load Location";
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ofn.Flags=OFN_FILEMUSTEXIST|OFN_HIDEREADONLY|OFN_PATHMUSTEXIST;
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if (!GetOpenFileName(&ofn))
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ASSERT(0);
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// Carica la locazione
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m_loc.Load(lpszFileName);
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m_bLocationLoaded = true;
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m_nCurLoc=m_loc.TEMPGetNumLoc();
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if (ptTonyStart.x==-1 && ptTonyStart.y==-1)
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InitForNewLocation(m_loc.TEMPGetNumLoc(),m_loc.TEMPGetTonyStart(),RMPoint(-1,-1));
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else
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InitForNewLocation(m_loc.TEMPGetNumLoc(),ptTonyStart,start);
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#endif
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}
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void RMGfxEngine::InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
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if (start.x == -1 || start.y == -1) {
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start.x = ptTonyStart.x-RM_SX / 2;
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start.y = ptTonyStart.y-RM_SY / 2;
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}
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m_loc.SetScrollPosition(start);
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if (ptTonyStart.x==0 && ptTonyStart.y == 0) {
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} else {
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m_tony.SetPosition(ptTonyStart,nLoc);
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m_tony.SetScrollPosition(start);
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}
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m_curAction = TA_GOTO;
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m_point.SetCustomPointer(NULL);
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m_point.SetSpecialPointer(RMPointer::PTR_NONE);
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m_point.SetAction(m_curAction);
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m_inter.Reset();
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m_inv.Reset();
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mpalStartIdlePoll(m_nCurLoc);
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}
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uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
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bool bLoaded;
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int i;
|
||
|
||
m_nCurLoc=nLoc;
|
||
|
||
bLoaded = false;
|
||
for (i=0; i < 5; i++) {
|
||
// Retry sul loading della locazione
|
||
RMRes res(m_nCurLoc);
|
||
if (!res.IsValid())
|
||
continue;
|
||
#if 0
|
||
// codice per dumpare una locazione in caso serva una modifica
|
||
if (nLoc == 106) {
|
||
FILE *f = fopen("loc106.lox", "wb");
|
||
fwrite(res.DataPointer(), res.Size(), 1, f);
|
||
fclose(f);
|
||
}
|
||
#endif
|
||
m_loc.Load(res);
|
||
InitForNewLocation(nLoc,ptTonyStart,start);
|
||
bLoaded = true;
|
||
break;
|
||
}
|
||
|
||
if (!bLoaded)
|
||
SelectLocation(ptTonyStart,start);
|
||
|
||
if (m_bOption)
|
||
m_opt.ReInit(m_bigBuf);
|
||
|
||
m_bLocationLoaded = true;
|
||
|
||
// On Enter per la locazion
|
||
return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0,m_nCurLoc,0);
|
||
}
|
||
|
||
void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
|
||
CORO_BEGIN_CONTEXT;
|
||
uint32 h;
|
||
CORO_END_CONTEXT(_ctx);
|
||
|
||
CORO_BEGIN_CODE(_ctx);
|
||
|
||
// Scarica tutta la memoria della locazione
|
||
CORO_INVOKE_2(mpalEndIdlePoll, m_nCurLoc, NULL);
|
||
|
||
// On Exit?
