scummvm/backends/platform/openpandora/op-main.cpp
2010-11-29 16:16:50 +00:00

267 lines
7.5 KiB
C++
Executable file

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/platform/openpandora/op-sdl.h"
#include "backends/plugins/posix/posix-provider.h"
#include "base/main.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/util.h"
#include "common/file.h"
#include "base/main.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "sound/mixer_intern.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <errno.h>
#include <sys/stat.h>
#include <time.h> // for getTimeAndDate()
/* Dump console info to files. */
#define DUMP_STDOUT
static SDL_Cursor *hiddenCursor;
int main(int argc, char *argv[]) {
g_system = new OSystem_OP();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
g_system->quit();
return res;
}
static Uint32 timer_handler(Uint32 interval, void *param) {
((DefaultTimerManager *)param)->handler();
return interval;
}
void OSystem_OP::initBackend() {
assert(!_inited);
uint8_t hiddenCursorData = 0;
int joystick_num = ConfMan.getInt("joystick_num");
uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
if (joystick_num > -1)
sdlFlags |= SDL_INIT_JOYSTICK;
if (SDL_Init(sdlFlags) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
/* Setup default save path to be workingdir/saves */
char savePath[PATH_MAX+1];
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
error("Could not obtain current working directory.");
} else {
printf("Current working directory: %s\n", workDirName);
}
strcpy(savePath, workDirName);
strcat(savePath, "/../saves");
printf("Current save directory: %s\n", savePath);
struct stat sb;
if (stat(savePath, &sb) == -1)
if (errno == ENOENT) // Create the dir if it does not exist
if (mkdir(savePath, 0755) != 0)
warning("mkdir for '%s' failed!", savePath);
_savefile = new DefaultSaveFileManager(savePath);
#ifdef DUMP_STDOUT
// The OpenPandora has a serial console on the EXT connection but most users do not use this so we
// output all our STDOUT and STDERR to files for debug purposes.
char STDOUT_FILE[PATH_MAX+1];
char STDERR_FILE[PATH_MAX+1];
strcpy(STDOUT_FILE, workDirName);
strcpy(STDERR_FILE, workDirName);
strcat(STDOUT_FILE, "/scummvm.stdout.txt");
strcat(STDERR_FILE, "/scummvm.stderr.txt");
// Flush the output in case anything is queued
fclose(stdout);
fclose(stderr);
// Redirect standard input and standard output
FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
if (newfp == NULL) {
#if !defined(stdout)
stdout = fopen(STDOUT_FILE, "w");
#else
newfp = fopen(STDOUT_FILE, "w");
if (newfp) {
*stdout = *newfp;
}
#endif
}
newfp = freopen(STDERR_FILE, "w", stderr);
if (newfp == NULL) {
#if !defined(stderr)
stderr = fopen(STDERR_FILE, "w");
#else
newfp = fopen(STDERR_FILE, "w");
if (newfp) {
*stderr = *newfp;
}
#endif
}
setbuf(stderr, NULL);
printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
#endif /* DUMP_STDOUT */
/* Trigger autosave every 4 minutes. */
ConfMan.registerDefault("autosave_period", 4 * 60);
ConfMan.registerDefault("fullscreen", true);
/* Make sure that aspect ratio correction is enabled on the 1st run to stop
users asking me what the 'wasted space' at the bottom is ;-). */
ConfMan.registerDefault("aspect_ratio", true);
/* Make sure SDL knows that we have a joystick we want to use. */
ConfMan.setInt("joystick_num", 0);
_graphicsMutex = createMutex();
/* On the OpenPandora we need to work around an SDL assumption that
returns relative mouse coordinates when you get to the screen
edges using the touchscreen. The workaround is to set a blank
SDL cursor and not disable it (Hackish I know).
The root issues likes in the Windows Manager GRAB code in SDL.
That is why the issue is not seen on framebuffer devices like the
GP2X (there is no X window manager ;)).
*/
SDL_ShowCursor(SDL_ENABLE);
SDL_SetCursor(hiddenCursor);
// Enable unicode support if possible
SDL_EnableUNICODE(1);
memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
memset(&_videoMode, 0, sizeof(_videoMode));
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
_videoMode.mode = GFX_DOUBLESIZE;
_videoMode.scaleFactor = 2;
_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
_scalerProc = Normal2x;
_scalerType = 0;
_videoMode.fullscreen = true;
// enable joystick
if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
printf("Using joystick: %s\n", SDL_JoystickName(0));
_joystick = SDL_JoystickOpen(joystick_num);
}
setupMixer();
// Note: We could implement a custom SDLTimerManager by using
// SDL_AddTimer. That might yield better timer resolution, but it would
// also change the semantics of a timer: Right now, ScummVM timers
// *never* run in parallel, due to the way they are implemented. If we
// switched to SDL_AddTimer, each timer might run in a separate thread.
// However, not all our code is prepared for that, so we can't just
// switch. Still, it's a potential future change to keep in mind.
_timer = new DefaultTimerManager();
_timerID = SDL_AddTimer(10, &timer_handler, _timer);
// Invoke parent implementation of this method
OSystem::initBackend();
_inited = true;
}
void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
error("Error: Could not obtain current working directory.");
}
char enginedataPath[PATH_MAX+1];
strcpy(enginedataPath, workDirName);
strcat(enginedataPath, "/../data");
printf("Default engine data directory: %s\n", enginedataPath);
Common::FSNode engineNode(enginedataPath);
if (engineNode.exists() && engineNode.isDirectory()) {
s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
}
}
void OSystem_OP::quit() {
SDL_FreeCursor(hiddenCursor);
#ifdef DUMP_STDOUT
printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
fclose(stdout);
fclose(stderr);
#endif /* DUMP_STDOUT */
OSystem_SDL::quit();
}