scummvm/backends/graphics/sdl
Johannes Schickel e04d983f68 SDL: Use the SDL_Surface's pitch in copyRectToScreen.
This fixes messed up graphics, when SDL decides to add padding bytes to the
lines of an SDL_Surface. Formerly the code always calculated the pitch via
w*bpp, which of course does not work in all cases.
2011-02-24 04:24:58 +01:00
..
sdl-graphics.cpp SDL: Use the SDL_Surface's pitch in copyRectToScreen. 2011-02-24 04:24:58 +01:00
sdl-graphics.h COMMON: OSystem now has a PaletteManager 2011-02-07 17:52:38 +00:00