|
||
if (bDoOnExit) {
|
||
_ctx->h = mpalQueryDoAction(1, m_nCurLoc, 0);
|
||
if (_ctx->h != CORO_INVALID_PID_VALUE)
|
||
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
|
||
}
|
||
|
||
MainFreeze();
|
||
|
||
m_bLocationLoaded = false;
|
||
|
||
m_bigBuf.ClearOT();
|
||
m_loc.Unload();
|
||
|
||
if (result != NULL)
|
||
*result = CORO_INVALID_PID_VALUE;
|
||
|
||
CORO_END_CODE;
|
||
}
|
||
|
||
void RMGfxEngine::Init(/*HINSTANCE hInst*/) {
|
||
/*
|
||
//RECUPERARE UNA LOCAZIONE:
|
||
|
||
RMRes res(5);
|
||
ASSERT(res.IsValid());
|
||
FILE *f;
|
||
f=fopen("c:\\code\\rm\\new\\pippo.loc","wb");
|
||
fwrite(res,1,5356900,f);
|
||
fclose(f);
|
||
*/
|
||
|
||
// Schermata di loading
|
||
RMResRaw *raw;
|
||
RMGfxSourceBuffer16 *load = NULL;
|
||
INIT_GFX16_FROMRAW(20038, load);
|
||
m_bigBuf.AddPrim(new RMGfxPrimitive(load));
|
||
m_bigBuf.DrawOT(Common::nullContext);
|
||
m_bigBuf.ClearOT();
|
||
delete load;
|
||
_vm->_window.GetNewFrame(*this, NULL);
|
||
|
||
|
||
|
||
GLOBALS.bPatIrqFreeze = true;
|
||
|
||
// GUI attivabile
|
||
m_bGUIOption = true;
|
||
m_bGUIInterface = true;
|
||
m_bGUIInventory = true;
|
||
|
||
GLOBALS.bSkipSfxNoLoop = false;
|
||
m_bMustEnterMenu = false;
|
||
GLOBALS.bIdleExited = false;
|
||
m_bOption = false;
|
||
m_bWiping = false;
|
||
m_hWipeEvent = CoroScheduler.createEvent(false, false);
|
||
|
||
// Crea l'evento di freeze
|
||
csMainLoop = g_system->createMutex();
|
||
|
||
// Inizializza la funzione di IRQ di Item per l'MPAL
|
||
GLOBALS.GfxEngine = this;
|
||
mpalInstallItemIrq(ItemIrq);
|
||
|
||
// Inizializza DirectInput
|
||
m_input.Init(/*hInst*/);
|
||
|
||
// Inizializza il puntatore del mouse
|
||
m_point.Init();
|
||
|
||
// Inizializza Tony
|
||
m_tony.Init();
|
||
m_tony.LinkToBoxes(&_vm->_theBoxes);
|
||
|
||
// Inizializza l'inventario e l'interfaccia
|
||
m_inv.Init();
|
||
m_inter.Init();
|
||
|
||
// Carica la locazione e setta le priorit<69> @@@@@
|
||
m_bLocationLoaded = false;
|
||
/*
|
||
m_nCurLoc=1;
|
||
RMRes res(m_nCurLoc);
|
||
m_loc.Load(res);
|
||
m_loc.SetPriority(1);
|
||
m_tony.SetPosition(RMPoint(201,316),1);
|
||
//m_tony.SetPosition(RMPoint(522,305),2);
|
||
//m_tony.SetPosition(RMPoint(158,398),4);
|
||
m_tony.SetPattern(m_tony.PAT_STANDDOWN);
|
||
m_curAction=TA_GOTO;
|
||
*/
|
||
EnableInput();
|
||
|
||
// Inizio del gioco
|
||
//m_tony.ExecuteAction(4,1,0); //PREGAME
|
||
|
||
m_tony.ExecuteAction(20,1,0);
|
||
|
||
// theLog << "Seleziona la locazione\n";
|
||
//LoadLocation(1,RMPoint(201,316),RMPoint(-1,-1));
|
||
//SelectLocation();
|
||
//LoadLocation(5,RMPoint(685,338),RMPoint(-1,-1));
|
||
//LoadLocation(7,RMPoint(153,424),RMPoint(-1,-1));
|
||
//LoadLocation(70,RMPoint(10,10),RMPoint(-1,-1));
|
||
//LoadLocation(20,RMPoint(112,348),RMPoint(-1,-1));
|
||
//LoadLocation(26,RMPoint(95,456),RMPoint(-1,-1));
|
||
//LoadLocation(12,RMPoint(221,415),RMPoint(-1,-1));
|
||
//LoadLocation(25,RMPoint(221,415),RMPoint(-1,-1));
|
||
//LoadLocation(16,RMPoint(111,438),RMPoint(-1,-1));
|
||
//LoadLocation(60,RMPoint(18,302),RMPoint(-1,-1));
|
||
|
||
// CASTELLO
|
||
|
||
//LoadLocation(40,RMPoint(233,441),RMPoint(-1,-1));
|
||
}
|
||
|
||
void RMGfxEngine::Close(void) {
|
||
m_bigBuf.ClearOT();
|
||
|
||
m_inter.Close();
|
||
m_inv.Close();
|
||
m_tony.Close();
|
||
m_point.Close();
|
||
m_input.Close();
|
||
}
|
||
|
||
void RMGfxEngine::SwitchFullscreen(bool bFull) {
|
||
}
|
||
|
||
void RMGfxEngine::GDIControl(bool bCon) {
|
||
}
|
||
|
||
void RMGfxEngine::EnableInput(void) {
|
||
m_bInput = true;
|
||
}
|
||
|
||
void RMGfxEngine::DisableInput(void) {
|
||
m_bInput = false;
|
||
m_inter.Reset();
|
||
}
|
||
|
||
void RMGfxEngine::EnableMouse(void) {
|
||
m_bAlwaysDrawMouse = true;
|
||
}
|
||
|
||
void RMGfxEngine::DisableMouse(void) {
|
||
m_bAlwaysDrawMouse = false;
|
||
}
|
||
|
||
void RMGfxEngine::Freeze(void) {
|
||
g_system->lockMutex(csMainLoop);
|
||
}
|
||
|
||
void RMGfxEngine::Unfreeze(void) {
|
||
g_system->unlockMutex(csMainLoop);
|
||
}
|
||
|
||
void CharsSaveAll(Common::OutSaveFile *f);
|
||
void CharsLoadAll(Common::InSaveFile *f);
|
||
void MCharResetCodes(void);
|
||
void SaveChangedHotspot(Common::OutSaveFile *f);
|
||
void LoadChangedHotspot(Common::InSaveFile *f);
|
||
void ReapplyChangedHotspot(void);
|
||
|
||
void RestoreMusic(CORO_PARAM);
|
||
void SaveMusic(Common::OutSaveFile *f);
|
||
void LoadMusic(Common::InSaveFile *f);
|
||
|
||
#define TONY_SAVEGAME_VERSION 8
|
||
|
||
void RMGfxEngine::SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress) {
|
||
Common::OutSaveFile *f;
|
||
byte *state;
|
||
uint thumbsize;
|
||
uint size;
|
||
int i;
|
||
char buf[4];
|
||
RMPoint tp = m_tony.Position();
|
||
|
||
// Saving: mpal variables, current location, + tony inventory position
|
||
|
||
// For now, we only save the MPAL state
|
||
size = mpalGetSaveStateSize();
|
||
state = new byte[size];
|
||
mpalSaveState(state);
|
||
|
||
thumbsize = 160 * 120 * 2;
|
||
|
||
buf[0] = 'R';
|
||
buf[1] = 'M';
|
||
buf[2] = 'S';
|
||
buf[3] = TONY_SAVEGAME_VERSION;
|
||
|
||
f = g_system->getSavefileManager()->openForSaving(fn);
|
||
if (f == NULL)
|
||
return;
|
||
|
||
f->write(buf, 4);
|
||
f->writeUint32LE(thumbsize);
|
||
f->write(curThumb, thumbsize);
|
||
|
||
// Difficulty level
|
||
i = mpalQueryGlobalVar("VERSIONEFACILE");
|
||
f->writeByte(i);
|
||
|
||
i = strlen(name);
|
||
f->writeByte(i);
|
||
f->write(name, i);
|
||
f->writeUint32LE(m_nCurLoc);
|
||
f->writeUint32LE(tp.x);
|
||
f->writeUint32LE(tp.y);
|
||
|
||
f->writeUint32LE(size);
|
||
f->write(state, size);
|
||
delete[] state;
|
||
|
||
// Inventory
|
||
size = m_inv.GetSaveStateSize();
|
||
state = new byte[size];
|
||
m_inv.SaveState(state);
|
||
f->writeUint32LE(size);
|
||
f->write(state, size);
|
||
delete[] state;
|
||
|
||
// boxes
|
||
size = _vm->_theBoxes.GetSaveStateSize();
|
||
state = new byte[size];
|
||
_vm->_theBoxes.SaveState(state);
|
||
f->writeUint32LE(size);
|
||
f->write(state, size);
|
||
delete[] state;
|
||
|
||
// New Ver5
|
||
bool bStat;
|
||
|
||
// Saves the state of the shepherdess and show yourself
|
||
bStat = m_tony.GetPastorella();
|
||
f->writeByte(bStat);
|
||
bStat = m_inter.GetPalesati();
|
||
f->writeByte(bStat);
|
||
|
||
// Save the chars
|
||
CharsSaveAll(f);
|
||
|
||
// Save the options
|
||
f->writeByte(GLOBALS.bCfgInvLocked);
|
||
f->writeByte(GLOBALS.bCfgInvNoScroll);
|
||
f->writeByte(GLOBALS.bCfgTimerizedText);
|
||
f->writeByte(GLOBALS.bCfgInvUp);
|
||
f->writeByte(GLOBALS.bCfgAnni30);
|
||
f->writeByte(GLOBALS.bCfgAntiAlias);
|
||
f->writeByte(GLOBALS.bCfgSottotitoli);
|
||
f->writeByte(GLOBALS.bCfgTransparence);
|
||
f->writeByte(GLOBALS.bCfgInterTips);
|
||
f->writeByte(GLOBALS.bCfgDubbing);
|
||
f->writeByte(GLOBALS.bCfgMusic);
|
||
f->writeByte(GLOBALS.bCfgSFX);
|
||
f->writeByte(GLOBALS.nCfgTonySpeed);
|
||
f->writeByte(GLOBALS.nCfgTextSpeed);
|
||
f->writeByte(GLOBALS.nCfgDubbingVolume);
|
||
f->writeByte(GLOBALS.nCfgMusicVolume);
|
||
f->writeByte(GLOBALS.nCfgSFXVolume);
|
||
|
||
// Save the hotspots
|
||
SaveChangedHotspot(f);
|
||
|
||
// Save the music
|
||
SaveMusic(f);
|
||
|
||
f->finalize();
|
||
delete f;
|
||
}
|
||
|
||
void RMGfxEngine::LoadState(CORO_PARAM, const char *fn) {
|
||
// PROBLEMA: Bisognerebbe caricare la locazione in un thread a parte per fare la OnEnter ...
|
||
CORO_BEGIN_CONTEXT;
|
||
Common::InSaveFile *f;
|
||
byte *state, *statecmp;
|
||
uint size, sizecmp;
|
||
char buf[4];
|
||
RMPoint tp;
|
||
int loc;
|
||
int ver;
|
||
int i;
|
||
CORO_END_CONTEXT(_ctx);
|
||
|
||
CORO_BEGIN_CODE(_ctx);
|
||
|
||
_ctx->f = g_system->getSavefileManager()->openForLoading(fn);
|
||
if (_ctx->f == NULL)
|
||
return;
|
||
_ctx->f->read(_ctx->buf, 4);
|
||
|
||
if (_ctx->buf[0] != 'R' || _ctx->buf[1] != 'M' || _ctx->buf[2] != 'S') {
|
||
delete _ctx->f;
|
||
return;
|
||
}
|
||
|
||
_ctx->ver = _ctx->buf[3];
|
||
|
||
if (_ctx->ver == 0 || _ctx->ver > TONY_SAVEGAME_VERSION) {
|
||
delete _ctx->f;
|
||
return;
|
||
}
|
||
|
||
if (_ctx->ver >= 0x3) {
|
||
// There is a thumbnail. If the version is between 5 and 7, it's compressed
|
||
if ((_ctx->ver >= 0x5) && (_ctx->ver <= 0x7)) {
|
||
_ctx->i = 0;
|
||
_ctx->i = _ctx->f->readUint32LE();
|
||
_ctx->f->seek(_ctx->i);
|
||
} else {
|
||
if (_ctx->ver >= 8)
|
||
// Skip thumbnail size
|
||
_ctx->f->skip(4);
|
||
|
||
_ctx->f->seek(160 * 120 * 2, SEEK_CUR);
|
||
}
|
||
}
|
||
|
||
if (_ctx->ver >= 0x5) {
|
||
// Skip the difficulty level
|
||
_ctx->f->seek(1, SEEK_CUR);
|
||
}
|
||
|
||
if (_ctx->ver >= 0x4) { // Skip the savegame name, which serves no purpose
|
||
_ctx->i = _ctx->f->readByte();
|
||
_ctx->f->seek(_ctx->i, SEEK_CUR);
|
||
}
|
||
|
||
_ctx->loc = _ctx->f->readUint32LE();
|
||
_ctx->tp.x = _ctx->f->readUint32LE();
|
||
_ctx->tp.y = _ctx->f->readUint32LE();
|
||
_ctx->size = _ctx->f->readUint32LE();
|
||
|
||
if ((_ctx->ver >= 0x5) && (_ctx->ver <= 7)) {
|
||
// MPAL was packed!
|
||
_ctx->sizecmp = _ctx->f->readUint32LE();
|
||
_ctx->state = new byte[_ctx->size];
|
||
_ctx->statecmp = new byte[_ctx->sizecmp];
|
||
_ctx->f->read(_ctx->statecmp, _ctx->sizecmp);
|
||
lzo1x_decompress(_ctx->statecmp,_ctx->sizecmp,_ctx->state,&_ctx->size);
|
||
delete[] _ctx->statecmp;
|
||
} else {
|
||
// Read uncompressed MPAL data
|
||
_ctx->state = new byte[_ctx->size];
|
||
_ctx->f->read(_ctx->state, _ctx->size);
|
||
}
|
||
|
||
mpalLoadState(_ctx->state);
|
||
delete[] _ctx->state;
|
||
|
||
// Inventory
|
||
_ctx->size = _ctx->f->readUint32LE();
|
||
_ctx->state = new byte[_ctx->size];
|
||
_ctx->f->read(_ctx->state, _ctx->size);
|
||
m_inv.LoadState(_ctx->state);
|
||
delete[] _ctx->state;
|
||
|
||
if (_ctx->ver >= 0x2) { // Versione 2: box please
|
||
_ctx->size = _ctx->f->readUint32LE();
|
||
_ctx->state = new byte[_ctx->size];
|
||
_ctx->f->read(_ctx->state, _ctx->size);
|
||
_vm->_theBoxes.LoadState(_ctx->state);
|
||
delete[] _ctx->state;
|
||
}
|
||
|
||
if (_ctx->ver >= 5) {
|
||
// Versione 5:
|
||
bool bStat = false;
|
||
|
||
bStat = _ctx->f->readByte();
|
||
m_tony.SetPastorella(bStat);
|
||
bStat = _ctx->f->readByte();
|
||
m_inter.SetPalesati(bStat);
|
||
|
||
CharsLoadAll(_ctx->f);
|
||
}
|
||
|
||
if (_ctx->ver >= 6) {
|
||
// Load options
|
||
GLOBALS.bCfgInvLocked = _ctx->f->readByte();
|
||
GLOBALS.bCfgInvNoScroll = _ctx->f->readByte();
|
||
GLOBALS.bCfgTimerizedText = _ctx->f->readByte();
|
||
GLOBALS.bCfgInvUp = _ctx->f->readByte();
|
||
GLOBALS.bCfgAnni30 = _ctx->f->readByte();
|
||
GLOBALS.bCfgAntiAlias = _ctx->f->readByte();
|
||
GLOBALS.bCfgSottotitoli = _ctx->f->readByte();
|
||
GLOBALS.bCfgTransparence = _ctx->f->readByte();
|
||
GLOBALS.bCfgInterTips = _ctx->f->readByte();
|
||
GLOBALS.bCfgDubbing = _ctx->f->readByte();
|
||
GLOBALS.bCfgMusic = _ctx->f->readByte();
|
||
GLOBALS.bCfgSFX = _ctx->f->readByte();
|
||
GLOBALS.nCfgTonySpeed = _ctx->f->readByte();
|
||
GLOBALS.nCfgTextSpeed = _ctx->f->readByte();
|
||
GLOBALS.nCfgDubbingVolume = _ctx->f->readByte();
|
||
GLOBALS.nCfgMusicVolume = _ctx->f->readByte();
|
||
GLOBALS.nCfgSFXVolume = _ctx->f->readByte();
|
||
|
||
// Load hotspots
|
||
LoadChangedHotspot(_ctx->f);
|
||
}
|
||
|
||
if (_ctx->ver >= 7) {
|
||
LoadMusic(_ctx->f);
|
||
}
|
||
|
||
delete _ctx->f;
|
||
|
||
CORO_INVOKE_2(UnloadLocation, false, NULL);
|
||
LoadLocation(_ctx->loc,_ctx->tp,RMPoint(-1, -1));
|
||
m_tony.SetPattern(RMTony::PAT_STANDRIGHT);
|
||
MainUnfreeze();
|
||
|
||
// On older versions, need to an enter action
|
||
if (_ctx->ver < 5)
|
||
mpalQueryDoAction(0, _ctx->loc, 0);
|
||
else {
|
||
// In the new ones, we just reset the mcode
|
||
MCharResetCodes();
|
||
}
|
||
|
||
if (_ctx->ver >= 6)
|
||
ReapplyChangedHotspot();
|
||
|
||
CORO_INVOKE_0(RestoreMusic);
|
||
|
||
m_bGUIInterface = true;
|
||
m_bGUIInventory = true;
|
||
m_bGUIOption = true;
|
||
|
||
CORO_END_CODE;
|
||
}
|
||
|
||
void RMGfxEngine::PauseSound(bool bPause) {
|
||
if (m_bLocationLoaded)
|
||
m_loc.PauseSound(bPause);
|
||
}
|
||
|
||
void RMGfxEngine::InitWipe(int type) {
|
||
m_bWiping = true;
|
||
m_nWipeType=type;
|
||
m_nWipeStep=0;
|
||
|
||
if (m_nWipeType == 1)
|
||
m_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
|
||
else if (m_nWipeType == 2)
|
||
m_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
|
||
}
|
||
|
||
void RMGfxEngine::CloseWipe(void) {
|
||
m_bWiping = false;
|
||
}
|
||
|
||
void RMGfxEngine::WaitWipeEnd(CORO_PARAM) {
|
||
CoroScheduler.waitForSingleObject(coroParam, m_hWipeEvent, CORO_INFINITE);
|
||
}
|
||
|
||
} // End of namespace Tony
|